Character Creation and Setting Information

load previous
Aug 25, 2025 4:17 pm
JoshuaMabry says:
@Caleb75 You can also just say Arcane Propelled Arm.
Oookay!
As for the third stunt, at this point it would simply be: Because I have an arcane-propelled arm, I get +2 when I Carefully defend against a physical attack of large size or smaller.
Aug 25, 2025 4:47 pm
You can always leave that stunt blank and fill it in when you figure out something you think your character should have. Same with your last one or two aspects, sometimes you discover what fits in play.
Aug 25, 2025 5:28 pm
Bullseyepsa says:
You can always leave that stunt blank and fill it in when you figure out something you think your character should have. Same with your last one or two aspects, sometimes you discover what fits in play.
No, if the GM allows it I’d rather choose all the stunts right away. If I need more later, I can always lower my Refresh.
Aug 25, 2025 6:07 pm
You can pick all your stunts if you’d like.
Aug 25, 2025 6:14 pm
I've definitely struggled a bit with aspects. I've read a lot of discussion about them over the past couple of days. Like move things on the internet - opinions vary widely on what is a good aspect :)

There is definitely a trade off between listing some additional cool ability - or a negative which the GM can compel for Fate points - or somehow wording something which does both.
Aug 25, 2025 7:28 pm
The best Aspects are two edged, though they should (except for Trouble) favor the positive. Especially in Fate Accelerated where there are no specific skills, your aspects define what you can do. So it's not always about a "cool ability" but about training and experiences and identity that might let you justify doing something or spending a Fate point to do something better.

Given that we're playing in a world that's built for another game system, there's plenty of inspriation to be pulled from that if you're comfortable (like subclasses, backgrounds, etc... with the flexiibity to pull from all of the system not just what D&D [3,4 or 5 for which there were Eberron books] would allow.)

examples
"reformed highwayman" could justify contacts in the underworld, skills with blade and mount, compels based on negative history.
"initiate of
  • " where [*] is a faction or a reliqion in Eberron could be invoked for specialized knowledge, contacts in the organization, compels based on strictures.

  • Remember that Fate Points are important and the more your aspects are compellable, the more of them you're likely to have.
    Aug 25, 2025 8:28 pm
    @Bullseyepsa Well said.
    Aug 25, 2025 9:54 pm
    Everyone one thing you should think about as you finalize your characters is why they want to join the Clifftop Adventurer's Guild.
    Aug 26, 2025 1:31 am
    I hope I've got the right tone and lore for. This idea comes from a very quick read of some of the Eberron background, so it may not suit or need modification, so please let me know if it required tweaks, or doesn't suit the game or the setting.

    @JoshuaMabry, did I see the offer of an extra aspect? Because I've got some aspect ideas that didn't make the cut, but I still rather like.
    Quote:
    Caelyth
    High concept: Renegade elf bard from Valenar
    Trouble: Who wants to live forever?
    Aspect: Charm as sharp as her blade
    Aspect: I've read (almost all) of that
    Aspect: As good as real magic

    Approaches: Quick 2, Clever 2, Flashy 3, Sneaky 1, Forceful 1, Careful 0

    Stunts:

    Gift of tongues - I can comprehend almost any speech or writing. If it is very obscure, the GM may require an Overcome with Clever.
    Inspiration - once in a conflict I can take an action to automatically create an Inspiring aspect with a free invoke, as long as I can sing or chant.
    Quicksliver - when I have room to move, I get +2 to Quickly defend if I can get out of the way of an attack
    Last edited August 26, 2025 1:31 am
    Aug 26, 2025 1:58 am
    @dunderklumpen Yes, you can choose another aspect.
    Aug 26, 2025 2:17 am
    Hmm, I'm thinking maybe giving caelyth the dragon mark of shadow. This might play into the reason for her exile from Valenar, but it also might be trying to do too much with the character.

    Thoughts anyone?
    Aug 26, 2025 2:18 am
    If you give her a Dragonmark, she'll be of interest to the Dragonmark houses.
    Aug 26, 2025 2:21 am
    JoshuaMabry says:
    If you give her a Dragonmark, she'll be of interest to the Dragonmark houses.
    Sounds like that would be good for a compel or two
    Aug 26, 2025 5:04 am
    Adding mark of the Shadow would change the character to something like this:
    Quote:
    Caelyth
    High concept: Dragonmarked renegade elf bard from Valenar
    Trouble: Who wants to live forever?
    Aspect: Charm as sharp as her blade
    Aspect: I've read (almost all) of that
    Aspect: As good as real magic
    Aspect: Mark of the Shadow

    Approaches: Quick 2, Clever 2, Flashy 3, Sneaky 1, Forceful 1, Careful 0

    Stunts:

    Gift of tongues - I can comprehend almost any speech or writing. If it is very obscure, the GM may require an Overcome with Clever.
    Inspiration - once in a conflict I can take an action to automatically create an Inspiring aspect with a free invoke, as long as I can sing or chant.
    Quicksliver - when I have room to move, I get +2 to Quickly defend if I can get out of the way of an attack
    Aug 26, 2025 6:44 am
    Correct me if I’m wrong, but I think the Mark of Shadow only manifests among the Aerenal elves, not the Tairnadal. I’m not saying this to be difficult (we can always just ignore it): it’s only to make sure we’re on the same page with the shared imagery.

