Game Wiki

Be sure to read and follow the guidelines for our forums.

load previous
May 27, 2025 10:32 am
Didz says:
... I'm just wondering if as the GM I could set something up to allow the rest of the players to comment on the post. It would have to be repeated on every single 'Roleplay Post' of course, which could become a bit of a chore.
...
You can set that on a 'per forum' basis. Use the 'Administrative Control Panel' link near the top of the game's Forum page.
For the base Forum of a game you could give everyone (or those you trust) the Moderate Permission.
Subforums have more options and can give people Edit Permissions, which should let them edit all posts.

Warn them that they will clobber anything that was done in that post since they opened it. One solution, to minimise the chances of this, is to always load the post again in another browse tab/window right before posting; another would be to have a thread where people should post before doing any of this comment editing so others know to wait.

If this becomes a problem, maybe you will find that having a parallel OOC thread where people can comment (and provide a link to the RP post) works well enough. It does for many of us.
May 27, 2025 2:52 pm
Did I just ask about bullet points and get them added to the platform? That, um... I feel like I've created work for people. Sorry :s
May 27, 2025 3:05 pm
Quote:
I understand that social interaction between players may not be encouraged on GP
It absolutely is! We just do it differently than the way TK did. Please don't dismiss us and the community just because we don't do things the way you are used to! Trying giving it a go first, it may surprise you.

The reason I love GP and have stuck around is the community! OOC threads, discords etc. I've made some good friends and RP partners here. While yes a lot of us use discord, (and we have a GP one as well), I've had games with lot of discussion with the OOC tags even with out discord for those who don't like to use it. Long lasting ones as well.
May 28, 2025 9:50 am
TheGenerator says:
Just one thing to watch out for; if 2 or more players are editing the same post at the same time, the last one to post will be saved. Which means the first player(s) will lose whatever they added. I suppose it's bound to happen at some point, unfortunately :(

In the end it's a work-around for something that doesn't exist in GP. So it's going to come with down sides.
Ah! Now that could be a problem.

I know my players are split across multiple time zones but nevertheless they seem to have a six-sense when something exciting is going down in the game and do tend to all start posting at once.
May 28, 2025 9:58 am
LightOfMidnight says:
Quote:
I understand that social interaction between players may not be encouraged on GP
It absolutely is! We just do it differently than the way TK did. Please don't dismiss us and the community just because we don't do things the way you are used to! Trying giving it a go first, it may surprise you.

The reason I love GP and have stuck around is the community! OOC threads, discords etc. I've made some good friends and RP partners here. While yes a lot of us use discord, (and we have a GP one as well), I've had games with lot of discussion with the OOC tags even with out discord for those who don't like to use it. Long lasting ones as well.
By encouraged, I meant in the sense of making it simple to comment on each other's roleplay posts.

There is no doubt that GP has a much more vibrant general discussion community than TK. In fact, I've probably clocked up more general discussion posts in the few weeks I've been a member of GP than I posted in the entire four years I was a member of TK. The TK general discussion forums were quite honestly dead as a parrot. Nobody bothered posting on them, we were all playing in our own little on-game bubbles Which may have been one of the factors in its demise.

But I'm talking about in-game socialising rather than general socialising.
Last edited May 28, 2025 10:00 am
May 28, 2025 12:47 pm
Quote:
But I'm talking about in-game socialising rather than general socialising
That's what Light is talking about, and that's what a lot of us are talking about. In-game socializing. We just do it on out-of-character threads instead of flip-tiles. But it absolutely happens here.
May 28, 2025 3:18 pm
cowleyc says:
That's what Light is talking about, and that's what a lot of us are talking about. In-game socializing. We just do it on out-of-character threads instead of flip-tiles. But it absolutely happens here.
...and discord. There is an order of magnitude more ooc posts in my current game's discord server than there are game posts.

For me, the whole playing-a-game thing is a necessary evil, just so we have something to chat about on discord. But with all the talk of organising wikis and subforums, I get the feeling that TK people take their gaming more seriously than I do. I have maybe a post or two with some background lore when I start a game (and still have enthusiasm), then never bother with it again. I have no idea what I'd do with a wiki. But just because it isn't useful to me, it doesn't mean it's not really useful to someone else.
May 29, 2025 7:47 am
I think there is a world of difference between 'chitter-chatter' between players that has nothing to do with the current action in the game and comments on the latest post that has just been submitted.

We always kept a 'Tavern' thread where players could relax and discuss what they did at the weekend or general events in the game. It was recognised that some players like to chat, and so we provided a place where they could do it. It was also useful for announcements like 'I'm off on holiday next week and so won't be posting etc.'

We even have a Discord channel, although it doesn't get used much, mainly when the site went down as a means of keeping in touch.

But the reality is that six players in my game don't know each other, they are not friends, and they come from different continents, different time zones, and different cultures. The only real thing they have in common is the shared experience of the events unfolding in my game.

And so, most of the social interaction was directly related to what was happening on the table. e.g. 'Wow! good dice role, or commiserations on a 'Critical Fumble' and the recognition of good roleplay. I don't think it will work if it's not spontaneous and honest, which is what the TK post comments facilitated.

I honestly think that's what kept my game running for four years, and conversely, why so many PbP games fail. I certainly know that it kept me committed to running the game, just to have an occasional comment like 'Nice post GM' to keep me committed to playing.
Last edited May 29, 2025 7:52 am
May 29, 2025 8:03 am
Didz says:
... I honestly think thats what kept my game running for four years. I certainly know that it kept me committed to running the game just to have an occassional comment like 'Nice post GM' to keep me committed to playing.
As many have said: An OOC thread (maybe one related to each RP thread, depending on how you like to organise things) does exactly that. Though I usually use them for OOC chatter about the current events and plans: "Do I need to roll?", or "Should we try to steal a ship"? [ref], some players do also make "nice post" comments in the same OOC thread.

