Day 4, First Watch
Hex: 3
Wilderness Action: TBD...
Weather: Catastrophic
The weather gets progressively worse through the night. You barely are able to sleep with the wind ripping at your tents and the lightning crashing about you.
OOC:
Each player roll a Die of Fate (d6)! 1-3 is bad news, 4-6 is good news.
In the morning, you look into the sky and see that the clouds are spiraling. The wind is so strong that the palisade walls shake, and the grounds of the encampment are turning into a single, massive puddle of ankle-deep water and mud.

Foreman Tunny
Tunny yells at everyone to collapse the canopies, gather their gear and the dogs, and head underground. The lizards can't fit, so he unties them to find shelter in their own manner. The prisoners he leaves to die.
Tunny opens a trap door in the floor of the supply lodge, one of the only permanent structures in the camp, which leads to an underground cellar of sorts. He offers to all Black Skulls to shelter down there for the duration of the storm, but he says to stay out of "the stash," various barrels of valuable plants such as the Black Lotus that have been picked during the week.
"You coming, or what?" Tunny calls out to your group.