Captain Freeman, is concerned about the implications if the dead man is truly a member of the
Syndicate, but he insists that its not his business. If you want to act on it once you land, it's your business.
[ +- ] You all have a long rest
At the break of light, your voyage continues to
Angleholm Monastery, and by midday, the island of Angelholm appears on the horizon. The island is small, its lower slopes dedicated to farms and a bustling harbor town, but the real landmark is what rises above it all: the imposing walls and towering spires of the Angelholm Monastery, the famed wizard academy.
As you draw closer, a detail stands out at the monastery's Sky Docks. A grand airship, bearing the distinctive banner of the
Syndicate, is already docked. The atmosphere hums with a palpable energy; the monastery is clearly putting on a display for its powerful guests. Flags snap in the wind, students in their finest robes perform coordinated illusions, and a general air of celebration hangs in the air.
Your airship is directed to the farthest dock, a full thirty meters away from the
Syndicate flagship. Yet, the distance doesn't matter. Your arrival has been noticed. The eyes of several guards from both the monastery and the
Syndicate are already fixed on your ship.

Professor Vivianna Reed
A woman in a purple robe walks with determination towards the Skydocks.
Captain Freeman is in a rush to get the gangplank down and meets with the woman.
This is the client that you were hunting the Magnitite Beast for.