TRILEMMA GAME

Apr 7, 2025 2:39 pm
@Drgwen,@Rumo

We begin in a fishing village near the south end of Halfnight Lake (SW corner of map above). We've been traveling through the land called "Once Martol", seeking rumors and lore of the Martoi for our purpose. In the village tavern, we heard it said:
Quote:
Beware those cliffs (southwest of the village). A multicolored lynx up that way demands travelers give up their wine!
What more urging do we need to explore?

Let's note a few things about Once Martol:
• The entire land is as black (at all times) as Darkvale on a cloudy night; no guides will take travelers into it willingly.
• Animals seem unaffected by the darkness. They are also enormous and territorial (as is common in wild places).
• Lamps and torches seem to shine only feebly here.

Halfnight Lake is on the border of Once Martol, and as the name suggests, the western half the lake is all times black as night while the eastern half experiences night and day. People who live on the shores and fish the waters do so out of desperation; the water and the fish are bad.
Apr 9, 2025 12:13 am
Dahlia recalls that the ancient Martoi mined brilliant pigments that stick very well. The pigments were a 🌈 of colors. Some say they could be used in magic to make paintings that summon what is painted.
Apr 9, 2025 1:41 am
Myrven looks around the village, one hand resting on the hilt of his beaten sword, the other picking his nose.

"I suppose, Dahlia, we better get some bearings round er'. Could start by lookin for a place to fill a wineskin?"
Last edited April 9, 2025 9:45 pm
Apr 9, 2025 3:55 am
Dahlia nods and says, ""Oh, you be wanting wine, do ye? Well I'm not sure it's late 'nuff in the day for that. But a watering hole of some sort might be a good place to talk to the locals, get a few pointers. I wanna ask about this lynx I heard tell of, and mayhap find a line on some pigments..."
Apr 9, 2025 12:15 pm
"ate t' be obtuse but I believe these objectives might align. You lead the way ofcourse D. I'll follow ye."
Last edited April 9, 2025 9:45 pm
Apr 9, 2025 2:42 pm
You gather with locals in the tavern. There's a variety of talk about how bad the fish taste lately, how Erwin wants to move away from here, but Kadya won't let him leave because her mother (whom he hates) is sick. Almost everyone here is sick … something about the water, or the fish. The imported wine soothes their stomachs. It's not clear what they trade for the wine, though someone mentions sending a kid off to a "better life" in the eastern lands.

Then someone lets slip that they're having a hard time getting pigment off their hands! Listening closer, you hear that Birevia pays gold for the tiniest scrap of that pigment, and these hills supposedly have lots. Maybe, the gigantic lynx guards a mother lode. But no-one has the guts to challenge it.
Apr 9, 2025 4:18 pm
Dahlia listens in, deciding not to help herself to any of the fine local food or drink. She turns to Myrven and says, "So, we got the lynx to go visit, or we could...I dunno, go figure out what got the water so bad? Maybe there's something out there...maybe on the dark side, that's spoiling the water." She shrugs. "Either way could be a good earner."
Apr 9, 2025 9:49 pm
"By the sounds of it, the fish problem might bit a tricky one. I vote we get some wine and see about that Lynx. If it turns out to be profitable, we can use the earnings to sort us a boat perhaps"
Myrven turns out an empty pocket.
"Ah..."
Apr 9, 2025 10:09 pm
Dahlia frown and says, "We can use your earnings, you mean."

She plops down a silver for some cheap wine to fill his skin.
Apr 10, 2025 11:06 am
"You'll need torches for the dark place," volunteers one of the locals — a shifty looking young man with a patchy blond beard, whose eyes don't match. "Just one coin." He has a whiny voice.
Apr 10, 2025 3:09 pm
Dahlia narrows her eyes when looking at the young man. She snarls, "I got torches. Flint and steel, too. But, uh, tell ya what. Anybody know what's out there in the dark? Like, anybody mapped the shoreline? Are there islands? Beasties? Gimme something good and maybe I'll buy yer overpriced torches.""
Apr 10, 2025 3:53 pm
Ingvar enters the tavern looking for familiar faces. The trip had been rough most of his few possession lost.
Only remained his weathered cloak and his trusted sword.

Finally finding what he was looking for, he approaches the group as they were dealing with a boy.

Good to see you Dahlia. What were you thinking calling me to this place? I almost didn't make it here. It's better be worth it
Apr 10, 2025 3:58 pm
Dahlia nods her head upwards as Ingvar arrives. "Hey, you know me, no promises. Right, Myrven? Heheh. Anyway, so there's this ...waht is it, a lynx? That's like a big cat or a small leopard or something right? So it might be guarding some pigment which is worth a pretty penny. And also can be magical or some such. And then there's that lake out there, how half is always dark. Well, the water and fish have gone bad and I'm thinking we could score a good sized reward if we row out there into the dark and see about that. Want in? Equal parts."
Apr 13, 2025 4:42 am
Myrven smirks at Dahlia's jest.
"It sounds like a easy up n down job friend. Far as I'm aware, we give wine, we get pigment, we give pigment, we get boat. Now how bout we head off then?"
Apr 13, 2025 11:39 am
Drgwen says:
Dahlia narrows her eyes when looking at the young man. She snarls, "I got torches. Flint and steel, too. But, uh, tell ya what. Anybody know what's out there in the dark? Like, anybody mapped the shoreline? Are there islands? Beasties? Gimme something good and maybe I'll buy yer overpriced torches.""
The young man gets an anxious look on his face and scratches his scraggly beard. "I don't know. People stay out of the dark around here, for the most part. I don't think even anybody has been up the hill to where the lynx was in a while. We're not real adventurers, round here. Just tryna get by, right?"
Apr 13, 2025 1:58 pm
Dahlia looks into her pouch at her quickly dwindling coin. "With his drinking and your extortion, kid, I'm gonna go broke soon. And then I might have to be not so nice, you get me? But for now, yeah, sure, gimme as many torches as you can."

