Elisabeth Durst lies lifeless on the ground, her ancient body unmoving and still.
The party stands at a crossroads, faced with two paths. To the left, a narrow tunnel veers off into darkness, its secrets hidden from view. To the right, a rusty iron portcullis bars the way, revealing a large room beyond. Within this room, murky water dominates the floor, concealing its depths and casting an eerie aura. Stone stairs ascend along the walls, leading to dry ledges above the water's surface. At the heart of the chamber, another set of stairs forms an octagonal dais, rising above the water like a forgotten shrine.
OOC:
DC 20 Athletics to raise the Portcullis (Roll with adv Couth will help).
Otherwise you can explore the Red Path.