Just out of curiosity and because I'm trying to learn Nimble, could anyone help me understand mechanics of this roll
Mace - (1d6+12)
Are there something like DnD 2014 great-weapon-master that is adding +10 to damage?
My character has a special ability to boost damage on a counterattack
[ +- ] Radiant Judgment :
Whenever an enemy attacks you, if you have no Judgment Dice, roll your Judgment dice (2d6). On your next melee attack this encounter, if you hit, deal that much additional radiant damage. The dice are expended whether you hit or miss.
Im so sorry for all the delays in my posting. I had a situation at work and have been on the road trying to do damage control. Things are manageable now, but Im stuck in LA for the next few weeks at least. That shouldn't be a problem for posting though. Sorry!
Hi everyone. Probably strange proposal, but what do you say if I volunteer to switch to DM role and finish this game. I'm not famous for an outstanding DMing skills, but could do OK.
What I could do
1. Narrate result of swamp without involving further rolls. Naut fall, sacrificing himself to save party
2. We fast forward to the caves with 3 PCs and Audette NPC who will stay out of combat if any occur. I don't think I will need any of game master's privileges, so we can continue in this game and not create new one.
3. I will run you through the rest of the content that exists in Quickstarter, hoping for players to help me with rules questions if they arise