She plops a coin into his hand.
Last edited April 13, 2025 10:18 pm
Apr 13, 2025 2:39 pm
OOC:
add as many torches as you want to inventory, +1 Strain per torch.
Apr 13, 2025 10:19 pm
Dahlia looks at Myrven and Ingvar and asks, "So whaddaya think? Lynx on the bluff or poison in the water? I'm leaning toward the water, myself, seeing as how it is actively poisoning the folks here...might make 'em awful grateful to us..."
Apr 14, 2025 2:24 am
As he speaks, Ingvar turns an empty pocket. "Do you have an hint about the water? Seeing how we fare on coin, I would take the quickest job available. And if that is worth something... Well it might just help us get something started here."
Apr 14, 2025 2:43 am
"I get ye Dahlia, I'm happy t' go fer the poison first if you have any ideas on where t' go, especially considering it looks like your the money of this outfit fer now. Otherwise, I reckon it's up the bluff we go".
Apr 14, 2025 3:29 am
Dahlia shrugs and says, "Ok, to the bluffs."
Apr 14, 2025 2:58 pm
"Well then shall we go? Do you already know the location of the bluffs or know where we can ask? I would not delay, we can't even afford a night anywhere in town anyway.
OOC:
What time is it in game? Although beeing always dark it might be hard to know for sure.
Apr 14, 2025 4:52 pm
The village is on the side of the lake that has half-day and night. The sun is on the edge of zenith and about to be eclipsed by the magic of the area.
Apr 14, 2025 11:22 pm
Dahlia looks out the window and then asks the boy who sold her the torches. "Oi, kid. How much more daylight we got? How long does night last here? And if we gotta stay the night, can we camp out on the village green? 'Cause I can't afford rooms."
Apr 15, 2025 12:16 am
" you got about another 20 minutes and then it's gonna be dark for 18 hours" answers the boy. " it doesn't rain much here but if it starts you come indoors. The rain raises the curses from the soil and makes your eyes go dark."
Apr 15, 2025 12:20 am
Dahlia thinks for a minute, then turns to her colleagues . "Well, I guess, since we're going into a dark place, it don't matter if it's day or night. So, to the bluff?"
OOC:
Sorry, I misunderstood that. Edited!
Last edited April 15, 2025 2:33 am
Apr 15, 2025 2:21 am
Just to illuminate the sitch a little, the bluff where the lynx is rumored is in the dark part of the land. You don't have any choice but to go there in the dark. It's never daylight there.
Apr 15, 2025 6:18 pm
"I don't see much point in delaying then. I'll follow you, lead the way."
Apr 15, 2025 6:22 pm
Dahlia shrugs, glances at Myrven, and then turns to the people in the tavern. She says, "So listen up. We're adventurers, see? And we I'm to go out there and find out what's poisoning your water, try to put a stop to it. So I figure, the least you can do is lend us a small boat we can take. Yeah? So what do you say?"
Apr 16, 2025 1:57 pm
The people in the tavern look at Dahlia in a puzzled way. Then an old woman scoffs at her. "We all know what poisons the lake. It's the curse on the land, when the rain falls it rises from the soil and flows into the lake. You think you'll solve that by rowing a boat out on the lake?" She laughs bitterly, and turns her attention back to her handleless porcelain mug.
Apr 16, 2025 11:00 pm
Surprised, Dahlia shakes her head and says, "Wait, what? What's this about a curse? What did y'all do, piss off a god or something?"
Apr 17, 2025 11:51 am
The old woman squints at Dahlia "Since the time of the Martoi and their wars, the land has been dark," she answers. "Some say it's from a foolish effort to conceal the movement of troops in darkness. Anyway, to the west it's always dark; here it just gets dark when it rains. But the runoff makes the fish and water bad." She shakes her head slowly. "People try to move away but no land will accept our refugees. They're worried that the darkness is contagious."
Apr 17, 2025 2:05 pm
"So we outta lift this curse somehow then? Maybe find some scholar which might know a bit more about this troop movement. Is there a library round ere?"
Apr 17, 2025 2:40 pm
The old woman looks blankly at Myrven. "Maybe … in Once Martol." (You recognize the name: the former capital of the Martoi kingdom, long since fallen to ruins through their ancient internecine strife.) "You think you can reverse the curse?" She scoffs again. "You'd be the first to try. That I know of."
Apr 17, 2025 3:16 pm
Ingvar asks the woman How far is this Once Martol?

Then addressing the group he adds "I hate to be the down to earth guy, but how are we go there and furthermore lift a curse in our current state? We cannot even afford a proper night of rest. If you really want to lift the curse, I suggest we start by at least find a way get some funds. Then get acquainted with the region and its threats. I've heard tales of foul beasts roaming the lands of darkness and I don't intend on ending as their breakfast. on my way there"
Apr 17, 2025 3:20 pm
"It's … that way? Time is weird in the darkness. And I don't know anyone who's been there. So I can't really guess how far, how many hours."
Apr 17, 2025 3:23 pm
OOC:
I'm guessing that in a permanently dark place, time might be measured by torches. Your average tallow-soaked bundle of reeds tied to a stick handle will burn for about 2 hours in this game.
Apr 17, 2025 9:42 pm
Dahlia raises her eyebrows and opens her mouth, saying, "Oooh OK, I gotcha. I was thinkin' that this poisoning problem was a recent thing. But y'all have just grown up living in poison and misery. Nice."

She turns to Ingvar and shrugs, saying, "Yeah, you're right tho. So maybe we see about that lynx? Might be a bit more manageable, and maybe could pocket us some coin if we can get some of them pigments. I hear they can fetch a pretty penny."
Apr 20, 2025 4:36 pm
Montage

The villagers are hospitable, and let you stay overnight (all 18 hours) in the tavern for free. The fish and the water do taste strange, and make your stomachs hurt.

Morning comes way too long after "sunset" and you already are restlessly awake when the sun rises. Equipped with a single torch, you set your backs to the village and step toward the vertical veil of darkness, beyond which are the bluffs where the lynx is rumored. You've been told it will take 2 torches to get there …

The journey in darkness seems interminable. The gloom, which seems more palpable than ordinary light, strangely attenuates and swallows the light of your torch. You can barely make out a ten foot distance around the path you tread. You light the second torch from the first and plod onward, uphill along the edge of a strange-smelling stream that glimmers in the torchlight with strangely fluorescent pastel colors. There seems a good likelihood that ancient Martoi pigments are indeed in them thar hills, given the rainbow appearance of the stream.

Near the haft of the second torch, you reach the base of a steep incline. Above, you see a glowing opening in the face of the bluff. Firelight flickers there but casts little illumination into the damping darkness all around.

You hear a strange airy howling noise, like wind blowing around a corner. It comes from somewhere nearby — you think.

You then hear a rasping snarl from the same direction. Looking that way, you see two round golden glowing eyes. In the darkness it is hard to tell the size of the creature that has those eyes. But it has a voice: "Welcome to the place of the Ricalu," it says in a meowing tone. "Do you bring gifts?"
Apr 20, 2025 6:04 pm
Dahlia freezes and looks to her companions. Tentatively, she speaks in a polite tone, saying, ""Certainly, great Ricalu. We have several things we could offer… What sorts of gifts please you most?"
Apr 20, 2025 6:35 pm
What was that noise? A cooing chirp? "I am not Ricalu," the cat-voice answers. "I am not named. But I like to drink wine. Did you bring any?"
Apr 20, 2025 6:43 pm
Dahlia looks at Myrven and whispers, "I’ll buy ya ten skins of wine if you give yours up. It’s of no use to ya dead anyway…"
Apr 20, 2025 11:27 pm
"We got some wine 'ere honorable Ricalu". Myrven produces the wineskin Dahlia paid to fill. He keeps an eye on the creature's claws.
Apr 20, 2025 11:58 pm
Again the cooing chirp. Soft paws pad toward you. The lynx is big — easily half your size — and rainbow-pastel like the stream. It bleps its tongue at the sight of the wine skin. Then it sits, its head a little higher than waist-high, its posture proud. "You may squirt the wine into my mouth," it says, and gapes open fangéd jaws.
Apr 21, 2025 12:54 am
Dahlia assists Myrven in pouring in the wine… cautiously keeping her hands out of range of those jaws
Apr 21, 2025 11:43 am
After several gulping swallows, the big cat abruptly closes its jaws; a little wine splashes on its snout, which it licks clean with a very long tongue. "Thank you, honored guests," it says. "Come in the house of the Ricalu. This way!"

The lynx turns away from you, and pads into the darkness ­— abruptly out of sight, its eyes not visible.

