Act 1.4 - Delian Tomb: Hall of the Brave

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Nov 1, 2025 6:08 pm
Turn 1
Malfina, the room is filled with corruption and necrotic energy—wrong, distorted, alive in a way it shouldn’t be.

Regardless, your gaze flicks toward the undead Obsidian just wounded, and without hesitation, you raise your hands. Two gouts of brilliant flame arc across the chamber, spiraling in perfect, practiced unison before slamming into the rotting corpses and bones. The impact is thunderous—the flesh blackens, the skull cracks, and everything collapses in on itself as the flames consume them. Within seconds, both creatures are nothing more than smoldering heaps of ash and bone, their unholy animation snuffed out for good.

As the smoke clears, your eyes return to the glowing skull and its rune. The realization comes quickly—the magic radiating from it isn’t passive. It’s the source. The skull and the rune are what animate the dead within this chamber. You can feel the pulse of the spell, like a heartbeat in the stone itself.
OOC:
This is an object with a lot of Stamina, immune to corruption, poison, and psychic effects, but the party can definitely destroy it, if you want.
Moreover, you get the sense that Vordokov, with his divine insight, might be able to uncover more through his knowledge of Religion.
OOC:
ctme2000 says:
Would the religion skill garner any information as well?
Yes. Get inside and use a Maneuver as well, please =)
https://i.imgur.com/7ftXbqx.jpeg
Stamina lost:
G1.b: Dead
S2.b: Dead

Next PCs (in any order):
Vordokov
Naercalad
Marbin
Shrike

Next Monster Groups (in any order):
Can act - 2
Waiting for PCs - 3, 4, 5, 6
Nov 1, 2025 7:36 pm
OOC:
Drgwen says:
Malfina gains 4 Essence (1 from Victories...
Sorry, I forgot to mention, but you all have 2 Victories.

1 from the surface battle and 1 from the Goblin Den.
Nov 2, 2025 5:46 am
Vordokov moves next to Shrike, and his eyes are immediately pulled to the rune. He takes a moment to study it before Obsidian's onslaught pulls him back to the battle at hand. Seeing the dwarf handily trounce his side, the orc focuses on tbe opposite end, smiting the undead gathered there.
OOC:
Moving to F12. 10 damage to S2.a, 2 surges to Shrike.
OOC:
piety this encounter: 2+2+2 = 6
Last edited November 2, 2025 5:50 am

Rolls

Reason + Religion skill - (2d10+3)

(28) + 3 = 13

Blessed Light - (2d10+2)

(105) + 2 = 17

Piety - (1d3)

(2) = 2

Nov 2, 2025 9:28 am
Vordokov, the skeleton shatters under the holy light.

As you study the rune, divine clarity strikes—you feel the dark rune recoil from the holy power. Whatever dark magic sustains it, it is vulnerable to the light of Grole.
OOC:
[ +- ] Damage Weakness

Obsidian, you brace yourself as four skeletons rise from the coffins, their hollow eyes locking onto you. In perfect, unnerving unison, they draw their bows and let loose a volley of jagged bone-tipped arrows.
OOC:
Obsidian, take 6+6+6+7+4 = 29 (!!!) damage
The shafts bite into your body and the stone at your feet, splintering into sharp fragments that pin your stance. You can move—but doing so will tear those shards deeper, their cruel intent clear: they’re trying to hold you in place, to bleed you if you dare advance.
OOC:
Obsidian, if you willingly move before the skeletons act again, take an extra 10 damage.
[ +- ] Skeleton's Bone Shards (Signature Ability)
https://i.imgur.com/Znj3ELD.jpeg

Next PCs (in any order):
Naercalad
Marbin
Shrike

Next Monster Groups (in any order):
Waiting for PCs - 3, 4, 6

Rolls

Skeleton's Bone Shards - (2d10+2)

(58) + 2 = 15

Skeleton's Bone Shards - (2d10+2)

(64) + 2 = 12

Skeleton's Bone Shards - (2d10+2)

(92) + 2 = 13

Skeleton's Bone Shards - (2d10+2)

(1010) + 2 = 22

Skeleton's Bone Shards (extra: critical) - (2d10+2)

(52) + 2 = 9

Nov 2, 2025 11:54 am
OOC:
Boy my stone skin doesn't stop anything. I am at -16 stamina.
Nov 2, 2025 12:33 pm
OOC:
mathias0077 says:
Boy my stone skin doesn't stop anything. I am at -16 stamina.
[ +- ] Dying
[ +- ] Bleeding
Obsidian - Stamina: 33 max, Winded: ≤ 16, Dying: 0 to -16

If Obsidian loses just one more point of Stamina, he dies. That would be game over for mathias0077. Someone save him!
Nov 2, 2025 3:33 pm
Shrike will dash over to J10, and dump a healong potion down Onsidian's throat and say "Come on, I hear Dwarves are more stubborn than that. Prove them right." And pull Obsidian to his feet, hoping that the Potion takes effect.
OOC:
Move to J10.
Use Consumable Maneuver
Main Action Heal with words?
Last edited November 2, 2025 11:07 pm
Nov 2, 2025 5:38 pm
[ +- ] Blessed Light
[ +- ] Healing Grace
"The rune, it's evil is susceptible to the holy power of Grole! If I can concentrate on and destroy it, it should send these abominations back to their eternal hell!"

