Salt Hyms and Tidewelcoming Out of Character

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Sep 14, 2025 3:33 pm
Good to know. Thanks.
Since at least I am not aware of enemy dex, I would be really thankful if in future combats DM would state explicitly who wins initiative for phase 4.
Thanks.
Sep 22, 2025 8:22 pm
I'd like to get some clarity on the current scene. Are all other PCs around Mole and experience conversation with sea Elves? I was about to suggest Sea elves meet the rest of the PCs, but if they are around I will not need to do that
Oct 5, 2025 8:38 am
We are down from 6 to 2 characters and I would like to ask if it would be possible to consider recruiting more players to the game.
The heading on the game page say module is for 4-6 PCs.
As a player I prefer at least 3 players to have proper character relationship development as part of the story
Oct 5, 2025 8:28 pm
I agree, recruitment at this time would be good and it doesn't really take long to make new characters.
Oct 9, 2025 6:20 pm
Any penalties for using bows under water?
Oct 10, 2025 4:38 pm
nah, no penalties, they are streamlined like a speargun shaft.
Oct 10, 2025 7:56 pm
OOC:
grat. My PC is gonnabe surprised about it though. He left his ranged weapon with NPC because he believes
( weli do) that just as in this world
Quote:
The effective range for a standard bow and arrow underwater is only a few feet, as water resistance dramatically slows arrows and reduces their power.
But he is just a dwarf never been in underwater fight before

Last edited October 10, 2025 7:57 pm
Oct 11, 2025 1:33 am
Hmm...doesn't sound realistic. I guess it's true, but I've used a speargun before and it shoots pretty far and fast underwater. Enough to stab a man.
Oct 11, 2025 7:58 am
I don't mind S&W to be unrealistic.

By the way, what' s a pretty far for you? On a quick interntet search I found
Quote:
In my personal case, most fish I've shot are within 8ft or less. That's my comfort zone.
and some poeple respond that up to 15 is OK.
Oct 11, 2025 12:24 pm
I am good with whatever the referee decides. I don’t expect too much realism out of my fantasy RPGs. Haha. Just game consistency.
Oct 11, 2025 5:55 pm
Can we meet halfway and say...half distance?
Oct 12, 2025 7:49 am
I'm good with no penalty. Good with half. I didn't want to argue ruling here.
I just tried to defend my in game decision for PC to leave his crossbow on land.
Oct 13, 2025 1:04 am
I agree. I see the sense in it. NP
Oct 15, 2025 6:01 am
@umbraldragon to avoid wrong posting from me, could you confirm it is time now for players to attack? Or should re roll inititive first and what do we do if we roll less that 6?


Just for flavor - do you ind to share details of the enemy what are we fighting with? Is that Driftkin a physical entity or a ghost that leaves nothing behind when destroyed?
How do they attack? Do they touch with their ghostly arms, trying to bite, ...?
Thanks.
Oct 18, 2025 4:34 pm
Sibilants of the Drowned Shoal - Driftkin - appear at first as spectral reef-fish: glassy, translucent bodies barely refracting moonlight as they glide through salt marshes and tidal estuaries. But when night falls over a seaside hamlet unprotected by reef-wardens or ancestral rites, the shoal converges. Their forms shift—now opalescent skinned, spindly and shriveled like drown victims dragged from the reef. They hiss and click in unison, though their sounds are perceived more as pressure in the ears than audible noise.

Like their riverbound cousins, they bite and feed on the fallen, a 5% chance to cause bleeding damage—1d4 hp lost slowly over time. Victims describe a sensation of being listened to by the sea itself as the blood drains.
Though not undead, they can be turned as ghouls, but their connection to the silence of the deep makes it harder to banish them. On a successful turning attempt, only 1d6 of the shoal are affected, and only if they fail a Saving Throw vs. Spells. Those who flee return to the water and will not rise again near that settlement for 2d6+6 nights, drawn away by currents of unmaking.

I made these for the adventure and they appear as fish when in the water and humanoid forms on land. Same stats.

Players it's your turn to attack.
Nov 4, 2025 12:01 pm
Just in case want to clarify my silence. I've earlier declared my PC moved away to search the rest of the ship while Varos spends his 10+10 minutes trying to unlock the doors. So I guess my PC is not in the scene right now. Let me know if I should consider he is there instead.
Nov 5, 2025 3:49 am
OOC:
Great reminder. I would ask then what part of the ship did you wander off to?
Nov 5, 2025 5:13 am
Search vault if possible or through the Aft to merchants quarters if only access to vault is through first mate's
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