Do you follow?
Apr 21, 2025 2:56 pm
"What a sight isn't it? let's see where it leads us to. "
Ingvar starts to move in the direction of the lynx.
Apr 21, 2025 6:22 pm
Dahlia shakes her head in amazement and mutters, "An alike, talking, giant lynx, in a land of cursed, total darkness. Sure? Why not follow? What could go wrong?" She shrugs and follows regardless.
Apr 22, 2025 3:40 pm
You traipse after the lynx, which shadowy moves around a large boulder and squeezes through an opening taller than your heads but so narrow that you must turn sideways. Inside is a cavern that smells very much of cat, a large space beyond your torchlight. The lynx turns around a few times on a large bed of faded grass, then settles down with its head on its crossed front paws. It yawns. "At the back of the cave you can go left, or right," it says. "Either way you'll meet the Ricalu."
Apr 22, 2025 4:14 pm
Dahlia shrugs and says, "Sure ok. I’m just here for the pigments. Good thing the lynx was, you know, not hostile or whatever." She heads to the back of the cave and looks down both paths.
Apr 22, 2025 4:48 pm
Who is carrying the lit torch at this point? Is that Dahlia? If not, does the torchbearer go with Dahlia?

In any case, the torch is flickering low and blue. Another torch need be lit.
Apr 22, 2025 4:57 pm
As Dahlia approaches the back of the cave, she pauses to light another torch.
OOC:
Marking it off...
Apr 23, 2025 4:45 am
Merv follow close behind, expecting some sort of ambush at any moment. It's been far too easy so far...
Apr 23, 2025 1:01 pm
Ingvar goers last watching their back and observing the colored lynx behavior as they delve deeper.
Apr 23, 2025 1:56 pm
Left or right?
Apr 23, 2025 5:52 pm
OOC:
Obviously left
Apr 24, 2025 12:28 am
"Roight, let's av it. D, keep that torch high." Merv heads down the left path.
Apr 24, 2025 5:32 am
Dahlia heads to the left...
Apr 24, 2025 11:54 am
The leftward opening leads into a cramped and damp passageway, its stone walls scored by tools. The torchlight shows faint streaks of fluorescent pigments in the rock. It seems this passage might once have been a mine tunnel.

You hear footsteps and then turn a corner in the passage and confront a small wrinkled creature with pale skin as iridescent as an opal. Multicolored and faintly glowing tattoos seem to crawl on that skin.

"What are you doing up out of the works?" the creature demands of you. "Get back down the shaft at once!"
Apr 24, 2025 5:45 pm
Dahlia eyes the creature. Is it otherwise humanoid in shape, despite being small, winkled, and shiny pale? Then she chuckles and says, "Oh yeah, right boss. Right away. Is that where the pigments are?"
Apr 24, 2025 8:35 pm
The creature is indeed humanoid. It wears a scanty loincloth and has a generally genderless appearance. You notice that it's not carrying any light source.

"Of course, the pigments! … (idiots) …" the creature makes an impatient gesture at you, over its shoulder in the direction you were headed. "Hurry up!"
Apr 24, 2025 9:47 pm
Dahlia looks back at the others and chuckles, "it can't be this easy, can it? They just take us to the pigments? Nice."
Apr 25, 2025 1:29 pm
In all seriousness Ingvar replie, "While it might be easy to pick up some pigments, I don't think it will be easy getting them out of the mine. But I lack a better idea. Let's see what this is about."
Apr 25, 2025 3:24 pm
The strange wizened character does not follow you as you trod further along the tunnel, which gets small in places (your torch flame battering and sooting the ceiling) but is not impassable.

You hear the sound of metal striking stone, first faintly ahead of you and then you step out of the tunnel onto a ledge that overlooks a dark space. Although the cavern is large and unlit, you can see frequent small showers of sparks as mining tools strike rock; and you hear a continuous quiet chanting and grunting as workers, all in darkness, wield the tools.

There is a set of steps carved into the ledge leading down into the pigment mine, as that is what this seems to be. Do you think it odd that there are no lights?
Apr 25, 2025 8:46 pm
Dahlia studies the strange miners and says to the others, "So these strange wizened creatures can see in the dark, apparently? Cool. Hey wait--we should recruit some to help us if we wanna venture further into the land of darkness, to deal with the curse or whatever."
Apr 26, 2025 10:54 pm
Myrven tries to listen closely to the quiet chanting, trying to decipher if he can understand the language or what they are saying. He whispers to the other two. "Are they slaves, you reckon? They might not be happy handin over the pigment for nothin. It'd be nice if we could employ one of em".
Apr 28, 2025 1:41 pm
" Maybe they are slave. In any case, I hope they won't get scared of our light. Move the torch at the back to avoid scarring them." .
Apr 28, 2025 4:14 pm
The workers toil in darkness, chanting, still invisible to you aside from the sparks struck by their tools. You are guessing that they resemble the creature who sent you here, but you don't yet know.
Apr 28, 2025 4:31 pm
Dahlia moves forward with the torch. She doesn’t want to scare them off with the light but she needs to see where she’s going and whether there is pigment in the walls here. And she is curious about the miners, too!
Apr 28, 2025 5:57 pm
Descending the steps from the ledge, it is a long way down to the mine floor. Dozens of feet down. The torch light does not reach the far wall where sparks fly at various levels.

The mine floor is muddy with a faint pastel fluorescence in the mud. Not visible from the ledge, with your feet squishing in the moist and pigmented clay it is apparent that some treasure remains to be had, here.

Crossing the floor toward the working wall, the torchlight shows you the base of wooden scaffolding with a ladder going up into darkness. There are no workers near the … wait, the torch shows a small person reclined on the lowest wooden plank platform, at about your chest level. They are asleep, clutching their chisel and scoop to their chest.
Apr 28, 2025 7:21 pm
Dahlia turns to the others and says, "Way I figure it, theses little guys are pulling the pigment out of the ground, yeah? Well, when they do, they gotta store it somewhere around here, yeah? Before they send it wherever it goes. So I say we find that spot, we take what they got stored, and we get outta here."
Apr 29, 2025 5:02 am
Myrven Whispers, If they don't take kindly to us, and we're caught, we might not get out. Seems t' be a lot of em. Mayhaps we ask this sleeping chap. I wouldn't mind if we av t dig it ourselves".
Apr 29, 2025 1:37 pm
Dahlie shrugs, but acknowledges the wisdom of Myrven's words. "Alrighty, go ahead and chat 'him up."
May 2, 2025 5:02 am
Myrven moves towards the sleeping figure, trying to scuff his feet, hoping to wake them by making a little sound so as not to frighten them. He clears his throat. "Achem. s'cuse me mate.".
May 2, 2025 5:15 pm
"Eeep!" says the sleeper as it or he or she awakes. "Hello bright lights hurt eyes please put them out!"
May 2, 2025 5:16 pm
The now-awakened creature wraps its forearm across its eyes to block the light from your torch.
May 3, 2025 12:08 am
Dahlia holds the torch, so she backs away and says, "Talk and I'll relight it in a minute." She extinguishes the torch.
May 3, 2025 1:20 am
Damn it's dark … as your eyes adjust to the stygian surroundings.

Moments pass, and, strangely, vision gathers. With the torch extinguished, you can distinguish first nearby and then distant features of this mine face. Of most interest is the stranger nearest you, who smiles gratefully at the relief of light.

