Alright folks, that’s our first checkpoint. The skirmish outside the Delian Tomb has come to an end. This was a great chance to get a feel for the dice mechanics, combat, pacing, and a bit of my GMing style. We also got to learn some of Draw Steel in practice.
From here, we have a choice:
Leave - If you’d like to leave the game here, that’s absolutely fine — thank you so much for joining, and sorry if there were any rough edges along the way. This was my first time running Draw Steel, and I’m grateful for the chance to learn with you.
Onwards - If you’d like to continue, the adventure moves into the Delian Tomb, where we’ll face more goblins, traps, dangerous terrain, and opportunities for your characters to shine. From this point on, both PCs and enemies will begin to gain more abilities and tactical options, making the fights richer and more complex.
Take a moment to decide what’s best for you, individually. No pressure either way.