Adventure Thread

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Oct 11, 2025 5:21 am
Ignoring the others, including the dead cult member, thanks for doing our job for us Orm instead steps up to Father Marcus, looking the old man over to asses his injuries. "It's alright Father, we've come to rescue you and the villagers. Let me see how badly you've been treated."

Rolls

INT (stabilize/first aid/etc) - (1d20+3)

(3) + 3 = 6

Oct 11, 2025 1:19 pm
"These cultists know no limits," I say, looking upon the fallen red robe that took his own life instead of face us.

I grimace, as I was about to offer capture to the cultist instead of death. I ponder the skull key, wondering which lock is its home and what it opens; and what importance it holds. Either way, it looked menacing for a key, consistent with their motif.

Given the blood curses around the area, I followed suit with Lillit, using the cultist's blood on the skulls to stave away any danger. It was distasteful even with the cultist's blood. As I placed my hand on the skull, I did wonder how these cultists and how each and every one got mixed up in the cult. Some, I figured we're drawn obviously to it, but others...it didn't seem like they belonged to such a cult.
Last edited October 11, 2025 1:20 pm
Oct 11, 2025 7:31 pm
"That key will open our locked door back there, I’ll bet!" Hobb says, flicking the gore from the head of his mace.

"Nasty business this, Father. But we are almost done with it, I trust. Can’t be too many of us left to find down here." he says, keeping watch for attackers.
OOC:
Did we settle on 6xp or 8xp?
Oct 11, 2025 8:59 pm
Orm's first aid proves effective, and Father Marcus begins to awaken.

He groans and then sits up. He blinks several times and listens to Orm and Hobb. "Yes, thank you for coming. Especially you, old Hobb Puddlefoot. Always good in a scrap."

Father Marcus takes a more thorough scan of the room. He sees the dead cultists and the mistress of pain, and then his eyes stop on the green form of Nikkghak. He coughs. "Nikkghak, my boy, you're here." He tries to push himself up further, but his strength fails him and he slides back down to a prone position. "Come closer, my friend. How did you come to be in this awful place?"
OOC:
Father Marcus is at 3/5 HP if someone would like to give him a heal.

I counted the XP, and you were at 8 after you released the three villagers and Kara in the previous room. I assume that you will help Father Marcus out of the cave once he feels ready to go, which will give you an additional 2 XP. Y'all could elect to try to rest in this room, and then I would let you level up, but this complex isn't exactly the safest place to rest. We could also wait until we are more sure of a safe location.

Lillit is right, the whip is a pretty cool weapon if someone wants to use it. I totally understand that it might not be your aesthetic, though. Once the two venom charges are used up, then it will just be a normal whip.

We'll wait to give Nikkghak a chance to post.

Vote on where y'all would like to go next...

Where to next? Public

The locked door with no sound.
The locked door with ritual chanting.
Rest so we can level up.
Oct 11, 2025 9:24 pm
'Father do you know where the rest of the villagers are?"
Oct 11, 2025 10:19 pm
OOC:
Which is the door behind the two skulls in the great hall? And wasn't there a door on the north side of th great hall that we skipped or something? Could we get a map of the whole complex we've explored so far?
Oct 12, 2025 4:20 am
[ +- ] The Whole Map So Far
Oct 12, 2025 4:49 am
OOC:
Thanks for the map! So the two doors in the hallway beyond the skulls, one is quiet and one has chanting? And what about the door way back at the beginning, to the north? Did we just skip that? Could there be other villagers back there?
Last edited October 12, 2025 6:41 am
Oct 12, 2025 5:01 am
"Glad to see you're not too badly hurt." Orm says with a smile at Father Marcus. He hands him the red potion, "Have a sip of this healing elixir, it'll make you feel better."
OOC:
healing potion 2/6 sips left, 1d6 healing

Rolls

Healing potion (Father Marcus) - (1d6)

(5) = 5

Oct 12, 2025 12:40 pm
OOC:
As far as I remember there were tables and cages in that room bear the beginning when we scouted it. I thought we were going to get to it at some point, but we kind of drove forward in this direction, so I'mjust going with the flow.
Oct 12, 2025 1:27 pm
As the paralyzing toxins fade, Nikk scrambles up into a sitting position. Shame over his own inadequacy battles with the elation of having finally found Father Marcus alive.

Elation wins out though.

