[CharGen] To discuss the creation of the party

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Feb 28, 2025 3:57 pm
if it helps, this is how they do it in The Walking Dead's declination of the Year Zero system:
[ +- ] TWD
Feb 28, 2025 4:38 pm
+1d6 per person always felt a bit underwhelming. They're giving up their entire action. As someone who has rolled 7 or 8d6 and gotten zero successes, I don't feel +1d6 would meaningfully increase my odds of success...

But I admit that's a feeling.
I also admit the dice roller here hates me. ?

All that being said, more dice are less impactful as you get more dice... going from 2d6 to 3d6 is a considerable improvement, 9d6 to 10d6 not so much. It also keeps dice pools from getting overwhelming through The Power Of Teamwork. It's a balancing act, no doubt.

But I still say 1d6 feels underwhelming. Lol
Last edited February 28, 2025 4:39 pm
Feb 28, 2025 5:04 pm
would it work with:

+1d6 if the helper has no dice in the required skill, but +2d6 if the helper has some?

(If a strong man helps you in a brute force test, surely that's better than a sickly frail old man??) just brainstorming.
Last edited February 28, 2025 5:05 pm
Feb 28, 2025 5:27 pm
I agree, just adding +1d6 does seem underwhelming, MaJunior.


What I was considering was something based on other YZ games, but tweaked a it, so that those with high attributes and skills could contribute more. How about this: One person rolls, with the others aiding (and in some cases, like holding a door, maybe only one or two others would be able to aid). That person adds a number of dice equal to 1/3 of their Attribute + Skill in question, rounded down. So Att 2 and skill 0 would not allow you to help in any meaningful way, 3-5 in total would be +1, 6-8 would be +2, and 9-10 would be +3 dice added to the original roller. There'd still be the 10 dice maximum rule that a lot of YZ games have.

What do you all think?
Feb 28, 2025 6:09 pm
Seems OK to me. Another way would be to allow a certain amount of rerolled dice per helper with say, 4 or 5 plus using Nick's formula.
Feb 28, 2025 7:08 pm
I don;t want to bring re-rolls into it, since you have the ability to re-roll anyway, and I don't want to end up with multiple re-rolls from a single roll.
Feb 28, 2025 7:43 pm
I am not mathematically minded at all! ?. It Seems OK, and it's the kind of thing that playtesting can prove right or wrong...

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