"I'm Ricalu," s/he says in a mid-register voice. "Nice to meet you, Ricalu. Are you here to help mine pigment?"
May 3, 2025 1:22 am
Dahlia squints and rubs her eyes. Is she... able to see in the dark down here? She furrows her brow and says, "Ricalu... people keep using that word. That's your name? Or what?"
May 3, 2025 12:09 pm
"We are Ricalu," says the small person who wears a diaper and nothing else. "We mine pigment. Come put down your burdens and I will bring you to your tools. We have extra!"

Looking around you see the dozens of Ricalu working the face at all levels of the towering scaffold. They are various shapes and sizes, some small and others quite gangly.
May 3, 2025 3:27 pm
Dahlia holds up a hand to stop this guy and says, "Oh, I wouldn't wanna bother you, friend. Just...where does all the pigment go once we mine it?"
May 4, 2025 9:51 am
Myrven grows uneasy at "come put down your burdens". He begins to feel the dull pressure of being underground.

"Roight. Only thing is we av limited time Ricalu. See, Ricalu, Ricalu and I are gonna av t' transport a load o these pigments to the surface dwellers".
May 4, 2025 11:47 am
"Oh …" a worried face "… Ricalu don't usually do that. Has Nibiru given Ricalu instructions?"
May 4, 2025 3:09 pm
Dahlia steps up and chuckles uncomfortably and says, "Ha, you see, my friend here has been hit on the head and seems to have forgotten some stuff. I tried to explain, but he didn't believe me. So, if you could just repeat the stuff that all us Ricalu all know, like really basic stuff, maybe he'll get his memory back! Yeah? Then we can get to work. So tell him who Nibiru is, where we store the pigments, stuff like that. Ok?"
May 4, 2025 3:55 pm
OOC:
@drgwen Please roll +Skulker v DS 8 …
May 4, 2025 4:32 pm
Dahlia tries her best to be convincing!

Rolls

Skulker DS 8 - (2d6+1)

(26) + 1 = 9

May 4, 2025 7:58 pm
"(sigh)… a rock fell on his head? That happens. We had helmets somewhere but the storekeeper got hit on the head on a rock and forgot where they are. (sigh) … Anyway, Nibiru is the Necromancer who is in charge here. We keep the pigments in the other part of the mine, over that way. We use those carts to haul them pigment ores to the storage part. It's pretty full. Oh, important! Don't lick your fingers or eat without washing your hands, after you've been working the face. And … what's the other … oh, yeah, keep flame away from the pigments. Good thing we don't need torches to see down here, right?"
May 5, 2025 3:36 am
Dahlia nods as the fella explains things. Once he finishes, she turns to Myrven and says, "See? It's just like I said. Now let's get going." She nods in thanks to the guy and tries to usher her companions further into the mine, away from the fella, so she can have a private conversation with her companions.
May 5, 2025 1:13 pm
"Hey, have you heard the fourth chimes? I hope I didn't oversleep my shift … don't want to go back in the Vault!"
May 5, 2025 1:45 pm
Dahlia stops and turns back to the guy. "The Vault? You've been there? Tell me about it." She has no idea what the Vault is, but she is trying to keep up appearances, you see.
May 5, 2025 2:18 pm
"The Old Bones are in there …" (you can hear the Capital Letters on that) "… and they're not friendly. They don't do much to hurt Ricalu but you can feel they don't like visitors. I only spent two shifts there, it was my first time oversleeping. Scary place."
May 5, 2025 4:08 pm
Dahlia nods slowly and looks at her companion with a look that says, what the heck is going on here?

She again tries to take her leave of the little guy so she can speak freely to her companions. If he follows them, she is gonna be a bit more direct and tell him to buzz off.
May 5, 2025 5:08 pm
You can move away left or right along the base of the scaffolding, or you could climb up the scaffolding (or back up the steps you came down). Which way?
May 5, 2025 5:36 pm
Ingvar had remainded silent mostly assimilating things. That whole things seems to be getting bigger by the minutes and in the obscurity, it did nothing to sooth his uneasiness.
Indicating the left side he waits for the other to join for a quick sync on the situation.
May 6, 2025 2:03 am
Myrven shrugs and joins the huddle to discuss further action. His sense of claustophobia continues to build.
"We all agree we aint headin t that vault yea? Lets just dig and get outta here."
May 6, 2025 5:11 am
Dahlia whispers, "I figured we could just go to where they store it, pick up a crate, and walk out. The guy said they keep the pigments in the other part of the mine, over there." She points in the direction that the guy had indicated. And then she says, "Maybe we can take a look over there, yeah? But no, I don't wanna go to the vault neither. A necromancer, and old bones? Bad combo."
May 7, 2025 2:34 am
"I would prefer just picking up a box. Let's go check that out, then".
Rumo begins to make his way in that direction, though he continually looks over his shoulder, anxious to make sure he's not left too far behind.
May 8, 2025 2:22 pm
Leaving sleepyhead behind you, and following the meandering workface and scaffolding to the left (the direction that sleepyhead pointed when mentioning pigment storage), you continue to see clearly without your torch. It's an odd sort of vision. You're very aware that it's dark, no source of light — yet you're also perceiving everything around you.

Ascending a rough set of steps you enter under an archway into a large room. It's stacked half-up to the high ceiling with wooden boxes, nothing to choose between them to your eyes. No other exits than the way you came in. Each box is of a size that one of you could carry it on a shoulder, though you might have to stop every while to rest on the way back to the nameless fishing village.

How many boxes do you take?
May 9, 2025 3:11 am
Dahlia nods and says, "See? This is what I'm talking about! Let's each grab one." She picks up a box and puts it on her shoulder and prepares to walk out of the mine with it.
May 9, 2025 9:47 pm
"Whayyyyy. That's why you're the boss, boss". Myrven does the same and collects a single crate.
May 10, 2025 1:03 am
OOC:
Assuming you all three grab a crate, please let me know if not
Carrying your crates, you head for the exit? Which way is that?
May 10, 2025 4:13 am
OOC:
The way we came?
May 10, 2025 10:58 pm
OOC:
Agreed^
May 11, 2025 11:55 am
OOC:
Please narrate the first room. I will interject as appropriate.
May 11, 2025 1:22 pm
Dahlia guides them out of the room, under the arch, down the rough stairs, to the large cavern with scaffolding on one side. She make her away along it until she reaches the place they first arrived at this side of the cavern and then cuts across the cavern to the far side, where there should be a very long set of stairs taking them back up to the tunnel. The plan, after that, is to take the tunnel back up to the entrance, near the lynx, and get out of here.
May 11, 2025 4:56 pm
OOC:
Ok. Everybody please roll +Skulker v DS 8 (remember the muddy and slightly slippery floor of the cavern with the scaffolding?)
May 11, 2025 5:21 pm
Dahlia tries to find her way back.

Rolls

Skulk vs DC 8 - (2d6+1)

(62) + 1 = 9

May 11, 2025 5:53 pm
Dahlia keeps her footing in the shallow layer of mud, despite the awkward load on her shoulder. The workers on the face don't notice her progress.
May 11, 2025 10:16 pm
Myrven follows close behind, though his nerves continue to build, beginning to feel desperate to get out.
Last edited May 11, 2025 10:16 pm

Rolls

Skulk vs DC 8 - (2d6+1)

(13) + 1 = 5

May 11, 2025 10:27 pm
OOC:
@generalet, what about Ingvar?
May 12, 2025 6:13 pm
With a crate on his shoulder Ingvar follows the best he can.

