Dawn breaks over the skeletal remains of Myrefall, casting long, somber shadows across the snow. The air is still and frigid, the silence broken only by the whisper of the wind through the scorched timbers of the longhouse. There is a quiet consensus among the heroes, an unspoken agreement born from the grim evidence before them. Though the council in Ormskirk calls for Odin’s return, the trail leading east is a raw wound on the landscape, a path of violence that demands to be followed.
Horgurn is one of the first to stir, the biting cold a familiar companion. He sits near the dim coals of their small fire, the rhythmic scrape of a whetstone on his woodcutter’s axe a steady, grounding sound. The exhaustion still clings to his muscles, but a quiet fire now burns within him. He has already told them his story, a tale of a lonely farmstead and a sudden, brutal attack. He is a man with nothing left to lose and everything to avenge.
A somber mood settles over the group as Odin prepares for his solitary journey back to Ormskirk. He clasps arms with Johan and gives a grim nod to the others, his face set with determination. "The council must know what we've found," he states, his voice low. "Find them. Bring them home." With a final look towards the eastern trail, he turns and disappears into the western woods with Huginn perched on his shoulder, a lone messenger carrying dire news.
With their purpose set, the now-smaller group makes their final preparations. They leave the desolation of Myrefall behind, a ghost village haunting their steps. The trail to the east awaits, a path into the heart of the wilderness where the wolfmen and their monstrous master have taken the last hope of this land.
Thanks to Kish’s keen eye, the trail is brutally clear. He points out the subtle signs in the fresh snow that others might miss, revealing a dark scar gouged into the white landscape. The prints of the great... whatever it was... that led the assault are unmistakable, and the sheer number of humanoid and wolf tracks speaks to the size of the force they are pursuing. The forest is dense, the ancient pines heavy with snow, and the silence is broken only by the crunch of their own boots and the mournful sigh of the wind.
The path leads you steadily upward, into the foothills of the mountains that loom over the forest. The air grows thinner, colder. The tracks become harder to follow as the terrain changes from soft snow to wind-scoured rock and ice. It is clear that this will not be a simple pursuit.
The hunt has begun.
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Alright everyone, we are now beginning a skill challenge to represent your journey through the wilderness.
The Goal: You need to accumulate 5 successes before you get 3 failures.
Each of you can contribute to the effort by telling me what your character does and making a corresponding skill check. Be creative! You can use any skill you think is relevant, but you need to explain how your character is using it to help the group track the enemy and survive the journey.
Some potential skills are Survival, Perception, Nature, Athletics, Stealth, or Medicine, but I am open to other ideas if you can justify them.
Let's have people go, but I want only one try per player until everyone has gone, so I'll be trying to keep a PC tracker.
Turn Order
Marker | Team | |
➡️ | PC | |
PC | ||
PC | ||
PC | ||
PC | ||
PC |