Chapter 5: What the Jungle Hides

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Sep 5, 2025 4:01 am
Taresh crouches in the crook of a thick bough, gaze steady but voice low as the others settle near him among the branches. He glances to each.

"When the mist cleared from the temple grounds," Taresh begins, "the lights came. Foxfire in the shaded jungle undergrowth, all around the temple. Beautiful. Strange. Mesmerizing."

He swallows, his throat dry. "The boy wandered toward them. They danced around him like they were playing...but when he got close, they swarmed him and then darted deeper into the jungle. The child followed before anyone could blink. Rowan gave chase. And then you Khyree you didn't hesitate. You dived into the shadowed forest after the boy and your companion."

A flash of guilt flickers across Khyree’s face, but she says nothing.

"I turned, trying to gather the rest, Mischa, Tasya, Jin. But when I did they were already chasing the lights. Different ones, in different directions. All drawn out like moths to flame."

He shifts slightly, balancing against the tree’s weight.

"I ran after the circus crew, figuring Khyree would save her friends. The lights tried to take me too. They pulled at my mind with whispers and warmth. Promise of rest. Power. Peace." His eyes darken. "But I kept my thoughts sharp. I remembered the teachings. I kept my focus and my breath steady."

"I realized that it is the shadows they want us in. That’s how they catch us. I stayed in the patches of sun, using that to my advantage. I tracked the others eventually. Mischa, Tasya, Rowan, and the boy were collapsed in a dark grove, breathing, but locked in something deeper than sleep. I couldn't wake them. But Jin was not with them..." He pauses, puzzled. "...and not with you."

He exhales slowly before continuing, jaw tight. "I was about to drag our sleeping companions into the sunlight when I heard it...the beast. Heavy. Fast. Stalking."

Cordey’s face becomes serious and engaged at those words of Taresh.

"I cloaked our friends in a veil of shadow, hoping it would cause them to be overlooked by the creature. Then I moved away and made noise to draw its attention. It followed, sniffing me out like I was already bleeding. And it spoke."

"It said annoyed: ‘The lights promised a prize that was asleep.’ Then it laughed. It said, no matter, it likes the hunt too. It told me to run. So I did. I blurred from shadow to shadow, trying to confuse it. But it was able to vanish and reappear as well."

Taresh’s voice lowers, barely above the wind: "It is on my trail now. The beast is massive, the size of an elephant. It moves like a canine predator far too quiet for its size. It is not just a wolf. It is smarter, malicious. It feeds on fear. I’ve seen dire wolfs and worgs before. This...this thing is neither, and both. It is fey-touched and worse."

Below, a tree snaps...not by weight, but by deliberate force.

The group can see below, between dense trunks, something shifts. Then...

It steps into view.

The creature is enormous, easily ten feet tall at the shoulder, but moves with feline grace. Its fur is matted with vines and rot, dark as the void between stars. It stalks forward with deliberation, head low, crimson eyes glowing like coals stoked by hunger. Its jaws, bristling with teeth far too long, hang open and drool falls from them and steams where it strikes the mossy ground.

Its growl is a nightmarish sound, a deep, bone-shuddering rumble that rises into a shriek like metal scraping bone.

It passes below near the dense cluster of thick trees the group sits in, far above it.

Its massive nostrils flare.

Then stops and sniffs.

https://i.imgur.com/cSwHNaH.jpeg
Sep 5, 2025 12:10 pm
OOC:
How high up are they? Both to reach the ground, and to land on the thing's back? (Trying to see if I can jump without starting the fight with 5d6 damage and prone.) 😅
Last edited September 5, 2025 12:10 pm
Sep 5, 2025 3:05 pm
OOC:
Taresh led everyone out of range of what he thinks the creature could jump or teleport itself. So let’s say everyone is 50ft up from the ground. The creature itself stands 12 feet tall on all fours. It is not directly below the group. To jump down on it Regan would have to shift himself to a good location on the large jungle limbs anyway.
Sep 5, 2025 10:49 pm
Admiral's eyes seem to gleam with red and blue light as if somehow reflecting the swirling gem in the pommel of his sword as he peers down at the creature and mutters a few arcane syllables under his breath. Necrotic magic begins to drip from his claws and from his blades like spectral ink or venom.
OOC:
I would like to cast Hex on the creature and give it disadvantage on Wisdom checks (I'm hoping to impact its perception such that we can maybe climb down or get closer to it without it noticing us...)
Sep 6, 2025 2:14 am
[ +- ] OOC
Regan will focus on the creature for a moment, as if judging angle and distance (Bonus Action: Hexblade's Curse)... and then, with his new and improved hammer in hand, he grins at Admiral and simply drops.
Last edited September 6, 2025 2:28 am

