TRILEMMA GAME

Apr 7, 2025 2:39 pm
@Drgwen,@Rumo

We begin in a fishing village near the south end of Halfnight Lake (SW corner of map above). We've been traveling through the land called "Once Martol", seeking rumors and lore of the Martoi for our purpose. In the village tavern, we heard it said:
Quote:
Beware those cliffs (southwest of the village). A multicolored lynx up that way demands travelers give up their wine!
What more urging do we need to explore?

Let's note a few things about Once Martol:
• The entire land is as black (at all times) as Darkvale on a cloudy night; no guides will take travelers into it willingly.
• Animals seem unaffected by the darkness. They are also enormous and territorial (as is common in wild places).
• Lamps and torches seem to shine only feebly here.

Halfnight Lake is on the border of Once Martol, and as the name suggests, the western half the lake is all times black as night while the eastern half experiences night and day. People who live on the shores and fish the waters do so out of desperation; the water and the fish are bad.
Apr 9, 2025 12:13 am
Dahlia recalls that the ancient Martoi mined brilliant pigments that stick very well. The pigments were a 🌈 of colors. Some say they could be used in magic to make paintings that summon what is painted.
Apr 9, 2025 1:41 am
Myrven looks around the village, one hand resting on the hilt of his beaten sword, the other picking his nose.

"I suppose, Dahlia, we better get some bearings round er'. Could start by lookin for a place to fill a wineskin?"
Last edited April 9, 2025 9:45 pm
Apr 9, 2025 3:55 am
Dahlia nods and says, ""Oh, you be wanting wine, do ye? Well I'm not sure it's late 'nuff in the day for that. But a watering hole of some sort might be a good place to talk to the locals, get a few pointers. I wanna ask about this lynx I heard tell of, and mayhap find a line on some pigments..."
Apr 9, 2025 12:15 pm
"ate t' be obtuse but I believe these objectives might align. You lead the way ofcourse D. I'll follow ye."
Last edited April 9, 2025 9:45 pm
Apr 9, 2025 2:42 pm
You gather with locals in the tavern. There's a variety of talk about how bad the fish taste lately, how Erwin wants to move away from here, but Kadya won't let him leave because her mother (whom he hates) is sick. Almost everyone here is sick … something about the water, or the fish. The imported wine soothes their stomachs. It's not clear what they trade for the wine, though someone mentions sending a kid off to a "better life" in the eastern lands.

Then someone lets slip that they're having a hard time getting pigment off their hands! Listening closer, you hear that Birevia pays gold for the tiniest scrap of that pigment, and these hills supposedly have lots. Maybe, the gigantic lynx guards a mother lode. But no-one has the guts to challenge it.
Apr 9, 2025 4:18 pm
Dahlia listens in, deciding not to help herself to any of the fine local food or drink. She turns to Myrven and says, "So, we got the lynx to go visit, or we could...I dunno, go figure out what got the water so bad? Maybe there's something out there...maybe on the dark side, that's spoiling the water." She shrugs. "Either way could be a good earner."
Apr 9, 2025 9:49 pm
"By the sounds of it, the fish problem might bit a tricky one. I vote we get some wine and see about that Lynx. If it turns out to be profitable, we can use the earnings to sort us a boat perhaps"
Myrven turns out an empty pocket.
"Ah..."
Apr 9, 2025 10:09 pm
Dahlia frown and says, "We can use your earnings, you mean."

She plops down a silver for some cheap wine to fill his skin.
Apr 10, 2025 11:06 am
"You'll need torches for the dark place," volunteers one of the locals — a shifty looking young man with a patchy blond beard, whose eyes don't match. "Just one coin." He has a whiny voice.
Apr 10, 2025 3:09 pm
Dahlia narrows her eyes when looking at the young man. She snarls, "I got torches. Flint and steel, too. But, uh, tell ya what. Anybody know what's out there in the dark? Like, anybody mapped the shoreline? Are there islands? Beasties? Gimme something good and maybe I'll buy yer overpriced torches.""
Apr 10, 2025 3:53 pm
Ingvar enters the tavern looking for familiar faces. The trip had been rough most of his few possession lost.
Only remained his weathered cloak and his trusted sword.

Finally finding what he was looking for, he approaches the group as they were dealing with a boy.

Good to see you Dahlia. What were you thinking calling me to this place? I almost didn't make it here. It's better be worth it
Apr 10, 2025 3:58 pm
Dahlia nods her head upwards as Ingvar arrives. "Hey, you know me, no promises. Right, Myrven? Heheh. Anyway, so there's this ...waht is it, a lynx? That's like a big cat or a small leopard or something right? So it might be guarding some pigment which is worth a pretty penny. And also can be magical or some such. And then there's that lake out there, how half is always dark. Well, the water and fish have gone bad and I'm thinking we could score a good sized reward if we row out there into the dark and see about that. Want in? Equal parts."
Apr 13, 2025 4:42 am
Myrven smirks at Dahlia's jest.
"It sounds like a easy up n down job friend. Far as I'm aware, we give wine, we get pigment, we give pigment, we get boat. Now how bout we head off then?"
Apr 13, 2025 11:39 am
Drgwen says:
Dahlia narrows her eyes when looking at the young man. She snarls, "I got torches. Flint and steel, too. But, uh, tell ya what. Anybody know what's out there in the dark? Like, anybody mapped the shoreline? Are there islands? Beasties? Gimme something good and maybe I'll buy yer overpriced torches.""
The young man gets an anxious look on his face and scratches his scraggly beard. "I don't know. People stay out of the dark around here, for the most part. I don't think even anybody has been up the hill to where the lynx was in a while. We're not real adventurers, round here. Just tryna get by, right?"
Apr 13, 2025 1:58 pm
Dahlia looks into her pouch at her quickly dwindling coin. "With his drinking and your extortion, kid, I'm gonna go broke soon. And then I might have to be not so nice, you get me? But for now, yeah, sure, gimme as many torches as you can."

She plops a coin into his hand.
Last edited April 13, 2025 10:18 pm
Apr 13, 2025 2:39 pm
OOC:
add as many torches as you want to inventory, +1 Strain per torch.
Apr 13, 2025 10:19 pm
Dahlia looks at Myrven and Ingvar and asks, "So whaddaya think? Lynx on the bluff or poison in the water? I'm leaning toward the water, myself, seeing as how it is actively poisoning the folks here...might make 'em awful grateful to us..."
Apr 14, 2025 2:24 am
As he speaks, Ingvar turns an empty pocket. "Do you have an hint about the water? Seeing how we fare on coin, I would take the quickest job available. And if that is worth something... Well it might just help us get something started here."
Apr 14, 2025 2:43 am
"I get ye Dahlia, I'm happy t' go fer the poison first if you have any ideas on where t' go, especially considering it looks like your the money of this outfit fer now. Otherwise, I reckon it's up the bluff we go".
Apr 14, 2025 3:29 am
Dahlia shrugs and says, "Ok, to the bluffs."
Apr 14, 2025 2:58 pm
"Well then shall we go? Do you already know the location of the bluffs or know where we can ask? I would not delay, we can't even afford a night anywhere in town anyway.
OOC:
What time is it in game? Although beeing always dark it might be hard to know for sure.
Apr 14, 2025 4:52 pm
The village is on the side of the lake that has half-day and night. The sun is on the edge of zenith and about to be eclipsed by the magic of the area.
Apr 14, 2025 11:22 pm
Dahlia looks out the window and then asks the boy who sold her the torches. "Oi, kid. How much more daylight we got? How long does night last here? And if we gotta stay the night, can we camp out on the village green? 'Cause I can't afford rooms."
Apr 15, 2025 12:16 am
" you got about another 20 minutes and then it's gonna be dark for 18 hours" answers the boy. " it doesn't rain much here but if it starts you come indoors. The rain raises the curses from the soil and makes your eyes go dark."
Apr 15, 2025 12:20 am
Dahlia thinks for a minute, then turns to her colleagues . "Well, I guess, since we're going into a dark place, it don't matter if it's day or night. So, to the bluff?"
OOC:
Sorry, I misunderstood that. Edited!
Last edited April 15, 2025 2:33 am
Apr 15, 2025 2:21 am
Just to illuminate the sitch a little, the bluff where the lynx is rumored is in the dark part of the land. You don't have any choice but to go there in the dark. It's never daylight there.
Apr 15, 2025 6:18 pm
"I don't see much point in delaying then. I'll follow you, lead the way."
Apr 15, 2025 6:22 pm
Dahlia shrugs, glances at Myrven, and then turns to the people in the tavern. She says, "So listen up. We're adventurers, see? And we I'm to go out there and find out what's poisoning your water, try to put a stop to it. So I figure, the least you can do is lend us a small boat we can take. Yeah? So what do you say?"
Apr 16, 2025 1:57 pm
The people in the tavern look at Dahlia in a puzzled way. Then an old woman scoffs at her. "We all know what poisons the lake. It's the curse on the land, when the rain falls it rises from the soil and flows into the lake. You think you'll solve that by rowing a boat out on the lake?" She laughs bitterly, and turns her attention back to her handleless porcelain mug.
Apr 16, 2025 11:00 pm
Surprised, Dahlia shakes her head and says, "Wait, what? What's this about a curse? What did y'all do, piss off a god or something?"
Apr 17, 2025 11:51 am
The old woman squints at Dahlia "Since the time of the Martoi and their wars, the land has been dark," she answers. "Some say it's from a foolish effort to conceal the movement of troops in darkness. Anyway, to the west it's always dark; here it just gets dark when it rains. But the runoff makes the fish and water bad." She shakes her head slowly. "People try to move away but no land will accept our refugees. They're worried that the darkness is contagious."
Apr 17, 2025 2:05 pm
"So we outta lift this curse somehow then? Maybe find some scholar which might know a bit more about this troop movement. Is there a library round ere?"
Apr 17, 2025 2:40 pm
The old woman looks blankly at Myrven. "Maybe … in Once Martol." (You recognize the name: the former capital of the Martoi kingdom, long since fallen to ruins through their ancient internecine strife.) "You think you can reverse the curse?" She scoffs again. "You'd be the first to try. That I know of."
Apr 17, 2025 3:16 pm
Ingvar asks the woman How far is this Once Martol?

Then addressing the group he adds "I hate to be the down to earth guy, but how are we go there and furthermore lift a curse in our current state? We cannot even afford a proper night of rest. If you really want to lift the curse, I suggest we start by at least find a way get some funds. Then get acquainted with the region and its threats. I've heard tales of foul beasts roaming the lands of darkness and I don't intend on ending as their breakfast. on my way there"
Apr 17, 2025 3:20 pm
"It's … that way? Time is weird in the darkness. And I don't know anyone who's been there. So I can't really guess how far, how many hours."
Apr 17, 2025 3:23 pm
OOC:
I'm guessing that in a permanently dark place, time might be measured by torches. Your average tallow-soaked bundle of reeds tied to a stick handle will burn for about 2 hours in this game.
Apr 17, 2025 9:42 pm
Dahlia raises her eyebrows and opens her mouth, saying, "Oooh OK, I gotcha. I was thinkin' that this poisoning problem was a recent thing. But y'all have just grown up living in poison and misery. Nice."

She turns to Ingvar and shrugs, saying, "Yeah, you're right tho. So maybe we see about that lynx? Might be a bit more manageable, and maybe could pocket us some coin if we can get some of them pigments. I hear they can fetch a pretty penny."
Apr 20, 2025 4:36 pm
Montage

The villagers are hospitable, and let you stay overnight (all 18 hours) in the tavern for free. The fish and the water do taste strange, and make your stomachs hurt.

Morning comes way too long after "sunset" and you already are restlessly awake when the sun rises. Equipped with a single torch, you set your backs to the village and step toward the vertical veil of darkness, beyond which are the bluffs where the lynx is rumored. You've been told it will take 2 torches to get there …

The journey in darkness seems interminable. The gloom, which seems more palpable than ordinary light, strangely attenuates and swallows the light of your torch. You can barely make out a ten foot distance around the path you tread. You light the second torch from the first and plod onward, uphill along the edge of a strange-smelling stream that glimmers in the torchlight with strangely fluorescent pastel colors. There seems a good likelihood that ancient Martoi pigments are indeed in them thar hills, given the rainbow appearance of the stream.

Near the haft of the second torch, you reach the base of a steep incline. Above, you see a glowing opening in the face of the bluff. Firelight flickers there but casts little illumination into the damping darkness all around.

You hear a strange airy howling noise, like wind blowing around a corner. It comes from somewhere nearby — you think.

