Out of Character Thread

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Aug 5, 2025 5:22 pm
Sorry for the gap. One of those occasions where I keep telling myself "I'm going to post tonight, no need for a heads up.", then I realized it'd been three weeks.

Got waylaid by RL, the SO's got health problems, and their brother (my best friend) is caught up in a court battle. I figured that since I wasn't directly involved it'd be fine, but those've been cutting into my freetime.

Student move-in begins next week, so I'm about to get about two solid weeks of overtime thrown at me, but I'll try to get my act together.
Aug 5, 2025 7:44 pm
Hey, life is crazy. You don't need to "get your act together", now might just be a bad time. If you want to focus on real life for a while, I'm okay with putting the game on suspended animation
Aug 6, 2025 12:29 am
Yep. Take care of yourself and yours first, Cel.
Aug 6, 2025 12:48 pm
Totally, this is a hobby, not a responsibility. :) When you have time, we'll be here.
Aug 25, 2025 11:37 pm
Alright, thank everyone for their patience. I just need to clear up a little old news before we can get moving forward again. Fortunately, that involves answering a few questions:

So Mission Plan is addressed in the CASE & SOUL book on page 24. Generally you want to establish it before you're at the battlefield, but I decided to blur a few lines so that Seth could get eyes on the situation (given that the enemy is dug in, it seemed safe). The Mission Plan helps establish the facts for the Engagement Roll, which determines how well things are going when the rubber hits the road.

I had suggested Assault to cover just going in guns blazing, and Stealth to try and bypass surveillance and try for more of an assassination strategy. That said, for the Mission Plan, everyone should agree on a Plan -- if two out of three of the crew want to Assault it's probably best to call the plan an Assault rather than a Stealth Op where half the crew's gone rogue.

Do CASE's have Designations/Handles/Codenames: Generally in CASPR, CASE's are referred to by their model designation, or a mission-specific tag (probably Alpha-1, 2, or 3 for this squad). The pilot's Callsign is also valid. "Unknown" units are usually provided a code name (generally taken from the radio chatter of the first group to engage that unit, or applied by the assigned intelligence officer based on their debrief). ARES is more likely to name a CASE and refer to pilot and machine by that name.

Designing & Coordinating Complex Battle Tactics: I don't mind taking the die roll, but it's a bit premature (haven't had the Engagement Roll yet). A Fox's Battleplans are a great way to improving the Position of those who are following them. That said, I will generally ask for a Goal for the plan "Flush the enemy out of hiding and kill it in the open" "Approach unseen and kill it in it's den", "Cover each other and fall back", "Suppress the creature and evacuate the workers", that kind of thing.

Did I miss any other questions?
Aug 26, 2025 2:51 pm
I may need to reread some stuff, but my understanding is the following. There is an alien monster in a dam that seems to evolve after a fight so tactics rarely work twice. We have an eye on something in the distance. We need to go in and kill the alien after we know what tactics will work, which will require either engaging with it or testing tactics from a distance (like luring some of it out and trying something). At the moment, we are ready to go in, but the system says "don't plan too much just go in and use stress to say 'oh I prepared for this and get ready to adapt"
Aug 28, 2025 12:20 am
That is largely accurate. I'll add a few more points:

The regeneration effect is common among the invaders, to the point of being the default expectation.

There is a great deal of interference as one approaches the dam. So far, it's only gone so far as interfering with comms (Seth has adjusted his sensors accordingly).

There are a number of thin, whispy tendrils growing out of the ground. Their purpose is not yet known.

Maybe this will help a bit:
https://i.imgur.com/cXfN7ZG.png

The players are approaching from the South.

The "X" marks visible damage in the dam that the target has used to enter the superstructure.

The greenery to the West is a young forest that's taken advantage of the fertile soil left when the basin was drained. It provides visual cover for most of the run-up, but is seeded with the odd tendrils.