He begins to focus on that when Obsidian cries out. Seeing Shrike bolt over to help, "Grole, may your light both heal and destroy." as he sends arcs of holy light toward the rune and his companion.
OOC:
spending 1 piety to give Obsidian an extra Recovery, for 2 Recoveries total. Lemme know if you need more. Piety: 5/6
OOC:
As Obsidian can't easily move, giving 3 extra surges to Shrikes for a total of 5. Time to go super saiyan!
Last edited November 2, 2025 5:49 pm

Rolls

Blessed Light - (2d10+2)

(610) + 2 = 18

Nov 2, 2025 11:04 pm
OOC:
PhoenixScientist says:
Shrlike will dash over to J10, and dump a healong potion down Onsidian's throat and say "Come on, I hear Dwarves are more stubborn than that. Prove them right." And pull Obsidian to his feet, hoping that the Potion takes effect.
Obsidian should restore 11 Stamina from the potion (without spending a Recovery) and can recover another 11 Stamina by spending one of his Recoveries, because of Shrike’s Main Action.
Nov 2, 2025 11:11 pm
OOC:
ctme2000 says:
[ +- ] Blessed Light
[ +- ] Healing Grace
"The rune, it's evil is susceptible to the holy power of Grole! If I can concentrate on and destroy it, it should send these abominations back to their eternal hell!"

He begins to focus on that when Obsidian cries out. Seeing Shrike bolt over to help, "Grole, may your light both heal and destroy." as he sends arcs of holy light toward the rune and his companion.
You can speak, even outside of your turn.

But, regarding the main action, movement, and maneuver, you've already acted this turn, so I'll cross out part of your message, okay? But don't worry, we can save those actions and your dice roll for the next round if you want and/or are absent and it's still possible to perform them.
Nov 2, 2025 11:52 pm
OOC:
mathias0077 says:
So I get 22 stamina back?
Yes. Please spend one Recovery and you'll be back in business, thanks to Shrike. =)
Nov 2, 2025 11:53 pm
Next PCs (in any order):
Naercalad
Marbin
Nov 3, 2025 4:09 am
OOC:
my bad, wasn't paying attention to the turn order.
Nov 3, 2025 8:25 am
OOC:
ctme2000 says:
my bad, wasn't paying attention to the turn order.
No problems. I also forgot to move your character in the board (even though I killed his target). This initiative system is harder in PbP than IRL. Anyway, let's continue.
Turn 1
Another group of ghouls attack, heading towards the larger group of PCs, but encountering Vordokov along the way.
OOC:
Vordokov, take 4+4=8 damage.
[ +- ] Ghoul's Razor Claws
https://i.imgur.com/pYBYBoM.jpeg
Stamina lost:
None (every undead hurt was already destroyed)

Next PCs (in any order):
Naercalad
Marbin

Next Monster Groups (in any order):
Waiting for PCs - 3, 6

Rolls

Ghoul's Razor Claws - (2d10+2)

(210) + 2 = 14

Ghoul's Razor Claws - (2d10+2)

(104) + 2 = 16

Nov 3, 2025 1:30 pm
Naercalad moves to F14, Marks G4.a and fires Two shot at G4.a and G4.b If only 1 dies, he'll mark the remaining one, if they both die, the mark will move to S5.a.

Rolls

Two Shot - (2d10+2+2)

(32) + 4 = 9

Nov 3, 2025 11:28 pm
Turn 1
Two ghouls surge forward with terrifying, inhuman speed.
OOC:
They have Speed 7
One lets out a shrill screech as it leaps high—too high—sailing clean over Vordokov’s broad shoulders to crash down close to Malfina, claws raking and snapping.
OOC:
Malfina, take 3 damage.
[ +- ] Ghoul's Razor Claws
The other slams straight into the orc mid-charge, its weight driving him to the cold stone floor with a heavy thud. Vordokov hits hard, the stench of rot filling his nose as the ghoul straddles him, snarling inches from his face.
OOC:
Vordokov, you can make a melee free strike against the ghoul (G6.b) but, after that, you are grabbed. See more details for this condition below:
[ +- ] Grab
[ +- ] Escape Grab
[ +- ] Grabbed
https://i.imgur.com/Uj7SGGu.jpeg
Stamina lost:
G4.a: 4
G4.b: 4

Next PC:
Marbin

Next Monster Group:
Waiting for PCs - 3

Rolls

Ghoul's Razor Claws vs Malfina - (2d10+2)

(11) + 2 = 4

Ghoul's Grapple vs Vordokov - (2d10)

(410) = 14

Nov 4, 2025 1:55 am
Before he can react to the onslaught of the ghoul's claws, it slams Vordokov to the floor and pins him down. One hand keeps the abominantion's rotting teeth barely away from his face, the other slams his wooden staff into the side of the ghoul's head.
OOC:
Can I try an Escape Grab now, or is it during my next turn?
OOC:
Stamina 10/18
Last edited November 4, 2025 1:58 am

Rolls

Melee Weapon Free Strike - (2d10+1)

(87) + 1 = 16

Nov 4, 2025 8:16 am
ctme2000 says:
Can I try an Escape Grab now, or is it during my next turn?
During your next turn. It's a Maneuver.

Let's wait a little bit for @Furmyr so we can start Turn 2.
Nov 4, 2025 9:46 am
Marbin teleports forward, leaving behind his usual sooty cloud. He appears in the middle of two of the ghouls, his daggers piercing out at both sides.
OOC:
Sorry, the thread never marked as unread so I overlooked it when going over unread posts to respond to. Will post now, just have to see how much Insight I have to work with.

Will teleport to E12, and target G4.a and G6.a using Two Throats at Once.
[ +- ] Two throats at once (3 Insight)
Last edited November 4, 2025 9:50 am

Rolls

Insight - (1d3)

(1) = 1

Two Throats at Once - (2d10+2)

(62) + 2 = 10

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