vicky_molokh says:
Traditions: I used to really like the Verbena solely for being Life-centric, but even back then felt pigeonholed by the stereotypically oldschool Paradigm and Foci.
The "pigeonhole" line in particular made me think of the way Mage is often mentioned. The false advertisements often pin it as a "freeform magic" game, which feel categorically untrue, for your form is very much determined by your paradigm. It doesn't really matter how high your Arete is or how many dots in various Spheres you have - if your character doesn't
believe that something can be done, then she can't do it. And belief and the conflict of paradigms is (or at least used to be) one of the core concepts of the game, definitely taking precedence over trying to fudge some sort of effect with the Spheres that you have. On a similar note, that feels like the attitude some VtM players have towards the Tremere - enjoying the freedom and versatility that Thaumaturgy provides, but really disliking the Pyramid for cramping their style.
vicky_molokh says:
The topic of Arete going up also brings up near-erased memories of a frustrating experience of Seekings, which felt very 'pixel hunt' where the GM has some idea about what the right conclusion/solution is but it's very opaque on the player level.
This is honestly just depressing. One of the reason I think all beginner Mage games should start with 1 Arete is because that way you can really build and flesh out your character's belief system, paradigm and personal attitude toward magic. Seekings seem like an incredible roleplaying opportunity, so why deprive yourself of it by starting with 2/3 dots in Arete? These STs, who, from what I can understand, treated Seekings as some dungeon crawler style puzzle, clearly misunderstood the assignment. Or at least didn't communicate their ideas clearly. I can see more crunch/battle heavy groups establishing more arbitrary rules for Seekings - for example setting clear numerical goals like: "n aggravated damage dealt with spells" or "10 successful spells of your primary Sphere cast", before allowing purchase of next dot of Arete. Were I to run a Seeking for a player, I'd probably discuss/brainstorm with the player to figure out how and why the character's understanding of magic as a whole improves/changes. It doesn't have to be a grand event, it just have to be meaningful.
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The problem being ofc then you have to rewrite the entire success mechanic (to also be more in line with every other splats mechanics) to where the Difference Difficulty is no longer just Sphere(+vulgar, etc) which would be too low with larger pools.
I don't see much problem in using the regular success chart, especially if people stick close to their paradigms, thus hopefully eliminating any fears ST might have about players running amok.
I've been thinking about the Arete ever since we've started our Mage game, and had some loose ideas about how to change/improve it:
● Make it a Background. This would work well with the idea of roleplaying every Seeking, thus earning Arete in play instead of buying it, like other Backgrounds.
● Make it a pool, like Willpower. You'd have your permanent Arete and temporary, which you can spend to power your spells. After the temp pool is exhausted, then you gotta roll.
● Roll 2 of the highest Sphere involved in the spell. I'm not a big of fan of large Shadowrun-esque tables of situational roll modifiers, but I guess one could add stuff like "-1 die for every Sphere over n" or "+1 difficulty for each Sphere over n".
● Skip rolling for simple stuff, like activating extrasensory perceptions. So in this scenario, you can just reflexively activate "spirit sight" of Spirit 1, but would have to roll Perception+Awareness if you wanted to spot something specific, like hiding ghost or something. Other things that can be skipped are simple effects, like lighting a candle. Sort of follow the general WoD rule of rolling only where there is some point to it.
Camilla says:
Nephandi can be fun, granted it's one of those morally grey campaigns.
Have you ever played as a Nephandi or been in a game where one of the other players did? I'd love to hear how that worked out, given the books insistence of how unequivocally evil Nephandi (almost like demons in og Charmed) are and that you absolutely shouldn't play one.