Rolls

Skulk (DC 8) - (2d6+0)

(43) = 7

May 12, 2025 7:20 pm
The heavy crates of pigment are too much for Ingvar and Myrven to handle in the treacherous footing. Wipeout!
OOC:
@generalet, Ingvar takes 1 Strain. @rumo, Myrven takes 3 Strain.
May 14, 2025 5:16 am
Myrven falls heavily onto a shoulder, exhaling a curse.
"Damn this place, get me above ground!"
He scrambles to his feet, using the crate to stabilise himself. He tries to push it or carry it in a new way.
May 14, 2025 6:55 am
Dahlia says, "Hey maybe the two of you could like carry one together."

Then, under her breath, she mutters, "Ya clumsy oafs…"
May 14, 2025 1:09 pm
The workers on the face continue, oblivious. But someone's approaching along the mud floor, pushing a heavy barrow on a wobbly wheel. They're big and round but short. "Hey! What's the noise … and what are you doing with pigment crates?"
May 14, 2025 10:50 pm
Dahlia says, "Just doing what Ricalu told us to do, Ricalu. Me, Ricalu, and Ricalu have work. Go ask Ricalu and Ricalu; they'll confirm. Excuse me, Ricalu."

She glances at her companions and shrugs slightly.
May 14, 2025 11:55 pm
"… ok, Ricalu."

The barrow-pusher pushes past. The barrow load is disconcertingly glistening pastel color, mostly what might be a shade of lavender but your color vision is really weird in this no-light world.

Next room?
May 14, 2025 11:59 pm
Dahlia shrugs and mutters, " what in the actual hells is going on …" and she presses on to the next room.
May 15, 2025 8:16 am
"you know as well as we do Ricalu".
Myrven shrugs back, trying to lift the crate on his own once more.
May 15, 2025 10:28 am
Now the long steps up …
OOC:
Everybody please roll +Brute v DS8
May 15, 2025 1:13 pm
Dahlia struggles...

Rolls

Brute of 0 vs DS8 - (2d6)

(45) = 9

May 16, 2025 3:21 am
Myrven moves quickly now past the mud.
Last edited May 16, 2025 3:22 am

Rolls

Hup hup - (2d6+2)

(65) + 2 = 13

May 20, 2025 1:07 pm
Ingvar grabs his crate and move along the stairs

Rolls

Brute (DC 8) - (2d6+1)

(53) + 1 = 9

May 20, 2025 1:36 pm
You get up the stairs and it's a short walk to the lynx's cave.

The lynx's cave is dark. Whatever weird vision you had down below, has left you as you enter the cave.

What do you do?
May 20, 2025 11:41 pm
Dahlia stops with her crate and tries to figure out a way to carry a torch and a crate at the same time. If she can't she says, "Ok how we gonna do this...? Can either of you carry a torch without leaving a crate behind? I could try magic? I could cast Opening the Shadows..."
May 23, 2025 1:44 am
"Don't trouble yeself. I reckon now we're past all that mud I can get a handle on this."
Myvren would place his crate down momentarily while he attempts to light a torch, before picking the crate back up with an arm and a forearm.
May 23, 2025 12:10 pm
"Where do you think you're going? With those crates?" purrs a voice that must be the lynx. Its glowing eyes flash briefly in the torchlight.
May 23, 2025 3:53 pm
Ingvar shift in uneasiness.
Of course the lynx he thought...

Placing his crate on the ground he tries to assume a relax pose.
But in reality he was assessing the situation, ready to to act if the lynx became hostile.
May 24, 2025 4:08 am
Dahlia sets down her crate in front of her, putting it between her and the lynx. She says, "Well, Ricalu said we could take these. Oh hey, would you like the rest of our wine?"
May 24, 2025 5:58 pm
" You do not smell like Ricalu," growls the lynx. " but I do like wine " it coos.
May 24, 2025 6:39 pm
Dahlia nudges Myrven to give over his other skin of wine. She whispers, "If we can get outta here, these crates will buy you a winery! Do it!"
May 25, 2025 4:19 am
Myven quickly sets his crate down and produces his wineskin.
"Ofcourse, and we have this just for you."
May 25, 2025 9:05 pm
The lynx gulps the wine that Myrven squirts from the skin. When it's gone: "oh ... Was that all?" the lynx sits down and begins to wash its ear with its front paw.
May 25, 2025 10:37 pm
Dahlia looks nervously at her companions and replies, "Well lemme go get ya a cask full of the stuff. Be right back!"

Then she gestures to the others to hurry up and get outta here!
May 27, 2025 4:04 pm
OOC:
Deceiving a drunken lynx seems like a Skulker kind of thing … @drgwen please roll +Skulker v DS 10!
May 27, 2025 5:06 pm
Catching on Dahlia's hint Ingvar makes a move for the exit.
May 27, 2025 6:30 pm
Dahlia smiles nervously as she tells her lie.
OOC:
Is there a bonus from Myrven's help? Or anything else?
Last edited May 27, 2025 6:43 pm

Rolls

DC 10 - (2d6+1)

(26) + 1 = 9

May 27, 2025 7:55 pm
Drgwen says:
OOC:
Is there a bonus from Myrven's help? Or anything else?
OOC:
After I posted I thought, "wait, should there be a +1 bc the lynx is drunk?" I guess the answer is yes. Skin o the teeth!
The lynx really gets its paw into its ear with a slight squelching noise and seems very focused on that exploration. You move on.

Now it's a long trek through darkness with your torch and crates, clumsy to carry but o-so-precious.
OOC:
and we roll for a random encounter

Rolls

odd is bad - (1d6)

(1) = 1

May 27, 2025 8:11 pm
What do you do as you traverse the dark and uneven land, your steps lit only by a torch that fails to throw its light more than a few paces into the gloom?

How do you navigate back to the fishing village?
May 27, 2025 8:54 pm
"Perhaps we betta make camp lads."
Myrven begins scanning the edge of the torchlight look for anything resembling safety. A rock outcropping, a couple of large tree roots.
"If we don't make camp soon I'm allowed to start whistling my tunes and I won't av none of ya complaining."
May 28, 2025 1:50 am
Dahlia looks at Myrven with surprise and says, "Make camp? Here? In the dark? When the village is no more than two torches down the hill? Nah, I'd rather we keep moving. Besides, what if that lynx shows up again? We're all out of wine."
Last edited May 28, 2025 1:51 am
May 28, 2025 2:28 am
Myrven rolls his eye. "We'll be followin your nose back to the smell o fish then D". He begins to whistle a tune that is likely supposed to resemble that tune the sailors like to sing in the taverns.
May 28, 2025 1:38 pm
"I would not spend more time then needed outside the village. We have what we came for, let's haul it back to the town. "

Ingvar cannot help but feel they made a narrow escape from the mines.
OOC:

Is it possible to use the crow word to summon a crow and instruct it to guide us from above towards easier/more direct path torwards the village. I will roll erudite in advance (in case).

