Father Havel mentions that the shrine is older than the village, and indeed it's core is likely as old as the ruins of the area. But the shrine has always been a refuge and safe haven for the people of the vale. As for other legends he tells of some local tales that focus on the lake.
On certain nights when the moon is full, figures draped in silver mist can be seen walking in solemn procession toward the lake, only to vanish upon reaching the water’s edge. Some claim they are spirits of the lost, others whisper that they are seeking something buried beneath the waves. The Fishermen whisper that on the darkest nights, when the lake is still, a golden light glows beneath the surface.
Edrik thinks little of the ruins and discounts the local legends but when pressed it is obvious that this is more wistful thinking and any real conviction that there is not more too these things. He sends you to talk with
Old Mother Aedwyn . The herbalist prattles on about the wealth of the woods and mentions that the lake, hills, and woods each hold a piece of the tale. She is most familiar with the woods and tells the following tale
Deep in the woods, hidden beneath tangled roots, lies a great stone that weeps water even in the driest of summers. The shrine’s oldest texts suggest it is the remnant of a forgotten guardian, a being of living stone that once stood watch over the valley. Some believe its grief stems from a betrayal long ago.
Lenna mentions a local chant the children often sing
"
Deep in the hollow, past root and stone,
A door stands waiting, alone, alone.
Knock three times and whisper true,
But never step beyond, or it takes you too."
As she says the chant is a childish sing song way you see her face cloud over but when she finished she blinks and smiles once again.
[ +- ] Alden Thornbrook's Commission
Timberhollow’s history is actually of more significance than one might think. Its place in history was lost an only recently placed when a cryptic inscription, taken from one of the ruins in the area, was recently translated. This allowed the city that used to stand in the valley to be identified. However, unlike most cities, all records of it lacks any mention of of raids or conflicts during the Dawn War. But the inscription indicates the valley was once a battleground between two great forces, and a silent war raged between things not of this world. The final line of the inscription warns: "That which was buried was not slain. Do not wake what sleeps."
Alden was commissioned to investigate but not disturb any ruins. The council of scholars wished to verify the potential danger and ensure that if it exists that it will not be disturbed recklessly. Some dangers are best left be while others must be cleansed when they have weakened. It is up to Alden to find additional details.
John spends some time in the smithy, repairing his gear from the fight while working for the used of the tools and required materials.
OOC:
This is a pretty open scenario so you have a couple threads to pursue. All are tied to a shared history but will show a different side to what has happened and the current state of things.