Act 1.4 - Delian Tomb: Hall of the Brave

Oct 31, 2025 12:16 pm
The stone corridor opens into a vast, dark chamber heavy with dust and the weight of ages. At its center, a painted skull glows faintly on the floor, pulsing with a deep crimson light that seeps from a jagged rune etched above it. The glow throbs like a heartbeat—angry, alive, and wrong.

Lined up along the east and west walls are more than a dozen stone coffins, their lids carved with the features of long-dead warriors. Dust and cobwebs cover their edges, but several appear to have been disturbed—slightly shifted or opened from within.

At the far northern wall, a statue of a proud human warrior stands vigil, spear in hand and gaze fixed eternally ahead. The inscription at its base reads:

"Once this fails, the battle is lost."

Behind the statue, from somewhere within the stone itself, comes the sound of sinister, muffled chanting—a low, rhythmic murmur that vibrates through the floor, as if something ancient and malevolent were gathering strength just beyond the wall.
OOC:
What do you do?
Oct 31, 2025 1:53 pm
Malfina peeks around the corner and comments, "Well that doesn't look safe... Who's going first?"
OOC:
Do I lose all my Essence (my 'heroic resource') out of combat?
Oct 31, 2025 4:56 pm
Do I detect any magic, as a Human?
Oct 31, 2025 7:38 pm
OOC:
PhoenixScientist says:
Do I detect any magic, as a Human?
Not yet. You will receive the "Detect the Supernatural" ability in a future encounter.
Drgwen says:
Do I lose all my Essence (my 'heroic resource') out of combat?
Yes. It is reset after each combat, so use it or lose it =)
[ +- ] Essence Outside of Combat
Oct 31, 2025 7:54 pm
Before we head in I am going to scope out the room, looking for traps, possible ambushes, anything else suspicious... especially those coffins.

Rolls

Alertness - (2D10+4)

(102) + 4 = 16

Nov 1, 2025 3:44 am
Malfina turns to Shrike and says, "Careful! I don't trust those coffins one bit..."
Nov 1, 2025 4:14 am
"Me either. There is too little going on for me to trust it..." Shrike nods to Malfina, but doesn't take his eyes off the details of the room. "I'll take point again ... "
He pauses again, thinking, processing seomething instinctual.
OOC:
And here is where I insert whatever he notices from his check.
Nov 1, 2025 8:58 am
Turn 1
Shrike, you step cautiously into the chamber, eyes flicking from the glowing skull to the coffins lining the walls, every instinct warning that something isn’t right. The air feels thick, heavy with foul magic. For a moment, there’s only silence—then a faint scrape of stone against stone echoes through the room. Another follows, then another. One by one, the coffins begin to shift, their lids grinding open as clouds of dust spill out.

From within the cracked tombs, 6 Ghouls shamble forward, skin hanging in ribbons, their eyes blazing with feral hunger. Around them, 6 Skeletons rise, gripping bows and jagged shards of bone, while two Zombies of former knights drag themselves from shattered coffins, their bodies wrapped in the tatters of burial cloth.

https://i.imgur.com/KSer1sL.jpeg

Meta currencies:
Hero Tokens: 6
Malice: 9

Next PCs (in any order):
Vordokov
Malfina Bramblebush
Naercalad
Obsidian Rockcrusher
Marbin
Shrike

Next Monster Groups:
Waiting for PCs - 1, 2, 3, 4, 5, 6
OOC:
We are now in combat. What do you do?
Nov 1, 2025 11:41 am
Obsidiad will move to G11 then charge to K11 and use free melee strike and then knockback against G1.b into the line of monsters. Hoping for a domino effect.
OOC:
that is 7 dam and push 2 +2 from ferocity = push 4
Last edited November 1, 2025 11:44 am

Rolls

Ferocity - (1d3)

(3) = 3

Melee weapon free strike (Maul) - (2d10+2)