You then hear a rasping snarl from the same direction. Looking that way, you see two round golden glowing eyes. In the darkness it is hard to tell the size of the creature that has those eyes. But it has a voice: "Welcome to the place of the Ricalu," it says in a meowing tone. "Do you bring gifts?"
Apr 20, 2025 6:04 pm
Dahlia freezes and looks to her companions. Tentatively, she speaks in a polite tone, saying, ""Certainly, great Ricalu. We have several things we could offer… What sorts of gifts please you most?"
Apr 20, 2025 6:35 pm
What was that noise? A cooing chirp? "I am not Ricalu," the cat-voice answers. "I am not named. But I like to drink wine. Did you bring any?"
Apr 20, 2025 6:43 pm
Dahlia looks at Myrven and whispers, "I’ll buy ya ten skins of wine if you give yours up. It’s of no use to ya dead anyway…"
Apr 20, 2025 11:27 pm
"We got some wine 'ere honorable Ricalu". Myrven produces the wineskin Dahlia paid to fill. He keeps an eye on the creature's claws.
Apr 20, 2025 11:58 pm
Again the cooing chirp. Soft paws pad toward you. The lynx is big — easily half your size — and rainbow-pastel like the stream. It bleps its tongue at the sight of the wine skin. Then it sits, its head a little higher than waist-high, its posture proud. "You may squirt the wine into my mouth," it says, and gapes open fangéd jaws.
Apr 21, 2025 12:54 am
Dahlia assists Myrven in pouring in the wine… cautiously keeping her hands out of range of those jaws
Apr 21, 2025 11:43 am
After several gulping swallows, the big cat abruptly closes its jaws; a little wine splashes on its snout, which it licks clean with a very long tongue. "Thank you, honored guests," it says. "Come in the house of the Ricalu. This way!"

The lynx turns away from you, and pads into the darkness ­— abruptly out of sight, its eyes not visible.

Do you follow?
Apr 21, 2025 2:56 pm
"What a sight isn't it? let's see where it leads us to. "
Ingvar starts to move in the direction of the lynx.
Apr 21, 2025 6:22 pm
Dahlia shakes her head in amazement and mutters, "An alike, talking, giant lynx, in a land of cursed, total darkness. Sure? Why not follow? What could go wrong?" She shrugs and follows regardless.
Apr 22, 2025 3:40 pm
You traipse after the lynx, which shadowy moves around a large boulder and squeezes through an opening taller than your heads but so narrow that you must turn sideways. Inside is a cavern that smells very much of cat, a large space beyond your torchlight. The lynx turns around a few times on a large bed of faded grass, then settles down with its head on its crossed front paws. It yawns. "At the back of the cave you can go left, or right," it says. "Either way you'll meet the Ricalu."
Apr 22, 2025 4:14 pm
Dahlia shrugs and says, "Sure ok. I’m just here for the pigments. Good thing the lynx was, you know, not hostile or whatever." She heads to the back of the cave and looks down both paths.
Apr 22, 2025 4:48 pm
Who is carrying the lit torch at this point? Is that Dahlia? If not, does the torchbearer go with Dahlia?

In any case, the torch is flickering low and blue. Another torch need be lit.
Apr 22, 2025 4:57 pm
As Dahlia approaches the back of the cave, she pauses to light another torch.
OOC:
Marking it off...
Apr 23, 2025 4:45 am
Merv follow close behind, expecting some sort of ambush at any moment. It's been far too easy so far...
Apr 23, 2025 1:01 pm
Ingvar goers last watching their back and observing the colored lynx behavior as they delve deeper.
Apr 23, 2025 1:56 pm
Left or right?
Apr 23, 2025 5:52 pm
OOC:
Obviously left
Apr 24, 2025 12:28 am
"Roight, let's av it. D, keep that torch high." Merv heads down the left path.
Apr 24, 2025 5:32 am
Dahlia heads to the left...
Apr 24, 2025 11:54 am
The leftward opening leads into a cramped and damp passageway, its stone walls scored by tools. The torchlight shows faint streaks of fluorescent pigments in the rock. It seems this passage might once have been a mine tunnel.

You hear footsteps and then turn a corner in the passage and confront a small wrinkled creature with pale skin as iridescent as an opal. Multicolored and faintly glowing tattoos seem to crawl on that skin.

"What are you doing up out of the works?" the creature demands of you. "Get back down the shaft at once!"
Apr 24, 2025 5:45 pm
Dahlia eyes the creature. Is it otherwise humanoid in shape, despite being small, winkled, and shiny pale? Then she chuckles and says, "Oh yeah, right boss. Right away. Is that where the pigments are?"
Apr 24, 2025 8:35 pm
The creature is indeed humanoid. It wears a scanty loincloth and has a generally genderless appearance. You notice that it's not carrying any light source.

"Of course, the pigments! … (idiots) …" the creature makes an impatient gesture at you, over its shoulder in the direction you were headed. "Hurry up!"
Apr 24, 2025 9:47 pm
Dahlia looks back at the others and chuckles, "it can't be this easy, can it? They just take us to the pigments? Nice."
Apr 25, 2025 1:29 pm
In all seriousness Ingvar replie, "While it might be easy to pick up some pigments, I don't think it will be easy getting them out of the mine. But I lack a better idea. Let's see what this is about."
Apr 25, 2025 3:24 pm
The strange wizened character does not follow you as you trod further along the tunnel, which gets small in places (your torch flame battering and sooting the ceiling) but is not impassable.

You hear the sound of metal striking stone, first faintly ahead of you and then you step out of the tunnel onto a ledge that overlooks a dark space. Although the cavern is large and unlit, you can see frequent small showers of sparks as mining tools strike rock; and you hear a continuous quiet chanting and grunting as workers, all in darkness, wield the tools.

There is a set of steps carved into the ledge leading down into the pigment mine, as that is what this seems to be. Do you think it odd that there are no lights?
Apr 25, 2025 8:46 pm
Dahlia studies the strange miners and says to the others, "So these strange wizened creatures can see in the dark, apparently? Cool. Hey wait--we should recruit some to help us if we wanna venture further into the land of darkness, to deal with the curse or whatever."
Apr 26, 2025 10:54 pm
Myrven tries to listen closely to the quiet chanting, trying to decipher if he can understand the language or what they are saying. He whispers to the other two. "Are they slaves, you reckon? They might not be happy handin over the pigment for nothin. It'd be nice if we could employ one of em".
Apr 28, 2025 1:41 pm
" Maybe they are slave. In any case, I hope they won't get scared of our light. Move the torch at the back to avoid scarring them." .
Apr 28, 2025 4:14 pm
The workers toil in darkness, chanting, still invisible to you aside from the sparks struck by their tools. You are guessing that they resemble the creature who sent you here, but you don't yet know.
Apr 28, 2025 4:31 pm
Dahlia moves forward with the torch. She doesn’t want to scare them off with the light but she needs to see where she’s going and whether there is pigment in the walls here. And she is curious about the miners, too!
Apr 28, 2025 5:57 pm
Descending the steps from the ledge, it is a long way down to the mine floor. Dozens of feet down. The torch light does not reach the far wall where sparks fly at various levels.

The mine floor is muddy with a faint pastel fluorescence in the mud. Not visible from the ledge, with your feet squishing in the moist and pigmented clay it is apparent that some treasure remains to be had, here.

Crossing the floor toward the working wall, the torchlight shows you the base of wooden scaffolding with a ladder going up into darkness. There are no workers near the … wait, the torch shows a small person reclined on the lowest wooden plank platform, at about your chest level. They are asleep, clutching their chisel and scoop to their chest.
Apr 28, 2025 7:21 pm
Dahlia turns to the others and says, "Way I figure it, theses little guys are pulling the pigment out of the ground, yeah? Well, when they do, they gotta store it somewhere around here, yeah? Before they send it wherever it goes. So I say we find that spot, we take what they got stored, and we get outta here."
Apr 29, 2025 5:02 am
Myrven Whispers, If they don't take kindly to us, and we're caught, we might not get out. Seems t' be a lot of em. Mayhaps we ask this sleeping chap. I wouldn't mind if we av t dig it ourselves".
Apr 29, 2025 1:37 pm
Dahlie shrugs, but acknowledges the wisdom of Myrven's words. "Alrighty, go ahead and chat 'him up."
May 2, 2025 5:02 am
Myrven moves towards the sleeping figure, trying to scuff his feet, hoping to wake them by making a little sound so as not to frighten them. He clears his throat. "Achem. s'cuse me mate.".
May 2, 2025 5:15 pm
"Eeep!" says the sleeper as it or he or she awakes. "Hello bright lights hurt eyes please put them out!"
May 2, 2025 5:16 pm
The now-awakened creature wraps its forearm across its eyes to block the light from your torch.
May 3, 2025 12:08 am
Dahlia holds the torch, so she backs away and says, "Talk and I'll relight it in a minute." She extinguishes the torch.
May 3, 2025 1:20 am
Damn it's dark … as your eyes adjust to the stygian surroundings.

Moments pass, and, strangely, vision gathers. With the torch extinguished, you can distinguish first nearby and then distant features of this mine face. Of most interest is the stranger nearest you, who smiles gratefully at the relief of light.

"I'm Ricalu," s/he says in a mid-register voice. "Nice to meet you, Ricalu. Are you here to help mine pigment?"
May 3, 2025 1:22 am
Dahlia squints and rubs her eyes. Is she... able to see in the dark down here? She furrows her brow and says, "Ricalu... people keep using that word. That's your name? Or what?"
May 3, 2025 12:09 pm
"We are Ricalu," says the small person who wears a diaper and nothing else. "We mine pigment. Come put down your burdens and I will bring you to your tools. We have extra!"

Looking around you see the dozens of Ricalu working the face at all levels of the towering scaffold. They are various shapes and sizes, some small and others quite gangly.
May 3, 2025 3:27 pm
Dahlia holds up a hand to stop this guy and says, "Oh, I wouldn't wanna bother you, friend. Just...where does all the pigment go once we mine it?"
May 4, 2025 9:51 am
Myrven grows uneasy at "come put down your burdens". He begins to feel the dull pressure of being underground.

"Roight. Only thing is we av limited time Ricalu. See, Ricalu, Ricalu and I are gonna av t' transport a load o these pigments to the surface dwellers".
May 4, 2025 11:47 am
"Oh …" a worried face "… Ricalu don't usually do that. Has Nibiru given Ricalu instructions?"
May 4, 2025 3:09 pm
Dahlia steps up and chuckles uncomfortably and says, "Ha, you see, my friend here has been hit on the head and seems to have forgotten some stuff. I tried to explain, but he didn't believe me. So, if you could just repeat the stuff that all us Ricalu all know, like really basic stuff, maybe he'll get his memory back! Yeah? Then we can get to work. So tell him who Nibiru is, where we store the pigments, stuff like that. Ok?"
May 4, 2025 3:55 pm
OOC:
@drgwen Please roll +Skulker v DS 8 …
May 4, 2025 4:32 pm
Dahlia tries her best to be convincing!

Rolls

Skulker DS 8 - (2d6+1)

(26) + 1 = 9

May 4, 2025 7:58 pm
"(sigh)… a rock fell on his head? That happens. We had helmets somewhere but the storekeeper got hit on the head on a rock and forgot where they are. (sigh) … Anyway, Nibiru is the Necromancer who is in charge here. We keep the pigments in the other part of the mine, over that way. We use those carts to haul them pigment ores to the storage part. It's pretty full. Oh, important! Don't lick your fingers or eat without washing your hands, after you've been working the face. And … what's the other … oh, yeah, keep flame away from the pigments. Good thing we don't need torches to see down here, right?"
May 5, 2025 3:36 am
Dahlia nods as the fella explains things. Once he finishes, she turns to Myrven and says, "See? It's just like I said. Now let's get going." She nods in thanks to the guy and tries to usher her companions further into the mine, away from the fella, so she can have a private conversation with her companions.
May 5, 2025 1:13 pm
"Hey, have you heard the fourth chimes? I hope I didn't oversleep my shift … don't want to go back in the Vault!"
May 5, 2025 1:45 pm
Dahlia stops and turns back to the guy. "The Vault? You've been there? Tell me about it." She has no idea what the Vault is, but she is trying to keep up appearances, you see.
May 5, 2025 2:18 pm
"The Old Bones are in there …" (you can hear the Capital Letters on that) "… and they're not friendly. They don't do much to hurt Ricalu but you can feel they don't like visitors. I only spent two shifts there, it was my first time oversleeping. Scary place."
May 5, 2025 4:08 pm
Dahlia nods slowly and looks at her companion with a look that says, what the heck is going on here?

She again tries to take her leave of the little guy so she can speak freely to her companions. If he follows them, she is gonna be a bit more direct and tell him to buzz off.
May 5, 2025 5:08 pm
You can move away left or right along the base of the scaffolding, or you could climb up the scaffolding (or back up the steps you came down). Which way?
May 5, 2025 5:36 pm
Ingvar had remainded silent mostly assimilating things. That whole things seems to be getting bigger by the minutes and in the obscurity, it did nothing to sooth his uneasiness.
Indicating the left side he waits for the other to join for a quick sync on the situation.
May 6, 2025 2:03 am
Myrven shrugs and joins the huddle to discuss further action. His sense of claustophobia continues to build.
"We all agree we aint headin t that vault yea? Lets just dig and get outta here."
May 6, 2025 5:11 am
Dahlia whispers, "I figured we could just go to where they store it, pick up a crate, and walk out. The guy said they keep the pigments in the other part of the mine, over there." She points in the direction that the guy had indicated. And then she says, "Maybe we can take a look over there, yeah? But no, I don't wanna go to the vault neither. A necromancer, and old bones? Bad combo."
May 7, 2025 2:34 am
"I would prefer just picking up a box. Let's go check that out, then".
Rumo begins to make his way in that direction, though he continually looks over his shoulder, anxious to make sure he's not left too far behind.
May 8, 2025 2:22 pm
Leaving sleepyhead behind you, and following the meandering workface and scaffolding to the left (the direction that sleepyhead pointed when mentioning pigment storage), you continue to see clearly without your torch. It's an odd sort of vision. You're very aware that it's dark, no source of light — yet you're also perceiving everything around you.

