Act II, Chapter One: Between Stone and Snow

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Jul 20, 2025 3:52 pm
BEFORE COMBAT, WHEN AZOTE AGREES TO HEALING:

"War was all that was meant for me to learn and not peace and growth. And the decades that follow have only more trouble. Would be nice if it ended. " You get the impression Azote is a war child. Seem she feels that war hasn't ended for her although she wishes it would. You also feel Azote is on the run and perhaps she joined here to do just that. There is an unwritten bond between the two. Both understand the need for healing.
Last edited July 20, 2025 5:28 pm
Jul 20, 2025 5:13 pm
ALSO BEFORE COMBAT, WHILE WALKING IN DARKENED SNOW.

Seelah keeps Bladeguard drawn, maintaining steady warrior-minded readiness. She glances at the blade’s pommel, gripped tightly in gauntleted grip. Perceptive friends can perhaps hear her utter, amidst fast-falling snow,

Acemi…

It is only when wolves make malelovent canine appearance, that our ebony erelander eventually falls into action!
OOC:
FYI, Seelah has Bladeguard drawn, rather than Dawn-Ward. Doesn’t change her spot in initiative really. Thx.
Last edited July 20, 2025 5:26 pm
Jul 20, 2025 5:45 pm
It's been a day for the Sarcosan and with the way that he shaking it's unlikely that he's going to be much use in a fight. He can't even feel his fingers, let alone be relied upon to draw his bow. But this is why he practices, why he's always drawing sigils in the air and working his fingers through the movements that allow him to draw on magic. A scintillating pattern of colors burst forth from his fingers in a cone that washes over Wolf 3.
OOC:
Casting Color Spray. Will save DC 17 to negate. Effect depends on HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Jul 20, 2025 6:26 pm
The air shivers with a sudden flare of impossible color. Jasir’s arcane syllables cut the air, and a fan of searing hues blooms across the nearest wolf’s muzzle. The beast recoils, but a snarl of will snaps its eyes clear, the spell washes off like morning light on hoarfrost. The wolf jerks at the wire‐snare Ulfr planted moments before. It slings snow as it thrashes about but the trap holds, its legs still tangled.

Ahead, the dire wolf’s breath plumes in white gusts while another pack-mate breaks from its flank, bounding toward the giant-blooded hunter. Ulfr pivots; the lunging jaws clap shut on empty air, scattering rime from his cloak.

A low, rolling growl rumbles from the dire wolf as it lowers its head and readies to advance, amber eyes fixed on the party. The mist swirls, carrying the scent of wet fur and old carnage.
OOC:

@Smiley you're up.
[ +- ] Wolf Gully

Rolls

Will Save - (1d20+1)

(20) + 1 = 21

Strength Save - (1d20+1)

(11) + 1 = 12

Wolf 1 Bite - (1d20+2)

(5) + 2 = 7

Jul 20, 2025 7:50 pm
Varin charges through the snow, breath steaming in the frigid air. He leaps at the nearest wolf, bringing both fists together overhead and slamming them down toward the beast’s skull with all his weight behind the blow.
OOC:
Stunning Fist DC14 Fort save for Wolf 1.
I would like to move to O14. If Wolf two moves past me, I would like to use an AoO to use Stand Still on it.
GM: Wolf Saved.
@WanderOne,@Greemology You're both up.
[ +- ] Wolf Gully
[ +- ] Stunning Fist DC 14

Rolls

Varin: Unarmed - Atk/Dam - (1d20+5, 1d4+2)

1d20+5 : (17) + 5 = 22

1d4+2 : (1) + 2 = 3

Fort Save - (1d20+5)

(12) + 5 = 17

Jul 20, 2025 8:47 pm
WanderOne says:
BEFORE COMBAT, WHEN AZOTE AGREES TO HEALING:

"War was all that was meant for me to learn and not peace and growth. And the decades that follow have only more trouble. Would be nice if it ended..
Petra shakes her head fiercely. Saddened at the life taken from Azote and all of Aryth.

"Born into this, not FOR this. This endless war gets in the way of all we were truly meant to be. We can only make the best of whatever circumstance we find ourselves in but we must also hope for better and try to bring it about."
Jul 20, 2025 9:03 pm
Úlfr takes a step, grabs a large rock engaging his mighty thews, and launches it with a roar at a nearby wolf.
OOC:
Five foot step to O14. Rock Throwing, Point Blank Shot, Precise Shot, at Wolf 2. (Fatigued)
GM: Hit. Wolf no likely big rock. Big hurt.
[ +- ] Wolf Gully

Rolls

Rock Attack - (1d20+7)

(16) + 7 = 23

Rock Damage - (1d10+4)

(5) + 4 = 9

Jul 20, 2025 10:36 pm
https://t3.ftcdn.net/jpg/05/69/26/16/360_F_569261619_Rh4Ny75nD1lNyBuDFNMhEjCxg1ShmFgJ.jpg Seeing the sudden battle ensuing, Azote calls upon nature for aid.

