Out of Character

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Nov 18, 2025 9:46 pm
I will say that Guardians of the Galaxy: Cosmic Rewind is a wild ride, but...

It begins going forward fairly slowly, then you come to a stop and go backward at about 50 mph! The ride vehicles then spin around to reorient you towards the front of the coaster. You reach speeds of 60 mph and go into what I call death spirals. The ride vehicles go into a corkscrew spiral with the vehicles turned to face the center. It is a wild ride, but VERY disorienting. I do not recommend it if you suffer from motion sickness. That being said, it is well worth the time to go through the queue and take the "chicken out" lane. The queue is really cool.

Two other fun rides that I recommend you avoid if you have motion sickness are the ORANGE experience of Mission: Space (GREEN is much gentler) and Twilight Zone: Tower of Terror. Mission: Space is a centrifuge, and you will experience intense pressures, as well as a few moments of seeming weightlessness. Twilight Zone: Tower of Terror is an elevator ride from hell. You will experience several (as many as 13) simulated freefalls. Again, it is worth it to go through the preshow for Twilight Zone, and there is an option not to ride.
Nov 18, 2025 11:38 pm
I'm in!
It is remarkable how the rides have become whole experiences. I'm not a StarTrek guy, but the Star Trek ride in Vegas is pretty fantastic.
If only the Twilight Zone ride could deposit you in a cornfield!
Dec 1, 2025 7:52 pm
Not sure if you want to roleplay additional supply purchases or how exacting you intend to be with supplies.

Devon would purchase a second waterskin, a week of well preserved rations and perhaps another 20 arrows.
Dec 1, 2025 8:13 pm
DrifterDwarf says:
Not sure if you want to roleplay additional supply purchases or how exacting you intend to be with supplies.

Devon would purchase a second waterskin, a week of well preserved rations and perhaps another 20 arrows.
Normally I would, especially since this kind of system does have an element of gold/inventory management element to it, but I do believe it's something to be done around a live table. PbP is much slower and I feel like this game does tend to drag on a bit more than usual; part is me being quite busy and more sporadic in my posting than I'd like, but I do feel like sometimes we're all looking around unsure of what to do next or whose move it is. Let me know if this is just in my head, or if you agree and how we can get past that.

I do put a lot of trust into players doing their share of bookkeeping, whether it is their hp, ammunition, xp, spells slots and so on. In this case, Garyld can sell those 20 arrows to Devon for 5sp. The rest could be purchased from Rastifer's store in Milborne, which is an interesting experience, but if people would rather skip that and fast forward into the meatier parts of the experience, you can just add the waterskin and rations for 11gp total.
Dec 1, 2025 8:31 pm
I'm fine with either roleplaying the store or skipping. Whatever the rest of the group might like.

I agree that pacing in these games is challenging. I definitely have appreciated your summary posts. I've a few games where I've gone digging through posts looking for information that the character heard yesterday, but was a year ago for me :)
Dec 1, 2025 8:39 pm
I'd prefer to skip inventory management. In doubt if I have enough money, I'm broke, that's more interesting to play ;-)
Dec 2, 2025 5:45 pm
at these low levels we only have a few coins to rub together. I think money becomes important later, when we're trying to buy big ticket items or drag thousands of coins around
Dec 25, 2025 8:37 am
Speaking of low levels, everyone gets 390XP to celebrate my 39th birthday yesterday!

Merry Christmas everyone, have a good one.
Dec 25, 2025 5:52 pm
Yay!! Merry Christmas to all!! And a belated happy birthday!!!!
Dec 25, 2025 7:34 pm
Merry Christmas everyone.
Dec 27, 2025 2:34 pm
390xp is the best gift I got!!
Jan 2, 2026 10:02 pm
Happy New Year everyone! With the holiday season winding down, I expect us to pick things up during or right after this weekend. Hope you had a good one.
Jan 11, 2026 4:34 pm
How far away are the orcs at the moment?
Jan 12, 2026 12:59 pm
Roughly some 30ish feet or so. Also, approaching from the angle you did, you've got both the higher ground and cover from a large rock you hid behind to observe the situation without being immediately spotted.
Jan 24, 2026 2:04 pm
Couple of quick things:

It appears Devon has enough XP for 2nd level. I think I remember we will be incorporating training downtime and costs within this game? is that correct?

I think I have the ROF of the bow correct. I dug through the rules just because I play in a bunch of systems and wanted to confirm.
Quote:
Rate of fire ("ROF"): The number of times a ranged weapon
can be used to attack, represented as (# of attacks)/(per round).
An ROF of 3/1 means three attacks per round. An ROF of 1/2
means one attack every other round.
Bow 2/1 is a ROF of 2 attacks every 1 round

Devon with his sword has an ROF of 3/2 - which would do what you described. 1 attack on round 1 and then 2 attack on round 2 (although I've seen the extra attacks get played either first or last)
Jan 24, 2026 6:07 pm
Aldeera is also ready for a level.
Jan 24, 2026 8:19 pm
at first, Constantine looked up to Devon just because he is short. But now, he see's something else in him. Something impressive.
Jan 24, 2026 8:27 pm
Training downtime and costs: Yep, thanks for letting me know who's hit that XP threshold. Also each class will need to find a suitable trainer. Which means the levelling is probably happening once this New Mire business is all wrapped up.

ROF: I stand corrected. Considering initiative and weapon speed factors, technically Shiraz went first, got the two orcs, then Theobald's dart killed the last one, so Devon never really did get to fire those arrows, so it doesn't affect the outcome that much (on that basis also, yeah, do assume he recovers his ammunition). I just thought that was a terrible narrative that made the NPC look great and the PCs as extras, so I switched the description a bit. But yeah, I brought ROF up as a thing going forward, and I was wrong about the rule, so thanks for that one.
Jan 25, 2026 2:25 pm
No worries - mechanics should always yield to story :) Honestly, those are the first good rolls I've had in weeks. The dice rollers are rarely kind to me.
Jan 25, 2026 2:40 pm
Hanzel has enough XP to go up a level as well.
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