Ascending a rough set of steps you enter under an archway into a large room. It's stacked half-up to the high ceiling with wooden boxes, nothing to choose between them to your eyes. No other exits than the way you came in. Each box is of a size that one of you could carry it on a shoulder, though you might have to stop every while to rest on the way back to the nameless fishing village.

How many boxes do you take?
May 9, 2025 3:11 am
Dahlia nods and says, "See? This is what I'm talking about! Let's each grab one." She picks up a box and puts it on her shoulder and prepares to walk out of the mine with it.
May 9, 2025 9:47 pm
"Whayyyyy. That's why you're the boss, boss". Myrven does the same and collects a single crate.
May 10, 2025 1:03 am
OOC:
Assuming you all three grab a crate, please let me know if not
Carrying your crates, you head for the exit? Which way is that?
May 10, 2025 4:13 am
OOC:
The way we came?
May 10, 2025 10:58 pm
OOC:
Agreed^
May 11, 2025 11:55 am
OOC:
Please narrate the first room. I will interject as appropriate.
May 11, 2025 1:22 pm
Dahlia guides them out of the room, under the arch, down the rough stairs, to the large cavern with scaffolding on one side. She make her away along it until she reaches the place they first arrived at this side of the cavern and then cuts across the cavern to the far side, where there should be a very long set of stairs taking them back up to the tunnel. The plan, after that, is to take the tunnel back up to the entrance, near the lynx, and get out of here.
May 11, 2025 4:56 pm
OOC:
Ok. Everybody please roll +Skulker v DS 8 (remember the muddy and slightly slippery floor of the cavern with the scaffolding?)
May 11, 2025 5:21 pm
Dahlia tries to find her way back.

Rolls

Skulk vs DC 8 - (2d6+1)

(62) + 1 = 9

May 11, 2025 5:53 pm
Dahlia keeps her footing in the shallow layer of mud, despite the awkward load on her shoulder. The workers on the face don't notice her progress.
May 11, 2025 10:16 pm
Myrven follows close behind, though his nerves continue to build, beginning to feel desperate to get out.
Last edited May 11, 2025 10:16 pm

Rolls

Skulk vs DC 8 - (2d6+1)

(13) + 1 = 5

May 11, 2025 10:27 pm
OOC:
@generalet, what about Ingvar?
May 12, 2025 6:13 pm
With a crate on his shoulder Ingvar follows the best he can.

Rolls

Skulk (DC 8) - (2d6+0)

(43) = 7

May 12, 2025 7:20 pm
The heavy crates of pigment are too much for Ingvar and Myrven to handle in the treacherous footing. Wipeout!
OOC:
@generalet, Ingvar takes 1 Strain. @rumo, Myrven takes 3 Strain.
May 14, 2025 5:16 am
Myrven falls heavily onto a shoulder, exhaling a curse.
"Damn this place, get me above ground!"
He scrambles to his feet, using the crate to stabilise himself. He tries to push it or carry it in a new way.
May 14, 2025 6:55 am
Dahlia says, "Hey maybe the two of you could like carry one together."

Then, under her breath, she mutters, "Ya clumsy oafs…"
May 14, 2025 1:09 pm
The workers on the face continue, oblivious. But someone's approaching along the mud floor, pushing a heavy barrow on a wobbly wheel. They're big and round but short. "Hey! What's the noise … and what are you doing with pigment crates?"
May 14, 2025 10:50 pm
Dahlia says, "Just doing what Ricalu told us to do, Ricalu. Me, Ricalu, and Ricalu have work. Go ask Ricalu and Ricalu; they'll confirm. Excuse me, Ricalu."

She glances at her companions and shrugs slightly.
May 14, 2025 11:55 pm
"… ok, Ricalu."

The barrow-pusher pushes past. The barrow load is disconcertingly glistening pastel color, mostly what might be a shade of lavender but your color vision is really weird in this no-light world.

Next room?
May 14, 2025 11:59 pm
Dahlia shrugs and mutters, " what in the actual hells is going on …" and she presses on to the next room.
May 15, 2025 8:16 am
"you know as well as we do Ricalu".
Myrven shrugs back, trying to lift the crate on his own once more.
May 15, 2025 10:28 am
Now the long steps up …
OOC:
Everybody please roll +Brute v DS8
May 15, 2025 1:13 pm
Dahlia struggles...

Rolls

Brute of 0 vs DS8 - (2d6)

(45) = 9

May 16, 2025 3:21 am
Myrven moves quickly now past the mud.
Last edited May 16, 2025 3:22 am

Rolls

Hup hup - (2d6+2)

(65) + 2 = 13

May 20, 2025 1:07 pm
Ingvar grabs his crate and move along the stairs

Rolls

Brute (DC 8) - (2d6+1)

(53) + 1 = 9

May 20, 2025 1:36 pm
You get up the stairs and it's a short walk to the lynx's cave.

The lynx's cave is dark. Whatever weird vision you had down below, has left you as you enter the cave.

What do you do?
May 20, 2025 11:41 pm
Dahlia stops with her crate and tries to figure out a way to carry a torch and a crate at the same time. If she can't she says, "Ok how we gonna do this...? Can either of you carry a torch without leaving a crate behind? I could try magic? I could cast Opening the Shadows..."
May 23, 2025 1:44 am
"Don't trouble yeself. I reckon now we're past all that mud I can get a handle on this."
Myvren would place his crate down momentarily while he attempts to light a torch, before picking the crate back up with an arm and a forearm.
May 23, 2025 12:10 pm
"Where do you think you're going? With those crates?" purrs a voice that must be the lynx. Its glowing eyes flash briefly in the torchlight.
May 23, 2025 3:53 pm
Ingvar shift in uneasiness.
Of course the lynx he thought...

Placing his crate on the ground he tries to assume a relax pose.
But in reality he was assessing the situation, ready to to act if the lynx became hostile.
May 24, 2025 4:08 am
Dahlia sets down her crate in front of her, putting it between her and the lynx. She says, "Well, Ricalu said we could take these. Oh hey, would you like the rest of our wine?"
May 24, 2025 5:58 pm
" You do not smell like Ricalu," growls the lynx. " but I do like wine " it coos.
May 24, 2025 6:39 pm
Dahlia nudges Myrven to give over his other skin of wine. She whispers, "If we can get outta here, these crates will buy you a winery! Do it!"
May 25, 2025 4:19 am
Myven quickly sets his crate down and produces his wineskin.
"Ofcourse, and we have this just for you."
May 25, 2025 9:05 pm
The lynx gulps the wine that Myrven squirts from the skin. When it's gone: "oh ... Was that all?" the lynx sits down and begins to wash its ear with its front paw.
May 25, 2025 10:37 pm
Dahlia looks nervously at her companions and replies, "Well lemme go get ya a cask full of the stuff. Be right back!"

Then she gestures to the others to hurry up and get outta here!
May 27, 2025 4:04 pm
OOC:
Deceiving a drunken lynx seems like a Skulker kind of thing … @drgwen please roll +Skulker v DS 10!
May 27, 2025 5:06 pm
Catching on Dahlia's hint Ingvar makes a move for the exit.
May 27, 2025 6:30 pm
Dahlia smiles nervously as she tells her lie.
OOC:
Is there a bonus from Myrven's help? Or anything else?
Last edited May 27, 2025 6:43 pm

Rolls

DC 10 - (2d6+1)

(26) + 1 = 9

May 27, 2025 7:55 pm
Drgwen says:
OOC:
Is there a bonus from Myrven's help? Or anything else?
OOC:
After I posted I thought, "wait, should there be a +1 bc the lynx is drunk?" I guess the answer is yes. Skin o the teeth!
The lynx really gets its paw into its ear with a slight squelching noise and seems very focused on that exploration. You move on.

Now it's a long trek through darkness with your torch and crates, clumsy to carry but o-so-precious.
OOC:
and we roll for a random encounter

Rolls

odd is bad - (1d6)

(1) = 1

May 27, 2025 8:11 pm
What do you do as you traverse the dark and uneven land, your steps lit only by a torch that fails to throw its light more than a few paces into the gloom?

How do you navigate back to the fishing village?
May 27, 2025 8:54 pm
"Perhaps we betta make camp lads."
Myrven begins scanning the edge of the torchlight look for anything resembling safety. A rock outcropping, a couple of large tree roots.
"If we don't make camp soon I'm allowed to start whistling my tunes and I won't av none of ya complaining."
May 28, 2025 1:50 am
Dahlia looks at Myrven with surprise and says, "Make camp? Here? In the dark? When the village is no more than two torches down the hill? Nah, I'd rather we keep moving. Besides, what if that lynx shows up again? We're all out of wine."
Last edited May 28, 2025 1:51 am
May 28, 2025 2:28 am
Myrven rolls his eye. "We'll be followin your nose back to the smell o fish then D". He begins to whistle a tune that is likely supposed to resemble that tune the sailors like to sing in the taverns.
May 28, 2025 1:38 pm
"I would not spend more time then needed outside the village. We have what we came for, let's haul it back to the town. "

Ingvar cannot help but feel they made a narrow escape from the mines.
OOC:

Is it possible to use the crow word to summon a crow and instruct it to guide us from above towards easier/more direct path torwards the village. I will roll erudite in advance (in case).

Rolls

Summon Crow (Erudite +2) - (2d6+2)

(11) + 2 = 4

May 28, 2025 1:41 pm
GeneralET says:
OOC:

Is it possible to use the crow word to summon a crow and instruct it to guide us from above towards easier/more direct path torwards the village. I will roll erudite in advance (in case).
OOC:
That is a great creative use of magic. But in this particular instance it does not work. Take 4 Strain, please.
May 28, 2025 2:10 pm
Still thinking about the lynx and uneased by the dark land itself, Ingvar does not focus properly on the spell resulting in an added weariness.
May 28, 2025 2:26 pm
You stumble along the dark path along the side of the glimmering stream. After a while your torchlight touches a structure just to the right side of the path, away from the stream. It looks like a disheveled hovel. Candle light glimmers through the doorway but doesn't show you clearly what's inside.
May 28, 2025 2:28 pm
OOC:
by the way, can you all see your Luck dice in the Trilemma Tracker at the bottom of the page? You can swap those in for any die you roll.
May 28, 2025 10:43 pm
Myrven halts his whispering. He places his crate on the ground for a moment to turn his empty wineskin into a full waterskin in the creek.
"That looks promising. Want me t' go up and say hi?" I'm not feeling too flash out er".
May 29, 2025 6:45 am
Dahlia whispers, "Yeah, let's take a peek, at least..."
OOC:
Does the dark around us look like normal night time darkness, or is it the oppressive dark of the perm-shadow?
May 29, 2025 4:44 pm
Placing his crate on the ground Ingvar approaches the door as silently as he is able to.
Near the door he pauses and listens.
OOC:

Listening to get an idea how many people in there or conversation topics if any.
May 29, 2025 5:42 pm
tibbius sent a note to GeneralET
The dark around is the perma-shadow that squelches your torchlight, which is what's making it so hard to get back to the village (and made it hard to get to the mine, as well). You don't know if it's actually night or day.
May 30, 2025 6:42 pm
Moving back Ingvar tells his companions he heard noises like a rocking chair as well as someone humming.
"It is not clear how many they are. But there is movement. Do you want to take a chance here? I don't think someone sane would live out here in the permanent dark "
May 30, 2025 8:40 pm
Dahlia nods and says, "Yeah gotta agree with ya there. If I weren’t hauling treasure back to town, then maybe? But with this, nah, I wanna beeline it back, you know?"
May 31, 2025 12:16 am
"It's a roll of the dice t' be fair. Lets move on. I'm struggling to keep my bearings, will one o ye lead on?"
Myrven lifts his crate.
May 31, 2025 12:25 am
You toward the village, pausing frequently to shift your burdens from aching shoulder to shoulder and once to light a new torch.

Eventually you half stumble into the little fishing village. Beyond the comforting presence of the buildings and the sounds of people settling after dinner, you are pleased that you can see stars in half the sky.

What do you do?
May 31, 2025 1:09 am
Dahlia breathes a sigh of relief to have arrived in the village. She looks for the tavern they had began their adventure in. She turns to the others and says, "So, I heard that Birevia plays gold for the smallest scrap of this here pigment. So we gotta get it there. For now, let's find a place to rest, ok?"
OOC:
Who or what is Birevia?
May 31, 2025 6:54 pm
OOC:
If you look at the map, you'll see Birevia is an island in the sea called Haver Soont, north of Halfnight Lake.


The city of Twosisters, on Birevia, is the dominant trading power in the Western region, a city of 8,000 citizens living in tier upon tier of stone manors and homes all up the northeastern slopes of the island. Its wide streets hum with the work-songs of artisans from every culture, producing luxuries for wealthy merchant families.

