Resurrecting this one, as we seem to be down to just four level 1 PCs and could probably do with one or two extra bodies. Since we've had a few people join in and drop out already, I reserve the right to prioritize people I understand to be active, long time GP members.
Kind reminder that stats are rolled down the line and there's racial and class requirements, so don't worry too much about what you'll play, essentially you get what the dice decide for you and make something out of it as the game goes on.
One thing I should point out is that things have changed since the original recruitment post here in regards to that home rule about a character dropping to 0hp. They're still unconscious for 1d6 if healed, but they are no longer forced to be unable to do anything but rest or travel for a week, as this has proven to be too crippling, especially in these lower levels. It's alright if the entire party decide to rest and heal up and we can fast forward a few days, but if they don't, individual characters are forced to either be useless in combat for a week or dragging the others into forced weekly breaks. As such, I've reverted to the book's default rule on natural healing (pg. 68) where PCs who have been dropped to 0hp and revived can recover 1hp per night of uninterrupted rest, or 3hp per day night of complete bed rest, with the character adding their constitution modifier to hit points regained after a week of complete bed rest.