[ +- ] High-elf tactician
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Basics
Name: Naercalad
Ancestry: High elf
Pronouns: ?
Kit: Shining Armor and Rapid Fire
Class: Tactician
Subclass: Vanguard
Career: Soldier
Level: 1
Victories: 0
XP: 0
Other stats
Size: 1M
Speed: 6
Stability: 1
Disengage: 2
Wealth: 1
Renown: 1
Max/Initial Resources
Stamina: 33 (Winded: ≤ , Dying: 0 to -)
Recoveries: 10 (Each increases stamina by: )
Heroic Resource Name: Focus
Surges:
- Use 1-3 surges: Each increases damage by
- Use 2 surges to increase potency by 1
Current Resources
Stamina: 33 (Winded? , Dying? )
: 0
Recoveries: 10
Surges: 0
TraitsCulture: Secluded, Bureaucratic, Martial
Languages: Caelian, Hyrallic, Szetch, Vaslorian
Skills: Alertness, Endurance, Intimidate, Flirt, Lead, Monsters, Persuade, Search, Strategy
Downtime Projects
Type: Name: (120 of 0 points)
Type: Name: (0 of 0 points)
Roll with: Edge? [_edgeAbl=0/1] Bane? [_baneAbl=0/1]
[table=ht rolls]
Ability | Roll
Protective Attack | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Two Shot| 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Melee Weapon Free Strike | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Ranged Weapon Free Strike | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Escape Grab | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Grab | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Knockback | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
[/table]
Abilities - Rules and descriptionsCharge
NotesMove up to your speed in a straight line without shifting, and can then make a melee free strike or use an ability with the Charge
keyword against a creature when you end your move.
Move up to your speed in a straight line without shifting, and can then make a melee free strike or use an ability with the Charge
keyword against a creature when you end your move.
Defend
NotesAll ability power rolls made against you have a double bane until the start of your next turn. You gain no benefit from this action while another creature is taunted by you.
All ability power rolls made against you have a double bane until the start of your next turn. You gain no benefit from this action while another creature is taunted by you.
Melee Weapon Free Strike
NotesYou make a free strike.
Tags: Melee, Strike, Weapon
Range: Melee 1
Target: One creature or object
Roll results:
- ❌ 6 damage
- ✅ 9 damage
- ⭐ 11 damage
You make a free strike.
[b]Tags[/b]: Melee, Strike, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature or object
[b]Roll results[/b]:
- ❌ 6 damage
- ✅ 9 damage
- ⭐ 11 damage
Ranged Weapon Free Strike
NotesTags: Strike, Weapon, Ranged
Range: Ranged 5
Target: One creature or object
Roll results:
- ❌ 6 damage
- ✅ 8 damage
- ⭐ 10 damage
[b]Tags[/b]: Strike, Weapon, Ranged
[b]Range[/b]: Ranged 5
[b]Target[/b]: One creature or object
[b]Roll results[/b]:
- ❌ 6 damage
- ✅ 8 damage
- ⭐ 10 damage
Protective Attack
NotesThe strength of your assault makes it impossible for your foe to ignore you.
Tags: Melee, Strike, Weapon
Range: Melee 1
Target: One creature
Roll results:
- ❌ 7 damage
- ✅ 10 damage
- ⭐ 13 damage
Effect: The target is taunted until the end of their next turn.
[i]The strength of your assault makes it impossible for your foe to ignore you.[/i]
[b]Tags[/b]: Melee, Strike, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature
[b]Roll results[/b]:
- ❌ 7 damage
- ✅ 10 damage
- ⭐ 13 damage
[b]Effect[/b]: The target is taunted until the end of their next turn.
Two Shot
NotesWhen you fire two arrows back-to-back, both hit their mark.
Tags: Ranged, Strike, Weapon
Range: Ranged 12
Target: Two creatures or objects
Roll results:
- ❌ 4 damage
- ✅ 6 damage
- ⭐ 8 damage
[i]When you fire two arrows back-to-back, both hit their mark.[/i]
[b]Tags[/b]: Ranged, Strike, Weapon
[b]Range[/b]: Ranged 12
[b]Target[/b]: Two creatures or objects
[b]Roll results[/b]:
- ❌ 4 damage
- ✅ 6 damage
- ⭐ 8 damage
Aid Attack
NotesChoose an adjacent enemy. The next ability power roll an ally makes against them before the start of your next turn has an edge.
Choose an adjacent enemy. The next ability power roll an ally makes against them before the start of your next turn has an edge.
Catch Breath
NotesSpend a Recovery.
Spend a Recovery.
Hide
NotesYou become hidden from creatures who aren’t observing you while you have cover or concealment from them.
You become hidden from creatures who aren’t observing you while you have cover or concealment from them.