That is where you can sell the pigments to those who dream of Martoi glories past.
May 31, 2025 10:36 pm
OOC:
Ah, sorry, I should have checked there! Thanks. OK, yeah, rest here in town, then head there to sell the pigments. I say we take turns staying on watch too, even here.
Jun 2, 2025 12:50 am
Myrven will look for the tavern too, quickly heading to the barkeep to ask for accommodations or directions to the nearest available.
Jun 3, 2025 12:04 am
It is not hard to find a room upstairs of the tavern. Who can afford a silver for the night? How will you buy passage on a boat down the lake to Haver Soont, and then how will you buy passage on a ship to Birevia?
OOC:
Discuss i/c please
Jun 3, 2025 12:37 am
Dahlia grumbles, but hands over one of her last two silver for a room that night. Once safely inside, dry, and confident their crates of pigment are safe, she decides to check the contents. Assuming that there is indeed pigment within (and they hadn't just been fooled somehow), she turns to her companions and speaks.
"So I figure we ask around about the cost of booking a boat to Birevia, yeah? And to pay for it, maybe we take a small amount of this here pigment and put it in a separate bag. Then we go down to their market or whatever, say we ventured out there into the darkness, ran into the lynx, learned it is a boozehound, and then recovered this pigment, but we tell them that's all we got, so they don't try to rob us or nothing. We sell it, use the coin to pay for the boat, right? Fool proof."
OOC:
I know, off course, that it isn't fool proof!
Jun 3, 2025 12:54 am
OOC:
Just for giggles I'll point out that you walked into the tavern with three heavy and mysterious crates and hauled them up to your room …
Jun 3, 2025 1:18 am
OOC:
heheh yep, that had occurred to me! Despite having Erudite +2, I have been playing Dahlia as kind of a thug for some reason. It amuses me, I guess! Honestly, when I found her character image, I think that's what inspired me! She just seems like a lovable lowlife
Last edited June 3, 2025 1:18 am
Jun 4, 2025 12:03 pm
"Right, bish bash bosh. I was wonderin though lads. What's all this for? I know a bit o' extra coin won't go amiss but, y'know. What's our five-year plan or whatever? I dunno just being in em mines got me thinkin. I don't know if I wanna be living the mercenary life forever. I got dreams and whatnot. I trust ye D, you aint led us astray yet. But what's the plan after all this curse stuff."

Myrven opens kicks off his boots while he chats, and pries open the crate to check its contents too.
Jun 4, 2025 5:30 pm
"The plan? The plan is to get these crates to Birevia, sell them for a fat pot of gold, and then retire! At least for a while, until the money runs out. Eh, easy come, easy go, I say. But you, Myrven, you can drink as much wine as your stomach'll hold, I'll most likely blow mine on courtesans and gambling, and ... Hey Ingvar, what would you spend a hoard of gold on, anyway?"
Jun 4, 2025 5:55 pm
OOC:
just checking something
Nothing happens while you continue to discuss your potential wealth.

Rolls

… (DS 10) - (2d6+1)

(34) + 1 = 8

Jun 4, 2025 5:57 pm
Myrven finds the crate is lined with canvas, and the candle-light in the room glimmers on pastel rainbow streaks of slightly glowing Martoi pigments. There's about thirty pounds of the stuff in that crate, and it's said to be worth its weight in gold. Indeed, you could retire well on the money from this haul — even if paid in silver.

But this … this is the kind of wealth that people would kill for.
Jun 4, 2025 6:05 pm
When she sees the pigment, her mouth drops open and her eyes go wide. She whispers, "Do you know how much this is worth? Holy shit... are we safe here? We might not be safe here.... OK, um, lock the doors, bar the windows... we should take watch tonight.... Oh hells, how are we gonna make it all the way to Birevia with this? Ugh, I feel nauseous ..."
Jun 6, 2025 4:52 am
"'old on, who knows about this trip. We need t' come up with a cover story. From now on these ere' are crates fill o shoes n' boots".

Myrven quickly checks the locks in the room. The door, the windows....
Jun 6, 2025 10:28 am
There are no locks here. Apparently whoever built this tavern didn't consider that guests might want to safeguard valuables.

What now?
Jun 6, 2025 11:30 am
Dahlia, suddenly quite paranoid, says, "OK, so, scratch the idea to sell some of the pigment to raise money here. We can put a chair against the door, beneath the handle, like this. And we take watches."

She wasn't sure yet what to do after that, but she knew they needed a night's rest before their next trip.
Jun 6, 2025 5:17 pm
Considering their haul Ingvar gets a shiver. It was indeed more he could have ever expected.

"We indeed need to take watch for tonight. However, I don't really see how we can secure a boat to Birevia? Maybe we could use a few stones as a form of payment. But who can we thrust?"

Still quite tired he tries one last time to summon a crow. The bird would be helpful in alerting them of incoming dangers.

Rolls

Summon Crow (Erudite +2) - (2d6+2)

(11) + 2 = 4

Jun 6, 2025 5:18 pm
OOC:
But why... 2 critical fails summoning birds :(
Jun 6, 2025 8:05 pm
Ingvar abruptly faints.
OOC:
21 Strain!
He will be useless for watch until he has rested for $H hours, recovering that number of Strain.

Rolls

$H - (1d6)

(2) = 2

Jun 6, 2025 10:05 pm
Dahlie drags a blanket over Ingvar's fallen form and says, "Let the poor guy rest. He can take watch after a nap. Let's hold off on more planning until we're all conscious again, yeah? But I do think maybe we should make that decision before dawn, in case we wanna slip out under cover of darkness."
Jun 7, 2025 1:43 am
OOC:
you'd all do well to get sleep (and clear some strain)
Jun 7, 2025 3:42 am
OOC:
We take a rest, taking turns on watch. If that means we sleep til midday, then so be it. Rest is most important.
Jun 7, 2025 3:53 am
Myrven elects to take first watch. He tucks a folded jacket under Ingvar's head.
"Frankly, I don't get the magic thing, but chase your bliss, Ingvar".
Jun 7, 2025 10:42 am
OOC:
Here is current strain (after Ingvar's first wake up):
Dahlia 15
Ingvar 19
Myrven 16
Jun 8, 2025 2:22 am
OOC:
Do we need more rest? We wanna be rested enough to travel.
Jun 8, 2025 11:05 am
You're all exhausted. You feel like you could sleep all day … ++
Jun 8, 2025 11:27 am
"Rest would be good, but the pigments feel hot to hold. Better we be rid of it the sooner. Unless you lads disagree."
Jun 8, 2025 12:14 pm
OOC:
Practically, it will be several days before you can get the pigments to a seller. Your choices are yours, but it might be easier to do that if you weren't weighed down by all this Strain.
Jun 8, 2025 8:32 pm
Dahlia shrugs and says, "I mean, yeah, having these on hand is dangerous and I want the coin. But I also don't wanna try to go on this trip so exhausted we are easy targets, or make a dumb mistake, and lose it all. So I say we stay and rest for the rest of the day, leave after dark tonight, maybe."
Jun 8, 2025 10:37 pm
OOC:
Ok, let's clear Strain down to inventory levels. With the crates of pigment, I think we have
Dahlia 12
Ingvar 8
Myrven 6
(I'm NOT counting flint/steel, chalk, etc. against Strain; I AM counting waterskins, any number of rations, each magic word, and each other major item (incl'g each torch) as one Strain each)
Jun 9, 2025 12:26 am
OOC:
Works for me! Now Dahlia is ready to travel, even if we have to use a wheelbarrow and walk there.
Jun 9, 2025 10:38 am
Drgwen says:
OOC:
Works for me! Now Dahlia is ready to travel, even if we have to use a wheelbarrow and walk there.
OOC:
Potion of Waterbreathing?
Jun 9, 2025 1:56 pm
Ingvar feels relieved to have a few days rest. He overdid it to no avail by 2 times already.
Yet the question remained what to do with the pigments.

"So were are now fresh, but still broke. Shall we go to the port and see if anyone is willing to take us to Birevia? At least we would know what to to expect in term of cost."
Jun 9, 2025 2:36 pm
Dahlia nods in agreement with Ingvar, but hesitates. She asks, "Maybe send one person and have the other two remain here to guard the crates? Otherwise we all go and bring them with us."
Jun 10, 2025 11:56 pm
"I'll look after the crates but I reckon I'll be right on me own".
Jun 11, 2025 1:13 am
Dahlia looks at Ingvar and Myrven nervously and says, "Hmm..., You sure? I think I'd feel better with two of us watching them... Hmm, how about I go downstairs and ask the innkeeper how big a deal it would be to hire a boat to take us to Birevia?"
Jun 11, 2025 3:14 am
"That's a good plan, I just ain't sure bout us walking round the streets on our own how about I pop down now, could solve us the walk".
Myrven will promptly seek out the innkeeper to ask for information about hiring transport.
Jun 11, 2025 6:12 pm
Nodding to Myrven "That would be a proper first step. I'll stay here for now."
Ingvar set himself in a corner of the room with the crates behind him. He then stand by the window to keep an eye on both the door and the window.
Jun 12, 2025 11:39 am
Dahlia nods to Myrven and says, "Yup. good luck." She then paces the room nervously, cracking the door to check the hall, peeking out the closed shutter, etc, every few minutes.
Jun 20, 2025 2:31 pm
After about ten minutes, Myrven hasn't returned.
Jun 21, 2025 12:49 pm
tibbius sent a note to Rumo
Jun 22, 2025 11:57 am
Rumo sent a note to tibbius
Jun 22, 2025 3:46 pm
tibbius sent a note to Rumo
Jun 22, 2025 3:47 pm
@drgwen, @generalet

Do you go looking for Myrven, or just wait?
Jun 23, 2025 12:41 am
After a good ten minutes, Dahlia looks to Ingvar and says, "What is that fool up to? Did he fall into a bottle again? Ugh..." She rises from her bed as if doing so is a great burden. She looks to Ingvar and says, "Keep an eye on our crates. Yell if anything happens. I'll be back in one minute."

She prowls out the door and down the hall toward the stairs, listening and looking for any sign of what might be happening.
Jun 23, 2025 12:05 pm
tibbius sent a note to Rumo
Jun 24, 2025 5:02 am
Rumo sent a note to tibbius
Jun 24, 2025 12:20 pm
Left alone Ingvar reamin on the lookout for threats.
Yet he somehow afterthought about splitting like this in this unknown town.

Keeping faith in his companions he keep watch.
Jun 24, 2025 12:48 pm
tibbius sent a note to Rumo
Jun 25, 2025 10:57 am
Rumo sent a note to Rumo
Jun 25, 2025 11:53 am
tibbius sent a note to Rumo
tibbius sent a note to Drgwen
tibbius sent a note to GeneralET
Jun 25, 2025 2:22 pm
Curious about what she hears, Dahlia slinks down the stairs, just far enough to get a clear view of what is going on down there. Is that fool... reveling? Ugh, did someone offer him a drink?
Jun 25, 2025 2:44 pm
GeneralET sent a note to tibbius

Rolls

Brute (DC?) - (2d6+1)

(12) + 1 = 4

Jun 26, 2025 11:45 am
tibbius sent a note to Drgwen,Rumo
tibbius sent a note to GeneralET
Jun 26, 2025 9:22 pm
Dahlia frowns at the scene, confused. She nods and offers a half-smile to the villager who promised them a boat before approaching Myrven and speaking to him in a low, quiet voice, asking, "What in the hells are you doing?"
Jun 26, 2025 10:05 pm
Myrven turns having taken the mug from the man's left hand.

Myrven brings the drink over to Dahlia with a raucous laugh and leans in to quickly whisper.
"They were setting to ambush us so I told em our cargo is no good without my contact to sell it so we mayaswel work together as a convoy. Sure hope you know someone."

Myrven turns to the room laughing as he hands the drink to Dahlia "HAHAHAHA- don't drink that -HAHAHAHA"
Jun 26, 2025 10:13 pm
Dahlia smiles a big fake smile and takes the drink. She laughs and leans close to Myrven and whispers, "Do they know what our cargo is? Is it safe upstairs?"

Then she hoists the drink to the others in a toast and laughs once more.
Jun 28, 2025 2:17 pm
"They know it's pigment, I wouldn't call it safe but- we have a boat! We should be off tomorrow!"
Jun 28, 2025 10:45 pm
Dahlia nods, hesitant but no longer on high alert, and says, "Well, there will be more than enough profit to share with the whole village, and we're the only ones who can get it to where it can be sold. Not to mention that we did the hard work of getting the stuff too. So yeah, OK. But keep your eyes and ears open anyway, just in case they try a double-cross."

She nods and smiles to the villagers and heads back up to the room to check on Ingvar and the crates, and to let Ingvar know about the plan.
Jun 30, 2025 10:50 pm
Myrven will continue to carouse with the new crew. He asks them to share stories to see if they have experience fighting, if they have left the village before, and if they have desires beyond money. In return he will share stories of bar fights he's lost, nearly being killed by the guardian of the pigments, and the time he arm wrestled an orc.
Jul 1, 2025 3:21 am
Evening wears into morning and the wine trickles slower. One of the villagers gestures to the open tavern door: "Let's watch sunrise!"