Azote to use naturefriend to cast 'entangle' at P4. It should radius out and effect wolf 3 & the dire wolf with hopes to keep both of them out of the combat and not entrap any party members.

DC14 to save.
[ +- ] Pathfinder Entangle Spell.
Last edited July 20, 2025 10:40 pm
Jul 20, 2025 11:39 pm
Ulfr plants his heel, hefts a jagged stone the size of a helmet, and hurls it downhill. The rock whistles through white haze and smashes into the nearest trapped wolf with a dull crack of bone. The beast yelps, snow spraying as it is rocked by the blow.

A heartbeat later Azote flings her hands wide. Frozen grasses, half-buried briars, and brittle willow-switches answer her call, surging up in a forty-foot burst. Green and grey tendrils twist into living snares, just as the ancient spells of druids once did, binding flesh where they find it. The dire wolf’s foreleg is yanked mid-stride; vines cinch around its shaggy chest and haunches. For a moment the monster thrashes, teeth clacking, but raw strength tears the stems apart, and it lopes on, snow flying, in a low, predatory charge toward Varin.
OOC:
@WhiteDwarf,@Mica_pun_worthy,@Itami Your'e up.
[ +- ] Wolf Gully

Rolls

Wolf 3 Reflex - (1d20+5)

(12) + 5 = 17

Dire Wolf Reflex - (1d20+6)

(2) + 6 = 8

Dire Wolf Strength - (1d20+4)

(10) + 4 = 14

Wolf 2 Strength - (1d20+1)

(8) + 1 = 9

Jul 21, 2025 3:23 pm
Striding five feet east, our ebony errelander glares at the dire wolf. Marking it with her guardian influence!

You will be smitten today, she declares, proudly, but also plainly.

The steel of Dawn-Ward interrupts icy air, as Seelah delivers her opening strike!
OOC:
Move to P13. Smite Evil on the dire wolf!
Edit - I throw my dice away angrily as an immediate action.

Edit Strikes Back - My AC 24 vs the dire wolf.

Return of Edit - Bring it. lol
Last edited July 21, 2025 4:09 pm

Rolls

Power Attack and Smite: Cold-Iron MW Longsword - Atk/Dam - (1d20+10, 1d8+14)

1d20+10 : (1) + 10 = 11

1d8+14 : (4) + 14 = 18

Jul 21, 2025 3:40 pm
Jasir closes one eye in a partial wince as he feels his spell get resisted. Unfortunately sometimes these things simply play out like this. Rather than bemoan his luck shifts his position and resolves to try again. The cold momentarily forgotten he maneuvers amongst the battleline of his friends in order to better orient himself. Once more a cascade of colors burst forth from his hands, this time erupting over Varin's shoulder to sweep out and over the dire wolf and its nearby companion.
OOC:
Jasir moves to O15 which means his cone from color spray hits the Dire Wolf and Wolf 2. Same deal. Will save DC 17 to negate. Effect depends on HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Jul 21, 2025 6:00 pm
With magic erupting all around her and her friends hampered by the cold they've suffered, Petra makes the split second decision that this is no time to hold back.

Her options are limited by how closely her friends (and the entangle spell) are clustered around her, including Jasir's shift to stand beside Ulfr and Varin before his impressive multihued magic explosion.


The dwarrow scoots her boot deeper into the cold earth and presses her palm against her "giant-kin" friend Ulfr's hip. Announcing her intentions she says, "Ulfr, ju tjockare huden ar, desto svarare att bita!"

Next she speaks the "first Dwarven" tongue, willing his hide to thicken. Snaking roots of Aryth's power climb through her and transfer into the Dorn, winding around his limbs with a painless jolt that offers no outward signs of magical energy.


Lastly she drops her staff and bundled pack, draws her knife, and wades into the fray to confront the [third] wolf still crouching amid Azote's cumbersomely difficult terrain of gnarly roots---aiming to stop at least this wolf from moving past her to attack her friends.
OOC:
Free Speak in Norther to Ulfr.
[ +- ] NORTHER to Ulfr
Standard Cast barkskin on Ulfr. Touch, 40 minutes' duration, +2 Natural Armor bonus. ((Cost 2 energy points out of daily 7 for Level 2 spell.))


Free drop staff with 'bundle' of gear into N12.


Move from N14 to N12, Free drawing knife while moving so Petra can 'threaten' Wolf 3 if it tries to Move away from N11. (Free as part of Move action, unlike Quick Draw which doesn't require moving.)

EDIT: DOH! I needed to adjust my *barkskin* description, it should only be +2 Natural Armor Bonus and last 40 minutes at Caster Level 4, now that I have re-read the entry with prompting from Greemology.

[ +- ] Wolf Gully
Last edited July 21, 2025 9:09 pm
Jul 21, 2025 6:45 pm
Seelah barrels forward, blade sweeping in a gleaming arc meant to hamstring the dire wolf, yet the huge beast lurches aside, the strike hissing past to strike sparks from ice-glazed stone.

