I've been playing around with NotebooklM as a way of keeping track of the game, now that it has been running for some time and you have relationships with several factions. I asked it to "describe the character of Pickles". Pretty much nails it (although it took quite some time thinking about it)!
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Pickles is characterized as a Halfling Warrior known for his complex and often contradictory nature. He is typically energetic, cheerful, and lighthearted, frequently skipping along and maintaining a pleasant demeanor even when nervous or facing danger.
A prominent aspect of Pickles' character is his mischievous, playful, and theatrical side. He enjoys using humor, flattery, and elaborate, often fabricated, stories to navigate social interactions and achieve his objectives. He's proven to be a silver-tongued negotiator, adept at understanding and influencing social dynamics.
Pickles is highly observant and intensely curious, often listening intently to conversations and details. However, his attention span can be short, leading him to be easily distracted by quirky elements or intriguing details. He possesses exceptional archery skills, demonstrating discipline, focus, and lethal accuracy in combat, although he expresses regret for unintended kills and prefers to avoid unnecessary conflict. He is also skilled in stealth and hiding, frequently utilizing shadows to gather information.
He is practical, resourceful, and careful with resources, often sharing his own supplies and looking for efficient ways to manage them. Pickles is loyal to his companions and generous, offering aid and support to those in need. His conversational style often includes morbid or dark humor, frequently interwoven with anecdotes about his quirky, and often comically ill-fated, family members.
Beneath his jovial exterior, Pickles can display a pragmatic, and at times ruthless, streak in pursuit of objectives, particularly against enemies, with his eyes occasionally flashing "dark fury". He exhibits a deep discomfort and wariness towards magic or unnatural phenomena, such as illusions or disembodied voices, which can uncharacteristically affect his combat performance. He is driven by a strong desire for treasure, which he often links to practical necessity. He has shown a capacity for leadership and quick thinking in crisis situations, despite sometimes relying on his companions for specific details.