John and Alden move around the town center passing the information along while
Des and Cass move outwards hunting the creatures. Between you and the townsfolk acting as guards in the towers and working with Edrik you manage to clear the village with minimal damage to it or it's people. The peril is when one of the smoke serpent manages to force it's way into the shrine only to have a quick call for aid by Father Havel be answered by John, Alden, with support from Lenna and the guard positioned there.
The storm passes and once the strange clouds have passed the vigil is kept for another hour before people return to their homes while you are taken to rest in the Hollow Hearth, which you learn serves for as the town tavern, Inn, and brewery. The inn is a warm and inviting establishment run by Merris and Gorvin Holtwheel, a friendly half-elf and her gruff but good-hearted husband. After a somewhat subdued but still celebratory repast you are all given a couple of rooms to rest in for the night.
OOC:
I think you guys have the gist of combat figured out so we can just wrap this up.
Everyone can advance their character adding either another Trait or Weapon Mastery. John already took mastery so just adds a Trait.
After a good nights rest you are again fed well and chat with each other, discussion your pasts and plans. Alden shares that he was sent here to investigate more about the ruins you saw around the valley. His commission is to investigate and see if any are more intact as there are records of this area having some importance during or before the Dawn War. Unfortunately other than some vague descriptions by a traveler passing through the area finding larger, more intact, structures deep in the woods and the hint from records before the Shattering there are no concrete details as to what you may find or where to look for it.