IC Story Thread: Ch.1, Ad.3 - Black Hand

load previous
Sep 1, 2025 8:46 pm
OOC:
I also think this may be our best chance. If we regroup they get a chance to regroup as well. And he'll probably never be alone anyways.
Sep 2, 2025 2:59 pm
OOC:
So it sounds like maybe Cirion and Duinhir are now for taking action in this moment, after perhaps the reminder that Lady Blackridge has sent you all here to bring Astalor to her?

@rpgventurer unless you're vehemently opposed to that, everyone plz go ahead and roll initiative, as we will enter structured action economy rules.
Sep 3, 2025 3:12 am
The air crackles with anticipation as well as electricity. Éothain senses the desire to do something now and not let Astalor escape.

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Sep 3, 2025 6:39 am
Cirion exchanges glances with his companions, and readies himself for whatever comes next.
It's now or never... We owe this to Lady Blackridge...

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Sep 3, 2025 6:07 pm
OOC:
Enemy initiative.

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Sep 3, 2025 6:45 pm
OOC:
rolling
Duinhir ignores the priest's warning and jumps up to sieze Astalor.
OOC:
for once the dice are on my side
Last edited September 3, 2025 6:48 pm

Rolls

Initiative - (1d20+0)

(20) = 20

Strength check - (1d20+1)

(20) + 1 = 21

Sep 3, 2025 9:57 pm
OOC:
Yea with a nat 20 Duinhir goes first.
Astalor yelps, mostly out of surprise at the physical aggression, but he was also recently struck by lightning and the sound is rather inglorious, for a man who is trying to inspire loyalty, and then he tries to resist the grasp but fails!
OOC:
He has a -1 STR so even on a nat 20 he couldn't resist the Grapple.

He can still act, still take a move action (like, draw a weapon), but he is Grappled - his movement rate = 0.

@rpgventurer,@Dr_B go ahead and take your actions!
Sep 3, 2025 11:42 pm
OOC:
if he can reach this round, Cirion runs to the immobilised Astalor and puts his sword blade right against his throat, to dissuade both him and his priests from fighting back
Last edited September 3, 2025 11:42 pm
Sep 4, 2025 3:59 am
"What did you priests do? We must protect this man!" Éothain moves between Astalor and the nearest priest, gripping his shield with both hands.
OOC:
Éothain is ready to whack anyone who comes near with his shield (using non-lethal damage).
Sep 4, 2025 2:11 pm
OOC:
Cirion can get there in one round (but cannot take an action) IF he passes a successful DC 14 Athletics check. As I believe he began this round still near his hiding place, correct? And there are a couple elevation changes for him to navigate.

If he fails the check he ends the round at the foot of the platform.

Eothain is already at the foot of the platform, so if he passes a DC 12 Athletics check he can get up there AND still have his action (to Ready for defense, as stated. But if he fails the check it will consume his action to have climbed up.
Sep 4, 2025 2:40 pm
OOC:
Last time Cirion moved he was leaving the hiding place to mingle with the crowd (then he was seeding skepticism in the back rows)
Dr_B says:
Yes! It is working! he thinks.
In the confusion that follows, he puts his bow and arrow away and mingles back into the crowd.

Leaving an Athletics roll

Rolls

Athletics - (1d20+3)

(2) + 3 = 5

Sep 4, 2025 2:42 pm
Cirion tries to rush to the 'stage' area and help Duinhir, but the villagers' crowd gets in the way, and he has to zig zag among them to advance, which hinders his progress.
Blast these meddling folks!!
Sep 4, 2025 2:43 pm
OOC:
Ah thank you my bad!

So then Cirion would be basically in the same situation as Eothain - DC 12 Athletics to get there AND have your action.

So failing the check, you're up there but have no action.

Sorry, but thanks for helping me sort that.
Sep 4, 2025 5:40 pm
Éothain searches for something to grab to pull himself up on the platform. His hands feel only gravel, so he uses his feet to find indents in the plateau and propel onto the platform.
Last edited September 4, 2025 6:06 pm

Rolls

Strength (Athletics) check - (1d20)

(11) = 11

Sep 4, 2025 5:57 pm
The cult-priest who is still down below the platform exclaims in Southron and climbs up onto the platform.

Astalor rises to his feet, simultaneously unsheathing a wicked looking, curved dagger from a belt within his robes, then he looks at Duinhir and utters a single word, "Grovel!"

But the word as he utters it is no ordinary word. It reverberates with POWER and it has an unnatural pitch to it that raises the hair on the necks of all around him, and within his minds eye Duinhir see the flash of an image of... a great fire! A giant burning orb!? Atop a mountain... No, it wasn't a mountain... It was a terrible black fortress, jagged and towering, surrounded by a black and barren land...
OOC:
Stefron roll me a WIS save! DC 13
Meanwhile, the cult-priest who is already atop the platform tries to Shove Cirion off of the platform!
OOC:
This will be an opposed Athletics - or you can use Acrobatics to try to avoid it - and failure will mean you're pushed off the platform and take fall damage.

Rolls

Cultist Shove action, Athletics - (1d20+2)

(11) + 2 = 13

Sep 4, 2025 7:33 pm
Tries to keep his balance!

Rolls

Athletics - (1d20+3)

(17) + 3 = 20

Sep 5, 2025 7:27 pm
A burning light! It must be the workings of the Enemy! I must resist it Duinhir thinks, tightening his grip on Astalor.
OOC:
If it is my turn to act again, I'll do the follow. If not please ignore
Seeing how Astalor tries to use magic against, Duinhir decides to pacify him. He gives him a good shake with a hard landing on the ground.
OOC:
Rolling Strength which has the same bonus as Athletics if that more appropriate.
Last edited September 5, 2025 7:34 pm

Rolls

Wisdom check - (1d20+1)

(18) + 1 = 19

Strength check - (1d20+1)

(20) + 1 = 21

Sep 8, 2025 3:38 pm
Cirion avoid the man's attempt to shove him from the platform! And just as the oppressive presence of the great burning orb within his minds eye threatens to over power him, Duinhir plumbs a depth of his will and extinguishes it's influence!
OOC:
So @Stefron unarmed attacks do 1 damage, plus STR modifier.

Or, the way non-lethal attacks work in 5E is, you roll your normal weapon damage, and is you reduce the target to 0 hit points, you can choose to just knock them out (instead of kill ) at that time/after the attack.

Which would you like to do?
Sep 8, 2025 3:38 pm
OOC:
@rpgventurer,@Dr_B you can both take your actions for this new round!
Sep 8, 2025 8:36 pm
OOC:
The idea is to just shake and thump him, hoping this would make it difficult for him to cast spells.
I don't intent to kill him but knocking him down to 0 hitpoint in one go seems unrealistic as Duinhir only deals 2 points of damage in unarmed attacks. So I'll just deal him the 2 points of damage.
load next

You do not have permission to post in this thread.