You are using a different tool, now. Try its features and see, they may work well enough if you are flexible.
May 29, 2025 10:06 am
I get this feature worked for you, and Keleth may be able to look at it, and I am sorry TK shut down, I would be devastated if this place did, but please be aware this is kind of disheartening. You've come in here querying something, we've offered our solutions that work for and you are just dismissing them before trying, and while it may not be your intention it very much comes across as you looking down on this place and how we do things. Especially with the comment about shutting down your game, like this place isn't good enough.

Keleth and others have put a lot of work into this forum and community, and its very disheartening for someone to come in and go 'you're doing it wrong.'

I've had games go on for years as well without this flip panels. With and without discord. As Vague said we absolutely do comment 'good post, 'oh that is amazing; , 'damn your dice luck is bad' etc and discuss the game without them. I even had a discord with a few others in collections of 1-1 games among one another and its fun to see the out of context comments from others games I don't have context, and we occasionally play 'Piece together what's happening in this game from what has been said in the discord.' And from that which was for game chatter, made some close friends.

Our methods also work, and do cause social discussion about the games etc. There is never just one right way to do things. Too be honest to me these panels sound overwhelming, having to check each post for comments etc rather them all in one place, but it sounds like many liked them so each to their own. So I would give them a go if we had them and find out. Please give our ways a go as well.
May 29, 2025 10:28 am
Didz says:
And so, most of the social interaction was directly related to what was happening on the table. e.g. 'Wow! good dice role, or commiserations on a 'Critical Fumble' and the recognition of good roleplay. I don't think it will work if it's not spontaneous and honest, which is what the TK post comments facilitated.

I honestly think that's what kept my game running for four years, and conversely, why so many PbP games fail. I certainly know that it kept me committed to running the game, just to have an occasional comment like 'Nice post GM' to keep me committed to playing.
I have all of those types of interactions pretty consistently in my games. Just through Discord rather than through site functionality. To each their own, I suppose. Discord sends phone notifications as well, so it's really great for this sort of thing.

Example: Player 1 posts something really cool and rolls a natural 20 on an important task. I get a notification on my phone from Discord saying "Holy crap, I can't believe I got a 20! 🤯". This prompts me to check the site immediately to see what the fuss is about and then I can respond in real time with the other players.
Jun 2, 2025 7:53 am
JohnStryker says:
I used to lean pretty heavily on short campaign-specific wikis as a repository for story canon, house rules, unique mechanics and plot summaries, and the threads in the game don't quite carry the same static, referential feel.

Do other GMs provide this sort of info? Where and how? Part of me is considering linking off to an external wiki, but I'm keen to hear what kinds of solutions others have instituted first.
Another TK Refugee here, and yes, I used the TK Campaign Wiki extensively to produce guides for my players on TK.

This thread got a bit sidetracked by the issue of 'Post Comments', but I wanted to find out how much progress you had made on the original issue, and what (if any) solution you had come up with?

Subforums
I thought I'd cracked it in that I discovered that 'Sub-forums' can be nested and ordered up to about three levels. So, it's possible to create a subforum called 'Campaign Wiki' or 'Game Wiki' or whatever and then create further subforums for various wiki subjects such as rule references etc beneath that heading.

P.S. This seems to be the way the GM of the game I am in is organising his 'Reference' subforum, and it seems to be working for him.

However, as I said, there is a limit to the number of levels that you can nest subforums, and they come in two distinct forms. Category Headers and Forums, and you cannot post anything in a Category Header. So, after a bit of experimentation, I gave up on the idea of using them for the wiki structure itself and just used a subforum as the header.

Spoilers
I then experimented with creating a 'Campaign Wiki' in a single post within the SubForum header using spiolers to provide the article structure.
[ +- ] Wiki created using spiolers
This actually worked rather well, and I was quite pleased with the results until I came to edit it.

The trouble is that with so much BBcode in a single post, the complexity of the editing just grows exponentially and even with the limited amount of information I had recorded, I found that the editing was overwhelming my ability to concentrate on the content.

You might not have that problem, but I've found it overwhelming, so I've had to abandon the idea of using spoilers for the sake of my sanity and eyesight. Even though I still think the end result looks rather neat.

Subject based posts
I did experiment with using posts to record each article. Not unlike the way Adam organises his 'Guide to BBcode' with each post dealing with a different wiki subject and a content list at the top as a sticky post that then had links to each subject post. The only thing that put me off that in the end was not being able to change the order of the posts ij the thread. So, it rapidly became a mess if you wanted to go back and insert another item within an existing series of posts.

Current Situation
I have restructured it all now so that the 'Campaign Wiki' is now a two-tier nest of Sub-forums with each lower tier sub-forum dealing with a different subject.
[ +- ] Main sub-Forum Structure
The structure used within the sib-forums varies according to the subjects needs.
Playing the Game relies on the Abilities feature to provide a simple list of subjects that can be opened and read.
[ +- ] Playing the Game
However, with the Forms and Templates sub-forum I copied Adams' idea of creating a content list and then creating a separate post for each form or template.
[ +- ] Forms and Templates
There will probably be a lot of these eventually so this is probably going to be the best approach.
Last edited June 2, 2025 10:15 am

You do not have permission to post in this thread.