Behind her, Jasir thrusts both palms outward. A whorl of impossible color fans across the gully; shards of indigo and emerald slice through the fog. The dire wolf’s eyes glass over, muscles seize, jaws slacken, and the brute staggers, stunned senseless for a heartbeat too long. The nearer free wolf scrunches its muzzle, shakes off the rainbow glare, and keeps its footing.

Across the gully, vines still clutch and tighten. One grey wolf twists and claws, but the woven snare of rawhide and briar holds fast; another entangled beast gathers enough leverage to snap at Varin’s leg yet finds only air and snow. The hunter’s trap-line and Azote’s magic hold, even as the stunned pack-lord looms motionless in the frozen haze.
OOC:
@WhiteDwarf Wolf isn't evil my friend, smite evil only works against evil creatures.
@Smiley,@WanderOne,@Greemology You're up.
@Mica_pun_worthy Thanks for the map update.
[ +- ] Wolf Gully

Rolls

Dire Wolf Will - (1d20+2)

(2) + 2 = 4

Wolf 2 Will - (1d20+1)

(19) + 1 = 20

Wolf 3 Strength - (1d20+1)

(6) + 1 = 7

Wolf 1 Attack - (1d20+2)

(5) + 2 = 7

Jul 21, 2025 7:58 pm
The Elfling snarls up at the massive Dire Wolf, bloodied knuckles clenched tight. With a shout, he drives an uppercut straight into the creature’s jaw, rising onto his toes as the blow lands with a sickening crack.
OOC:
Stunning Fist on the Dire Wolf. DC 14 Fort save.
[ +- ] Stunning Fist DC14

Rolls

Varin: Unarmed - Atk/Dam - (1d20+5, 1d4+2)

1d20+5 : (16) + 5 = 21

1d4+2 : (2) + 2 = 4

Dire Wolf Fort - (1d20+7)

(18) + 7 = 25

Jul 21, 2025 8:11 pm
As his skin hardens it reminds Úlfr of his mother's tinctures. Directly afterwards and clearly angry he stares a challenge into the Dire wolf's eyes with direct eye contact over Varin's head. He throws another large rock as hard as he can, pulling from the large debris littering the gully floor.
He shouts at the wolf in Norther. "Back down!"
OOC:
Point Blank Shot, Precise Shot, Rock Throwing, but Fatigued, at the Dire Wolf. No moves.

Assuming it hit, I declare a Hunter's Strike.
Last edited July 21, 2025 8:24 pm

Rolls

Rock Attack - (1d20+6)

(16) + 6 = 22

Jul 21, 2025 8:16 pm
OOC:
Posting Damage Separately. Total 23 Damage. Also, as a note, the first time I attempted this damage roll, I attempted to input more math than addition. The Dice Roller told me I was wrong and posted something weird, so I deleted the post.
Last edited July 21, 2025 9:34 pm

Rolls

Rock Damage - (1d10+4)

(9) + 4 = 13

Additional Rock Damage - (1d10+4)

(6) + 4 = 10

Jul 21, 2025 9:38 pm
OOC:
Also, also, I have the intimidating size power from Giant Blood, could I attempt an Intimidation or Handle Animal check... perhaps with a circumstance bonus for rocking the Big B̶a̶d̶ Neutral Wolf for 20+ damage?[

@Greemology Yes. Your choice. +2 bonus.
Last edited July 21, 2025 9:43 pm
Jul 21, 2025 9:59 pm
Úlfr never breaks eye contact with the Dire Wolf.
OOC:
That number is assuming I can use the +2 from Giant Blooded. If not it's a 17.

Success. Demoralize?
Last edited July 21, 2025 10:02 pm

Rolls

Handle Animal - (1d20+10)

(9) + 10 = 19

Jul 21, 2025 11:18 pm
Greemology says:
Úlfr never breaks eye contact with the Dire Wolf.
OOC:
That number is assuming I can use the +2 from Giant Blooded. If not it's a 17.

Success. Demoralize?
OOC:
If he or she is not willing to quit the field, I'll take 'demoralized.' I will say if this happened to my PC, I would consider running though. Lol
Last edited July 22, 2025 4:24 am
Jul 22, 2025 2:29 am
https://t3.ftcdn.net/jpg/05/69/26/16/360_F_569261619_Rh4Ny75nD1lNyBuDFNMhEjCxg1ShmFgJ.jpg Azote steps up behind Úlfr (N14) and Azote tries to use her abilities to calm down the two wolves (1 & 2). "I may have stopped the wolves. "

She is using her Naturefriend ability to cast calm 5 HD of animals. (DC 14 Will save to negate.)
[ +- ] Pathfinder Calm Animals
Last edited July 22, 2025 2:36 am

Rolls

HD affected - (2d4+3)

(11) + 3 = 5

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