Sep 5, 2025 10:49 am
Had two ideas that I really liked, so I'll post both of them here.
Concept: Obsequious Wetworker
Name: Zauviir Silrae
Race: Drow
Alignment: Lawful Neutral (Willing to do what is necessary, not matter how ugly, to defend his house)
Class: Rogue (Soulknife)
Family Rank: Quietly adopted by House Platin, originally a lowly commoner in Menzoberranzan
Appearance: A lithe, somewhat muscular Drow. An overabundance of scars litter his body, some from childhood, some from his current line of work. Handsome enough, but not so much as to draw undue attention. He wears his hair long and appealingly styled, for when he has to charm his way forward, but otherwise keeps it pulled back and out of the way when at home. Speaking out of turn or making eye contact was beaten out of him long ago, and so acting the part of a servile, loyal male is second nature to him. Indeed, it is difficult to turn off even when he's not working.
Background: Born in the filth of the lowest strata of Menzoberranzan's streets, the youngest son in a family who paid lip service to Lolth, but in secret kept a small shrine to Eilistraee. Zauviir would have gone on to an unremarkable life, had their secret never been discovered.
Of course, it was. And when his parents and older siblings were dragged before the altar, he as the youngest was given a chance to prove his devotion, that his family's poisonous faith had not taken root in him. And so, with his mother's eyes urging him on, he proved his loyalty with blood.
He kept his life, but little else. Numb and disaffected by what he had done, he spent years in servitude after that, bought and sold between minor houses, before fate delivered him into the fold of house Platin. Only here was he given back a taste of freedom. The memory of true faith, gone from him since childhood. House Platin has rarely had a more devoted servant.
Now he acts the part of spy, infiltrator and (when necessary) assassin for house Platin, doing all in his power to keep its secrets and uncover those of their rivals. He rarely carries weapons if it would draw attention, all he needs is in his mind.
Concept: Ruined Virtuoso
Name: Narcaere (Surname TBD)
Race: Drow-born Aasimar
Alignment: Lawful Evil (Leaning towards Lawful Neutral; she still carries a strong ruthless streak, trusts in hierarchy and holds some Drow supremacist beliefs, even as she struggles to accept that she herself is not really a Drow)
Class: Bard (Either Swords or Valour)/Sorcerer (Wild Magic)
Family Rank: Adopted into House Platin, she was originally born into another Drow house (haven't decided which yet. If there's any particular house that might be tied into the plot, that could be interesting).
Appearance: She has the base features of a drow, beautiful but harsh. Her hair shimmers between silvery white and deep indigo, her face and body is marked by flecks of unearthly metal that breaks through the surface of her gray skin. When her heritage manifests fully, her eyes grow luminous and sparks of celestial radiance dance around her.
Background: A young rising star within her house. From an early age, she was a gifted composer, dancer, duelist, schemer. And she could weave magic as adroitly as a spider with its web. Ambitious, ruthless and devoted to Lolth, Narcaere seemed destined to either ascend swiftly through the ranks, or be viciously murdered by one of her many scorned rivals.
In the end, it was not an outside force that caused her fall from grace. Ever since childhood, she had felt she was different. Talented, yes, but also unlike her siblings. Her eyes were far weaker and more dependant on light than her kin, indeed she could barely see better in the dark than a filthy surface elf. Instead of summoning darkness, her hands effortlessly conjured light. Trancing was also always difficult for her, and this only got worse the older she got, until she no longer could trance at all. When she first fell asleep, in her early adulthood, her dreams were not of the wondrous Underdark, or even the Demonweb Pits where blessed Lolth resided. Instead, she dreamt of the upper planes, the homes of the hated Seldarine. And of Eilistraee.
In tandem with this, her features slowly warped. Though still Drow-like, small traces of celestial metal began to show through her skin, her hair subtly shifting in hue. That could be managed, with make-up or illusion magic. But the doubt that had taken seed inside could not be quelled so easily. And somewhere along the way, she slowly began to internalize that she had never truly been a Drow. Whatever magic ran through her blood, it was neither of the Underdark, nor of Lolth.
And that realization broke something within her. Her magic, once so easily controlled, slipped through her fingers and wreaked havoc whenever she tried to wield it. She withdrew more and more from the games of intrigue she had once adored, hiding away while trying to conceal her existential crisis. In doing so, she lost the favor of her house, its protections. Sensing weakness in what had once been a formidable opponent, it was not long before assassins were at her door. The first was sent by her mother.
She rarely thinks of how she ended up adopted by house Platin. It's enough to remember how humiliating it was to throw herself at the mercy of so lowly a house. She still carries bitterness over her ruined ambitions. Drinks a lot, curses her disobedient sorcery. Adapting to house Platin is a struggle, and she's not certain she ever fully will. Even so, she has slowly grown to fiercely respect the Lady Platin, without whom she would certainly be dead by now.
Have you played with me before?
I don't believe so, I have only been on this site since March this year.
What makes you want to play this game?
The Underdark is one of my favourite parts of the D&D setting, and the scheming of Drow houses in particular. So getting a chance to play a game centered on these elements? Sign me up! Most Campaigns I've been part of before have tended to wrap up shortly after getting into double-digit levels, so getting a chance to try out some high-level play is also a big draw.
Do you really think you'll stick with this for at least a year? How about 5?
I genuinely do. I haven't dropped out of any games I've joined so far, and have no intention of starting now. I miss the lengthy campaigns I used to take part in irl, so a game with ambition to go on for a long while is a feature, not a bug as far as I'm concerned.