(19) + 2 = 12

Knockback - (2d10+2)

(91) + 2 = 12

Nov 1, 2025 1:22 pm
OOC:
I didnt notice anything beforehand with that check?
Anything up with those symbols on the floor?
Nov 1, 2025 1:50 pm
PhoenixScientist says:
I didnt notice anything beforehand with that check?
You noticed the undead. PCs can act and were not ambushed. =)
PhoenixScientist says:
Anything up with those symbols on the floor?
As a maneuver during your turn, you can make a Reason test to examine the runes.
Nov 1, 2025 1:56 pm
OOC:
I have to use a maneuver even though I explicitly was looking things over and thinking before I went into the room and we threw ourselves back in danger?
Nov 1, 2025 1:59 pm
OOC:
PhoenixScientist says:
I have to use a maneuver even though I explicitly was looking things over and thinking before I went into the room and we threw ourselves back in danger?
You need to go inside the room to examine the floor more closely. You've already gathered all the information you could from the outside.
Nov 1, 2025 2:31 pm
Obsidian, the ghoul is far more resilient than you thought. Although it was pushed towards the skeleton, that wasn't enough to kill either of them, nor to cause significant damage to the other monsters in line.
After that, both Ghouls fight back, one of them charging. They wound Obsidian. Fortunately, he is not bleeding.
OOC:
Obsidian, take 7 damage.
OOC:
[ +- ] Ghoul's Razor Claws
[ +- ] Bleeding
https://i.imgur.com/DewDGR3.jpeg

Stamina lost:
G1.b: 11
S2.b: 4

Next PCs (in any order):
Vordokov
Malfina Bramblebush
Naercalad
Marbin
Shrike

Next Monster Groups:
Waiting for PCs - 2, 3, 4, 5, 6

Rolls

Ghoul's Razor Claws - (2d10+2)

(51) + 2 = 8

Ghoul's Razor Claws - (2d10+2)

(91) + 2 = 12

Nov 1, 2025 2:59 pm
OOC:
I think whoever can make a reason test, may e sith a useful skill (Architecture? Magic?) Should go next.
Could be useful info.
Nov 1, 2025 3:17 pm
OOC:
PhoenixScientist says:
I think whoever can make a reason test, may e sith a useful skill (Architecture? Magic?) Should go next.
Could be useful info.
Okay! Whoever enters the room, if you'd like, please use your maneuver to give me a Reason (Magic) test =)
Nov 1, 2025 4:02 pm
Taking the hit Obsidian feels his ferocity building.

Rolls

Ferocity - (1d3)

(2) = 2

Nov 1, 2025 4:20 pm
htech says:
OOC:
PhoenixScientist says:
I think whoever can make a reason test, may e sith a useful skill (Architecture? Magic?) Should go next.
Could be useful info.
Okay! Whoever enters the room, if you'd like, please use your maneuver to give me a Reason (Magic) test =)
OOC:
@Drgwen
Nov 1, 2025 4:29 pm
Seeing trouble arise as she predicted, Malfina steps just inside the room and looks at the magic runes on the ground. Then she looks over at the undead that Obsidian has injured and sends two gouts of searing flame arcing at their rotting bodies! Then she steps back into the hallway, clearing room for others.
OOC:
At the start, Malfina gains 4 Essence (1 from Victories, 2 as usual, 1 from damage dealt). She moves 3 squares to F11, using Maneuver to examine runes, rolling a 12. Main Action for Bifurcated Incineration at the two damaged ones, G1.b and S2.b, dealing 8 Fire Damage to each. Move 2 squares back to E14.
Last edited November 1, 2025 4:30 pm

Rolls

Reason + Magic to examine runes - (2d10+2+2)

(44) + 4 = 12

Bifurcated Incineration - (2d10+2)

(78) + 2 = 17

Nov 1, 2025 4:33 pm
OOC:
Would the religion skill garner any information as well?
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