Jul 27, 2026 3:50 pm
"Fear is the mother of morality", and "Power corrupts"
Power does not automatically turn the story into a superhero fantasy. Power is a necessary part of the moral decay the game is built around. Remove enough power, and it becomes less ‘personal horror’, and more ‘survival horror’ game.
Power facilitates the slow erosion of humanity, values, and personal identity that comes with the realization that a vampire can casually overpower or kill any individual mortal (or small group of them). Humanity as a whole still poses a threat, but there should always be this seductive call to not bother restraining yourself. Why should a vampire care about human laws, or social contracts, or morality in general, when he can just reach out and take whatever he wants? Their wealth, their blood, their very lives? A vampire can kill a human just for annoying them without facing consequence. There is no reason to hold back. That’s how you become a monster.
I also wasn’t a fan of removing the elders from V5. We need Elders around because they are the image of what every fledgling vampire will one day become (if they live long enough). It’s like staring at your future reflection in the mirror. Cynicism. Casual comfort with murder. A creature that outlived anyone they personally cared about; siblings, children, lovers. Their original language is dead. The streets they knew are paved over and a Costco built on top of it. Wearing modern clothes feels like someone poured itching powder down your shirt. Elders should be terrifying, but pitiable at the same time. They are the longer arc of what your character will become one day. We need them in the setting.
Having said that, I don’t think V20 handled elders any better either. Lots of chronicles are pure political campaigns, with focus on personal schemes for personal power vs the more entrenched elders. That distracts from the ‘personal horror’ the writers claim the game should be focused upon. I can definitely understand why they made the decision to remove them in v5.
Then again, I’m not really convinced that ‘personal horror’ is actually what most players want out of a Vampire the Masquerade game to begin with. So maybe start by asking what your players expect from such a game, then pick the right edition for you. Or throw away half the rules so you can focus on the type of game you want!
Power does not automatically turn the story into a superhero fantasy. Power is a necessary part of the moral decay the game is built around. Remove enough power, and it becomes less ‘personal horror’, and more ‘survival horror’ game.
Power facilitates the slow erosion of humanity, values, and personal identity that comes with the realization that a vampire can casually overpower or kill any individual mortal (or small group of them). Humanity as a whole still poses a threat, but there should always be this seductive call to not bother restraining yourself. Why should a vampire care about human laws, or social contracts, or morality in general, when he can just reach out and take whatever he wants? Their wealth, their blood, their very lives? A vampire can kill a human just for annoying them without facing consequence. There is no reason to hold back. That’s how you become a monster.
I also wasn’t a fan of removing the elders from V5. We need Elders around because they are the image of what every fledgling vampire will one day become (if they live long enough). It’s like staring at your future reflection in the mirror. Cynicism. Casual comfort with murder. A creature that outlived anyone they personally cared about; siblings, children, lovers. Their original language is dead. The streets they knew are paved over and a Costco built on top of it. Wearing modern clothes feels like someone poured itching powder down your shirt. Elders should be terrifying, but pitiable at the same time. They are the longer arc of what your character will become one day. We need them in the setting.
Having said that, I don’t think V20 handled elders any better either. Lots of chronicles are pure political campaigns, with focus on personal schemes for personal power vs the more entrenched elders. That distracts from the ‘personal horror’ the writers claim the game should be focused upon. I can definitely understand why they made the decision to remove them in v5.
Then again, I’m not really convinced that ‘personal horror’ is actually what most players want out of a Vampire the Masquerade game to begin with. So maybe start by asking what your players expect from such a game, then pick the right edition for you. Or throw away half the rules so you can focus on the type of game you want!
Last edited July 27, 2026 3:53 pm