Concept: Obsequious Wetworker
Name: Zauviir Silrae
Race: Drow
Alignment: Lawful Neutral (Willing to do what is necessary, not matter how ugly, to defend his house)
Class: Rogue (Soulknife)
Family Rank: Quietly adopted by House Platin, originally a lowly commoner in Menzoberranzan
Appearance: A lithe, somewhat muscular Drow. An overabundance of scars litter his body, some from childhood, some from his current line of work. Handsome enough, but not so much as to draw undue attention. He wears his hair long and appealingly styled, for when he has to charm his way forward, but otherwise keeps it pulled back and out of the way when at home. Speaking out of turn or making eye contact was beaten out of him long ago, and so acting the part of a servile, loyal male is second nature to him. Indeed, it is difficult to turn off even when he's not working.
Background: Born in the filth of the lowest strata of Menzoberranzan's streets, the youngest son in a family who paid lip service to Lolth, but in secret kept a small shrine to Eilistraee. Zauviir would have gone on to an unremarkable life, had their secret never been discovered.
Of course, it was. And when his parents and older siblings were dragged before the altar, he as the youngest was given a chance to prove his devotion, that his family's poisonous faith had not taken root in him. And so, with his mother's eyes urging him on, he proved his loyalty with blood.
He kept his life, but little else. Numb and disaffected by what he had done, he spent years in servitude after that, bought and sold between minor houses, before fate delivered him into the fold of house Platin. Only here was he given back a taste of freedom. The memory of true faith, gone from him since childhood. House Platin has rarely had a more devoted servant.
Now he acts the part of spy, infiltrator and (when necessary) assassin for house Platin, doing all in his power to keep its secrets and uncover those of their rivals. He rarely carries weapons if it would draw attention, all he needs is in his mind.
Concept: Ruined Virtuoso
Name: Narcaere (Surname TBD)
Race: Drow-born Aasimar
Alignment: Lawful Evil (Leaning towards Lawful Neutral; she still carries a strong ruthless streak, trusts in hierarchy and holds some Drow supremacist beliefs, even as she struggles to accept that she herself is not really a Drow)
Class: Bard (Either Swords or Valour)/Sorcerer (Wild Magic)
Family Rank: Adopted into House Platin, she was originally born into another Drow house (haven't decided which yet. If there's any particular house that might be tied into the plot, that could be interesting).
Appearance: She has the base features of a drow, beautiful but harsh. Her hair shimmers between silvery white and deep indigo, her face and body is marked by flecks of unearthly metal that breaks through the surface of her gray skin. When her heritage manifests fully, her eyes grow luminous and sparks of celestial radiance dance around her.
Background: A young rising star within her house. From an early age, she was a gifted composer, dancer, duelist, schemer. And she could weave magic as adroitly as a spider with its web. Ambitious, ruthless and devoted to Lolth, Narcaere seemed destined to either ascend swiftly through the ranks, or be viciously murdered by one of her many scorned rivals.
In the end, it was not an outside force that caused her fall from grace. Ever since childhood, she had felt she was different. Talented, yes, but also unlike her siblings. Her eyes were far weaker and more dependant on light than her kin, indeed she could barely see better in the dark than a filthy surface elf. Instead of summoning darkness, her hands effortlessly conjured light. Trancing was also always difficult for her, and this only got worse the older she got, until she no longer could trance at all. When she first fell asleep, in her early adulthood, her dreams were not of the wondrous Underdark, or even the Demonweb Pits where blessed Lolth resided. Instead, she dreamt of the upper planes, the homes of the hated Seldarine. And of Eilistraee.
In tandem with this, her features slowly warped. Though still Drow-like, small traces of celestial metal began to show through her skin, her hair subtly shifting in hue. That could be managed, with make-up or illusion magic. But the doubt that had taken seed inside could not be quelled so easily. And somewhere along the way, she slowly began to internalize that she had never truly been a Drow. Whatever magic ran through her blood, it was neither of the Underdark, nor of Lolth.
And that realization broke something within her. Her magic, once so easily controlled, slipped through her fingers and wreaked havoc whenever she tried to wield it. She withdrew more and more from the games of intrigue she had once adored, hiding away while trying to conceal her existential crisis. In doing so, she lost the favor of her house, its protections. Sensing weakness in what had once been a formidable opponent, it was not long before assassins were at her door. The first was sent by her mother.
She rarely thinks of how she ended up adopted by house Platin. It's enough to remember how humiliating it was to throw herself at the mercy of so lowly a house. She still carries bitterness over her ruined ambitions. Drinks a lot, curses her disobedient sorcery. Adapting to house Platin is a struggle, and she's not certain she ever fully will. Even so, she has slowly grown to fiercely respect the Lady Platin, without whom she would certainly be dead by now.
Have you played with me before?
I don't believe so, I have only been on this site since March this year.
What makes you want to play this game?
The Underdark is one of my favourite parts of the D&D setting, and the scheming of Drow houses in particular. So getting a chance to play a game centered on these elements? Sign me up! Most Campaigns I've been part of before have tended to wrap up shortly after getting into double-digit levels, so getting a chance to try out some high-level play is also a big draw.
Do you really think you'll stick with this for at least a year? How about 5?
I genuinely do. I haven't dropped out of any games I've joined so far, and have no intention of starting now. I miss the lengthy campaigns I used to take part in irl, so a game with ambition to go on for a long while is a feature, not a bug as far as I'm concerned.
Last edited September 5, 2025 11:43 am



