Standing Orders (OOC)

Oct 21, 2025 8:34 am
New feature: Standing Orders
In play-by-post combat, players may have up to 2 (two) standing orders for their triggered actions. A standing order is a pre-declared instruction that tells the GM how to resolve a triggered ability automatically when its conditions are met. Standing orders allow combat to proceed smoothly without waiting for a player’s input each time their trigger occurs.

A player may update or revoke their standing orders at any time outside of an active combat turn. Avoid minor edits in this thread, as I may not notice it.

When a trigger condition is met, the GM will apply the standing order exactly as written, using the declared targets, priorities, or resource-spending choices. If multiple standing orders could apply at once, the GM will resolve them in the order most favorable to the acting creatures unless otherwise specified.
Example
[ +- ] Conduit's Standing Order — Word of Guidance

If you want, feel free to create one or two standing orders in this thread. When they no longer apply, please let me now with a major edit. Let's keep this thread clean.

This is an optional feature.
Oct 21, 2025 9:56 am
Marbin standing order:

If he ever takes damage he will trigger this and teleport 4 squares towards the exit.
[ +- ] In All This Confusion (Trigger: You take damage)
Oct 21, 2025 1:03 pm
Esidrix says:
Naercalad would use the Parry triggered action whenever possible.
Oct 21, 2025 10:23 pm
For Obsidian standing order if ever surrounded use Triggered line of force to my back or whenever an enemy is sent at me with force.
Oct 22, 2025 4:33 am
htech says:
New feature: Standing Orders
In play-by-post combat, players may have up to 2 (two) standing orders for their triggered actions. A standing order is a pre-declared instruction that tells the GM how to resolve a triggered ability automatically when its conditions are met. Standing orders allow combat to proceed smoothly without waiting for a player’s input each time their trigger occurs.

A player may update or revoke their standing orders at any time outside of an active combat turn. Avoid minor edits in this thread, as I may not notice it.

When a trigger condition is met, the GM will apply the standing order exactly as written, using the declared targets, priorities, or resource-spending choices. If multiple standing orders could apply at once, the GM will resolve them in the order most favorable to the acting creatures unless otherwise specified.
Example
[ +- ] Conduit's Standing Order — Word of Guidance

If you want, feel free to create one or two standing orders in this thread. When they no longer apply, please let me now with a major edit. Let's keep this thread clean.

This is an optional feature.
That works for me.
Oct 22, 2025 4:59 am
Standing order: When I or an ally I range force move an enemy, and 2 extra squares of movement would put them in the fire, or smash them into a pillar, then I use my Triggered order Explosive Assistance.
[ +- ] Explosive Assistance
Oct 27, 2025 1:22 am
Shrike will activate Inertial Shield when he takes damage for the first time a round if the damage is over 4.
Oct 28, 2025 2:01 am
This thread is no longer under consideration.

All standing orders have been revoked and are to be replaced with Shared Abilities, Retroactive Invocation, and Hero Tokens

Thread locked