Rolls

Summon Crow (Erudite +2) - (2d6+2)

(11) + 2 = 4

May 28, 2025 1:41 pm
GeneralET says:
OOC:

Is it possible to use the crow word to summon a crow and instruct it to guide us from above towards easier/more direct path torwards the village. I will roll erudite in advance (in case).
OOC:
That is a great creative use of magic. But in this particular instance it does not work. Take 4 Strain, please.
May 28, 2025 2:10 pm
Still thinking about the lynx and uneased by the dark land itself, Ingvar does not focus properly on the spell resulting in an added weariness.
May 28, 2025 2:26 pm
You stumble along the dark path along the side of the glimmering stream. After a while your torchlight touches a structure just to the right side of the path, away from the stream. It looks like a disheveled hovel. Candle light glimmers through the doorway but doesn't show you clearly what's inside.
May 28, 2025 2:28 pm
OOC:
by the way, can you all see your Luck dice in the Trilemma Tracker at the bottom of the page? You can swap those in for any die you roll.
May 28, 2025 10:43 pm
Myrven halts his whispering. He places his crate on the ground for a moment to turn his empty wineskin into a full waterskin in the creek.
"That looks promising. Want me t' go up and say hi?" I'm not feeling too flash out er".
May 29, 2025 6:45 am
Dahlia whispers, "Yeah, let's take a peek, at least..."
OOC:
Does the dark around us look like normal night time darkness, or is it the oppressive dark of the perm-shadow?
May 29, 2025 4:44 pm
Placing his crate on the ground Ingvar approaches the door as silently as he is able to.
Near the door he pauses and listens.
OOC:

Listening to get an idea how many people in there or conversation topics if any.
May 29, 2025 5:42 pm
tibbius sent a note to GeneralET
The dark around is the perma-shadow that squelches your torchlight, which is what's making it so hard to get back to the village (and made it hard to get to the mine, as well). You don't know if it's actually night or day.
May 30, 2025 6:42 pm
Moving back Ingvar tells his companions he heard noises like a rocking chair as well as someone humming.
"It is not clear how many they are. But there is movement. Do you want to take a chance here? I don't think someone sane would live out here in the permanent dark "
May 30, 2025 8:40 pm
Dahlia nods and says, "Yeah gotta agree with ya there. If I weren’t hauling treasure back to town, then maybe? But with this, nah, I wanna beeline it back, you know?"
May 31, 2025 12:16 am
"It's a roll of the dice t' be fair. Lets move on. I'm struggling to keep my bearings, will one o ye lead on?"
Myrven lifts his crate.
May 31, 2025 12:25 am
You toward the village, pausing frequently to shift your burdens from aching shoulder to shoulder and once to light a new torch.

Eventually you half stumble into the little fishing village. Beyond the comforting presence of the buildings and the sounds of people settling after dinner, you are pleased that you can see stars in half the sky.

What do you do?
May 31, 2025 1:09 am
Dahlia breathes a sigh of relief to have arrived in the village. She looks for the tavern they had began their adventure in. She turns to the others and says, "So, I heard that Birevia plays gold for the smallest scrap of this here pigment. So we gotta get it there. For now, let's find a place to rest, ok?"
OOC:
Who or what is Birevia?
May 31, 2025 6:54 pm
OOC:
If you look at the map, you'll see Birevia is an island in the sea called Haver Soont, north of Halfnight Lake.


The city of Twosisters, on Birevia, is the dominant trading power in the Western region, a city of 8,000 citizens living in tier upon tier of stone manors and homes all up the northeastern slopes of the island. Its wide streets hum with the work-songs of artisans from every culture, producing luxuries for wealthy merchant families.

That is where you can sell the pigments to those who dream of Martoi glories past.
May 31, 2025 10:36 pm
OOC:
Ah, sorry, I should have checked there! Thanks. OK, yeah, rest here in town, then head there to sell the pigments. I say we take turns staying on watch too, even here.
Jun 2, 2025 12:50 am
Myrven will look for the tavern too, quickly heading to the barkeep to ask for accommodations or directions to the nearest available.
Jun 3, 2025 12:04 am
It is not hard to find a room upstairs of the tavern. Who can afford a silver for the night? How will you buy passage on a boat down the lake to Haver Soont, and then how will you buy passage on a ship to Birevia?
OOC:
Discuss i/c please
Jun 3, 2025 12:37 am
Dahlia grumbles, but hands over one of her last two silver for a room that night. Once safely inside, dry, and confident their crates of pigment are safe, she decides to check the contents. Assuming that there is indeed pigment within (and they hadn't just been fooled somehow), she turns to her companions and speaks.
"So I figure we ask around about the cost of booking a boat to Birevia, yeah? And to pay for it, maybe we take a small amount of this here pigment and put it in a separate bag. Then we go down to their market or whatever, say we ventured out there into the darkness, ran into the lynx, learned it is a boozehound, and then recovered this pigment, but we tell them that's all we got, so they don't try to rob us or nothing. We sell it, use the coin to pay for the boat, right? Fool proof."
OOC:
I know, off course, that it isn't fool proof!
Jun 3, 2025 12:54 am
OOC:
Just for giggles I'll point out that you walked into the tavern with three heavy and mysterious crates and hauled them up to your room …
Jun 3, 2025 1:18 am
OOC:
heheh yep, that had occurred to me! Despite having Erudite +2, I have been playing Dahlia as kind of a thug for some reason. It amuses me, I guess! Honestly, when I found her character image, I think that's what inspired me! She just seems like a lovable lowlife
Last edited June 3, 2025 1:18 am
Jun 4, 2025 12:03 pm
"Right, bish bash bosh. I was wonderin though lads. What's all this for? I know a bit o' extra coin won't go amiss but, y'know. What's our five-year plan or whatever? I dunno just being in em mines got me thinkin. I don't know if I wanna be living the mercenary life forever. I got dreams and whatnot. I trust ye D, you aint led us astray yet. But what's the plan after all this curse stuff."

Myrven opens kicks off his boots while he chats, and pries open the crate to check its contents too.
Jun 4, 2025 5:30 pm
"The plan? The plan is to get these crates to Birevia, sell them for a fat pot of gold, and then retire! At least for a while, until the money runs out. Eh, easy come, easy go, I say. But you, Myrven, you can drink as much wine as your stomach'll hold, I'll most likely blow mine on courtesans and gambling, and ... Hey Ingvar, what would you spend a hoard of gold on, anyway?"
Jun 4, 2025 5:55 pm
OOC:
just checking something
Nothing happens while you continue to discuss your potential wealth.

Rolls

… (DS 10) - (2d6+1)

(34) + 1 = 8

Jun 4, 2025 5:57 pm
Myrven finds the crate is lined with canvas, and the candle-light in the room glimmers on pastel rainbow streaks of slightly glowing Martoi pigments. There's about thirty pounds of the stuff in that crate, and it's said to be worth its weight in gold. Indeed, you could retire well on the money from this haul — even if paid in silver.

But this … this is the kind of wealth that people would kill for.
Jun 4, 2025 6:05 pm
When she sees the pigment, her mouth drops open and her eyes go wide. She whispers, "Do you know how much this is worth? Holy shit... are we safe here? We might not be safe here.... OK, um, lock the doors, bar the windows... we should take watch tonight.... Oh hells, how are we gonna make it all the way to Birevia with this? Ugh, I feel nauseous ..."
Jun 6, 2025 4:52 am
"'old on, who knows about this trip. We need t' come up with a cover story. From now on these ere' are crates fill o shoes n' boots".

