Character creation

load previous
Sep 30, 2025 5:18 pm
No idea, I'm not sure what a specialty is, even.
Sep 30, 2025 5:19 pm
I mean, what kind of operator are you planning to make? What sort of things to be best at?
Sep 30, 2025 5:26 pm
Well, he's a former special operator that was tapped by the spooks to work in special reconnaissance for SIS when it was functioning so he's more of a spy, I think, I'm leaning into for background.
Sep 30, 2025 9:49 pm
Ok, clarifications inbound:
1. Basically, as I see it, the authority focus let you, once per day, instantly convince someone (in the case of a successful check) of doing what you want, even if the person wouldn't normally listen to you, or would need some elaborated story or reason to do so. Bear in mind that being an enemy and openly hostile aren't the same thing; it would work on surrendered enemies or on a stand-off. Further on, using their morale value for the DC instead of a normal DC means it will probably be easier that way (specially if the NPC has lots of reasons, I. e. modifiers to resist that check, like hating you).
2. I must say that the terminology used in there wasn't very good, but here's the answer: there's cyberware maintenance, which you pay for, and there's mod maintenance, which is done by a character with their skills, and must be done daily to keep mods working. The books say that a character can maintain a number of mods equal to his INT + CON modifiers + their Fix Skill level times 3, while keeping that a downtime activity. That would mean that a character without the Fix skill can maintain 2 or 3 mods at most.
3. About PlebeianG's character, when picking a background, you must choose between either pick 2 skills from from the learning table, or roll 3 times on any of the tables, besides the free skill from the background. You still just rolled once.
Sep 30, 2025 10:24 pm
So so far, I'm leaning towards spending the final Bonus Skill on Sneak-1. I'm also planning to have three switchable Skillplug chips. Considering a Notice-1 chip, and two out of the following three: Fix-0 chip, Heal-0 chip, and a Survive-0 chip. But I'm indecisive. I'd like to request other players to comment on whether there are some skill gaps that need to be filled even if poorly: do we desperately need a combat medic with no other candidates, or a Fix, or something else?

I don't think I can fit a Survival Kit into my loadout, but otherwise I think I just barely assembled a viable rifleman loadout (rifle being bolt-action, though). This isn't set in stone and I'm very much open to suggestions. After all, I'm new to CWN too, and to OSR in general.
[ +- ] Cyber wishlist
[ +- ] Gear wishlist
Oh, are we in the year 2048 of the CWN timeline?
Last edited October 1, 2025 2:11 pm
Sep 30, 2025 10:52 pm
In that case, that's definitely more mods than anyone can support, so I'll strip out the mods and just get more ware
Sep 30, 2025 10:55 pm
Since a lot of people are specializing in stealth, I think I'm going to scrap Casper and go with Hacker. Just so you know, she's not a complete psycho, she is a doctor through and through. She just happens to be good in a fight, and her weapon of choice is blades. Will do a roll post soon.
Oct 1, 2025 2:08 pm
Rectifying what I said, since the game considers unskilled characters to have a -1 in that field, the maintenance score for mods actually needs at least level-0 to exist.

@Morphiling, sure thing! Though to be fair, having at least a little competence in stealth would be recommended to everyone. But a medic among the PCs do sound like a good idea too.
vicky_molokh says:
Oh, are we in the year 2048 of the CWN timeline?
Not really, I'm going for my own setting, after all.
Oct 2, 2025 9:29 am
Fleshed out some more details. Almost ready to go - would appreciate input from others on the finer points. Notably, I'm not sure how much the biography (see below) is compatible with the timeline of the current setting, so I kept everything very vague, though the implication is something along the lines of the events from the 2028-2041 years of the original timeline. And there might be some last-minute changes to the Bonus Skill and the Skill Plug chips. And the Skill Plug language chip would be whatever language the company suggests for the first mission (which one?).

Wojciech Kaczka (link to sheet).
[ +- ] Portrait
[ +- ] Background
Character theme track: Camouflage.
Last edited October 6, 2025 10:31 pm
Oct 2, 2025 12:23 pm
I'm having trouble with my sheet, it seems like the only way to edit it is to text edit it in code, and I don't know how to figure that out; it's scrambled nonsense. The graphical way when you first get it was better but it's not saving...it only shows up in preview mode. Is there any way to fix this or am I going to have to know code to fix my character sheet?
Oct 2, 2025 12:24 pm
If you're in code edit mode, hit save and exit, then start editing the fields. If you're in preview mode, it won't save changes.
Oct 2, 2025 4:43 pm
I will post my finalized character later today, after work.
Oct 3, 2025 5:36 pm
So, I've been experiencing a bout of insomnia and have other things going on in my life that mean I don't the gaming capacity I thought I did. Regretfully, I will have to drop out of this game. Happy gaming everyone!
Oct 4, 2025 12:28 am
My character's been submitted, which makes three, I believe
Oct 5, 2025 3:48 pm
Alright, just Hamhambone's character left. How is it going?
Oct 6, 2025 2:01 pm
hey all, my apologies. Ive become much busier than i thought that i would be and will have to drop out. very sorry and i hope that all of you have a lot of fun!

You do not have permission to post in this thread.