"Thank you." The words come out hoarse and strained, but he nods in appreciation as Orm hands him the bottle. He takes a sip, then quickly gives it back, not wanting to waste another moment before Marcus gets the same. Fortunately, the dwarf wizard seems to be of the same mind.

Still woozy and weak, but feeling some strength returning, he crawls his way over and collapses side-to-side with the priest. "Hello Father", he mumbles out, eyes closed, just taking a moment to catch his breath. Gesturing vaguely in the direction of the others, he continues, "These fine men and women lent our town their aid. Without them me and Hobb would not have made it past the front gate."

With that, he lies back on the cold stone floor, offering a quiet prayer of thanks to St. Terragnis, and listens as his companions discuss their next move.
OOC:
Sorry for the delay, workload's been high this weekend.
Last edited October 12, 2025 7:10 pm
Oct 12, 2025 6:17 pm
OOC:
OK cool. Let's say we check it on the way out, just in case. I don't wanna leave some poor villager chained up in a closet off to the side to die, just because we weren't thorough! For now, it looks like on to the chanting door! Gotta interrupt their little party.
Oct 13, 2025 2:49 am
At Ivar's question, Father Marcus points to the cage and shakes his head. "I do know that they took a total of fifteen from our village, including myself. I assumed that they were slowly, one by one, sacrificing us to their evil blood god. Thank you for rescuing me and for helping me to regain my strength. Nikkghak, if you don't mind, I would speak with you privately." Marcus and Nikkghak retire to the corner. Father Marcus places a tender hand on his shoulder. "I am most proud of you, my boy. When you arrived on our doorstep, I never imagined what you would grow into. I would pray with you before I depart." Both Marcus and Nikkghak kneel and bow their heads. Father Marcus offers a whispered prayer to St. Terragnis. The other Hillshire Wayfinders watch silently.
OOC:
Nikkghak gains a luck token.
Father Marcus stands and says goodbye to the group. He shakes hands, pats backs, and offers simple words of thanks and encouragement. He hefts his mace and strides out of the caverns.

The sounds of chanting grow louder, and as you slide the skull key into the door, a loud booming voice echoes from within. "Yes! As we sacrifice these, our power grows, as does our connection to our lord, Ramlaat!"

Several voices then chant in unison: "Ramlaat. Ramlaat. Ramlaat"

The Hillshire Wayfinders open the door to the ritual chamber and are faced with the horrific nightmare before them. A large, muscular black-robed figure stands behind a pulpit, arms outstretched, a wicked-looking longsword belted to his side. Four red-robed cultists chant and sway in pews. Four villagers stand bound to wood stakes. Around the room, a five-foot deep river of foul-smelling, bubbling blood flows.

Moloch pounds the pulpit. "I told you all that I was not to be disturbed!" But then the robe tilts to the side as if listening to an unseen voice. "Yes, lord." He points. "My followers, it seems that our ranks have been infiltrated with unbelievers. Ramlaat has spoken! Kill them!"

Moloch thrusts a chainmailed hand at Tyrus and speaks a magical word under his breath. Tyrus strains against his bindings, his eyes rolling back into his skull. He struggles for a moment and then relaxes. Tyrus bows his head and speaks in a low guttural growl: "Yes, Lord Moloch." Moloch steps forward, pulls a dagger from his robe, and cuts the ropes holding Tyrus to the stake.
[ +- ] Ritual Chamber
OOC:
Battle Information
- If you would like to jump over a section of the Blood River, it would be a DC 9 Dex Check
- Four Cult Acolytes (Red Robes) have an AC 11
- Moloch (Black Robe) has an AC of 14
- This room seems even darker than the other rooms. Like the blood is sucking up the light.
- I have added letters and numbers so you can reference where specifically you would like to go to since this will probably be a more complicated battle.
- V = Villager
- Red = Cult Acolytes
- Moloch just took his first turn.

Light Source = Orm's Lantern

Initiative--If your name is in bold go ahead and post
- Moloch (20)
- Hobb (19)
- Llewellyn (10)
- Orm (10)
- Tyrus (9)
- Lillit (8)
- Ivar (7)
- Nikkghak (3)
- 4 Cult Acolytes (Red) (3)

Man, y'all have had lucky light rolls.

Rolls

Round 8 Light Roll - (1d8)

(5) = 5

Oct 13, 2025 2:45 pm
I run up to the red robed figure first at the left
OOC:
Red Robe 1
, sword in hand, and aim a enthusiastic swing toward the cultist, hoping to strike him down. Seeing the cultists in action renews my distaste for them and brings me back to the destruction of my home when I was a child.

