Stepping over the bodies of the goblins and wolves, you make your way to the northwest corner of the Old Animal Pen and slip through the secret door. The room beyond appears undisturbed from when you last briefly visited. The campfire in the middle of the room is now dead, but as far as you can recall, the gnawed bones and scattered travel bundles that litter the floor are unmoved.
A quick check reveals that the door leading west is locked. However, the door to the north opens freely and Ricard leads the way through.
Your nostrils are immediately assaulted by a foul odour as you enter the square chamber beyond. A quick scan reveals the room to be empty, the smell emanating from filth-encrusted floors and walls. The dirt on the walls has been liberally supplemented with goblin graffiti.
There are two other visible exits - doors in each of the east and west walls. Both are locked.
Mapping information: square room, 30’ x 30’. You enter through the western section of the southern wall. There are (locked) doors in the centre of the eastern and western walls.
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Day 4, 12:20 pm
Gabbro, Elf 1: 7/7, 90’, Sleep
Horath, Cleric 1: 4/4, 90’
Luther, Cleric 3: 6/10; 90’, Cure Light Wounds, (Torch)
Pickles, Halfling 2: 10/10, 90’
Ricard, Fighter 3: 16/18, 90’
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Johann, Gnome 1: 3/5, 90’
Link to Gabbro's mega-maps ...