[Closed] Recruitment Thread for Rifts FAE game

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ClosedFate AcceleratedPublic5 / weekJoshuaMabry
Welcome to Post Post Apocalypse Earth! Here you'll find power armored warriors and giant robots striding along besides mages and Cyber-Knights! AI monstrosities scheme in the shadows! Vampires stalk the night! The alien Splugorth raid and pillage! Dragons have returned to the world! All this plus the weaponized kitchen sink!

Join with the heroes of the Tomorrow Legion to battle the evils of the world and keep people safe from the depredations of the Coalition States and the Federation of Magic. Strike out from Castle Refuge into the wilds to forge new alliances and patrol the vast empty territories between settlements. Explore the ruins of pre-Rifts Earth to discover lost technologies and powerful magics.


Aug 23, 2025 1:30 pm
Come join me in the post post apocalypse or Rifts Earth, played using Fate Accelerated Edition.

Adult Content and Controversial Themes
This game is violent. There are hard lines for me regarding sexual violence and violence against children, but a lot of other dark stuff is on the table for this game. I will work with the players to develop other lines and veils at the outset of the game and as they come up.

Game duration and Post frequency
I'd like to keep a pace of once a day five days a week for posting. I expect this game to last at least six months. If the group wants to continue after that time we can.

Specialized Software and Resources
None.

Player Experience Requirements
None. Fate Accelerated is easy to learn, and I don't require knowledge of the setting to apply to the game.

How to apply
Post here or PM me. I'll keep this thread open through Wednesday August 27th. I have room for 4 players. Anyone and everyone is welcome to apply to this game.
Last edited August 28, 2025 11:27 am
Aug 23, 2025 2:07 pm
I'm curious about this campaign. I have near-zero knowledge of Rifts, but a kitchen sink seems to create opportunities for all sorts of characters. Though the mention of using Scale is slightly intimidating, given the rumours that different concepts in Rifts have vastly different power levels (whose differences I'm not familiar with).
Aug 23, 2025 2:11 pm
@vicky_molokh You can play just about anything. The game setting skews more toward combat, but I hope to have lots of exploration and role-playing as well.
Aug 23, 2025 2:50 pm
I'm interested, but currently drowning in work. Next Tuesday I'll have a better idea if my availability can match the desired pace.

I'd probably submit a Headhunter or a Robot Pilot. Not sure if you'd have a preference between the two.

Not sure if I'd comb through my old Rifts books for a 'bot or if I'd just make something up, honestly.
Last edited August 23, 2025 2:50 pm
Aug 23, 2025 2:51 pm
@Celestine either of those concepts would be fine.
Aug 23, 2025 7:14 pm
JoshuaMabry says:
@vicky_molokh You can play just about anything. The game setting skews more toward combat, but I hope to have lots of exploration and role-playing as well.
Hmm. On a skim, cyborgs and techno-wizards seem of interest, though I'm unsure what either is capable of narratively in this interpretation of the campaign. Also 'True Atlanteans' seem like some sort of mysterious bloodline with special properties? That's also interesting but shrouded in mystery.
Aug 23, 2025 7:26 pm
Your character is capable of whatever the narrative states. A cyborg will be very tough and strong, and probably have some built in gadgets. A techno-wizard creates magical devices. Find or come up with a character concept and we can make it work.
Aug 23, 2025 7:32 pm
So not very strictly tied to the canonical occupations and abilities? Cool.

Roster of players will be finalised on the 27th, right?
Aug 23, 2025 7:34 pm
The morning of the 28th in Central Standard Time in the states.
Aug 23, 2025 7:56 pm
It's probably worth pointing out that even inasmuch as the Rifts setting is already a hodgepodge of demons, robots, wizards, psychics, mutants, aliens, dinosaurs and such, it also regularly experiences interdimensional portals that dump new stuff into the mix. With the flexibility of FAE, it's really easy to justify just about anything you cared to.

That said, I was looking through my old books and the nostalgia got me. I think I am gonna move forward with a Momano Headhunter - kind of a monster hunting bionic jedi dealio.

Do you know how you're breaking up the scales yet?
Last edited August 23, 2025 7:57 pm
Aug 23, 2025 8:19 pm
Celestine says:

Do you know how you're breaking up the scales yet?
I’m still working on that.
Aug 23, 2025 8:21 pm
Celestine says:
Do you know how you're breaking up the scales yet?
This sounds important and mysterious and reliant on Rifts knowledge that I lack. Would either of you be willing to elaborate?
Aug 23, 2025 8:25 pm
It’s actually related to Fate. I’m going to have different characters take (probably by spending stunts or refresh) different levels of power, or scales of power. A combat cyborg can rip a regular humans arms out of his sockets. They’re not on the same power level. And then what can a giant robot do to the cyborg. And then there’s the godlike alien intelligences and dragons and literal deities.
Aug 23, 2025 8:29 pm
I think I’ll go with the scale levels in Dresden Files Accelerated, which is the Dresden Files RPG converted to Fate Accelerated rules. I’ll lay them out for the players when we get started.
Last edited August 23, 2025 8:30 pm
Aug 24, 2025 1:38 am
Were you running the last time this was tried? I'd give it another go.
Aug 24, 2025 1:51 am
I have run this once before yes.
Aug 24, 2025 1:21 pm
Very cool idea. I'm in your other game starting up - so I won't try for a spot here. However - if you come up one person short - let me know and I might jump in.
Aug 25, 2025 4:29 pm
Since I didn't make the other FAE game I would like to get into this one. Any suggestions on books, sites, or other reference to familiarize myself with the setting? My idea for the other Eberon game, a Gnomish Artificer, should work in this seeing from what I have read, but I could switch it to more of a technopath and/or mech pilot. One reason to learn more :)
Last edited August 25, 2025 4:33 pm
Aug 25, 2025 4:34 pm
Though some more about this. So far my thoughts were leaning towards something like an EM-Wielding Technomancer, as a refinement of the 'technowizardish' direction (since I don't know the original lore, this is a mostly 'engage in creativity in a vacuum' kind of concept-making). Hopefully that's not much of a potential concept collision.
Aug 25, 2025 4:40 pm
Psybermagi says:
Since I didn't make the other FAE game I would like to get into this one. Any suggestions on books, sites, or other reference to familiarize myself with the setting? My idea for the other Eberon game, a Gnomish Artificer, should work in this seeing from what I have read, but I could switch it to more of a technopath and/or mech pilot. One reason to learn more :)
I'll provide resource materials to the players when we get started with character creation. There is a wiki here. I can't vouch for it's completeness. It is a place to start.
Aug 25, 2025 4:41 pm
vicky_molokh says:
Though some more about this. So far my thoughts were leaning towards something like an EM-Wielding Technomancer, as a refinement of the 'technowizardish' direction (since I don't know the original lore, this is a mostly 'engage in creativity in a vacuum' kind of concept-making). Hopefully that's not much of a potential concept collision.
The gnome artificer and a technowizard might be similar. That doesn't mean you can't do them. Just be aware that there may be some overlap.
Aug 25, 2025 5:01 pm
I think I want to stay as a gnome, or other appropriate non-human pending through setting investigation, but am flexible on their profession, armored suit warrior, ritual/runic magic channeled through steampunk tech/constructs, gadgeteer rogue, etc. Lots of ways to spin it and I can shift to psionics instead of magic
Last edited August 25, 2025 5:36 pm
Aug 25, 2025 5:03 pm
Indeed. And Fate offers a lot of flexibility as far as character construction.
Aug 25, 2025 6:02 pm
I played some amalgamation of Rifts back in the 90s! I remember absolutely nothing about it other than I successfully got a hyperdrive working, it just jumped out of the ship without us and took my friends fingers with it :) It was the second RPG I played (After Superfriends). I would love to dive back into that Universe with eyes a little wiser... I poked in the Wiki and something that stuck out to me is a Burster. I envision being one who lost his passion though and is struggling to reignite himself or something like that. Would that work? I have no idea about Fate, but as it sounds easy to pick up, I'll probably need extra help :)
Last edited August 25, 2025 8:58 pm
Aug 27, 2025 11:21 am
JoshuaMabry says:
vicky_molokh says:
Though some more about this. So far my thoughts were leaning towards something like an EM-Wielding Technomancer, as a refinement of the 'technowizardish' direction (since I don't know the original lore, this is a mostly 'engage in creativity in a vacuum' kind of concept-making). Hopefully that's not much of a potential concept collision.
The gnome artificer and a technowizard might be similar. That doesn't mean you can't do them. Just be aware that there may be some overlap.
I've thought some about this. I guess a Psi-Warrior might be adjacent to what I'm thinking. Still with the primary specialty of electromagnetokinesis, but without the crafting angle.

Now, I should admit I'm not entirely sure I should be putting forward my candidature, as I'm not as confident in my understanding of the setting and campaign premise and being a good fit (somehow I felt more confident when signing up for Eberron). So if there's a better candidate, that might be a safer bet than me.
Aug 27, 2025 11:43 am
@ vicky_molokh : I was having similar thoughts but decided to hold off on anything concrete till after the game started. If you are not going technomancer then Zapper could be an option that matches what you are talking about. A more self contained and directly destructive one at that
Aug 27, 2025 11:46 am
Psybermagi says:
@ vicky_molokh : I was having similar thoughts but decided to hold off on anything concrete till after the game started. If you are not going technomancer then Zapper could be an option that matches what you are talking about. A more self contained and directly destructive one at that
I have considered a zapper, but I don't think I quite want a . . . 'squishy psizard' archetype at the moment. Since we're about to play with FAE, I want to use that opportunity to play an archetype that mixes mêlée with more ranged options (whether psi, guns, or magic), and has some non-damaging utility too. Some concepts seem easier to implement in some systems, and this is one of the things that Core/Condensed and FAE differ on.
Aug 27, 2025 11:46 pm
Okay, after getting a better feel for the work flow this season, I think I'm comfortable fully throwing my hat in the ring now.

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