Myrven quickly checks the locks in the room. The door, the windows....
Jun 6, 2025 10:28 am
There are no locks here. Apparently whoever built this tavern didn't consider that guests might want to safeguard valuables.

What now?
Jun 6, 2025 11:30 am
Dahlia, suddenly quite paranoid, says, "OK, so, scratch the idea to sell some of the pigment to raise money here. We can put a chair against the door, beneath the handle, like this. And we take watches."

She wasn't sure yet what to do after that, but she knew they needed a night's rest before their next trip.
Jun 6, 2025 5:17 pm
Considering their haul Ingvar gets a shiver. It was indeed more he could have ever expected.

"We indeed need to take watch for tonight. However, I don't really see how we can secure a boat to Birevia? Maybe we could use a few stones as a form of payment. But who can we thrust?"

Still quite tired he tries one last time to summon a crow. The bird would be helpful in alerting them of incoming dangers.

Rolls

Summon Crow (Erudite +2) - (2d6+2)

(11) + 2 = 4

Jun 6, 2025 5:18 pm
OOC:
But why... 2 critical fails summoning birds :(
Jun 6, 2025 8:05 pm
Ingvar abruptly faints.
OOC:
21 Strain!
He will be useless for watch until he has rested for $H hours, recovering that number of Strain.

Rolls

$H - (1d6)

(2) = 2

Jun 6, 2025 10:05 pm
Dahlie drags a blanket over Ingvar's fallen form and says, "Let the poor guy rest. He can take watch after a nap. Let's hold off on more planning until we're all conscious again, yeah? But I do think maybe we should make that decision before dawn, in case we wanna slip out under cover of darkness."
Jun 7, 2025 1:43 am
OOC:
you'd all do well to get sleep (and clear some strain)
Jun 7, 2025 3:42 am
OOC:
We take a rest, taking turns on watch. If that means we sleep til midday, then so be it. Rest is most important.
Jun 7, 2025 3:53 am
Myrven elects to take first watch. He tucks a folded jacket under Ingvar's head.
"Frankly, I don't get the magic thing, but chase your bliss, Ingvar".
Jun 7, 2025 10:42 am
OOC:
Here is current strain (after Ingvar's first wake up):
Dahlia 15
Ingvar 19
Myrven 16
Jun 8, 2025 2:22 am
OOC:
Do we need more rest? We wanna be rested enough to travel.
Jun 8, 2025 11:05 am
You're all exhausted. You feel like you could sleep all day … ++
Jun 8, 2025 11:27 am
"Rest would be good, but the pigments feel hot to hold. Better we be rid of it the sooner. Unless you lads disagree."
Jun 8, 2025 12:14 pm
OOC:
Practically, it will be several days before you can get the pigments to a seller. Your choices are yours, but it might be easier to do that if you weren't weighed down by all this Strain.
Jun 8, 2025 8:32 pm
Dahlia shrugs and says, "I mean, yeah, having these on hand is dangerous and I want the coin. But I also don't wanna try to go on this trip so exhausted we are easy targets, or make a dumb mistake, and lose it all. So I say we stay and rest for the rest of the day, leave after dark tonight, maybe."
Jun 8, 2025 10:37 pm
OOC:
Ok, let's clear Strain down to inventory levels. With the crates of pigment, I think we have
Dahlia 12
Ingvar 8
Myrven 6
(I'm NOT counting flint/steel, chalk, etc. against Strain; I AM counting waterskins, any number of rations, each magic word, and each other major item (incl'g each torch) as one Strain each)
Jun 9, 2025 12:26 am
OOC:
Works for me! Now Dahlia is ready to travel, even if we have to use a wheelbarrow and walk there.
Jun 9, 2025 10:38 am
Drgwen says:
OOC:
Works for me! Now Dahlia is ready to travel, even if we have to use a wheelbarrow and walk there.
OOC:
Potion of Waterbreathing?
Jun 9, 2025 1:56 pm
Ingvar feels relieved to have a few days rest. He overdid it to no avail by 2 times already.
Yet the question remained what to do with the pigments.

"So were are now fresh, but still broke. Shall we go to the port and see if anyone is willing to take us to Birevia? At least we would know what to to expect in term of cost."
Jun 9, 2025 2:36 pm
Dahlia nods in agreement with Ingvar, but hesitates. She asks, "Maybe send one person and have the other two remain here to guard the crates? Otherwise we all go and bring them with us."
Jun 10, 2025 11:56 pm
"I'll look after the crates but I reckon I'll be right on me own".
Jun 11, 2025 1:13 am
Dahlia looks at Ingvar and Myrven nervously and says, "Hmm..., You sure? I think I'd feel better with two of us watching them... Hmm, how about I go downstairs and ask the innkeeper how big a deal it would be to hire a boat to take us to Birevia?"
Jun 11, 2025 3:14 am
"That's a good plan, I just ain't sure bout us walking round the streets on our own how about I pop down now, could solve us the walk".
Myrven will promptly seek out the innkeeper to ask for information about hiring transport.
Jun 11, 2025 6:12 pm
Nodding to Myrven "That would be a proper first step. I'll stay here for now."
Ingvar set himself in a corner of the room with the crates behind him. He then stand by the window to keep an eye on both the door and the window.
Jun 12, 2025 11:39 am
Dahlia nods to Myrven and says, "Yup. good luck." She then paces the room nervously, cracking the door to check the hall, peeking out the closed shutter, etc, every few minutes.
Jun 20, 2025 2:31 pm
After about ten minutes, Myrven hasn't returned.
Jun 21, 2025 12:49 pm
tibbius sent a note to Rumo
Jun 22, 2025 11:57 am
Rumo sent a note to tibbius
Jun 22, 2025 3:46 pm
tibbius sent a note to Rumo
Jun 22, 2025 3:47 pm
@drgwen, @generalet

Do you go looking for Myrven, or just wait?
Jun 23, 2025 12:41 am
After a good ten minutes, Dahlia looks to Ingvar and says, "What is that fool up to? Did he fall into a bottle again? Ugh..." She rises from her bed as if doing so is a great burden. She looks to Ingvar and says, "Keep an eye on our crates. Yell if anything happens. I'll be back in one minute."

She prowls out the door and down the hall toward the stairs, listening and looking for any sign of what might be happening.
Jun 23, 2025 12:05 pm
tibbius sent a note to Rumo
Jun 24, 2025 5:02 am
Rumo sent a note to tibbius
Jun 24, 2025 12:20 pm
Left alone Ingvar reamin on the lookout for threats.
Yet he somehow afterthought about splitting like this in this unknown town.

Keeping faith in his companions he keep watch.
Jun 24, 2025 12:48 pm
tibbius sent a note to Rumo
Jun 25, 2025 10:57 am
Rumo sent a note to Rumo
Jun 25, 2025 11:53 am
tibbius sent a note to Rumo
tibbius sent a note to Drgwen
tibbius sent a note to GeneralET
Jun 25, 2025 2:22 pm
Curious about what she hears, Dahlia slinks down the stairs, just far enough to get a clear view of what is going on down there. Is that fool... reveling? Ugh, did someone offer him a drink?
Jun 25, 2025 2:44 pm
GeneralET sent a note to tibbius

Rolls

Brute (DC?) - (2d6+1)

(12) + 1 = 4

Jun 26, 2025 11:45 am
tibbius sent a note to Drgwen,Rumo
tibbius sent a note to GeneralET
Jun 26, 2025 9:22 pm
Dahlia frowns at the scene, confused. She nods and offers a half-smile to the villager who promised them a boat before approaching Myrven and speaking to him in a low, quiet voice, asking, "What in the hells are you doing?"
Jun 26, 2025 10:05 pm
Myrven turns having taken the mug from the man's left hand.

