Act 1.2 - Delian Tomb: Goblin Den

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Oct 26, 2025 10:35 am
Vordokov, force rips from the goblin and flows into Naercalad. After that, rhe warrior’s eyes glaze as the life leaves its body—it collapses, the mark of your god’s judgment killing it.

With their leader gone, the remaining bow-wielding goblin commander snarls and snaps an order, taking control of both archer groups. The scattered minions scramble to reorganize, forming a single squad under their new captain’s command, bows raised and trembling with renewed desperation. The remaining archers fire against Naercalad, Malfina, Obsidian and Vordokov.
OOC:
Take 4 damage each

Shrike kills the first goblin, then moves and pushes the other.
OOC:
Quote:
Then shift to K7 as thar abilitie's effect. Use Knockback to push W2 5 spaces
K7 was occupied, so I am assuming J7, ok?
Drgwen says:
Standing order: When I or an ally I range force move an enemy, and 2 extra squares of movement would put them in the fire, or smash them into a pillar, then I use my Triggered order Explosive Assistance.
[ +- ] Explosive Assistance
It's the end of the round, so although W2 was not pushed towards the fire/pillars, I am triggering Explosive Assistance to add +2 damage.
https://i.imgur.com/ng7eS1x.jpeg

Stamina lost:
W2: 7
W4: Dead
W5.b: 5
W6.b: Dead
S4: 5

End of turn 2

Rolls

Bow (with Edge) - (2d10+2+2)

(75) + 4 = 16

Oct 26, 2025 10:54 am
Turn 3

https://i.imgur.com/ng7eS1x.jpeg



The newly crowned goblin captain raises a crooked wand wrapped in sinew and bone, shrieking in a harsh tongue that crackles with malice. Sickly green vapors burst from the ground, spilling outward like a living fog. It rolls across the chamber with unnatural speed, swallowing every corner of the map in swirling toxic haze.

The air turns sharp and bitter—every breath stings. The mist clings to boots and armor, thickening around limbs. For all non-goblins, the ground suddenly feels like wading through sludge—every step a struggle as the entire area becomes difficult terrain.

Then the real menace hits — Poison!
OOC:
As part of your post, make a Might test!
[ +- ] Swamp Stink (7 Malice)
[ +- ] Weakened
Stamina lost:
W2: 7
W5.b: 5
S3+S4: 5

Next PCs (in any order):
Vordokov
Malfina Bramblebush
Naercalad
Obsidian Rockcrusher
Marbin
Shrike

Next Monster Groups:
Waiting for PCs - 2, 3, 5

Meta currencies:
Malice: 10
OOC:
What do you do?
Oct 26, 2025 10:58 am
Malfina coughs and tries to shake off the effect of the poison… But it nearly Overwhelms her!

She moves to the doorway into the room and squints through the mist and takes aim at the one generating the poison! She reaches out and flames dance along her arm and concentrate in her open palm, until she forms a fist. When she does so, the enemy Erupts in flame!
OOC:
move to H3 target W3 (I’m assuming that’s the one with the wand). Spend three Essence to do flesh a crucible roll power roll with one bane. Step back five feet and use a Recovery as a maneuver.
OOC:
Ok that’s 12 fire, Persistent!
Last edited October 26, 2025 11:05 am

Rolls

Might to resist poison - (2d10+-1)

(75) - 1 = 11

The flesh a crucible - (2d10+2-2)

(106) = 16

Oct 26, 2025 1:05 pm
Obsidian caught up in the ferocity of battle sees the mist and can only think attack the source. Obsidian will move to the large group around the fire and swing his maul over his head again and bring it down on the ground"I Said BACK!!!"
OOC:
I will use catch breath then move to h11 and use back for 8 dam and 1 push to all in area effect.
Last edited October 26, 2025 1:08 pm

Rolls

Might check - (2d10+2)

(14) + 2 = 7

Back - (2d10)

(87) = 15

Oct 26, 2025 4:12 pm
Naercalad's mark will move to W3 and he'll fire two shot at W3 and s3.f. He'll spend 1 focus on W3 for +4 damage from the mark.

Rolls

Two Shot - (2d10+2+2)

(83) + 4 = 15

Might - (2d10+2)

(74) + 2 = 13

Oct 26, 2025 5:13 pm
Quote:
OOC:
K7 was occupied, so I am assuming J7, ok?
OOC:
No, move to K8 and push it into the other goblin. Also I can slide it so they knock into eachother.
Last edited October 26, 2025 7:24 pm
Oct 26, 2025 7:13 pm
OOC:
Post made in assumption that W2 knocks into W5b.
OOC:
Hut the wrong power, meant Inertial Step.
Shrike focuses his attentions on the Goblin innfront of him, hutting it with several lighter blows to get it off guard and then slams it with a kick to its skull. As it falls he slams into the Goblin behind it, ramming it into the wall behind it.
OOC:
Inertial Step: 12 damage to W2
Shift 1 space
Knockback: 6 spaces into wall against W5b
OOC:
For my Free Action from the crit I will Catch My Breath.
Last edited October 26, 2025 7:35 pm

Rolls

Might - (2D10+1)

(12) + 1 = 4

Faster than The Eye - (2D10+0)

(1010) = 20

Knockback - (2D10+2)

(105) + 2 = 17

Oct 26, 2025 7:23 pm
OOC:
PhoenixScientist says:
No, move to K8 and push it into the other goblin. Also I can slide it so they knock into eachother.
Ok!
Retcon: Turn 2
https://i.imgur.com/fvgTC3z.jpeg
Stamina lost:
W2: 5
W5.b: 10
S3+S4: 5

End of turn 2
OOC:
I will resolve player's posts for turn 3 as soon as possible. Everyone else can post in the meantime.
Oct 26, 2025 11:39 pm
Turn 3
Malfina, the green mist prevents you from moving as much as you wanted to. But you were able to cast your spell and burn W3, regardless, so I am keeping your turn.