Dawn at Halfnight Lake is strange; the glowing orb appears over the eastern mountain tops, its light illumining the quiet ripples of the lake in gold and rose … At this time of day, the pall of eternal darkness over the western half the lake is most apparent as a wall of blackness in which the dawn light vanishes.

Drunkenly, the villagers arrange a fishing boat and tattered crew to sail the northward length of Halfnight Lake, out into the open waters of the Haver Soont. "It's a day and a half up the lake," chuckles the gap-toothed captain, "and with good* wine we'll make it sleepless all the way. Then rest at the lake mouth, and then three days across t'Soont to Birevia!" he cackles.

*You've yet to taste "good" wine here.

Provisioned with foul-smelling pickled fish and barely weighted by the three crates of pigment, the gaff-rigged fishing boat wallows at the dock. You board incautiously and set sail.

Day passes to darkness, and it would be easy to be lost on the rippling water, save that the captain tracks slightly to the right of the line where the stars are blank above you.

Dawn again, and hours, and then the lake mouth at slack tide where the breakers from the Haver Soont roll darker grey against the gentle outflow from the lake.

The captain pisses over the side as the boat rocks in the cross-current. Then he steadies the tiller and gestures to his awake mate (the other mate snores) to tighten the sail. A breeze picks up as the boat lurches into the breakers, twists a bit sideways, and steadies on a northerly course.

"Two days," says the captain, "with this wind!" He laughs madly and swigs from another of the pottery bottles of wine that roll in the floor of the boat.
OOC:
To be continued tomorrow
Jul 7, 2025 7:45 pm
OOC:
… continuing now …
The boat pitches on the waves in an east-of-north direction. The sun rises into the sky, a comforting warmth against the cold salt breeze. To your left, the wall of darkness slowly recedes to the horizon.

What do you talk about?
Jul 8, 2025 4:08 am
On their journey, Dahlia pumps the captain and the mate about the history of the area--the darkness, the value of the pigment, why it was no longer traded much, etc. She does this in part because she thinks it might help when it comes time to find a buyer willing to offer a good price, but also in part out of simple curiosity. Now that the cat is out of the bag bout the pigments, she shares the whole story of how they got the crates as well, with the stranger miners, the lynx, and so on, as well.
Jul 9, 2025 7:07 am
Myrven spends most of his time aboard staring at the unnatural wall of darkness. He'll try to join Dahlia in conversations with the crew to gather information, he'll check on the pigment, squish some between his fingers. He'll piss off the side of the boat. But he can't help but eventually be drawn back to the hypnotic nature of the wall.
Jul 10, 2025 11:08 pm
The sun moves high and west and lowers toward the distant wall of dark.

Rolls

Luck - (1d6)

(5) = 5

Jul 10, 2025 11:12 pm
You sail uneventfully through the night and at dawn of the next day the boat crests and dips across the swells near the southern point of Birevia. At the second sunset the boat rocks into the harbor of Twosister, the major town of the island.

The captain and mates deftly dock. Dwatto, the more muscular mate, steps onto the pier with you and your crates. "I'll help with the luggage," he says boldly, "and make sure you don't get lost." The captain agrees. "We'll sleep on the boat," he says. "Dwatto, mind the passengers and get the cargo safe to sale." It's clear you'll be bird-dogged til you exchange the pigment for coin.
Jul 10, 2025 11:17 pm
Dahlia grumbles a bit about the babysitting, but welcomes the muscle. She certainly didn't wanna carry the heavy crates, after all. She turns to Dwatto and asks, "So, you know a merchant who will buy this? And where they are?"
Jul 11, 2025 2:33 pm
Dwatto stumbles under the crate he's carrying. "I thought you had the contact!" he exclaims. "I've never been here before."
Jul 11, 2025 3:19 pm
Dahlia looks at Dwatto sheepishly and shrugs. Then she says, "Eh, it never stopped me from making a deal before... Let's find the market and ask around."

As the head out of the docks, Dahlia begins to ask friendly looking locals for directions to the market. Once there, she will begin to ask about buyers for the pigment, though she will try to avoid mentioning it by name, asking only for buyers of rare pigments.
Jul 12, 2025 4:43 am
"Don't stress Dwatty, our contact is in the market. Are there any other odds and ends you lookin fer? They ad a decent weapon smith last time we was er'"

Myrven will try to set up a scenario whereby Dwatto might be interested in browsing elsewhere while Dahlia looks for a contact.
Jul 12, 2025 2:18 pm
The market is shutting down for the evening, it's around sunset after all. There are a few stalls still open: drink sellers, and a few sketchy-looking vendors wearing fine clothing, whose table displays consist of miscellaneous cheap trinkets. You can guess that what they actually sell is not displayed openly.
Jul 13, 2025 12:51 am
Dahlia first looks to see if any legit merchants are still around closing up shop, in order to ask them for a name of someone who might be interested in buying some rare pigments. If there are none, she then asks the drink sellers, since they seem likely to be legit as well. Finally, she approaches one of the other merchants and asks the same question.
Jul 13, 2025 9:05 am
Myrven will keep a casual eye out for anything that might be of use to purchase. Weaponry, armour etc. Perhaps after their profits, they can return.
Jul 20, 2025 7:07 pm
The drink sellers are taciturn when it's apparent that Dahlia's not primarily seeking libations. The first trinketeer she approaches has a different demeanor. Obsequious. "May I help you, dear lady?" Is there a hint of mockery in that?
Jul 20, 2025 9:11 pm
Dahlia spits on the ground and says, "I ain’t no lady. I’m here to make you a profit. Gimme information and you’ll get a payout. Deal? I got a load of rare pigment I’m trying to shift but I gotta find a buyer. You know anybody in town, trucks in good like that?"
Jul 21, 2025 12:10 pm
The dapper-dressed man raises an eyebrow deliberately. "Rare pigments? I know a guy. Step into here, let's talk more quiet like."
Jul 21, 2025 3:52 pm
Dahlia eyes the place she is being invited into. Does it look like he intends to jump her or anything? If not, she nods to the others and steps inside.
Jul 21, 2025 6:41 pm
Inside of the stall, behind the gauzy yet opaque curtains, is lit by a couple of open oil lamps, the wicks give a steady yellowish glow.

The trinket vendor smiles as he sits down on a plain wooden stool about knee-high, and gestures Dahlia toward a matching seat. "Let's talk," he says. "I know a vendor of ancient curios, here in the city. She's always looking for rarities. Can you give me a better idea of what kind of … pigments … you have to sell?"
Jul 21, 2025 7:29 pm
Dahlia eyes the man cautiously.
OOC:
Can I tell if he’s lying or trying to trick or trap me? Oh better yet maybe I could finally cast a spell! "Opening the Mask" could mean seeing through lies and deception?
Jul 22, 2025 11:41 pm
Drgwen says:
Dahlia eyes the man cautiously.
OOC:
Can I tell if he’s lying or trying to trick or trap me? Oh better yet maybe I could finally cast a spell! "Opening the Mask" could mean seeing through lies and deception?
OOC:
Being magic, "Opening the Mask" could do a lot more than that. Like … Dahlia could "see" the man's knowledge about the market for Martoi pigments, who is in it, where they are, etc. I will need to give you a few paragraphs about that, if the spell succeeds. Roll when ready.
Jul 22, 2025 11:53 pm
Dahlia does a thing!

Rolls

Opening the Mask - (2d6+2)

(62) + 2 = 10

Jul 23, 2025 4:41 pm
OOC:
great.
As Dahlia mentally wrenches open the mask that the vendor keeps with his eyes and face, information rushes into her own mind.

The female collector of trinkets is this vendors artifice. Himself is interested in Martoi curios of any sort. He knows that Eastern wizards particularly value Martoi pigments, both for aesthetic value and as reagents that can be ingested or administered to induce the formation of ... Flowers?

More urgent is the vendors plan to lure Dahlia and her companions into a delivery rendezvous with the non-existent curio collector. At the rendezvous they will bereft of pigments and lives.

How does Dahlia respond?
Jul 23, 2025 9:11 pm
As Dahlia casts her spell, she intones the words beneath her breath and her eyes flash momentarily, but not brightly enough for most folks other than notice. When she sees the truth of the situation, She tells the scheming merchant, "All right now let me inform my colleagues and I'll be right back, ok? If I don't they're gonna raise a fuss, I'm sure of it." She smiles and nods and quickly heads back out.

Assuming she makes it out, she says quickly and quietly to Myrven and Dwatty, "This one was gonna try to shiv us in an alley and take our stuff! But I found out who actually can buy this--the Eastern wizards. Whoever they are. Let's go find 'em."

She would continue to walk the market, asking vendors and guards, and even just passersby, about the whereabouts of any Eastern wizards in town.
Jul 24, 2025 9:27 pm
Myrven has been attempting to engage Dwatty in small talk for an uncomfortably long time. Turning to Dahlia as she rejoins them.
"Ah whatta shame, I guess our original contact was a dead end.
Myrven eyes flick to Dwatty to see if he cares that the narrative of already having a contact is falling apart.
"Anyways, lets check out em wizards, you'll be right at home D, with all your learnings. Maybe we can purchase some books while we're there".
Jul 26, 2025 2:25 am
People look uneasy when Dahlia asks about wizards; the world has a long history of people doing dumb things with powerful forces, and that's what "wizard" brings up for most people. After the destruction of the Martoi wizard wars, it was the Seree wizards who first combed the ashes of Martol and then tried to bind the demigods to their will, which led to the destruction of the Seree empire in its turn. So nowadays when people say "wizard" they get a certain reaction.

Anyway, eventually Dahlia finds a shady-looking sort who grins at her in an unsettling way. "Sure. There's a couple of em folk in town," she says. "Over at the Broken Boat." She swipes the back of her hand across her nostrils, jostling the ring through her septum. "I can brings you there."
Jul 26, 2025 4:49 am
OOC:
Can we find the Broken Boat ourselves, fairly easily? If not, then ...sure.
Dahlia eyes the woman and then says, "yeah, fine. but, eh, don't get any funny ideas about double crossing us, you got me?
Jul 26, 2025 11:56 am
OOC:
you don't want to try out Opening the Mask again?
The scrawny woman grins. "No worries, honey. You don't look like my kind of people to mess with." She turns and gestures to follow. "This way. Do you tip?"
Jul 26, 2025 9:16 pm
Dalia nods and gestures for her to go first. Once the woman turns away, her eyes flash once again, as she attempts to cast the spell a second time.

Rolls

Open the Mask - (2d6+2)

(52) + 2 = 9

Jul 26, 2025 11:44 pm
It's not quite so easy this time, for whatever reason, but again, a stranger's thoughts and knowledge flood Dahlia's mind. She wonders for an instant whether there might be any kind of side effect to such an excess of knowing.

The woman is well-intentioned and helpful, despite her sketchy appearance. Dahlia remembers the woman playing with a puppy by the docks. The puppy peed on her foot and she splashed her feet off the edge of the dock to wash off the urine.
Jul 27, 2025 12:07 am
Dahlia smiles and turns to her friends. She nods and says, "This one's a good egg. I seen her at the docks playin with a puppy." She steps beside the lady leading them and says, "Hey thanks for helping us. We owe ya, so lemme know if there's anything we can do for ya, ok?"
Jul 27, 2025 11:34 am
Myrven will follow in a state of mild confusion and trust. He thinks to himself "where we gettin a tip for this lady from?"
Jul 30, 2025 6:29 pm
You get to the Broken Boat no problem, and the scrawny lady opens the door for you. It looks pretty battered. So does the building as a whole; chipped pale bricks and a green tile roof with broken tiles. There's a blank boat-shaped space above the door where you might have expected to see a sign.

Going in, you see the place is moderately populated by people drinking and eating. The scrawny woman follows you in and taps Dahlia's arm; then, nods her head toward a group of three people nearby. "Them are eastern wizards, there," she says, and looks expectantly at Dahlia.
Jul 30, 2025 9:52 pm
Dahlia nods and smiles to the woman and fishes out one of her two remaining silver pieces and gives it to the woman. And she adds, "If this pays off, I’ll have more for you."

She approaches the people and says, "Pardon me, friends. I was hoping to have a moment of your time. I hear you are wizards from the east. And you might be interested in what I have to share."
Jul 31, 2025 4:27 pm
The three people look up at Dahlia with expressions of wary interest.

One is a man of about sixty years, balding, impressively mustached in grey. His eyes are a piercing bright blue color.

Another is a woman of equal age, her grey hair is very neatly braided into a coiled bun atop her head. She wears a silver diadem.

The third is a young man, slender and dark in all respects. His eyes are large and round, with green irises, reminding Dahlia of a frog.

"Of course we're interested," the young man lisps. "Sit down with us, and your companions, too. Pull up chairs."
Jul 31, 2025 4:43 pm
Dahlia nods to her friends and sits. She says, "I have come into the possession of a large supply of something rare and valuable that I’m told eastern wizards in particular find useful. Are you in a position to make a large and expensive purchase?"

