Salt Hyms and Tidewelcoming Out of Character

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Aug 26, 2025 10:14 am
You could, but you would have to get its attention and maneuver towards the boy in a semi circle.
Aug 27, 2025 6:55 am
@umbraldragon since only one dice is rolled (every player don't get to roll it) for initiative i would suggests here on PbP DM rolls both virtual dices one for enemy and one for players.
Aug 27, 2025 4:54 pm
I actually did and got a (4).
Yes, I agree and it's good advice. I was wondering how to adjudicate this for the party. Does it come down to DEX or maybe the Fighter role. We should come up with a ruling on that and let that be our standard.
Aug 28, 2025 1:51 am
I think I underestimated you guys! LOL. That was quick.

K, I'm gonna make an EXP and Loot page to collect that type of data.
Aug 28, 2025 2:17 pm
This has been a great game so far. I applaud your skills, sir.
Sep 7, 2025 8:57 am
How much if any fishermen with knives we have in the scene?
Sep 7, 2025 11:13 pm
you can make an estimate of about 5 or 6, but we've started the round, so I don't know how accurate you will be unless that's your action.
Sep 8, 2025 6:55 am
please let me know if I can also shoot my light crossbow twice. Can't find reason for lvl 1 PC to be able to do so, so I'm probably missing something
Sep 8, 2025 10:18 pm
INITIATIVE AND ORDER OF BATTLE
When the party of adventurers comes into contact with enemies,
the order of events is as follows:

1. Check for Surprise: The Referee determines if a surprise roll
is required, and if so, both sides roll to see if they are surprised by
the sudden encounter. See below for details of the surprise roll.

2. Declare Spells: This is not an option for a group that was
surprised; they have to wait until the beginning of the next round.
See below for details of declaring spells.

3. Determine Initiative: Each side rolls a d6 and the side with
the highest result is the winner. One roll is made for each side,
not for each individual. If this is the first round and one group
was surprised, the other side gets to go first automatically, without
having to roll a die.

4. Movement and Missile Fire: Each combatant on the side
that won initiative may move, or may fire any missile weapons.
Then the losers of the initiative roll may move or fire missile
weapons.

5. Melee Combat and Spells: Each combatant on the side that
won initiative makes any melee attacks (if in melee range) or casts
spells. Spells take effect immediately. Spells cannot be cast if the
caster is in melee combat with enemies. Losers of the initiative then
make their attacks and cast spells.

6. The round is complete. Go back to step 2 (Declare Spells)
and repeat the process until the combat is finished.
Sep 8, 2025 10:19 pm
I am going to save the melee attack for the following round, since movement is #4 and actual melee is #5.
Sep 9, 2025 5:39 am
Thanks. I'm just learning the system. Realized crossbow does +1 damage but is slower. Makes lot of sense, though mechanically looks like light crossbow was worst choice for me, but I just wanted to see my dwarf with one. Fixing damage on my charactersheet from 1d4+1 to 1d4+2 for the future attacks.
Sep 9, 2025 6:34 pm
Double check rules. I found following
When using missiles to attack into a melee, it usually is not possible to choose which participant (opponent or friend) will receive the attack; the Referee will determine this randomly

Does it mean that in round 2 when enemy get into melee with some fisherman and we user bows/crossbows we could as well kill fisherman? Or would it only happen when enemy reach the shooter?
Sep 9, 2025 11:52 pm
This is if you fire INTO an existing melee. Single targets are yours to choose from.

Example:
Fisherman 1 is 30 feet from Sharkman 1. Sharkman 1 has ended his movement, thus cannot use missile weapons this round.
PC 1 can fire at Sharkman in the movement and melee phase without accidentally hitting Fisherman 1.

Example 2:
Fisherman 1 and Sharkman 1 are in melee. PC1 can fire into that conflict, but may accidentally hit the Fisherman due to the unpredictable nature of melee combat.
Sep 10, 2025 3:15 am
But because enemy win initiative r2 they will move before we shoot. So I am waiting their move before announcing my missile attack or not. Did I miss som6?
Sep 10, 2025 10:51 pm
In the example? If so, yes, they move OR missile before any melee attacks, then you move OR missile.

In our game, they did not win initiative.
Sep 11, 2025 1:54 pm
umbraldragon says:

In our game, they did not win initiative.
Now I'm totally confused
https://i.imgur.com/Hiu3jwr.jpeg

Does roll 4 loose roll to 3?
Sep 12, 2025 1:19 am
Mole has a Dex bonus for missile fire that can be added to the Initiative roll, that bonus ties you. This is a house rule I forgot to mention. My apologies. I usually run with PCs win ties. Just makes it easier, unless you want to do a simulataneous initiative. That can get tricky, so I only do this when playing by post.
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