"Damnation for your Ramlaat, and its petty followers! Face the justice of the Four Lords! Guide me, Gede!"

Rolls

Attack - (1d20+6)

(20) + 6 = 26

Damage - (1d8+1)

(3) + 1 = 4

Critical - (1d8+1)

(4) + 1 = 5

Oct 13, 2025 3:03 pm
His resolve strengthened, his eyes perhaps a bit misty, Nikk says his goodbyes to the priest who took him in all those years ago, then steels himself for what they will find beyond the door. He keeps his spear ready as the door slides open and the mad chanting washes over them.

"May the Saint preserve us..." Nikk breathes, his chest tight in shock at the demonic scene playing out before him.
OOC:
dante_dark says:
Nikkghak gains a luck token.
Yes, wonderful! I am going to need it!
Last edited October 13, 2025 3:05 pm
Oct 13, 2025 4:17 pm
Hobb had a dreadful feeling that he wasn’t going to make it out of this room! This was bad business; the kind that halflings sought to avoid.

Still, he had put down the elfling back there, and he still drew breath.

He hefts his mace and joins Llewellyn in the assault. Splitting their attention, he races for (Red 2) on the other side of the room and swings his mace.

"Don’t just stand about! Get on them!" he shouts to the others, as he joins the scrum!

Rolls

STR + Mastery - (1d20+3+1)

(16) + 4 = 20

Damage - (1d6+1)

(2) + 1 = 3

Oct 13, 2025 7:58 pm
Llewellyn slices deep into the cultist's belly, spilling his innards on the floor. He seizes and then falls to the ground dead, a rotten grin on his rictus face.

Hobb swings his mace and connects with the red-robe. A sickening crunch, and the cultist cries out in pain, but he remains upright.

Tyrus turns and focuses on Llewellyn and charges. He wraps his arms around Llewellyn from behind, underneath his armpits, and begins to wrestle Llewellyn towards the river of blood.
OOC:
@PlebeianG, I need a strength check from you. We'll do opposing strength checks to see if Tyrus pushes you into the river.
[ +- ] Updated Ritual Chamber
OOC:
Battle Information
- If you would like to jump over a section of the Blood River, it would be a DC 9 Dex Check
- Four Cult Acolytes (Red Robes) have an AC 11
- Moloch (Black Robe) has an AC of 14
- This room seems even darker than the other rooms. Like the blood is sucking up the light.
- I have added letters and numbers so you can reference where specifically you would like to go to since this will probably be a more complicated battle.
- V = Villager
- Red = Cult Acolytes
- Moloch just took his first turn.

Light Source = Orm's Lantern

Initiative--If your name is in bold go ahead and post
- Moloch (20)
- Hobb (19)
- Llewellyn (10)
- Orm (10)
- Tyrus (9)
- Lillit (8)
- Ivar (7)
- Nikkghak (3)
- 3 Cult Acolytes (Red) (3)

Rolls

Tyrus Strength Check - (1d20+1)

(15) + 1 = 16

Oct 13, 2025 8:14 pm
Lillit remains at the entrance, observing the goings on. She wanted to target the leader, Moloch, but sees Llewellyn in trouble, so she points at Tyrus and casts a familiar spell, Eyebite, on Tyrus!
OOC:
Gonna burn my Luck Token to re-roll that. OK a success! He is blinded and takes 4 damage.
Last edited October 13, 2025 8:16 pm

Rolls

Spellcheck vs DC 11 - (1d20+5)

(4) + 5 = 9

Spellcheck vs DC 11 - (1d20+5)

(18) + 5 = 23

Damage - (1d4)

(4) = 4

Oct 13, 2025 11:01 pm
Ivar will step into the room nock, draw, inhale, aim, exhale, loose an arrow at Moloch.

Rolls

to hit, damage - (1d20+1, 1d4+1)

1d20+1 : (19) + 1 = 20

1d4+1 : (3) + 1 = 4

Oct 14, 2025 2:58 am
With madness ensuing, Orm stays near the entrance and joins in on the assault against Tyrus, letting loose a magic missile.

Rolls

INT (Spellcasting) - (1d20+3)

(4) + 3 = 7

INT (Spellcasting) - Advantage - (1d20+3)

(13) + 3 = 16

Damage (Magic Missile) - (1d4)

(1) = 1

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