Assuming the agree, she lowers her voice and says, "It’s magical pigments. Martoi pigments ."
Last edited July 31, 2025 4:44 pm
Aug 1, 2025 4:18 am
Myrven will take a seat, letting Dalia take the lead. Instead he will take the opportunity to look the three figures over. Trying to spot any hidden weapons.
Aug 1, 2025 10:34 am
"What makes you sure these are what you say?" asks the woman with the grey braided hair bun. The little pendant on her silver diadem dangles from her forehead as she leans forward, elbows on the table. She rests her round chin on her fist as she studies Dahlia. "What will make us sure that these are what you say?"
Aug 1, 2025 2:02 pm
Dahlia leans forward and says, "We mined them ourselves from within the permanent darkness, in a mind known to produce them. it was guarded by a monster, but we know the secret to charming it. As for proof, we can allow you to see a sample. We have crates full of the stuff."
Aug 1, 2025 9:41 pm
OOC:
Did any of you previously say that you were getting a pouch of the stuff? If not, I'll let one of you roll +Erudite v DS 8 for the ret-conned presence of mind to do so.
Aug 1, 2025 10:49 pm
Did Dahlia think of that?

Rolls

Hmm DS 8 - (2d6+2)

(23) + 2 = 7

Aug 3, 2025 2:53 am
OOC:
I think Dwatto is supposed to be carrying a crate with us at least.
Aug 4, 2025 7:16 pm
OOC:
Ok, I guess. Up to you how to instruct Dwatto.
Aug 4, 2025 9:46 pm
Dahlia says, "I can show you but it doesn’t seem safe to do right here. Does this place have a private room?"

She gestures to Myrven and whispers, "Have Dwatto bring the crate in…"
Aug 6, 2025 12:02 am
Myrven will give a short nod and organise the crate being brought in.
Aug 6, 2025 12:43 pm
Dwatto moves awkwardly among the tables to you, sets the crate down with a thunk onto the eastern wizards' table, lifts the lid. The faint fluoresence of the Martoi pigment lights the wizards' faces.

"Yeah," breathes the young one, "that's the stuff." He looks to the older two wizards. "We need to confer," he says. But then he says nothing else. Instead, he and the other wizards close their eyes. Their faces relax, go blank. It's as if they're in trance.
Aug 6, 2025 12:47 pm
Dahlia gestures for Dwatto to close it up and looks around the place nervously as she waits for them to touch brains or whatever.
OOC:
How many crates of this do we have? I forget. And if it is more than one, is the other one(s) back on the ship?
Aug 6, 2025 6:16 pm
OOC:
You brought out three crates and the other two are back on the boat. Each crate is a man-carry.
Aug 7, 2025 12:22 am
Dahlia sees the wizards communing and she says, "Oi. Sorry to interrupt your committee meeting there, but you should know we got two more crates like this one we want sell too. What do ya say?"
Aug 10, 2025 3:31 pm
"That sounds very good," the women with the silver diadem says placidly, her eyes still closed. "Would you prefer to be paid with a letter of favor, coins, or information? Or a combination?"
Aug 11, 2025 2:11 am
"Achem-" with his arms still crossed, Myrven looks to Dahlia and not so subtly rubs his fingers against his thumb, the universal sign for cold hard gold.
Aug 11, 2025 2:38 am
Dahia says, "Well, coin, of course. Unless you know how to dispel the darkness that hangs permanently over the lake, or some other info as useful and valuable? But I'm guessing not, so let's stick to coin. How much we talking here?"
Aug 11, 2025 12:32 pm
"Three hundred …" says the older man. "Per crate."
Aug 12, 2025 7:47 am
"we funded a voyage of two dozen men on a chartered ship. Ain't accounting for the lengths we went delving the depths for the stuff. 300 your avin a laff."
Aug 13, 2025 3:15 pm
The younger man laughs uneasily. "That's really the best we can do in hard funds," he says. "But maybe some information would sweeten the deal?"
Aug 14, 2025 4:46 am
Dahlia shrugs and says, "yeah, I get you might not have more coin just lying around, so how 'bout this? For each crate, you give us 300 coin and a valuable piece of information."
Aug 14, 2025 8:09 am
Myrven gives a short nod of approval.
Aug 14, 2025 1:43 pm
" that's fine" says the older woman. " we'll come with you to get the other two crates and the way there we'll pay you for this first crate. Other coin and information after we have all the crates."
Aug 14, 2025 7:46 pm
"Sure, I fink cap'n is still watchin the boat while the lads are on shore"
Aug 15, 2025 5:24 am
Dahlia nods to her companions and says, "Well then let's make this happen. This way." She gestures toward the door, intending to take the wizards to the crates, to complete the transaction.
Aug 16, 2025 7:34 pm
OOC:
There's no need to overcomplicate this. Seeds of the next adventure will be sown.
Crates and coins are exchanged. The wizards impart some information, as well:

Rolls

Rumor 1 - (1d1000)

Rumor 2 - (1d1000)

Rumor 3 - (1d1000)

Aug 16, 2025 7:41 pm
"Some speak of a many-colored lynx that roams the darkness west of Halfnight Lake," murmurs the grey-braided wizard with the silver diadem.

"The Seree Lycaeum was a mighty repository of knowledge, built over a huge cleft into the depths. No-body knows of any route to reach it in the waking world; it has been visited only by traveling magically along ley lines." says the young man.

"I’ve had this ring since I was a child. Whenever I put it on, I feel called to a faraway place—that way. I've never dared venture there. Maybe you're braver." The old man holds out a cheap-looking brass pinkie ring.
Aug 16, 2025 8:05 pm
Dahlia holds up a hand at the first rumor and says, "Nah, that one's no good. We met the creature and spoke with it, twice. It can be bribed with strong drink in large quantities. So that one doesn't count. And yeah, hand over the trinket, bub."
Aug 22, 2025 11:37 am
All exchanges made, you're free to explore the town of Twosister. Or leave. Up to you!
Aug 22, 2025 12:46 pm
Dahlia suggests they return to the boat and send the ship back with their cut, then we can stay here and shop with our new coin, look for trouble, etc.
OOC:
PS What is their cut? Did we determine that?
Aug 23, 2025 2:10 am
Drgwen says:
OOC:
PS What is their cut? Did we determine that?
OOC:
10%
Aug 23, 2025 5:11 am
Dahlia hands over the three crates and collects their 900 coin! She gives the village cut of 10% to Dwatto and the captain, 90 coin. Then she splits the remaining 810 among the three of them--Dahlia, Myrven, and ... Ingvar seems to have disappeared! That leaves 405 coin for Dahlia and Myrven each!
OOC:
If Ingvar turns back up, it would be 270 per PC.
Aug 24, 2025 10:23 pm
"Right well what's our plan then D you wanna go look for more magic type stuff? Maybe we outta just corouse for a bit, rub some elbows."
Myrven pockets his coin gleefully, already dreaming of flowing tankards of ale and shiny new armour.
Aug 25, 2025 12:53 pm
You each have about four pounds of silver in your pouches now.
Aug 25, 2025 11:43 pm
If possible, Myrven will seek out a smith to invest in some armour.
Aug 26, 2025 1:24 pm
Well, it's late in the evening now, so unlikely a smith will be open for business. But certainly there are some in a city the size of Twosisters. Shall we go to rest and resume in the morning?
Aug 26, 2025 1:25 pm
If rest, what sort of public house will you seek for your repose?
Aug 26, 2025 4:16 pm
Dahlia says, "We got the coin; let's go find ourselves an upscale place. Real nice one, where we can be safe and rich at the same time. Which ain't gonna happen at the joints I usually crash at."
Aug 26, 2025 10:22 pm
Myrven nods, "It'd be nice to find a place we don't av t' keep watch fer once."
Aug 27, 2025 12:50 pm
Asking the wizards gets you the name of a tavern: "Captain's Rest". Asking directions in the still-busy streets gets you there. It's a white stone building, three stories tall and with a fairly large footprint. The story you heard on the street was that it used to be the mansion of a famous merchant, and his heirs converted it to a bed and breakfast. The windows on the lower floor flicker with lamplight.

Entering the foyer, you find a chest-high desk behind which stands a swarthy, slender man with close-cropped hair. He smiles at you charmingly. "Ah, good evening," he says. "It is a pleasure to see you. Do you need a room?"
Aug 28, 2025 12:26 am
Dahlia smiles and says, "yeah, gimme a suite. And I need a hot bath. And a massage. And some new clothes. And a full meal from your finest chef. Also, wine. And I only want attractive people to serve it."

She pulls out an ample handful of coin and slaps it on the counter. She whispers to her companions, saying, "I ain't gonna be doing the high roller thing after this, but... I gotta. I gotta experience what rich folk live like, at least once."
Aug 28, 2025 5:35 pm
The smile gets bigger. "But of course, ma'mselle." Turning to the side, he calls out, "Mon cherie Denise, the Captain's Suite is open, oui? Prepare it!" Returning his attention to you, he adds, "Here, follow me to the dining lounge. I will instruct the chef. We are always glad to have guests of your quality and hope you will remark of us well in the future."

You rest on comfortable couches at a simple yet elegant, highly-polished wooden table with monochrome paisley engravings under the varnish. For each of you, a fairly attractive waiter brings a series of dishes, hot and cold, each as delicious as the last. The chef has done well. As you lean back, satiated, the slender dark man appears again. "M'lord, m'lady: your suite is prepared. Please, follow me."

As you ascend the spiral staircase at the center of the mansion, the majordomo adds, "Would you like a fresh set of clothing? Our tailor can be sobered."
Aug 28, 2025 10:48 pm
OOC:
I think we would get seperate rooms considering we've slummed it for so long.
"Sounds proper guv. I'd love a suit like those flash waiters wot served us. Tomorrow D' we outta set out for supplies if we are tracking that ring".
Aug 29, 2025 4:05 am
Dahlia nods and smiles, saying, "Yeah get the tailor. I’ll also be wanting a recommendation to the finest armorer and blacksmith in town for shopping tomorrow. And… I’m looking to acquire knowledge of magical spells and the like … Is there anyone in town who could train me, or sell knowledge?"
Aug 29, 2025 11:20 am
OOC:
You missed a beat with the eastern wizards — if you'd asked them for spells, who knows what you might have gotten
The majordomo eagerly agrees to get the tailor going early in the morning, and offers the name of a very well-reputed armorer. He looks sad when you ask about spells: "No, I don't know anything about wizards. They don't frequent this house."
Aug 29, 2025 5:25 pm
OOC:
Dude! I would have appreciated that tip a bit earlier... Can I ret con? The "rumors" they provided were not good. Heck one was about the lynx we already KNEW! I feel like we got ripped off a bit.
Aug 29, 2025 8:42 pm
OOC:
Who knows, maybe you'll run into them again if you ask around …
Aug 29, 2025 8:47 pm
Dahlia sighs and facepalms, "GODSDAMMIT! Why didn't I ask those wizards for spells? Ugh I am an idiot..."

She shakes it off and goes on to enjoy the finer things that money can buy. Next time she ventures out, she'll be sure to look up those wizards again, see if they wanna sell some magic to get back some of their coin.
Aug 29, 2025 10:44 pm
Myrven will simply head to his room to rest and await the tailors the following morning.
Aug 30, 2025 2:54 pm
The tailor shows up at a reasonable time of morning, red-eyed but sober. He measures, presents fabric swatches, discusses, condescends, departs.

The armorer has a fine selection of quality weapons and armor.

How much do you each want to spend on what?
Aug 30, 2025 9:36 pm
Dahlia descends the next morning, better rested than she has ever been in her life. She took a multi-hour hot bath, received a massage, was anointed with perfume and oil, had her hair cleaned and cut, her callouses scrubbed, and the whole spa experience. She makes sure that the tailor fits her just right for a durable yet light and comfortable kimono to replace the old raggedy one she wears currently, then she visits the armorer and buys one armor piece (20 silver), a shield (10 s), a spear (20 s), a bow (I assume 20 s, but no prices for ranged weapons in the Dungeon Goons pdf!), And a set of adventuring gear (2 s each, totaling 8 s), including a Backpack, a rope, an iron spike, and flint & steel. She also picks up a set of lock picks (5 s).

All told, she spends 83 silver on weapons, armor, and gear, plus the price for the room and board, and spa treatment.
OOC:
Plus 5 sp for the tailored kimono!
Last edited August 30, 2025 10:19 pm
Aug 30, 2025 10:15 pm
The tailored kimono is another 5 sp.

@rumo?
Sep 1, 2025 9:40 pm
Myrven rolls out of bed with a knot in his shoulder, grumbling about a soft bed. He'd imagined sleeping somewhere like this for years. Every time he had to sleep in a ditch, on a pile of hay, or in a tavern chair. Alas, it seemed he preferred something solid rather than being swallowed in pillows. He refills his waterskin with some water with a cucumber floating in it. He had to admit that was a nice touch.

He requests specifically the waiter uniform of the tailor, and a new eye patch to replace his worn leather one. Along with Dhalia, he purchased two pieces of armour and a backpack. He'd also look to see if there were any finer swords.
OOC:
What is the rarity of things like magic items here?
Sep 2, 2025 2:56 pm
It occurs to Myrven that if he wants a magic item, the weird stall vendors might be people who know how to get those. What kind of magic item does he want?
OOC:
@drgwen, @rumo, please update your characters to reflect purchases. I'll count a backpack + reasonable contents as 1 Strain so I think that puts Dahlia at 12/20 and Myrven at 7/18.