Stand Up
NotesYou stand up from prone, ending that condition. Alternatively, you can use this maneuver to make an adjacent prone creature stand up.
You stand up from prone, ending that condition. Alternatively, you can use this maneuver to make an adjacent prone creature stand up.
Escape Grab
NotesTags: -
Range: Self
Target: Self
Roll results:
- ❌ No effect
- ✅ You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.
- ⭐ You are no longer grabbed.
Effect: You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed.
[b]Tags[/b]: -
[b]Range[/b]: Self
[b]Target[/b]: Self
[b]Roll results[/b]:
- ❌ No effect
- ✅ You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.
- ⭐ You are no longer grabbed.
[b]Effect[/b]: You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed.
Grab
NotesTags: Melee, Weapon
Range: Melee 1
Target: One creature
Roll results:
- ❌ No effect
- ✅ You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.
- ⭐ The target is grabbed by you.
Effect: You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
Unless otherwise indicated, a creature can grab only one creature at a time.
[b]Tags[/b]: Melee, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature
[b]Roll results[/b]:
- ❌ No effect
- ✅ You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.
- ⭐ The target is grabbed by you.
[b]Effect[/b]: You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
Unless otherwise indicated, a creature can grab only one creature at a time.
Knockback
NotesTags: Melee, Weapon
Range: Melee 1
Target: One creature
Roll results:
- ❌ Push 1
- ✅ Push 2
- ⭐ Push 3
Effect: You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
[b]Tags[/b]: Melee, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature
[b]Roll results[/b]:
- ❌ Push 1
- ✅ Push 2
- ⭐ Push 3
[b]Effect[/b]: You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
Mark
NotesYou draw your allies’ attention to a specific foe.
Effects: The target is marked by you until the end of the encounter, until you are dying, or until you use this ability again. You can willingly end your mark on a creature (no action required), and if another tactician marks a creature, your mark on that creature ends.
When a creature marked by you is reduced to 0 Stamina, you can use a free triggered action to mark a new target within distance.
You can initially mark only one creature using this ability, though other tactician abilities allow you to mark additional creatures at the same time. While a creature marked by you is within your line of effect, you and allies within your line of effect gain an edge on power rolls made against that creature. Additionally, whenever you or any ally uses an ability to deal rolled damage to a creature marked by you, you can spend 1 focus to gain one of the following benefits as a free triggered action:
- The ability deals an additional 4 damage.
- The creature dealing the damage can spend a Recovery.
- The creature dealing the damage can shift up to 2 squares.
- If you damaged the creature with a melee ability, the creature is taunted by you (EoT).
You can’t gain more than one benefit from the same trigger.
[i]You draw your allies’ attention to a specific foe.[/i]
[b]Effects[/b]: The target is marked by you until the end of the encounter, until you are dying, or until you use this ability again. You can willingly end your mark on a creature (no action required), and if another tactician marks a creature, your mark on that creature ends.
When a creature marked by you is reduced to 0 Stamina, you can use a free triggered action to mark a new target within distance.
You can initially mark only one creature using this ability, though other tactician abilities allow you to mark additional creatures at the same time. While a creature marked by you is within your line of effect, you and allies within your line of effect gain an edge on power rolls made against that creature. Additionally, whenever you or any ally uses an ability to deal rolled damage to a creature marked by you, you can spend 1 focus to gain one of the following benefits as a free triggered action:
- The ability deals an additional 4 damage.
- The creature dealing the damage can spend a Recovery.
- The creature dealing the damage can shift up to 2 squares.
- If you damaged the creature with a melee ability, the creature is taunted by you (EoT).
You can’t gain more than one benefit from the same trigger.
Focus
At the start of a combat encounter or some other stressful situation tracked in combat rounds (as determined by the Director), you gain focus equal to your Victories. At the start of each of your turns during combat, you gain 2 focus. Additionally, the first time each combat round that you or any ally damages a creature marked by you (see Mark below), you gain 1 focus. The first time in a combat round that any ally within 10 squares of you uses a heroic ability, you gain 1 focus. You lose any remaining focus at the end of the encounter.
[f=h2]Focus[/f]
At the start of a combat encounter or some other stressful situation tracked in combat rounds (as determined by the Director), you gain focus equal to your Victories. At the start of each of your turns during combat, you gain 2 focus. Additionally, the first time each combat round that you or any ally damages a creature marked by you (see Mark below), you gain 1 focus. The first time in a combat round that any ally within 10 squares of you uses a heroic ability, you gain 1 focus. You lose any remaining focus at the end of the encounter.
High Senses
NotesYour senses are especially keen and perceptive. You gain an edge on tests made to notice threats.
Your senses are especially keen and perceptive. You gain an edge on tests made to notice threats.
