So that's... 13 damage?
Rolls
Attack (will be set to 4 by Vic Opp - (1d4+2)
(2) + 2 = 4
Exploding crit - (1d4)
(2) = 2
Sneak Attack - (1d6)
(5) = 5
Attack (will be set to 4 by Vic Opp - (1d4+2)
(2) + 2 = 4
Exploding crit - (1d4)
(2) = 2
Sneak Attack - (1d6)
(5) = 5
Goblin #1 Attack - (1d6+2)
(2) + 2 = 4
Goblin #2 Attack - (1d6+2)
(3) + 2 = 5
Goblin #3 Attack (Advantage) - (2d6+2)
(56) + 2 = 13
Goblin #4 vs Thorne - (1d6+2)
(2) + 2 = 4
Goblin #5 vs Caldra - (1d6+2)
(5) + 2 = 7
Ratrider vs Kessa atk #1 - (1d6+2)
(4) + 2 = 6
Ratrider vs Kessa atk #2 - (1d6+2)
(1) + 2 = 3
Dagger vs Quarry - (2d4h1+2, RA)
(31) + 2 = 5
Flame Dart (1d10) - (1d10)
(10) = 10
Radiant Judgement : 0 - (2d6)
(66) = 12
Insight : Create an Opening by reading intent/body language: DC 12 - (1d20+4)
(13) + 4 = 17
Mace (1d6+2+12 Radiant Judgement) - (2d6h1+2+12)
(33) + 14 = 17
Opp. attack - (1d4+2, RA)
(43) + 2 = 9
crit bonus - (1d6)
(4) = 4
Avoid danger (stealth) - (1d20+4)
(14) + 4 = 18
Assess: Anticipate Danger [Perception +2] - (1d20+2)
(3) + 2 = 5
Goblin #4 vs Kessa - (1d6+2)
(2) + 2 = 4
Goblin #1 vs Vilde - (1d6+2)
(4) + 2 = 6
Goblin #3 vs Thorne - (1d6+2)
(3) + 2 = 5
Dagger + Shortsword (Advantage 1) - (1d4+2, 2d6h1+2)
1d4+2 : (4) + 2 = 6
2d6h1+2 : (26) + 2 = 8
Critical - (1d6)
(1) = 1
Critical (dagger) - (1d4, RA)
(42) = 6
Radiant Judgement : 0 - (2d6)
(52) = 7
Mace - (1d6+9)
(4) + 9 = 13