Rolls

Attack (Pact Warhammer) - (1d20+8)

(19) + 8 = 27

Attack (Pact Warhammer) - Advantage - (1d20+8)

(1) + 8 = 9

Damage (Bludgeoning, Magic) - (1d8+7)

(4) + 7 = 11

Smite (Level 2 slot) - (3d8)

(233) = 8

Crit Damage - (4d8)

(2858) = 23

Sep 6, 2025 3:37 am
OOC:
Admiral successfully casts Hex before Regan makes his move (+1d6 necrotic damage, beast has Disadvantgae on WIS checks for 1 hour.)

Regan has placed a hexblade curse on the beast.

Regan will have to stealthily move himself to a position on the pretty wide limbs that the beast is currently directly under. Let's say that the right spot is out a bit on a lower limb that is easy to maneuver to. So I won't make Regan roll DEX to get to the right spot and the fall damage will only be 3d6, since the lib is a bit lower and the creature's back and head rises above 10 feet.

But let's roll:

Regan's Stealth (with advantage for being high and concealed by the canopy and also for not himself having the scent of Taresh, which the beast is scouring for) vs the beast's Perception (with disadvantage due to Admiral's hex)...

Let's add +2d4 to Regan's stealth rolls now due to his Order of the Shadow training. (Up from +1d4 when he was a lower level. You can update Regan's character sheet.)

Rolls

Dire Worg: Perception - (2d20L1+11)

(1210) + 11 = 21

Sep 6, 2025 9:30 pm
OOC:
By the way, no matter what stealth roll Regan gets, we’re NOT gonna squander that attack crit after all those bad WIS saves previously. It’s just gonna influence the story telling a bit 😉
Nov 11, 2025 4:42 am
OOC:
Regan's Stealth Roll

Rolls

Regan: Stealth Check - (2d20H1+4+2d4)

(513) + (34) + 4 = 24

Nov 11, 2025 4:52 am
With a grin toward Admiral, Regan leaps from a wide limb directly above the dire worg. The creature is unaware of Regan's descent as the knight hurls himself and his hammer into the beast from above. The startled beast lets out a ferocious roar as the hammer knocks into its skull. (Dire Worg takes 41 damage.)
OOC:
Admiral and the rest in the tree can make a move.
STATS
Dire Worg- HP: 106
Regan-HP: 66

Rolls

Regan: Falling Damage - (3d6)

(345) = 12

Nov 11, 2025 12:28 pm
Admiral nimbly hops from branch to branch, prowling through the canopy like a jungle cat, until he is near enough to pounce. Suddenly, he leaps at the creature, aiming to sink Reaver into the muscle of one of the creature’s massive shoulders. With his free hand, he digs his claws into the creature’s matted fur, trying to hold on so that he can clamber up onto the creature’s back like Regan.
OOC:
I’m imagining Admiral using his movement to get lower and jump at the creature (ideally without taking fall damage), but if you don’t think that would work, I can just take the fall damage like Regan. I’m casting hexblade’s curse as a bonus action and attacking twice as my action. I think I get sneak attack here because Regan is within 5 feet of the creature?

Rolls

Reaver to hit - (1d20+8)

(10) + 8 = 18

Reaver damage (+ hex) - (2d6+5+3)

(12) + 8 = 11

Reaver to hit - (1d20+8)

(5) + 8 = 13

Reaver damage - (2d6+5+3)

(13) + 8 = 12

Sneak attack damage - (1d6)

(2) = 2

Nov 12, 2025 4:48 am
OOC:
Since Regan's success and gives Admiral's group the element of surprise and that fact the limbs Taresh led the group into are dense (too dense for the large beast to navigate) and wide make it relatively easy for Admiral to use his movement to find the perfect spot to drop down on the beast, avoiding fall damage. Admiral will have to pass an Acrobatics check (DC 16) to stay on the writhing beast.
Admiral's calculated drop allows him to land Reaver sharply into the muscle behind one of the dire worg's shoulder blades. (Worg takes 13 damage.) At the time of Admiral's impact the beast's head, attention, and ire twist in the direction of Regan who already is desperately attempting to hold onto the angrily writhing worg's back.

Taresh sends a fiery flash from the trees that wisps past Admiral, missing the beast totally...

Khyree lands on the ground behind the beast and unleashes a fury of blows with her staff and kicks. They do not see to phase the creature.

