Character Creation
Be sure to read and follow the community guidelines.
One difference - we will use a modified Bonds table and omit the Omens roll.
Bonds (roll 1d12)
| Roll | Description |
| 1 | A distant cousin left you a small inheritance. Take 20gp, and an Ornate Compass (petty) that always points towards something deep in Khazuul. |
| 2 | You carry a hand-drawn Portrait (petty) of a loved one who disappeared into Khazuul long ago. Somehow, you know that they are still alive. |
| 3 | You found a Tiny Crystal Prism (petty) buried in the dirt. When held up to the light, it shows visions of an unknown location, which you believe is deep within Khazuul. Sometimes, you feel a presence looking back at you. |
| 4 | You once freed a Naiad from a choked stream. In return, it gave you some Silver Moss (petty). Swallow it near water and the creature will come, once, to repay its debt. |
| 5 | You consumed a mischievous spirit that periodically wreaks havoc on your insides, demanding to be taken home. It wants to keep you alive, at least until it is free. It can detect magic and knows quite a bit about Khazuul. |
| 6 | A roaming storyteller once spun you tales of great treasure hidden deep in Khazuul. You thought it naught but fancy, till they gave you a Rolled-up Map (petty) marked with an X. |
| 7 | You inherited a single Gem (500gp, cold and brittle) from a long-dead relative. A title for this beautiful stone was inscribed on the parchment it is wrapped in: The Eye of Khazuul. |
| 8 | Once, you met a caravan guard. Deep in her cups, she boasted she had been to Khazuul and back. When she left, she left behind a piece of snakeskin, upon which a written in silver ink a message in an unknown language. |
| 9 | You had the grave misfortune of being cursed by a Demon. Each month, you fall deeper under its spell. However, rumours speak of a cure that can only be found in Khazuul. |
| 10 | Your paths crossed with a Ruin Sage from Kir Sabal, a monastery built along the cliffs of Khazuul. This Ruin Sage saw promise in you, and promised you sanctuary and lodgings at Kir Sabal if you were to ever visit. |
| 11 | Sages who study the Old Empire have expressed great interest in your expedition to Khazuul. They will pay handsomely for sketches, writings, and artifacts from those ancient people - no questions asked. Take 50gp as advance payment. |
| 12 | Somebody you respect got a job recently with the Khazuul Expeditionary House, a commercial enterprise that seeks to exploit the riches of Khazuul. You have received a Letter (petty) from them, inviting you to visit. |
Edit: Beast Handler! Now, I'll added the background relevant rolls too:
Name?
Beast Handler Question 1: What creature is your specialty?
Beast Handler Question 2: What do creatures of the wild understand that your kind do not?
Edit 2:
Canines ... well that seems appropriate given my avatar XD
Okay, I'll put this all together into a character later today!
Edit 3:
Here's my character sheet so far (Freki)! Ideas are starting to fill in the reasons of how this all fits together! But excited to slowly learn about them as we play. I think Freki is going to be fun to play!
Rolls
Background - (1d20)
(3) = 3
Gold - (3d6)
(216) = 9
STR - (3d6)
(561) = 12
DEX - (3d6)
(366) = 15
WIL - (3d6)
(645) = 15
HP - (1d6)
(2) = 2
Physique - (1d10)
(5) = 5
Skin - (1d10)
(1) = 1
Hair - (1d10)
(6) = 6
Face - (1d10)
(8) = 8
Speech - (1d10)
(7) = 7
Clothing - (1d10)
(8) = 8
Virtue - (1d10)
(5) = 5
Vice - (1d10)
(8) = 8
Bond - (1d12)
(6) = 6
Age - (2d20+10)
(114) + 10 = 25
Name - (1d10)
(5) = 5
Beast Handler Question 1 - (1d6)
(3) = 3
Beast Handler Question 2 - (1d6)
(1) = 1
Rolls
Background - (1d20)
(15) = 15
Gold - (3d6)
(336) = 12
Strength - (3d6)
(156) = 12
Dex - (3d6)
(213) = 6
Will - (3d6)
(544) = 13
HP - (1d6)
(3) = 3
Physique - (1d10)
(7) = 7
Skin - (1d10)
(7) = 7
Hair - (1d10)
(9) = 9
Face - (1d10)
(4) = 4
Speech - (1d10)
(5) = 5
Clothing - (1d10)
(1) = 1
Virtue - (1d10)
(1) = 1
Vice - (1d10)
(1) = 1
Bond - (1d12)
(10) = 10
Age - (2d20+10)
(31) + 10 = 14
Why did you take the Oath? - (1d6)
(2) = 2
What do you carry as proof of your Oath? - (1d6)
(4) = 4
Fieldwarden -- Protectors of the harvest, defense against pests, thieves, and beasts. A position of great honor, while it lasts: many guardians do not live out their natural lives.