Combat adds with new equipment:
• Dahlia +3 melee or +2 shooting
• Myrven +7 melee (TANK)
Sep 2, 2025 2:58 pm
Rumo says:
Myrven … also look to see if there were any finer swords.
The armorer has some very nice swords. They're a bit more expensive than Myrven expected but he certainly can afford one if he wants it.
OOC:
The very nice swords give +2 in combat, so if you buy one you'll have +8 melee adds with all your new armor etc. They're 50 sp but can be used with one hand so they're better than a Great Weapon that would cost 40 sp and take 2 hands for +2 adds.
Sep 4, 2025 6:18 pm
OOC:
Do we know what we want to do next? Dahlia might go back to find the wizards to see if they will sell or trade spells... but otherwise I am not even sure.
Sep 4, 2025 11:48 pm
Dahlia eats a large and luxurious breakfast and walks over to Myrven. With a note of sadness, she says, "Well, I've finished it. I wanted to spend a full day -- three meals, a good night's sleep, a shopping trip -- living the high life. And you know what? It's nice, but it's overrated. The food was complicated, but it didn't taste better than stuff my mama used to make. The clothes are softer, but they tear easily. The bed is nice, but too soft. I do like the hot bath, though -- that is something I'm gonna splurge for again."

She shakes her head and looks at Myrven. She says, "I can't believe I spent my whole life trying to get...this. And now that I have it, I see that it isn't what I want at all. It's shallow. Empty. Without people, and purpose, it's nothing. So what do you say, Myrv? You wanna go find something interesting to do with our fancy new weapons and armor? I wouldn't mind going back to them wizards and buying some magic off 'em. Then maybe we follow this here ring, yeah?"
Sep 7, 2025 11:08 pm
"Yer right D. We got the coin time to get the legacy. Lets look for supplies and head off. Whaddaya think about looking for a couple of hirelings. We ain't av any idea where the ring will go, maybe and extra pair of hands will be useful. Maybe horses? Heck, we're rich, a carriage? All the best prts o travel wiv none o the walkin?"
Last edited September 7, 2025 11:09 pm
Sep 8, 2025 1:37 pm
OOC:
I'll just mention you're on a moderate-sized island … which of you is wearing the ring?
Sep 8, 2025 3:23 pm
OOC:
I believe Dahlia put it on.
Sep 8, 2025 6:47 pm
Dahlia has been feeling a consistent gentle tugging at her ringed-finger, toward the docks from wherever she wanders in town. So far she hasn't been to the docks.
Sep 9, 2025 12:18 am
OOC:
Dahlia wants to find some magic to buy, if possible, even though she rarely uses it! But she lets the others know where the ring wants them to go, too.
Last edited September 10, 2025 5:19 pm
Sep 9, 2025 4:36 pm
OOC:
Ok, if you're hunting for magic to buy, describe where + how you go about that, and roll +Skulker. ~~I'll set DS based on your description of efforts.~~ Base DS is 12. I'll give you +1 (and take 1 hour of time) for each cool place / action you describe.
Sep 9, 2025 8:52 pm
After purchasing the sword, Myrven will mention something to the shopkeeper, asking for leads. He will look for dive bars, drinking holes, and bemoan the use of magic, chatting about the value of a strong arm, rather than this hand-wavy, weak-willed magic stuff. If he finds someone who is also annoyed, he'll ask them who is the worst in town, then go there.

Rolls

Searching for magic - (2d6+1)

(66) + 1 = 13

Sep 10, 2025 2:04 pm
OOC:
Where does Myrven report his findings to Dahlia?
Myrven learns of Dabum, a man reputed to practice "dark magic". He's described as a very tall scrawny fellow, pale-skinned, with long and greasy curly grey hair and beard, who dresses in a slightly tattered grey robe and cape. Dabum is said to live in the hills above Twosisters. He's definitely "the worst".
Sep 10, 2025 5:32 pm
With her companion's leave, Dahlia heads back to the Eastern wizards to whom she sold the pigments first. When she arrives, however, they have departed--probably to take their pigments to safety. As she stands there deciding what to do next, a barmaid walks by. It's Maddie, the wench who takes care of this place. Maddie looks Dahlia over, recognizing her, and says, "You lookin' for yer strange friends, da ones you was talkin wit earlier? Yeah day left. Probably went to the Alley of Wisps or wherever weird folk like dem go."

Dahlia arches an eyebrow, asks for directions, and heads out. The directions take her to another market in town, further from the center of the town than the first one they visited. Here, folks buy and sell fineries and the clientele look like nobles and wealthy folks and their servants. Dahlia asks around and learns that this market is known as The Colonnade. Tiny coffee shops and cafes are interspersed among the shops and the rich smells of roasting coffee, spiced foods, exotic perfumes, and more fill the fresh air.

After a time, she finds the so-called Alley of Wisps, which looks at its entrance like a nondescript alley. Heading in the alley turns a corner and quickly changes into an eccentric bazaar of herbalists, occultists, and hedge mages buying and selling their wares. Floating above it all are little, glowing balls no larger than a fist, which illuminate the area. For the alley here is covered by an impenetrable darkness, like a cloudy night sky. Some magic, it seems, shields this place from folk who aren't touched by sorcery.

She walks along, looking over the various stalls, and realizes that most folks here are selling things to perform completely rituals, to brew obscure concoctions, to enchant items, and other more advanced magical practices. Hopefully, though, she can find a stall selling scrolls or books, or even just magical words, that she can use!
OOC:
Haha terrible roll!
Last edited September 10, 2025 5:32 pm

Rolls

Described 2 locations, Skulker 1, so 2d6+3 ? - (2d6+3)

(13) + 3 = 7

Sep 11, 2025 3:26 pm
OOC:
But you got to world-build! I'm going to award Luck for that.
Dahlia Luck die: ⚅
remember you can trade a 6 Luck die down to 1 to boost a stat by 1, or swap your Luck die for any die you roll. Which brings up the point that Dahlia's Luck die WAS ⚄ … but that's still not a good enough swap to meet the DS!
Asking around the stalls, Dahlia learns of a longstanding rivalry between two wizards "Dabum" and "Yasin" in which Yasin works to counter Dabum's nefarious schemes. Recently, Yasin broke a charmed fog that Dabum had placed on the docks for ransom. But nobody she asks "knows" how to find either wizard.
Sep 12, 2025 5:31 am
Myrven might find Dahlia in the market stalls, looking up from a minuscule cup with a ruthlessly potent espresso shot. He would share what he learnt as they wandered through town.
Sep 12, 2025 7:21 am
Dahlia sighs and shares what she has learned. She shrugs and says, "I dunno, mate. I am beginning to think our one streak of good luck, with the pigment, is coming to an end. So you wanna follow the ring now?"
Sep 12, 2025 7:59 am
"Aye, I think it's time."
Sep 14, 2025 7:06 pm
Dahlia nods and heads to the dock.
Sep 14, 2025 10:46 pm
It's getting toward the end of the day: the shadow of the mountains stretches down across the city and out over the water. Sunset lights the clouds above the mountains crimson from below.

As you descend the narrow streets toward the docks, ring tugging at Dahlia's hand, you hear shouts and screams ahead.
Sep 15, 2025 12:24 am
Dahlia looks over at Myrven and says, "Is this what we've become now? Some of them fools that run toward the trouble, instead of away from it, like reasonable folk? Ugh..." She runs toward the sound of screaming.
Sep 15, 2025 12:58 pm
Bursting out from the street into the open area of the quay, you are bumped and jostled by sailors running toward and past you. In the twilight, you see what they are fleeing: strange warriors, dripping wet, wielding nasty-looking two handed axes, tentacles writhing around their mouths.
Sep 15, 2025 8:21 pm
Dahlia says, "Huh. Well if everyone else is fleeing, maybe we should too, ya?" She hesitates.
OOC:
How many? Is this an invading army, or like four dudes?
Sep 15, 2025 9:44 pm
Myrven will scan the civilians running to see if any stragglers need a hand, perhaps an opportunity to show off his new equipment.
Sep 16, 2025 12:55 pm
The stragglers push past you and the quay is deserted save for the five axe-wielding tentacle-faced warriors … and two more clambering out of the water onto a dock.

The warriors wear strange glimmering clothing, which might count as an armor piece, and they wield their axes with two hands. Hard to assess their skill, but …
OOC:
you estimate in game terms they are about DS 10
Sep 16, 2025 12:58 pm
OOC:
@Rumo: Myrven is fairly confident that with his Brute skills and all of his gear, these guys probably can't touch him and he could lay waste to them at a whim
Sep 17, 2025 4:23 am
Dahlia sighs, looks at Myrven, and says, "We really doing this? Damn. We are, aren't we? Oh what in the hells..."

She begins to utter strange words and sounds from deep within, guttural noises echoing from across eternity, as she casts a Spell!
OOC:
How about she casts, "the BRINE that WARPS" on the quay? I assume it is like a stone walkway along the water, so I the sea water to splash up onto the quay and twist it around the legs of the bandits! So that's Two words. I roll + Erudite, yes? What is the target number? I'll roll so you can post the answer and the result
(Damn I need to get more spells.....!!!!!!)

Rolls

Spell - (2d6+2)

(65) + 2 = 13

Sep 17, 2025 11:29 am
The salty harbor water surges up over the quay, almost reaching your own feet. It wraps around the legs of the strange tentacled warriors, sucking them back whence they came. One of them utters a strange hissing sound and drops its axe as the weird rip tide yanks them into the harbor.

Then the surging wave is gone, leaving only a sheen of salty moisture and a strong odor of fish on the stones of the quay.

What do you do?
Sep 17, 2025 11:29 am
OOC:
DS was 9!
Sep 18, 2025 8:52 pm
"Mother maker D, where did ye learn that?! Let's get on the road. Who's gonna challenge us?" Myrven sheathes his blade and wanders over to examine the dropped axe.
Sep 21, 2025 11:56 am
Dahlia shrugs and smiles. She says, "Eh, I pick things up here and there. You know how it is." She scans the dock for useful things or people in need. Then she checks with her ring -- where to next?
Sep 21, 2025 12:28 pm
The ring pulls away from the docks, up an alley. Dahlia follows and finds herself pulled to a doorway, where a pair of grizzly dangerous looking men are huddled, looking scared. "Are the squid faced warriors gone?" asks one of the men, who has a ring through his septum.
Sep 21, 2025 12:36 pm
Dahlia adopts a casual, confident pose and says, "Them? Yeah, I ran 'em off, back into the sea. It's all clear, friends. You two work the docks?"
Sep 21, 2025 10:00 pm
"Ever seen these folk before?"
Sep 22, 2025 2:00 pm
"there's legend of such" says the other man. "Ne'er thought I'd see the like. I'm Hurry-up. He's Jake." He looks expectantly toward the two of you.
Sep 22, 2025 3:06 pm
Dahlia eyes the two men. Do they look competent? Capable? Possibly even trustworthy?
OOC:
We could hire some retainers…?
Sep 22, 2025 5:13 pm
They look less scared and more dangerous as they grasp that the "squid-faced warriors" are gone. Not specifically dangerous to you; they'd be stupid to try anything, with Myrven looming. But generally capable and dangerous. Trust…worthy? Meh, time could tell.
Sep 22, 2025 9:55 pm
Dahlia sighs at ‘life’s’ refusal to be clear and direct and says, "Oi you two. You ever do mercenary work? I could use some men-at-arms to work as guards or whatever."
Sep 23, 2025 12:58 am
"Or weapons is back at them boat," says Hurry-up. "We is gone take passage east."
Sep 23, 2025 1:16 am
Dahlia frowns and says, "Why? What’s east?"
Sep 23, 2025 2:44 am
"What's out east there fer ye lads?"
Sep 23, 2025 12:16 pm
"The Borderlands," says Hurry-up. "On'y the most dangereux et lucrous place they is." He speaks a weird patois, not quite familiar yet comprehensible. His face is eager as he speaks; he seems to be a guy who likes the action.
Sep 23, 2025 10:47 pm
"Any chance you'd be interested in a different quest?"
OOC:
I'm keen to follow the path of the ring regardless if we can get these guys on board.
Sep 24, 2025 8:00 pm
Jake abruptly scoffs. "'N a-why'd a-we a-wanna do thet?"
Sep 24, 2025 10:44 pm
"Nevermind son, you ain't eager you ain't wiv us."
Myrven nods over his shoulder.
"Lets hit the road D"
Sep 24, 2025 10:49 pm
Dahlia sneers, "Your loss." and heads off with Myrven. She checks the ring to see which ways it pulls them.
Sep 25, 2025 3:11 pm
The ring is jittery but overall seems to be pulling that way and then that way, leading to: the Broken Boat. The place must be packed because there is a small and noisy crowd passing drinks from the open doorway into the cobbled street. It sounds like everyone is talking about the squid-faced warriors and the crazy woman who made the sea take them back!
Sep 25, 2025 3:48 pm
Dahlia tries to keep a low profile … no reason to draw too much attention to her sorcery! But she mutters to Myrven, saying, "Well, the ring says we go here… Hopefully what I did at the docks won’t cause us any trouble. Humph, knowing my luck, the one time I try to help folks for no reward, I’ll get burned at the stake for it or something."
Sep 25, 2025 4:41 pm
Drgwen says:
Dahlia tries to keep a low profile …
OOC:
Please roll +Skulker v DS 8
Sep 25, 2025 7:30 pm
Dahlia skulks…

