[Interest?] Dark Designs in Verdigris (PbtA in Fallen Oz)

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Oct 20, 2025 3:47 pm
https://i.imgur.com/chlOGv8.png

This is a PbtA game with all the themes you can expect from above.

Looking for up to 5 pleasant players who can work together and post at least 2×weekly.
Last edited October 20, 2025 3:48 pm
Oct 20, 2025 4:03 pm
That link doesn't work: it takes us to a page saying the material isn't available.

PbtA games are notorious for the back-and-forth for moves. How will you reconcile this with a slow posting rate and keeping the game moving?

Can you give us more information about your GMing style? What players might expect to do in this game? What themes from that write-up you might emphasize? Is there combat? Is it mostly social? Sandbox or linear?
Oct 20, 2025 5:37 pm
cowleyc says:
That link doesn't work: it takes us to a page saying the material isn't available.
Quite interesting. Perhaps it still works for me because I purchased the game in 2020. In any case, it is CC-BY-4.0, so I am free to share the text with interested parties.
cowleyc says:
PbtA games are notorious for the back-and-forth for moves. How will you reconcile this with a slow posting rate and keeping the game moving?

Can you give us more information about your GMing style? What players might expect to do in this game? What themes from that write-up you might emphasize? Is there combat? Is it mostly social? Sandbox or linear?
I think it's foolish for a person to try describing their own GM'g style. Here are links to some games I've run and am running:
Goon Deeps of Sargolis
Athens Has Fallen
New Haven?
Trilemma Goons
Killing in Khelia

We would begin in:
The Burly Q says:
A shadowy place with a couple of upward-green-lit runways down the middle of the room, performers dancing on the runways casting verdigris shadows on the ceiling. The sign outside above the smoked glass door is a Q formed by the flexed arms and crossed legs of a burly fem.
"A gun said something, the same thing four times, roaring like a 16-inch rifle under the iron roof."

We can explore themes and events that players might expect and be interested by from all the above. It's a sandbox with certain planned events that you can interact with or avoid, but knock-on effects will affect you anyway. So a dynamic sandbox where the toys have their own lives and there's quicksand.

The quote's from what I think to be one of the best written American novels.

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