    @dunderklumpen Apart from that, I have to say your character seems really awesome—I was tempted myself to play a Valenar elf! I do have a question about your Trouble: do you literally mean that your PC isn’t interested in a long life, or that they’re rejecting the Spirits of the Past and don’t intend to follow their spirit guide’s voice? I’m asking because you mentioned you read the setting quickly, and in that case I’d suggest reading the part about the Valenar elves’ religion: it could be a great roleplay hook that would enrich your character.

    @JoshuaMabry If we can be a little more flexible with the wording of stunts, then I’d change my "once per session" into something more suitable for PbP.
    Aug 26, 2025 7:43 am
    I don't think I've seen it restricted to any particular group of elves, though neither of the houses that control the mark are based in Valenar, there's no reason they wouldn't have business there (and lots of reasons they would). I haven't read all of the lore, by far, though so I could have missed it.
    Aug 26, 2025 7:59 am
    @Caleb75, I appreciate the feedback. It's very useful as I'm an Eberron noob and input is always welcome.
    Caleb75 says:
    Correct me if I’m wrong, but I think the Mark of Shadow only manifests among the Aerenal elves, not the Tairnadal. I’m not saying this to be difficult (we can always just ignore it): it’s only to make sure we’re on the same page with the shared imagery.
    I'm still coming to grips with the rather dense Eberron lore so I won't correct you.

    The mark is not essential to the character. I can easily leave it out if it doesn't suit the lore or conflicts with someone else idea for a character.
    Caleb75 says:
    I do have a question about your Trouble: do you literally mean that your PC isn’t interested in a long life, or that they’re rejecting the Spirits of the Past and don’t intend to follow their spirit guide’s voice? I’m asking because you mentioned you read the setting quickly, and in that case I’d suggest reading the part about the Valenar elves’ religion: it could be a great roleplay hook that would enrich your character.
    I have read that section and the trouble was chosen with ideas about the Tarinadal and their religion in mind.

    The trouble Who wants to live forever? is doing several things:
    - expressing a reckless approach to life and adventure
    - rejecting the cultural expectations of the long-lived elf races and especially the Tarinadal.
    - definitely leaning away from venerating/emulating the Spirits of the Past.

    That's not to say that she doesn't 'believe' in them, or that they don't matter to her, but she has decided to reject standard path of the a Valenar elf.

    For the moment, I'm happy to leave some blanks in Caelyth's background.
    - Is her exile self-imposed or imposed on her? What brought this about?
    - Has she been through the ritual to be chosen by a spirit?
    - What family/clan is she a member of and what do they think of her?
    Last edited August 26, 2025 8:01 am
    Aug 26, 2025 10:45 am
    Bullseyepsa says:
    I don't think I've seen it restricted to any particular group of elves, though neither of the houses that control the mark are based in Valenar, there's no reason they wouldn't have business there (and lots of reasons they would). I haven't read all of the lore, by far, though so I could have missed it.
    I’m not 100% sure either, but in the section on elves in Eberron: Rising from the Last War it mentions the occasional reappearance of the mark among the Aerenal elves due to very ancient bloodlines, but it doesn’t mention the possibility of the mark showing up among the Valenar elves (who, incidentally, despise the Phiarlan and Thuranni houses). Of course, there could always have been a… let’s say unusual… bloodline crossing. But that would be a truly exceptional case. Well, honestly, it wouldn’t even make for a bad story, haha!
    dunderklumpen says:
    I have read that section and the trouble was chosen with ideas about the Tarinadal and their religion in mind.

    The trouble Who wants to live forever? is doing several things:
    - expressing a reckless approach to life and adventure
    - rejecting the cultural expectations of the long-lived elf races and especially the Tarinadal.
    - definitely leaning away from venerating/emulating the Spirits of the Past.

    That's not to say that she doesn't 'believe' in them, or that they don't matter to her, but she has decided to reject standard path of the a Valenar elf.

    For the moment, I'm happy to leave some blanks in Caelyth's background.
    - Is her exile self-imposed or imposed on her? What brought this about?
    - Has she been through the ritual to be chosen by a spirit?
    - What family/clan is she a member of and what do they think of her?
    Bellissima!! 😀
    Aug 26, 2025 11:32 am
    @Caleb75 @DrifterDwarf When you all can please submit your characters using an FAE character sheet.
    Aug 26, 2025 11:52 am
    JoshuaMabry says:
    DrifterDwarf When you all can please submit your characters using an FAE character sheet.
    Heading to work - I'll get one up tonight (12 hours or so from now)

    I've added some aspects:

    High Concept: Kalashtar Telekinetic Blade Master
    Trouble: That gave me a headache

    Aspect: I can move it! [Telekinetic Permission]
    Aspect: Mind over Body [Psionic Permission]
    -- Human and Psionic Discipline
    Aspect: Watcher of Shadows
    -- The Path of Light calls some of us to walk the Shadows
    Aspect: My sword for Breland
    -- Fought as a soldier for Breland

    Stunt: Because "I can move it!" - I get a bonus on forceful telekinetic defense against any weapon or melee attack.
    Stunt: Because "I can move it!" - once per game session I can move, pick up, or stop something huge.
    Stunt: ???
    load next

    You do not have permission to post in this thread.