Obsidian, I think you are unable to move this much. The whole room is difficult terrain now (each square costs 2), so, at most, you can move 3 squares (or 6 if you charge or turn your main action into an additional move action)

Naercalad, you were able to hit them (with a bane, but the result was the same Tier). You killed W3

Shrike, you killed both goblins.


https://i.imgur.com/ZUxgQyj.jpeg


Stamina lost:
W2: Dead
W3: Dead
W5.b: Dead
S3: 11

Next PCs (in any order):
Vordokov
Obsidian Rockcrusher
Marbin

Next Monster Groups:
Waiting for PCs - 3
Oct 27, 2025 2:26 am
[ +- ] Ray of Wrath (Ranged Free Strike)
[ +- ] Aid Attack
Seeing the others struggle moving in the poisonous fog, Vordokov leans over to Naercalad, "Focus beyond the fire, on the holy light, and your aim will strike true."
OOC:
Staying put, aiding Naercalad, using Ray of Wrath on S3.b
OOC:
Stamina: 14/18
OOC:
with a bane, so Ray of Wrath is a 7 total
Last edited October 27, 2025 2:30 am

Rolls

Might - (2d10+1)

(39) + 1 = 13

Ray of Wrath (Ranged Free Strike) - (2d10+2)

(16) + 2 = 9

Oct 27, 2025 10:00 am
Obsidian will move to I8 then charge to I11 and use free melee weapon strike on S3.g then use the handle of the maul for a knockback on the same to knock it back into S3.d.
OOC:
So that would be 4 dam use a surge to make that 6 dam and 2 push
Last edited October 27, 2025 10:02 am

Rolls

Melee weapon free strike - (2d10)

(26) = 8

Knockback - (2d10)

(85) = 13

Oct 27, 2025 11:01 am
OOC:
ctme2000 says:
(...) aiding Naercalad (...)
Unfortunately the Aid maneuver only works against an adjacent enemy, not with a nearby ally.
[ +- ] Aid Attack
Regardless, the PCs won! =)
Obsidian, your maul swings in a brutal arc—one goblin is smashed off its feet and sent hurtling into another. The second is crushed beneath its ally as both bodies crumple to the stone floor, lifeless.

The remaining archers stare up at you, wide-eyed with pure terror. Their bows clatter from trembling hands as they raise them in surrender, shrieking panicked pleas. Then they spin on their heels and bolt for the exits.

Meanwhile, the eerie green mist thins and dissolves.

https://i.imgur.com/rL7wKoG.jpeg
OOC:
Combat is over. What do you do?
Oct 27, 2025 2:59 pm
"Can't see any kids around," Marbin says with a frown. "You think they already ate her?"

Marbin takes a look around the room to see if there's anything to indicate Violet have been here.
Oct 27, 2025 4:14 pm
"She's probably further in, thia doesn't look like a place they eat."
Shrike will check if that wand feels like magic, or if it got all used up, and if anything else feels like magic or looks important with a quick circle of the room.
Not taking more than a minute before going to head further in.
"Let's keep moving, I don't want to find out we just missed saving her."
Last edited October 27, 2025 5:50 pm
Oct 27, 2025 4:46 pm
The chamber is a wreck—torn bedrolls, cracked bones, and scattered trash forming mounds of goblin filth. Nothing here looks like a prison or a pantry… more like a place they collapse after raiding and murdering.
Shrike, you sift quickly through the debris. The wand the goblin captain carried is disappointingly mundane—nothing more than a crude wooden focus for their innate trickery, devoid of magic.

But your search isn’t for nothing. Among the refuse you uncover:

- 3 Healing Potions
- A recipe written in Caelian for crafting Healing Potions (a project source for future brewing — downtime project)
- Enough raw ingredients for 5 additional potions
[ +- ] Healing Potion

Marbin, a faint sense of urgency prickles you. No sign of Violet. Whatever fate awaits her… it lies deeper within the tomb.
Oct 27, 2025 4:56 pm
Shrike will keep a potion, and hand one out to Obsidian, and anyone else who wants the third.
The ingredients he will roll up snug and secure to be sorted later.
Oct 27, 2025 5:38 pm
"If we're lucky, the cowards will spread word of a mighty force come to seek vengeance or retribution, and let the girl go." Vordokov states as he follows the others deeper in.
OOC:
whoops, totally misread that as adjacent ally.
Oct 28, 2025 2:17 am
Malfina chuckles ruefully and adds, "And if we're unlucky, they'll have an ambush ready for us. Ooh, and traps, too!" She passes on a healing potion; they should go to the melee fighters first. She follows the others deeper in.
Oct 28, 2025 2:30 am
On that note, let's keep our eyes open for those traps oand ambushes.
OOC:
Alertness/Search check?
Last edited October 28, 2025 2:32 am
Oct 28, 2025 9:30 am
Marbin takes one of the healing potions, and follow the rest of the group deeper into the dungeon.
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