Cordey hastily makes his way down the tree limbs...
OOC:
CONTINUED AFTER ROLLS...
STATS
Dire Worg- HP: 93
Regan-HP: 66

Rolls

Khyree: 2 Staff Attacks, Damage - (1d20+6, 1d8+3, 1d20+6, 1d8+3)

1d20+6 : (9) + 6 = 15

1d8+3 : (2) + 3 = 5

1d20+6 : (6) + 6 = 12

1d8+3 : (7) + 3 = 10

Khyree: 2 Kicks Attacks, Damage - (1d20+6, 1d6+3, 1d20+6, 1d6+3)

1d20+6 : (7) + 6 = 13

1d6+3 : (5) + 3 = 8

1d20+6 : (2) + 6 = 8

1d6+3 : (5) + 3 = 8

Taresh: Firebolt Attack, Damage - (1d20+2, 2d10)

1d20+2 : (1) + 2 = 3

2d10 : (410) = 14

Nov 12, 2025 5:10 am
With two attackers on top of the massive beast and one in front of it, the angry creature lets out a howl so piercing, so frightening, that it is all Admiral can do to fight a debilitating feeling of dread.

The howl stops Khyree in her tracks. Regan seems to hold himself together but looses his grip of the beast and falls crashing to the to the jungle floor with a thud.
OOC:
Now Admiral must pass an Acrobatics check (DC 16) to stay on the beast AND a Wisdom Save (DC 16) to avoid being frightened by the creatures dreadful howl. If he succeeds the Wisdom save he takes 13 psychic damage. If he fails he takes 27 psychic and has the Frightened condition.
[ +- ] Dreadful Howl
STATS
Dire Worg- HP: 93
Regan-HP: 60
Kyree-HP: 33, Frightened

Rolls

Dire Worg: Psychic Damage - (8d8)

(73162512) = 27

WIS SAVE: Regan, Khyree - (1d20+4, 1d20+3)

1d20+4 : (13) + 4 = 17

1d20+3 : (10) + 3 = 13

Regan: Athletics to stay on - (1d20+6)

(8) + 6 = 14

Regan: Falling Damage - (1d6)

(6) = 6

Nov 12, 2025 7:03 am
OOC:
Here’s the saves first!

Edit: I just remembered I gave Regan the crystal, I think, so I shouldn’t have advantage on that wis save. Fortunately, it doesn’t impact the result at all :P
Last edited November 12, 2025 7:06 am

Rolls

Acrobatics (Expertise +3) - (1d20+8)

(17) + 8 = 25

Wisdom save (advantage from crystal) - (2d20H1+4)

(44) + 4 = 8

Nov 12, 2025 7:28 am
Desparately clinging to the creature’s shoulder, Admiral feels his fur stand up on end as a wave of primal dread surges through him at the sound of that unearthly howl. He hastily scrambles up onto the creature’s back and, shaking, wrenches Reaver out of the beasts shoulder. He drives the blade twice more into its back, but the densely matted fur deflects the second attack and the blade slips sidewards. With a snarl of fear and frustration, he releases his grip on the creature’s fur and instead draws his other sword, plunging this too into the beasts back.
Last edited November 12, 2025 7:34 am

Rolls

Reaver to hit (disadvantage) - (2d20L1+8)

(1520) + 8 = 23

Reaver damage - (2d6+5+3)

(14) + 8 = 13

Reaver to hit (disadvantage) - (2d20L1+8)

(111) + 8 = 9

Reaver damage - (2d6+5+3)

(16) + 8 = 15

Defender Shortsword to hit (disadvantage) - (2d20L1+5+2)

(189) + 7 = 16

Defender Shortsword damage - (2d6+3+2)

(31) + 5 = 9

Sneak attack damage for first hit? - (1d6)

(4) = 4

Nov 12, 2025 7:50 am
OOC:
Concentration check for Hex

Rolls

Constitution save - (1d20+1)

(11) + 1 = 12

Nov 13, 2025 5:38 am
Admiral manages to keep on the beast as fear surges through him and a fight or flight reflex results in Reaver and the Defender blade landing deadly blows into the beast's back. (Dire Worg takes 25 damage.)

Regan seems to be angered by his fall but too frightened to pick himself up quickly and hurl his hammer at the creatures knee, which is not much lower than the knight's head. As he swings his hammer the beast knocks the blow aside with a powerful twist of its maw.

Khyree cannot make herself move close enough to the rear of the beast to kick, but she manages to instinctively swing her quarterstaff. (Worg takes 5 damage)

Taresh sends another firebolt from above that one again misses its mark.

