People tend to forget what the things we call 'ai' actually do, and with it what it should actually be used for.
They're data processing models, large amounts of data turned into maths which is then used to recreate things in ways that are new.
They can't create, or think, or consider, just predict the next token or what pixel goes where based on precedent.
Jomsviking says:
For the past decade I have been outspoken, especially to software engineers that it will replace them. I was never really against that per se. Just warning them that because they didn't fully understand intelligence they couldn't program all kinds of it. Only the intelligece they understood. This is why AI is obviating coders, where cooks, sanitation workers, and the like are not seeing a big change.
Jomsviking says:
Programmed by thousands of "experts" putting in astronomical man hours worth of thinking and coding. Was completely defeated by a squad of crayon munchers who had only the clothes on their back and a single powerpoint presentation given the night before by a captain and lieutenant who know very little about software engineering.
The generative models we call ai are still bound to be linear processes. Mathematic instructions are followed sequentially because that is all our computer hardware can truly do.
Meanwhile a human is still non-linear. Keeping in mind several considerations at once and recalling things all over.
There are complexities that our current computer hardware, by the fundamental way it works, cannot replicate in an efficient manner. That sort of computing needs either different hardware, or incredible amounts of processing.
And that still means we need different technology for how humans combine ideas to make new things with logic instead of the ai trend towards recreating the consensus to keep logic without needing understanding.
The 'crayon munchers' can process the battlefield in ways an ai just can't.
And so will programmers and engineers keep processing code, especially in large projects with many interconnected parts, in ways ai is unable to. The more things are needed to be considered at the same time and though of together in logical ways, the less ai can keep up.
on topic:
for play by post. don't use it to write, at that point you're not really playing the game just instructing the ai to.
but putting an image to a character with image generation, where you get to decide how the image looks, sure that works, you're not passing it off as an artistic work, so it is just image data used for a game.
or use it to process data, find the answer to some very specific questions about practical matters and get borderline accurate information that is good enough for roleplaying.
get some brainstorming ideas before considering what your character would actually do in the specific situation, and consider the final actions and write that yourself.
Last edited August 12, 2025 11:31 pm