Shining Armor and Rapid Fire Kits
NotesYou wear heavy armor, such as plate armor, or light armor, such as leather armor, and wield a shield and medium weapons, such as swords or axes, and a bow, such as a longbow or crossbow.
You wear heavy armor, such as plate armor, or light armor, such as leather armor, and wield a shield and medium weapons, such as swords or axes, and a bow, such as a longbow or crossbow.
[3column][col]
[f=h1]Basics[/f]
[b]Name:[/b] [_=Naercalad]
[b]Ancestry:[/b] [_=High elf]
[b]Pronouns:[/b] [_=?]
[b]Kit[/b]: [_=Shining Armor and Rapid Fire]
[b]Class:[/b] [_=Tactician ]
[b]Subclass:[/b] [_=Vanguard ]
[b]Career:[/b] [_=Soldier]
[b]Level[/b]: [_level=1]
[b]Victories[/b]: [_victories=0]
[b]XP[/b]: [_=0]
[/col][col]
[f=h1]Attributes[/f]
Roll with: Edge? [_edgeAtt=0/1] Bane? [_baneAtt=0/1]
[table="hlt rolls"]
| [f=centre]Modifier[/f] | Power roll
[f=large centre bold]Might[/f] |[f=large centre][_Might=2][/f]|2d10+[_$=Might+(edgeAtt*2)-(baneAtt*2)]
[f=large centre bold]Agility[/f] |[f=large centre][_Agility=1][/f]|2d10+[_$=Agility+(edgeAtt*2)-(baneAtt*2)]
[f=large centre bold]Reason[/f] |[f=large centre][_Reason=2][/f]|2d10+[_$=Reason+(edgeAtt*2)-(baneAtt*2)]
[f=large centre bold]Intuition[/f] |[f=large centre][_Intuition=-1][/f]|2d10+[_$=Intuition+(edgeAtt*2)-(baneAtt*2)]
[f=large centre bold]Presence[/f] |[f=large centre][_Presence=1][/f]|2d10+[_$=Presence+(edgeAtt*2)-(baneAtt*2)]
[/table]
[/col][col]
[f=h1]Other stats[/f]
[b]Size:[/b] [_=1M]
[b]Speed:[/b] [_=6]
[b]Stability:[/b] [_=1]
[b]Disengage:[/b] [_=2]
[b]Wealth[/b]: [_=1]
[b]Renown[/b]: [_=1]
[/col][/3column]
[2column][col]
[f=h1]Max/Initial Resources[/f]
[b]Stamina[/b]: [_maxStamina=33] ([b]Winded[/b]: ≤ [_winded$=floor(maxStamina/2)], [b]Dying[/b]: 0 to -[_$=floor(maxStamina/2)])
[b]Recoveries[/b]: [_=10] ([b]Each increases stamina by[/b]: [_$=floor(maxStamina/3)])
[b]Heroic Resource Name[/b]: [_heroicName=Focus]
[b]Surges[/b]:
- Use 1-3 surges: [b]Each increases damage by [_$=max(Might,Agility,Reason,Intuition,Presence)][/b]
- Use 2 surges to increase potency by 1
[/col][col]
[f=h1]Current Resources[/f]
[f=large bold]Stamina: [_stamina=33][/f] ([b]Winded[/b]? [_$=stamina<winded], [b]Dying[/b]? [_$=stamina<0])
[f=large bold][_$=heroicName]: [_heroic=0][/f]
[f=large bold]Recoveries: [_=10][/f]
[f=large bold]Surges: [_=0][/f]
[/col][/2column]
[f=h1]Traits[/f]
[3column][col]
[b]Culture[/b]: [_=Secluded, Bureaucratic, Martial]
[b]Languages[/b]: [_=Caelian, Hyrallic, Szetch, Vaslorian]
[/col][col]
[b]Skills[/b]: [_=Alertness, Endurance, Intimidate, Flirt, Lead, Monsters, Persuade, Search, Strategy]
[/col][col]
[b]Downtime Projects[/b]
Type: [_=] Name: [_=] ([_=120] of [_=0] points)
Type: [_=] Name: [_=] ([_=0] of [_=0] points)
[/col][/3column]
[abilities=Ability roll]
Roll with: Edge? [_edgeAbl=0/1] Bane? [_baneAbl=0/1]
[table=ht rolls]
Ability | Roll
Protective Attack | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Two Shot| 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Melee Weapon Free Strike | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Ranged Weapon Free Strike | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Escape Grab | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Grab | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
Knockback | 2d10 + [_$=Might+(edgeAbl*2)-(baneAbl*2)]
[/table]
[/abilities]
[f=h1]Abilities - Rules and descriptions[/f]
[3column][col]
[abilities=Main actions]
#Charge
Move up to your speed in a straight line without shifting, and can then make a melee free strike or use an ability with the Charge
keyword against a creature when you end your move.