Rolls
Background - (1d20)
(6) = 6
Fieldwarden Name - (1d10)
(4) = 4
What got the better of me? - (1d6)
(4) = 4
What tool saved my life? - (1d6)
(6) = 6
Gold - (3d6)
(261) = 9
HP - (1d6)
(4) = 4
Physique - (1d10)
(2) = 2
Skin - (1d10)
(2) = 2
Hair - (1d10)
(6) = 6
Face - (1d10)
(7) = 7
Speech - (1d10)
(8) = 8
Clothing - (1d10)
(9) = 9
Virtue - (1d10)
(6) = 6
Vice - (1d10)
(3) = 3
Bonds - (1d12)
(12) = 12
Age - (2d20+10)
(43) + 10 = 17
STR | DEX | WIL - (3d6, 3d6, 3d6)
3d6 : (231) = 6
3d6 : (114) = 6
3d6 : (344) = 11
• Cutwell, 26, Barber Surgeon
• One arm is fully metal, and comes off at the shoulder. It can be used as a weapon (d8, bulky when not attached) and can move independently if you are within sight of it.
• A stimulant. Go first in combat, and automatically pass any WIL saves for one hour.
Addictive: Save STR or become deprived after 24 hours without it (4 uses).
• Gear: Amputation knife (d6), Bandages (3 uses), Leech (restores 1 STR, 3 uses), Stained medical finery (petty), Ornate Compass, 3 Torches, 3 Rations, 29 Gold Coins.
• Attributes:
S 11, D 6, W 6.
• HP: 6
• Traits:
Towering Build
Soft Skin
Wispy Hair
Rat-Like Face
Booming Voice
Soiled Clothes
Merciful Nature
Lazy
• Bond: A distant cousin left you a small inheritance. Take 20gp, and an Ornate Compass (petty) that always points towards something deep in Khazuul.
Rolls
Background - (1d20)
(2) = 2
Self Improvement - (1d6)
(6) = 6
Rare Tool - (1d6)
(4) = 4
Gold - (3d6)
(621) = 9
Age - (2d20+10)
(79) + 10 = 26
Attributes - (3d6, 3d6, 3d6)
3d6 : (434) = 11
3d6 : (231) = 6
3d6 : (321) = 6
HP - (1d6)
(6) = 6
Traits - (8d10)
(10610721086) = 59
Bond - (1d12)
(10) = 10
Bond 2.0 - (1d12)
(12) = 12
Bond 3.0 - (1d12)
(1) = 1
Bond - You found a Tiny Crystal Prism (petty) buried in the dirt. When held up to the light, it shows visions of an unknown location, which you believe is deep within Khazuul. Sometimes, you feel a presence looking back at you.
Marchguard age 24
STR - 12, Dex - 8+1=9, from dead Thorn, RIP, Will - 15, HP - 3
Gold - 11
Athletic, scarred, luxurious, pale, filthy, boomy, disciplined, rude
Omen - Folks say that a faint laughter can be heard echoing out of wells all over the city. At night, they say the echoes change to sobs.
Starting Gear
• Lantern
• Oil can (6 uses)
• Long sword (d10, bulky)
• Boiled leather (1 Armor)
• Snare trap
• Sketch book
Oath - Your life was saved by a member of the Marchguard, and you were inspired to join their ranks. Take a Snare Trap and a Sketchbook filled with detailed drawings.
Pain Band - Touch an injured creature to transfer their wounds to you (exchange their lost STR with your own). Recharge: Wear the ring while in perfect health. It will take 1 STR, permanently (petty).
Rerolling background. Don't want to play a Marchguard again and he or she is probably too young. Ok rerolled age and 24 makes much more sense so going with Marchguard again.
Rolls
Bonds - (d12)
(3) = 3
Background - (d20)
(15) = 15
Dough - (3d6)
(146) = 11
Attrbutes - STR,DEX,WILL - (d6, d6, d6)
d6 : (1) = 1
d6 : (2) = 2
d6 : (1) = 1
HP - (d6)
(3) = 3
3d6, 3d6, 3d6
3d6 : (354) = 12
3d6 : (143) = 8
3d6 : (636) = 15
Traits - physique, skin, hair, face, speech, Clothing, virtue, vice - (8d10)
(13752448) = 34
Omens - (1d20)
(15) = 15
age - (2d20)
(77) = 14
Reroll Background - (1d20)
(13) = 13
Age reroll - (2d20)
(816) = 24
Oath - (1d6)
(5) = 5
Oath Proof - (1d6)
(5) = 5


