trilemma ooc

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Sep 23, 2025 10:35 pm
How are we doing here? The system is moderately interesting, especially the magic system — by the way, is that your creation, Tib? It reminds me of Maze Rats but it’s different.

Do we want to go to the borderlands? Or… just go wherever the ring directs us?
Sep 24, 2025 12:49 pm
Drgwen says:
How are we doing here? The system is moderately interesting, especially the magic system — by the way, is that your creation, Tib? It reminds me of Maze Rats but it’s different.

Do we want to go to the borderlands? Or… just go wherever the ring directs us?
The magic system is my adaptation of Maze Rats! I strongly like that system and have run a game with it on here.
Sep 24, 2025 4:04 pm
Very cool. Do you plan to publish it? The adapted magic rules I mean.
Sep 24, 2025 7:56 pm
Drgwen says:
Very cool. Do you plan to publish it? The adapted magic rules I mean.
I kind of did that here.
Sep 24, 2025 10:35 pm
Very cool! Lots of neat stuff there.
Oct 6, 2025 3:32 pm
@Drgwen,@Rumo tomorrow marks 6 months since we started playing this game!
Oct 6, 2025 4:05 pm
I didn't think we'd make it, tbh! The system is simple and we had several players earlier on that were phoning it in. But here we are!

I've asked this before, though, and I'll ask again: I would like another spell, please. I want to cast more. I'm also curious to see what spell failure looks like!
Last edited October 6, 2025 4:06 pm
Oct 6, 2025 9:06 pm
We're doing it!
Oct 11, 2025 1:53 pm
I don't think we've "leveled up" yet and I feel like before entering this next location it would be good to do so.

@drgwen, @rumo, please add +1 to a score of your choice.

At this time, also, I'm changing out the rules for Strain etc. I think they're too complex for me to track well.

We're going to switch to "carry a reasonable load" (which each of you has now) and "you get 9 Luck, and lose 1 each time you fail a dangerous roll; Luck resets to 9 when you level up; if your luck runs out, I'll roll 2d6 and tell you what happens".

So entering this Tower, Dahlia and Myrven have 9 Luck. The NPCs have lesser Luck.
Oct 12, 2025 1:11 am
Brute increased by 1, mwahahaha
Oct 12, 2025 2:38 am
@tibbius so, I’m not sure if you intended this, but it felt like you were being critical of me in your latest post, when you said, "Not that they know the details, as Dahlia's said nothing about it."

I had asked an OOC question above. I was waiting for an answer before posting again. This is not the first or even the third time you’ve kind of ignored something I’ve said in an OOC. But it may be the first time you’ve given me trouble about not moving on in the game after you’ve ignored me.

This is frustrating. I’m not here to play test your game mechanics, Tibbius. I want to play a game where my input and experience is valued and I’m not feeling that here.

So I think I’m gonna step away from this game.

Sorry to end the game like this @Rumo . Happy gaming to you both.
Oct 12, 2025 11:38 am
I don't even know how to respond to that. Sorry, @rumo.
Oct 12, 2025 4:04 pm
I am sad about this ending to the game. We were about to enter on a very cleverly-written adventure that I found a few years ago and have been waiting a while to play. It's too bad that feelings got so easily hurt and led to a rage-quit.
Oct 13, 2025 12:57 am
Sorry Tibbius, looks like our styles didn't mesh. I was struggling to find a footing for a while, felt like I was just sort of tagging along most of the time and didn't know when to make solid choices as the game sort of just kept flowing on anyway. Loved the creativity of the setting and world-building, but it might have been too expansive to really engage with. I did think it might be getting a bit more structured and interactive as we entered the tower, but alas. All the best, thanks for GMing, good luck with the next game.

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