@WhiteDwarf Your first roll didn't tell you much, I rolled again for your general profession soilder 'knowledge.' results below.
Rolls
Seelah: Profession (Wis) Soldier - (1d20+6)
(2) + 6 = 8
Seelah: Profession (Wis) Soldier - (1d20+6)
(20) + 6 = 26
Seelah: Profession (Wis) Soldier - (1d20+6)
(2) + 6 = 8
Seelah: Profession (Wis) Soldier - (1d20+6)
(20) + 6 = 26
Azote who prime concerns are enduring the cold and the night takes full attention to Seelah's request. Although Azote is really only knowledgeable about those matters of Caraheen. Still, she fully agrees with comrade Seelah. She replies to her, "What every you wish of me for respect."Perception if needed - (d20+7)
(18) + 7 = 25

| Lvl | Awakening | Power Gained | ||
| 1 | Lantern of the Watch | 3/day the blade glows with frost‑blue light (20‑ft. bright, +20 ft. dim) for 10 min. While lit, wielder gains +2 circumstance on Perception checks. | ||
| 3 | Sentinel’s Vigil | While the Dawn‑Ward is carried, the wielder is ever alert. He takes no penalty on Perception checks for being asleep or distracted, awakens instantly if a hostile creature comes within 60 ft., and gains a +2 insight bonus on Initiative rolls. | ||
| 6 | Ghostly Touch | The weapon gains the ghost touch special ability. | ||
| 8 | Captain’s Edge | The weapon gains a +1 Enhancement bonus. | ||
| 10 | Guardian’s Aegis | 3/day, as a standard action, the wielder may plant the sword point‑down to project a 20‑ft‑radius ward for 10 minutes. Allies in the area gain a +2 sacred bonus to AC against evil creatures and a +2 circumstance bonus on Perception checks. Any creatures that would normally detect as evil entering the ward triggers a sonorous clang that functions as an alarm spell to all allies within 60 ft. Removing the sword ends the effect. | ||
| 12 | Captain’s Keen Edge | Enhancement bonus increases to +2. | ||
| 16 | Vigilant Guardian | The wielder and allies within 10 ft. cannot be caught flat‑footed or surprised (unless helpless) and benefit from see invisibility. Once per day, when an ally in this radius would be reduced to 0 hp or fewer, the wielder can intercept the blow as an immediate action, halving the damage taken by that ally. The intercepted portion is applied to the wielder. |
Survival Check - (1d20+11)
(8) + 11 = 19
Survival Check - (1d20+8)
(16) + 8 = 24
Survival - (d20+10)
(13) + 10 = 23
Azote rises to find Tork already awake. She decides to travel with her bedroll wrapped around her. Mumbles something about Winter Clothing. She packs up her tarp for her tent.Survival to Avoid Patrols - (1d20+8)
(15) + 8 = 23
Survival to cover tracks - (1d20+8)
(12) + 8 = 20
Azote takes a feel of the sword in her hands with a few rather military like swipes before returning it to Seelah, "It is a fine blade indeed. You're well blessed."