On the East there's a switchback road that comes goes from the riverbed up to to the top of the Dam wall. It has been damaged, preventing tracked or wheeled vehicles from making the approach, though a CASE could still make it. It is more exposed, of course.
Aug 28, 2025 6:10 pm
Oho, we’re back! Will get caught up soon…
Aug 28, 2025 7:44 pm
Do we want to split up, one person sneak in from the forest while one or two people go up the switch back so that the enemy might not see the person in the forest (a distraction) or should we stick together? If together, I'm not sure which is better. Something odd is in the forest, which might be an extension of the monster, while the switch backs give zero stealth but might not have as much danger upon approach (just no hiding, we'll likely be spotted)

I believe the system doesn't want us to plan too much and just get in, but our plan of approach seems like at least one thing we should agree upon. As for you, DM, visuals like this help, even if they are just a sketch. I appreciate it.
Aug 29, 2025 5:35 am
I think we should just go Assault and get a move on -- advancing up the switchback trail while keeping an eye on the dam and the trees with the creepy feelies. Eva's load is Normal (4 or 5?).
Last edited August 29, 2025 5:36 am
Aug 29, 2025 1:02 pm
If I remember right, I'm in the trees. If we're to go together I'd need to back up and cross the river. That or I can post up as Sniper as you two Assault and join in the shooting when something presents.
Aug 29, 2025 4:00 pm
If retreating to regroup would be dangerous, Seth can stick to where he is. Otherwise I'd recommend we stick together so we can protect each other. If Seth gets spotted he is all on his own, and I don't yet know how that gets handled so I suggest we all go up the switch back together on our first mission.
Aug 29, 2025 4:00 pm
If retreating to regroup would be dangerous, Seth can stick to where he is. Otherwise I'd recommend we stick together so we can protect each other. If Seth gets spotted he is all on his own, and I don't yet know how that gets handled so I suggest we all go up the switch back together on our first mission.
Aug 30, 2025 5:19 am
My understanding is that this is a little more abstract than that -- that we could in fact just choose to assault, even though Seth isn't "with us." He could still factor narratively into the action after the Engagement Roll.
Aug 30, 2025 7:51 pm
Seth can factor in as part of the Assault, working as a flanking element. Currently he's managed to adjust his radio to work through the interference. With him out of sight in the trees, it does limit the ways that you can Assist or Defend him, but one could argue that it puts him in a better position to Assist you with the element of surprise.

That said, since he Resisted the consequence that would've imperiled his Position, he can regroup with your team without cost or concern, if he should so choose.

Cel's Soundtrack, for those who're curious: While Bullets Keep Missing - Aleon Raven
Aug 31, 2025 5:41 am
OOC:
So Assault, just waiting to see where Seth is positioned. Who is rolling?
Sep 2, 2025 10:46 pm
OOC:
As a tactician, my strive is to design and co-ordinate complex battle tactics. Does that mean we would roll my strive as the engagement roll, or would it just be a d6 or 2d6?
Sep 4, 2025 10:45 am
Engagement Roll tends to be its own things determined by circumstances rather than skill. That said, I'll weigh Isaac being there as a positive factor.

So, with a Mission Plan, you generally provide the Detail, the element that the plan hinges on. In the case of an Assault, you sort out the Vulnerability, the soft-point that you intend to leverage for success. On this particular occasion, I'm going to suggest "It's Just One Target", since the general tract of things seems to be splitting up to hit him from multiple angles.

So, the Die Pool:
+1d6 for Luck
-1d6 the target is dug into a defensive position with valuable infrastructure
+1d6 you outnumber him 3 to 1
-1d6 he's a higher Tier than you
+1d6 Isaac's solid tactical planning

So, for the Engagement Roll, I need one of you to roll 1d6. I'm pretty flexible on who, it can be Isaac since he put the plan together, or it can be whoever is taking the lead on the assault. We basically skip over the planning, positioning, and coordinating to get straight to when things pop off.
Sep 4, 2025 6:46 pm
Engagement roll

Rolls

Engagement roll - (1d6)

(5) = 5

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