Rolls

Skulk vs dc 8 - (2d8+1)

(14) + 1 = 6

Sep 25, 2025 8:31 pm
"Hey!" someone in the crowd exclaims. "THERE SHE IS!" Faces turn eagerly to look at Dahlia … and Myrven … and then people are crowding toward you with goblets of wine. A hubbub of congratulations and praise!
Sep 25, 2025 8:35 pm
Dahlia goes pale and tries to turn invisible… Alas with no success. She raises a hand, acknowledging them, and says, "Yeah… um, hi?"
Sep 25, 2025 9:42 pm
Myren interposes between the crowd and Dahlia.
"All right folks, make some room fer the daughter o' the tides, no crowding, keep yer hands t' yeself, she's ere on important business"
Sep 26, 2025 2:58 pm
The mention of "important business" brings an expectant hush in the crowd. Someone in the doorway calls out, "What business may we ask?"
Sep 26, 2025 9:01 pm
Dahlia looks over at Myrven and then whispers, "Yeah Myrv, what important business?"
Sep 26, 2025 9:15 pm
"Yea wouldn't you all like to know. We're here lookin fer someone specific".
Myrven looks to Dahlia "Yer ring pointing at anyone?"
Sep 26, 2025 9:20 pm
Dahlia looks surprised, having forgotten that the ring brought them here. She checks in with it, seeing where it’s pointing her. She follows it.
Sep 29, 2025 3:35 pm
Moving uneasily through the crowd — who actually step aside, a sign of respect? — Dahlia approaches a table where sits a youngish man in grey clothing and boots. There is a red cloth wrapped around the man's eyes, the well-known symbol of blindness. The man inclines his head as Dahlia and Myrven pause before him. "Would you like a drink?" he asks as his fingers fumble among two empty goblets and a wine jug on the table before him.
Sep 29, 2025 3:40 pm
Dahlia says, "Sure, friend. I’m Dahlia, this one is Myrven. What’s your name?" she drags a chair over and sits at the table. If it seems like the man will not be able to pour wine without spilling, she offers to help.
Sep 29, 2025 6:50 pm
The man picks up a goblet with his right hand and pours with his left, head tilted as if he is listening to the wine splash into the cup. Before it overflows he cuts the pour and holds out the goblet in Dahlia's close direction. "Myrven, eh? I had a cousin Marvin once. Are you a bigger fellow?" After Dahlia takes the goblet, he picks up the other cup.
Sep 29, 2025 11:56 pm
"I'm bloody massive mate" Myrven smiles but remains standing. Since the blind man doesn't need eye contact Myrven will keep an eye on the crowd around them.
Sep 30, 2025 4:11 pm
Dahlia takes up the goblet and sniffs the wine, and then drinks it all in a large gulp. She sets down the goblet and says, "Thanks, I needed that. It’s been a weird day. So, uh… Anything we can help with?"

She looks at Myrven and shrugs.
Sep 30, 2025 6:33 pm
"I have business in the Borderlands," the blind man says.

Dahlia's ring throbs on her finger.
Oct 1, 2025 1:36 am
Dahlia says, "My friend and I can help you, if you’ll accept it."

She hesitates to mention the ring, simply because it is mysterious. But if he starts challenging us with why questions, then Dahlia will share the truth.
Oct 1, 2025 10:57 am
"Borderlands is a strange place to av ongoing business"
Oct 1, 2025 3:01 pm
"It's old business," the young man says. He taps his finger against the red rag wrapped around his eyes.
Oct 1, 2025 4:00 pm
Dahlia says, "Well, we are gonna help. How far is it? Are there chances for shelter along the way? I gotta know how to pack, you know?"
Oct 1, 2025 4:00 pm
Dahlia says, "Well, we are gonna help. How far is it? Are there chances for shelter along the way? I gotta know how to pack, you know?"
Oct 2, 2025 6:10 pm
The young man turns his head intently a little bit aside from Dahlia, as if he's trying to … listen to her face? "First we must take ship across the Haver Soont," he says. "We land at Lastfort. Then we ride a guided canoe up the Serpentfork River to the foothills, and follow the old road east to High Kellan."

These are places you've heard of, in tales of tumult. Folk say there are ORCS in that part of the world. And real wizards, like those three you saw in the Broken Boat last night.
Oct 2, 2025 7:47 pm
"Sounds easy enough, maybe our old crew is still in the dock, we could pay em for a scoot up th' Soont".
Oct 2, 2025 9:25 pm
Dah.ia shrugs and says, "Sure, yeah, we can do that. But, uh, I didn't catch your name, stranger."
Oct 2, 2025 10:32 pm
A chuckle. "Folk call me Red."
Oct 2, 2025 10:37 pm
Dahlia nods and says, "Folks call you Red? Yeah ok whatever. Nice to meet ya Red."
Oct 3, 2025 12:26 am
OOC:
We're gonna segue, here, to another sea voyage … I'll post more tomorrow.
Oct 6, 2025 3:38 pm
It's afternoon. The boat heaves on the Haver Soont. The west wind blows hard across the Gulf of Winds, beneath a sky that is thick and dim with heavy grey clouds. The bouncing waves are darkest blue with foaming turquoise caps where the wind breaks them off. Spray continually strikes you as the bow keeps smacking on wave tops.

The captain said it would be another two days to first landing at the town called Spittle. You're not by any means sailors and your stomachs have been roiling since noon yesterday.

Guess who else are passengers, besides you two and Red? Hurry-up and Jake. They were looking askance at you on the first day and haven't had much interaction with you aside from nods and passing food (biscuits, mystery jerky, and seaweed today — the first four days when the water was calmer, and the cook could make rice, you had sushi).
Oct 6, 2025 4:08 pm
Dahlia nods to the fellas for a few days and then eventually strikes up another conversation. "So you two are going to the Borderlands, yeah? For adventure. You got a lead there, or a contact? Or are you just gonna get there and start looking?"
Oct 6, 2025 6:20 pm
Is Hurry-up the one with the nose ring? It would be embarrassing to ask for names again … he spits over the side of the boat, into the heaving waves. The wind makes his gob curve wildly toward the head of the boat. "Plenty to do for hard men, there," he says in his weird accent. "Yez might do well to hire on such like us."
Oct 6, 2025 6:24 pm
Dahlia nods and says, "Might do indeed. What's your rates?"
Oct 6, 2025 9:11 pm
Myrven spends the voyage polishing his new armour. He is obsessed. A piece of mystery jerky dangled from his mouth as he tried to keep the metal free of saltwater, rubbing it with an old rag.
Oct 6, 2025 9:23 pm
"A penny a day, plus food," says nose-ring-guy.

"An' healing," adds the other. His bearded face is pale and sweaty; looks like he doesn't like the motion of the boat!

"Ya, Hurry-up, n we'z get hurts, theyz pay for the doctor," nose-ring replies. ← so he's Jake.
Oct 6, 2025 10:51 pm
Dahlia forks over twenty-eight pennies and says, "There’s 14 each, paid for the next two weeks. You two work for us now. Your job is to do what you’re told and keep us safe. Got it?"
Oct 9, 2025 6:50 pm
The two men assent to Dahlia's instructions.

The largish boat pitches on across the waves. You have a good idea why this is called the Gulf of Winds. After sleeping uneasily you awaken attuned to the heaving motion; it doesn't bother you any more.

The next next dawn comes over a large and mountainous mass of land. The captain directs the boat to the left side and after a few hours you are sailing along a narrow channel of nearly-flat water with mountains to right and left. "We'z getting nyar Spittle," says Hurry-up.

By late afternoon the wind has almost died and the waters are calm. The boat glides toward a group of wharves before a mountainside town of larger, white-painted and green-roofed buildings scattered among many grim grey hovels. The afternoon sun sits just above the mountains behind the town.

"Spittle," says Jake, with an expansive gesture as if he's presenting you the town.

"We don't get off here," says Red. "Least we don't stay here. My business starts in Lastfort."

Jake looks at Dahlia and slightly toward Myrven. "Who's the boss? Lady, you're payin us."
Oct 9, 2025 8:01 pm
Dahlia consults the ring.
OOC:
I appreciate that you are presenting a bit of a sandbox here, but honestly I would prefer a bit more direction and involvement from the GM. Thanks!
Oct 9, 2025 9:11 pm
OOC:
Yea sorry! I'm trying, but I haven't had much to add.
Oct 9, 2025 9:33 pm
OOC:
If you're getting bored with the sandbox, I can do a montage and exposition to an actual adventure … ?
Oct 9, 2025 9:52 pm
OOC:
That’d be great. That and, as I have now mentioned four times, more spells.
Oct 9, 2025 10:54 pm
Spittle is less interesting than it looked, and the small city called Lastfort is equally uninspiring.

The desert highlands east of Lastfort are beautiful, but as you're trekking along the top of the river canyon you're wondering, why are you here? Red seems startlingly capable of navigating with a rag wrapped round his eyes, but he seems to do so by ear and nose rather than sight and there are plenty of incidents that confirm his visual blindness.

After a couple of days you've arrived in mid-morning at a village of dried mud hovels thatched with cornstalks. Around the village are dusty fields of squash and turnips that look like they're on just the edible side of withered. The corn already has been harvested. The dry heat is not oppressive, but you feel it when you breathe. Red breathes it deeply.

"I smell turnip wine," he proclaims. "We're almost here. Let's get directions to the Tower."

It's not hard to find a villager who can point the way, though the fearful skepticism on his weary and scrawny face makes you wonder what Red wants there. "Come on," he says. Hurry-up and Jake look worried and tired.

Do you continue to follow Red?
Oct 10, 2025 3:56 am
Myrven will take a deep inhale to see if he can smell it too, then follow behind Red.
Oct 10, 2025 4:29 am
Dahlia, bored and tired, just shrugs and follows along, though she checks her ring, as usual.
Oct 10, 2025 11:31 am
The ring seems "interested" in this Tower thing. It has been pulsing contentedly the whole trip.

The trek to the tower passes among the turnip fields, where haggard villagers pluck scraggly weeds. It leads up over a hill and then down again into a bowl of a valley with two things at the bottom: a tower about four stories tall, and a massive dead tree right next to the tower.

A strange odor lingers in the valley. It smells a little like lightning.

Hurry-up looks at Jake. "I donno an I like thees," he says.

"Come on!" Red urges. He gestures toward the tower and hurries ahead.

The sun stands just before noon.
Oct 11, 2025 2:13 am
Myrven hustles to near the front of the group, weapon drawn "Easy does it, lads, eyes peeled".
Oct 11, 2025 3:39 am
Dahlia follows them and says, "Something ...something important is in that Tower. The ring knows it." She walks along, eyes open and looking around, listening.
Oct 11, 2025 11:48 am
As you approach the Tower, Dahlia feels a sense of danger. The Tower is meant slightly to keep people out but MOSTLY to keep something in.

There is no obvious entrance to the tower at ground level. The dead tree grows very close to the tower, and rises above the ramparts. Perhaps you could climb the tree and get onto the roof of the tower. Or maybe there is a hidden door.
Oct 11, 2025 3:05 pm
囚禁
閃電
極度痛苦
王冠
OOC:
@drgwen roll +Erudite please. DS 10
Oct 11, 2025 10:28 pm
Dahlia looks up at the tower and walks close to it. She examines the surface carefully and places her palm on it. She closes her eyes and listens, both with her ears and ...with her mind.

Rolls

Erudite - (2d6+4)

(64) + 4 = 14

Oct 11, 2025 11:04 pm
OOC:
new spell(s) UNLOCKED
The Tower speaks in Dahlia's mind, in visions and runes and eldritch sounds.

Imprison the Lightning and Torture the Crown it chants at her. Its stone voice throbs and pulses as colored lights behind her eyes.
Oct 11, 2025 11:13 pm
OOC:
OOH! Does that mean that I know a spell that goes "Imprison the Lightning and Torture the Crown" Or is that two, "Imprison the Lightning" and "Torture the Crown"? O does it matter, really, since we're using the mix and match word magical system?
Oct 12, 2025 1:09 am
Myrven awkwardly looks to the others while Dahlia places a hand on the tower "Achem ye just uhhhh, trust her process alright lads? I can't explain it but it works out".
Oct 12, 2025 1:28 am
Red has moved to the tree; he's kind of fondling its withered, peeling bark. He pulls off a scrap of bark and begins to chew it. A rapier hangs at his thigh, as it has this whole time, though what a blind man would do with such a precise deadly implement is not clear. He's otherwise unarmed.

Hurry-up and Jake stand uneasily, waiting for further instructions. Each man has a piratical cutlass on his hip, and wears thick leathers that would count as 2 armor pieces. In this desert heat they are sweating slightly, but their armor is easier and more useful to wear than carry. Particularly when you're about to enter some kind of weird lightning prison. Not that they know the details, as Dahlia's said nothing about it.
Oct 12, 2025 2:34 am
Dahlia will say something about it after I get my questions answered, above.

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