Myrven brings the drink over to Dahlia with a raucous laugh and leans in to quickly whisper.
"They were setting to ambush us so I told em our cargo is no good without my contact to sell it so we mayaswel work together as a convoy. Sure hope you know someone."

Myrven turns to the room laughing as he hands the drink to Dahlia "HAHAHAHA- don't drink that -HAHAHAHA"
Jun 26, 2025 10:13 pm
Dahlia smiles a big fake smile and takes the drink. She laughs and leans close to Myrven and whispers, "Do they know what our cargo is? Is it safe upstairs?"

Then she hoists the drink to the others in a toast and laughs once more.
Jun 28, 2025 2:17 pm
"They know it's pigment, I wouldn't call it safe but- we have a boat! We should be off tomorrow!"
Jun 28, 2025 10:45 pm
Dahlia nods, hesitant but no longer on high alert, and says, "Well, there will be more than enough profit to share with the whole village, and we're the only ones who can get it to where it can be sold. Not to mention that we did the hard work of getting the stuff too. So yeah, OK. But keep your eyes and ears open anyway, just in case they try a double-cross."

She nods and smiles to the villagers and heads back up to the room to check on Ingvar and the crates, and to let Ingvar know about the plan.
Jun 30, 2025 10:50 pm
Myrven will continue to carouse with the new crew. He asks them to share stories to see if they have experience fighting, if they have left the village before, and if they have desires beyond money. In return he will share stories of bar fights he's lost, nearly being killed by the guardian of the pigments, and the time he arm wrestled an orc.
Jul 1, 2025 3:21 am
Evening wears into morning and the wine trickles slower. One of the villagers gestures to the open tavern door: "Let's watch sunrise!"

Dawn at Halfnight Lake is strange; the glowing orb appears over the eastern mountain tops, its light illumining the quiet ripples of the lake in gold and rose … At this time of day, the pall of eternal darkness over the western half the lake is most apparent as a wall of blackness in which the dawn light vanishes.

Drunkenly, the villagers arrange a fishing boat and tattered crew to sail the northward length of Halfnight Lake, out into the open waters of the Haver Soont. "It's a day and a half up the lake," chuckles the gap-toothed captain, "and with good* wine we'll make it sleepless all the way. Then rest at the lake mouth, and then three days across t'Soont to Birevia!" he cackles.

*You've yet to taste "good" wine here.

Provisioned with foul-smelling pickled fish and barely weighted by the three crates of pigment, the gaff-rigged fishing boat wallows at the dock. You board incautiously and set sail.

Day passes to darkness, and it would be easy to be lost on the rippling water, save that the captain tracks slightly to the right of the line where the stars are blank above you.

Dawn again, and hours, and then the lake mouth at slack tide where the breakers from the Haver Soont roll darker grey against the gentle outflow from the lake.

The captain pisses over the side as the boat rocks in the cross-current. Then he steadies the tiller and gestures to his awake mate (the other mate snores) to tighten the sail. A breeze picks up as the boat lurches into the breakers, twists a bit sideways, and steadies on a northerly course.

"Two days," says the captain, "with this wind!" He laughs madly and swigs from another of the pottery bottles of wine that roll in the floor of the boat.
OOC:
To be continued tomorrow
Jul 7, 2025 7:45 pm
OOC:
… continuing now …
The boat pitches on the waves in an east-of-north direction. The sun rises into the sky, a comforting warmth against the cold salt breeze. To your left, the wall of darkness slowly recedes to the horizon.

What do you talk about?
Jul 8, 2025 4:08 am
On their journey, Dahlia pumps the captain and the mate about the history of the area--the darkness, the value of the pigment, why it was no longer traded much, etc. She does this in part because she thinks it might help when it comes time to find a buyer willing to offer a good price, but also in part out of simple curiosity. Now that the cat is out of the bag bout the pigments, she shares the whole story of how they got the crates as well, with the stranger miners, the lynx, and so on, as well.
Jul 9, 2025 7:07 am
Myrven spends most of his time aboard staring at the unnatural wall of darkness. He'll try to join Dahlia in conversations with the crew to gather information, he'll check on the pigment, squish some between his fingers. He'll piss off the side of the boat. But he can't help but eventually be drawn back to the hypnotic nature of the wall.
Jul 10, 2025 11:08 pm
The sun moves high and west and lowers toward the distant wall of dark.

Rolls

Luck - (1d6)

(5) = 5

Jul 10, 2025 11:12 pm
You sail uneventfully through the night and at dawn of the next day the boat crests and dips across the swells near the southern point of Birevia. At the second sunset the boat rocks into the harbor of Twosister, the major town of the island.

The captain and mates deftly dock. Dwatto, the more muscular mate, steps onto the pier with you and your crates. "I'll help with the luggage," he says boldly, "and make sure you don't get lost." The captain agrees. "We'll sleep on the boat," he says. "Dwatto, mind the passengers and get the cargo safe to sale." It's clear you'll be bird-dogged til you exchange the pigment for coin.
Jul 10, 2025 11:17 pm
Dahlia grumbles a bit about the babysitting, but welcomes the muscle. She certainly didn't wanna carry the heavy crates, after all. She turns to Dwatto and asks, "So, you know a merchant who will buy this? And where they are?"
Jul 11, 2025 2:33 pm
Dwatto stumbles under the crate he's carrying. "I thought you had the contact!" he exclaims. "I've never been here before."
Jul 11, 2025 3:19 pm
Dahlia looks at Dwatto sheepishly and shrugs. Then she says, "Eh, it never stopped me from making a deal before... Let's find the market and ask around."

As the head out of the docks, Dahlia begins to ask friendly looking locals for directions to the market. Once there, she will begin to ask about buyers for the pigment, though she will try to avoid mentioning it by name, asking only for buyers of rare pigments.
Jul 12, 2025 4:43 am
"Don't stress Dwatty, our contact is in the market. Are there any other odds and ends you lookin fer? They ad a decent weapon smith last time we was er'"

Myrven will try to set up a scenario whereby Dwatto might be interested in browsing elsewhere while Dahlia looks for a contact.
Jul 12, 2025 2:18 pm
The market is shutting down for the evening, it's around sunset after all. There are a few stalls still open: drink sellers, and a few sketchy-looking vendors wearing fine clothing, whose table displays consist of miscellaneous cheap trinkets. You can guess that what they actually sell is not displayed openly.
Jul 13, 2025 12:51 am
Dahlia first looks to see if any legit merchants are still around closing up shop, in order to ask them for a name of someone who might be interested in buying some rare pigments. If there are none, she then asks the drink sellers, since they seem likely to be legit as well. Finally, she approaches one of the other merchants and asks the same question.
Jul 13, 2025 9:05 am
Myrven will keep a casual eye out for anything that might be of use to purchase. Weaponry, armour etc. Perhaps after their profits, they can return.

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