#Defend
All ability power rolls made against you have a double bane until the start of your next turn. You gain no benefit from this action while another creature is taunted by you.
# Melee Weapon Free Strike
You make a free strike.
[b]Tags[/b]: Melee, Strike, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature or object
[b]Roll results[/b]:
- ❌ 6 damage
- ✅ 9 damage
- ⭐ 11 damage
#Ranged Weapon Free Strike
[b]Tags[/b]: Strike, Weapon, Ranged
[b]Range[/b]: Ranged 5
[b]Target[/b]: One creature or object
[b]Roll results[/b]:
- ❌ 6 damage
- ✅ 8 damage
- ⭐ 10 damage
# Protective Attack
[i]The strength of your assault makes it impossible for your foe to ignore you.[/i]
[b]Tags[/b]: Melee, Strike, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature
[b]Roll results[/b]:
- ❌ 7 damage
- ✅ 10 damage
- ⭐ 13 damage
[b]Effect[/b]: The target is taunted until the end of their next turn.
# Two Shot
[i]When you fire two arrows back-to-back, both hit their mark.[/i]
[b]Tags[/b]: Ranged, Strike, Weapon
[b]Range[/b]: Ranged 12
[b]Target[/b]: Two creatures or objects
[b]Roll results[/b]:
- ❌ 4 damage
- ✅ 6 damage
- ⭐ 8 damage[/abilities]
[/col][col]
[abilities=Maneuvers]
#Aid Attack
Choose an adjacent enemy. The next ability power roll an ally makes against them before the start of your next turn has an edge.
#Catch Breath
Spend a Recovery.
# Hide
You become hidden from creatures who aren’t observing you while you have cover or concealment from them.
# Stand Up
You stand up from prone, ending that condition. Alternatively, you can use this maneuver to make an adjacent prone creature stand up.
#Escape Grab
[b]Tags[/b]: -
[b]Range[/b]: Self
[b]Target[/b]: Self
[b]Roll results[/b]:
- ❌ No effect
- ✅ You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.
- ⭐ You are no longer grabbed.
[b]Effect[/b]: You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed.
#Grab
[b]Tags[/b]: Melee, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature
[b]Roll results[/b]:
- ❌ No effect
- ✅ You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.
- ⭐ The target is grabbed by you.
[b]Effect[/b]: You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
Unless otherwise indicated, a creature can grab only one creature at a time.
#Knockback
[b]Tags[/b]: Melee, Weapon
[b]Range[/b]: Melee 1
[b]Target[/b]: One creature
[b]Roll results[/b]:
- ❌ Push 1
- ✅ Push 2
- ⭐ Push 3
[b]Effect[/b]: You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
# Mark
[i]You draw your allies’ attention to a specific foe.[/i]
[b]Effects[/b]: The target is marked by you until the end of the encounter, until you are dying, or until you use this ability again. You can willingly end your mark on a creature (no action required), and if another tactician marks a creature, your mark on that creature ends.
When a creature marked by you is reduced to 0 Stamina, you can use a free triggered action to mark a new target within distance.
You can initially mark only one creature using this ability, though other tactician abilities allow you to mark additional creatures at the same time. While a creature marked by you is within your line of effect, you and allies within your line of effect gain an edge on power rolls made against that creature. Additionally, whenever you or any ally uses an ability to deal rolled damage to a creature marked by you, you can spend 1 focus to gain one of the following benefits as a free triggered action:
- The ability deals an additional 4 damage.
- The creature dealing the damage can spend a Recovery.
- The creature dealing the damage can shift up to 2 squares.
- If you damaged the creature with a melee ability, the creature is taunted by you (EoT).
You can’t gain more than one benefit from the same trigger.[/abilities]
[/col][col]
[abilities=Triggered / No action]
[/abilities]
[/col][/3column]
[2column][col]
[abilities=Background][/abilities]
[/col][col]
[abilities=Appearance and personality][/abilities]
[/col][/2column]
[abilities=Notes]
[f=h2]Focus[/f]
At the start of a combat encounter or some other stressful situation tracked in combat rounds (as determined by the Director), you gain focus equal to your Victories. At the start of each of your turns during combat, you gain 2 focus. Additionally, the first time each combat round that you or any ally damages a creature marked by you (see Mark below), you gain 1 focus. The first time in a combat round that any ally within 10 squares of you uses a heroic ability, you gain 1 focus. You lose any remaining focus at the end of the encounter.
# High Senses
Your senses are especially keen and perceptive. You gain an edge on tests made to notice threats.
# Shining Armor and Rapid Fire Kits
You wear heavy armor, such as plate armor, or light armor, such as leather armor, and wield a shield and medium weapons, such as swords or axes, and a bow, such as a longbow or crossbow.[/abilities]
[abilities=Player Notes][/abilities]