JohnStryker says:
[quote="Legendary_Sidekick"]I didn’t take Stryker’s comment to mean his villains being plausible characters is the problem.
My interpretation was that he wouldn’t want his players to see villains as representative of "people they would really like to kill in real life."
It's an interesting point, but given that as a GM I have absolutely no control over how the players choose to have their characters react to meeting an NPC or Faction, all I can do is present them with challenges that represent plausible situations. If they then choose to resolve that situation with violence, then that's up to them, and if they gain some personal satisfaction from their actions, then that's a personal bonus which I hope is therapeutic.
What I don't do is stage NPCs as worthless two-dimensional targets that the players can have their character attack and kill without consequence or thought. I appreciate that many RPGs traditionally do exactly that, but I prefer my NPCs to have plausible reasons to exist and motives for their actions.
How the players deal with them then becomes part of the role-playing challenge.
And I find players usually make good judgments, and even when violence seems inevitable, they will find a valid alternative solution unless (in their opinion) the NPC deserves to die.
I can relate numerous examples from my own games where encounters that were intended to lead to violence didn't, and those that weren't intended to lead to violence did.
In one instance, two characters in my game were assisting the City Watch to track down the murderer of a local Halfling Drug Dealer. They had a lead that the halfling was a frequent patron of 'The Mermaid' tavern located on the waterfront in Altdorf and decided to visit the tavern along with the Halfling representative from 'Quinsberry Lodge' who was demanding that the victim's murderer be brought to justice despite the fact that they were only a halfling, and accusing the watch of dragging their heels because they didn't consider the death of a halfling very important.
Anyway, the investigation team entered 'The Mermaid' Tavern and spoke to the Innkeeper, who admitted that the victim was a regular patron but denied any knowledge of drug dealing. As far as he was concerned, the victim was just a nuisance who didn't spend much money and spent most of his time harassing 'Petal', the tavern's halfling waitress and cook.
The players then tried to have their characters interview 'Petal', to check the innkeeper's story and find out if she knew anything useful about the victim and his business dealings. However, she was less than forthcoming and decidedly nervous about being questioned, and the more they pressed her for information, the more hostile the locals in the bar became.
The Tavern itself marked the frontline in a docklands war between rival gangs of stevedores and was currently the primary drinking hole of 'The Fish', an unguilded stevedore organisation that was allegedly run by the local thieves guild and was gradually taking over the business along the waterfront from the official 'Water Rat' gangs employed by the Merchants Guild.
They seemed very hostile to the idea of 'Petal' being questioned, and eventually, the players decided to vacate the tavern and try to question 'Petal' alone when she finished her shift. They headed for the door, but realised that a large group of at least seven burly stevedores were moving to prevent them from leaving.
There was a race for the exit, the PC's lost, and the stevedores got to the door first and created a cordon beyond the door to stop them from leaving. The two PC's were Salundra von Drakenburg (Noble/ex-Soldier) and Gunnar Hrollsson (Dwarf/Slayer), and they were faced with seven human thugs.
My expectation at this point was that there was going to be violence. The party had been slow to react to the obvious hostility and allowed themselves to get trapped in the tavern. I was expecting them to try and fight their way out.
But they didn't. Gunnar burst through the tavern doors, which he noticed opened outwards into the street, as the tavern used to be a riverside warehouse. and in doing so sent the two thugs standing on either side of the doors waiting to pounce on them from behind reeling with badly bruised toes and shins.
He and Sali then marched through the doors and apologised for being so clumsy and confronted the remaining five thugs.
There was a tense moment as Sali used her authority as both a noblewoman and an ex-officer in the Imperial Army to demand that the thugs step aside and let her and Gunnar pass. Her intimidation roll was successful, and already down two members who were sitting on the floor, clutching their feet and shins, the leader of the stevedore gang stepped aside only saving face by making the threat that there would be trouble if Sali and Gunnar showed their faces in 'The Mermaid' again and that they were to leave 'Petal' alone.
That was a potentially violent encounter averted by clever roleplay.
But sometimes the reverse becomes true.
In another Sali and Gunnar encounter, they were travelling through a forest with a party of five Drakguard Knights, when their path was blocked by a raiding party of twenty goblin wolfriders. The leader of the Goblins hailed Salundra and announced that the forest was tribal land and that if they wished to pass through it then Salundra would have to give him her impressive feathered bonnet as toll.
Sali could see that many of the Goblins were wearing human hats of various types and styles, including the women's bonnets and children's hats of the merchant family they had found dead by the roadside the day before. Nevertheless, I expected that I had so heavily pitched the odds against the players (7 v 40 (including the wolves)) that Sali would hand over her hat.
However, I had reckoned without taking into account the knowledge of Gunnar's player about Warhammer Lore and the fact that Dwarfs hate Goblins, and so even before Sali could open her mouth, Gunnar had leapt into action, screaming a battle cry and chasing Goblin wolfriders all over the forest.
Amazingly, he survived but ended the encounter looking like a Goblin pincushion with five arrows in him. But the party actually fought their way through the forest.
Last edited August 22, 2025 4:59 pm