Dec 5, 2025 8:22 pm
The premise: Using touchstones from TV shows such as Arrow, Smallville, and Supergirl, this is an unequal point value game about a superhero and the people that support them and make their adventures possible. A superhero fights for justice in a city that needs it, but they need ordinary but still very talented people to help them. The characters may or may not interact or with other superheroes, but the hero has no interest in joining a team of superheroes.
Why can’t we all play Supers? Find a way to balance a high-point value GURPS campaign where everyone has wildly different powers and get back to me.
Why don’t we all just play normals? Because I’m in my superhero arc and I feel like this is a potentially interesting idea.
The world: As fantastical as the DC and Marvel universes. The hero is not the only superhero in The City, nor are you trailblazing the first era of metahumanity. Superheroes and villains have been around for all of human history, and have been in the public eye for the last hundred years. Alien invasions, interdimensional portals, underwater civilizations, wizards, and who knows what else, are part of life.
Character Restrictions
The Hero: There will be one hero with a point value of 500 points. They will be very restricted in their build, selecting a template from GURPS Supers from among Biomorph, Blaster, Improviser, Kinetic, Man Plus, Mesmerist, Metamorph, Renaissance Man, Shaper, Sifu, Speedster, Supermage (500 point advantage version only), or Techno. For these templates, remember that the disadvantages are merely suggestions, you may substitute them with anything appropriate. The hero may also take -5 points in quirks and spend them on whatever they wish.
If none of these templates fit your concept, I will consider allowing other options, such as a stripped-down Brick or a scaled-up Acrobat, Nightstalker, Phantom, Rubberman, or Superspy. If you have a concept that still doesn’t fit any of these, like an archer with a magical bow, then I will allow you more free reign in creating your character. However, you may take no more than -30 points in disadvantages and have no more than 30 points in ordinary skills, including skills that support your powers. This limit does not apply to exotic skills, cinematic skills and techniques, or wildcard skills. Ultimately, if you don’t follow a template, I will expect your character to be very well thought out mechanically with a solid theme.
The Hero's Support: There will be three to four characters who support the hero who each have a value of 250 points and may take up to -30 points in disadvantages and -5 points in quirks. They will get their time to shine by possessing skills that the hero lacks, dealing with less powerful foes while the hero is occupied elsewhere, acting as a force multiplier when the hero is outnumbered, and having access to cinematic rules and options that the hero is not allowed – the hero must rely on their powers to protect them. They will have little or no restrictions to their build, with the exception that they have no superpowers, exotic skills, or cinematic skills or techniques (cinematic advantages and wildcard skills are fine). Alternatively, you may submit a character who has up to 30 points in the above prohibited traits. I am mainly looking for normal humans, but I will consider exceptional concepts that break this rule a little bit. Sample concepts include friends on the force, intrepid reporters, spies fighting for justice, the heroes’ sidekick, vigilantes without powers, and whitehat hackers.
Game duration and post frequency: This will be an ongoing campaign. I have a lot of experience with play by post and have found that any posting requirements I might have will not survive contact with the enemy (real life), so I am generally pretty lax about this. That being said, I like to give players 48 to 72 hours to post, and then try to move on with the game regardless of whether or not everyone has had their turn or not. Exceptions and extensions will be made for those who require them due to real life circumstances. If you go for a week or longer without posting or communicating with me, you will be removed from the game and a replacement will be sought.
Specialized software and resources: All OOC communication will take place over Discord.
Player experience requirements: This game will be open to both new and experienced GURPS players. If you are new, I suggest relying on a template or coming to me or another experienced player for help with your character. Since I am new to Gamer’s Plane and have never GMed a game on it before, I would strongly prefer at least some players be experienced with the technical aspects and willing to help me.
This game would be welcoming of LGBTQ+ characters and minority or marginalized characters of all descriptions.
At this point, I just want to know if anyone would be interested in playing this game. Would you be interested even if you weren’t playing the hero? Do you have any concepts you’d like to give me an elevator pitch for, of either a superhero or their support?
Why can’t we all play Supers? Find a way to balance a high-point value GURPS campaign where everyone has wildly different powers and get back to me.
Why don’t we all just play normals? Because I’m in my superhero arc and I feel like this is a potentially interesting idea.
The world: As fantastical as the DC and Marvel universes. The hero is not the only superhero in The City, nor are you trailblazing the first era of metahumanity. Superheroes and villains have been around for all of human history, and have been in the public eye for the last hundred years. Alien invasions, interdimensional portals, underwater civilizations, wizards, and who knows what else, are part of life.
Character Restrictions
The Hero: There will be one hero with a point value of 500 points. They will be very restricted in their build, selecting a template from GURPS Supers from among Biomorph, Blaster, Improviser, Kinetic, Man Plus, Mesmerist, Metamorph, Renaissance Man, Shaper, Sifu, Speedster, Supermage (500 point advantage version only), or Techno. For these templates, remember that the disadvantages are merely suggestions, you may substitute them with anything appropriate. The hero may also take -5 points in quirks and spend them on whatever they wish.
If none of these templates fit your concept, I will consider allowing other options, such as a stripped-down Brick or a scaled-up Acrobat, Nightstalker, Phantom, Rubberman, or Superspy. If you have a concept that still doesn’t fit any of these, like an archer with a magical bow, then I will allow you more free reign in creating your character. However, you may take no more than -30 points in disadvantages and have no more than 30 points in ordinary skills, including skills that support your powers. This limit does not apply to exotic skills, cinematic skills and techniques, or wildcard skills. Ultimately, if you don’t follow a template, I will expect your character to be very well thought out mechanically with a solid theme.
The Hero's Support: There will be three to four characters who support the hero who each have a value of 250 points and may take up to -30 points in disadvantages and -5 points in quirks. They will get their time to shine by possessing skills that the hero lacks, dealing with less powerful foes while the hero is occupied elsewhere, acting as a force multiplier when the hero is outnumbered, and having access to cinematic rules and options that the hero is not allowed – the hero must rely on their powers to protect them. They will have little or no restrictions to their build, with the exception that they have no superpowers, exotic skills, or cinematic skills or techniques (cinematic advantages and wildcard skills are fine). Alternatively, you may submit a character who has up to 30 points in the above prohibited traits. I am mainly looking for normal humans, but I will consider exceptional concepts that break this rule a little bit. Sample concepts include friends on the force, intrepid reporters, spies fighting for justice, the heroes’ sidekick, vigilantes without powers, and whitehat hackers.
Game duration and post frequency: This will be an ongoing campaign. I have a lot of experience with play by post and have found that any posting requirements I might have will not survive contact with the enemy (real life), so I am generally pretty lax about this. That being said, I like to give players 48 to 72 hours to post, and then try to move on with the game regardless of whether or not everyone has had their turn or not. Exceptions and extensions will be made for those who require them due to real life circumstances. If you go for a week or longer without posting or communicating with me, you will be removed from the game and a replacement will be sought.
Specialized software and resources: All OOC communication will take place over Discord.
Player experience requirements: This game will be open to both new and experienced GURPS players. If you are new, I suggest relying on a template or coming to me or another experienced player for help with your character. Since I am new to Gamer’s Plane and have never GMed a game on it before, I would strongly prefer at least some players be experienced with the technical aspects and willing to help me.
This game would be welcoming of LGBTQ+ characters and minority or marginalized characters of all descriptions.
At this point, I just want to know if anyone would be interested in playing this game. Would you be interested even if you weren’t playing the hero? Do you have any concepts you’d like to give me an elevator pitch for, of either a superhero or their support?