Cordey finally makes it down from the tree and rushes at the worg's, cutlass first. He lands two blows, one with critical precision. (Worg takes 18 damage)





Stats

Admiral--Current HP: 54, Temp HP: 15, PP: 6/6, Pact Tally: 270/400. HD: (2d8, 1d8)

Dire Worg- HP: 45
Regan-HP: 60
Kyree-HP: 33, Frightened

Rolls

Regan: Hammer Attack, Damage, Smite - (1d8+8, 1d8+10, 2d8)

1d8+8 : (7) + 8 = 15

1d8+10 : (1) + 10 = 11

2d8 : (58) = 13

Taresh: Firebolt Attack, Damage - (1d20+2, 2d10)

1d20+2 : (2) + 2 = 4

2d10 : (69) = 15

Khyree: Staff attack, damage - (1d20+6, 1d8+3)

1d20+6 : (10) + 6 = 16

1d8+3 : (2) + 3 = 5

Cordey: Cutlass Attack, Attack, Damage, Damage - (1d20+6, 1d20+6, 1d8+2, 1d8+2)

1d20+6 : (10) + 6 = 16

1d20+6 : (19) + 6 = 25

1d8+2 : (3) + 2 = 5

1d8+2 : (5) + 2 = 7

reroll Regan Hammer Attack (oopsy) - (1d20+8)

(3) + 8 = 11

Cordey second attack crit damage roll - (1d8+2)

(4) + 2 = 6

Nov 13, 2025 5:54 am
OOC:
WORG attack rolls...

Rolls

Worg: Regan Bite Attack, Piercing Damage, Poison Damage - (1d20+10, 2d8+6, 2d6)

1d20+10 : (2) + 10 = 12

2d8+6 : (53) + 6 = 14

2d6 : (31) = 4

Worg: Cordey Bite Attack, Piercing Damage, Poison Damage - (1d20+10, 2d8+6, 2d6)

1d20+10 : (4) + 10 = 14

2d8+6 : (86) + 6 = 20

2d6 : (31) = 4

Worg: Khyree Bite Attack, Piercing Damage, Poison Damage - (1d20+10, 2d8+6, 2d6)

1d20+10 : (16) + 10 = 26

2d8+6 : (45) + 6 = 15

2d6 : (23) = 5

Nov 13, 2025 6:06 am
The dire worg wheels on Regan with a guttural snarl, foam flying from its jaws as it lunges at him, teeth flashing. Regan’s shield snaps up on instinct; the impact echoes off of large jungle trees.

The beast then twists quickly, muscles ripple as it snaps at Cordey; hot, rotten breath washes over the half-sea elf fighter as he drops and rolls from the jaws, the bite tears only the air above his head.

Then the beast's massive body coils unnaturally fast and strikes backward. Its jaws clamp onto Khyree’s shoulder with a brutal bite that lifts and flings her to the ground. She hits the damp undergrowth as a burning poison surges from her fresh wound.

While the beast attacks his companions below, Admiral attempts to cling to the dire worg’s slick, reeking fur as it bucks and twists beneath him.
OOC:
Make an Acrobatics check (DC 16) to see if Admiral can stay on the slick-furred beast during its onslaught of attacks.

In any case, from the beast's back or from the jungle floor, it's Admiral's turn...
Stats
Admiral--Current HP: 42, Temp HP: 0, PP: 6/6, Pact Tally: 270/400. HD: (2d8, 1d8)

Dire Worg- HP: 45
Regan-HP: 60
Kyree-HP: 18, Frightened, Poisoned


Nov 13, 2025 11:25 am
OOC:
Acrobatics check! (I think with disadvantage because of the frightened condition?)

Rolls

Acrobatics (Expertise +3) (disadvantage) - (2d20L1+8)

(2011) + 8 = 19

Nov 13, 2025 11:35 am
The beast bucks and thrashes wildly beneath him, but Admiral maintains his footing and continues to hack at the creature’s shoulder blades. Blood flecks his face as he ferociously stabs and slashes at the mountain of flesh and fur beneath him.
Last edited November 13, 2025 11:37 am

Rolls

Reaver to hit (disadvantage) - (2d20L1+8)

(55) + 8 = 13

Reaver damage - (1d6+5+3)

(4) + 8 = 12

Reaver to hit (disadvantage) - (2d20L1+8)

(1419) + 8 = 22

Reaver damage - (1d6+5+3)

(4) + 8 = 12

Defender Shortsword to hit (disadvantage) - (2d20L1+5+2)

(1416) + 7 = 21

Defender Shortsword damage - (1d6+3+2)

(5) + 5 = 10

SNEAK ATTACK - (1d6)

(6) = 6

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