1. The Cloakwood

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Jan 18, 2024 12:13 am
The water must have pushed it closed, Stella reasons. She swims up to it to examine the handle and find a way to pull it open. A semi-ornate round iron handle, likely one with a spring latch. For being mere secret base, the Iron Throne didn't spare many expenses when it came to operations...

She tries to grip it with both flippers and turn it, but she finds her new body awkward to move and her skin slides off. She reorients herself, swirling around the water as she does. She lines herself up, opens her mouth, and swims forward then clamps her mouth down on the handle between her tusks, then twists her body trying to turn the handle and pull back, but slips again.

Frustrated, she swims back into the operations room to look for anything that might help her turn or break the handle before she just tries to ram it open.

She finds and bites onto some books—they might provide her some better purchase on the handle. She swims back to the door and maneuvers one book face on side of the handle, holding it in place with one flipper, then places the other book face on the other side. Then she presses her flippers together as hard as she can, moving one up and one down, trying to get the handle to turn.
Last edited January 18, 2024 12:56 am

Rolls

Deterity ? - (1d20-1)

(8) - 1 = 7

Investigation (Subtract 3 if Perception fits better) - (1d20+7)

(19) + 7 = 26

Strength? - (1d20+2)

(15) + 2 = 17

Jan 18, 2024 12:55 am
Quote:
"I'm a Melerelel. There might be people who need me, and I have the power to help." She grins, cold water dripping down her face. "Besides, we need more heroic tales to tell!"
With a massive grin, Aiwë kisses their joined fists and pumps them into the air with an exuberant howl. Then she releases Stella for her dive (she'll be upset later when she learns the spectacle she is missing) and takes off down the mine for the main lift.
Jan 18, 2024 2:39 am
Walla's trick with the books works! The knob turns, there's an echoing *snick*, and the door opens.

There are a half-dozen prison cells in the next chamber, each lined with metal bars. Five of them are empty, save for the water filling them. One of them holds a dwarf. His blonde hair and beard billow in the water as he presses his face against the ceiling, desperately sucking air from a small pocket there. The pocket's so small, there's no way the air there is still fresh. Indeed, as Stellrus approaches, she sees the dwarf begin to drift in the water. If he's not unconscious now, he must be on the verge.

There is, of course, the matter of the dwarf's cell door (also made of metal bars) being shut and locked...
Jan 18, 2024 2:51 am
Dieter leads the party to the palisade gate, where a number of guards stand in a line in front of the gate. Obviously this lot wasn't part of the panic underground. They wave their drawn weapons and yell at the approaching stream of unarmed slaves, obviously ready to spill blood.

At the sight of the approaching party of adventurers, these guards set their shields in place and hold their swords at the ready. Behind them on the palisade walkways, a second group of guards raises crossbows.
Jan 18, 2024 2:53 am
Round 1 Player Phase!
OOC:
Easy setup: Front Rank is 6 guards with sword and shield, on the ground in front of the gate. They're grouped close together. Back Rank is 4 guards with crossbows, they're up on the palisade walkways, reasonably spaced out.

Each of the guards has 10 hp, so for every 10 dmg you do, you take out one guard! Dmg from a single attack spills over to the next guard. So if your sword swing does 15 dmg, you kill 1 guard and the next guard is half dead. Make sense?
https://i.pinimg.com/564x/41/03/12/410312d4e9e85c989bf62b101efbe932.jpg
Jan 18, 2024 2:58 am
"we’ll kill you as we killed your masters!"



Dieter kills three guard and should probably stop trying to do intimidation checks
Hp 23/58
Ac21
Last edited January 18, 2024 6:40 pm

Rolls

Intimidation - (1D20+3)

(4) + 3 = 7

Attack - (1D20+8, 1D20+8)

1D20+8 : (11) + 8 = 19

1D20+8 : (9) + 8 = 17

Damage - (1D8+5, 1D8+5)

1D8+5 : (2) + 5 = 7

1D8+5 : (4) + 5 = 9

2nd turn attack - (1D20+8, 1D20+8)

1D20+8 : (7) + 8 = 15

1D20+8 : (19) + 8 = 27

Damage - (1D8+6)

(8) + 6 = 14

Jan 18, 2024 3:11 am
Koveras breaks off from Dieter's group to jog through the running water alongside Aiwe. "You shouldn't go off alone, cousin. I'm coming with you." His expression doesn't give any room for compromise.

The orc-blooded pair make their way through the dark, wet tunnels towards the main lift. With just the two of them, strong and able to see in the dark, they make good time. It gets easier when they can follow the screams.

With water up to their waists now, Aiwe and Koveras enter the chaos of the large chamber with the lift. The lift itself has broken from most of its ropes and floats as a raft atop the water. Light from the large opening above shines down on a mass of guards and slaves climbing over each other like rats in an attempt to grab hold of ropes, beams, whatever they can to get out of the rushing water.

Even as Aiwe watches, a guard on the raft swings his sword around wildly, desperately trying to rid himself of the people grabbing his legs to pull themselves up. One man, a fellow guard, gets sliced with the wayward sword and falls backward into the water. Dead or dying, his body is quickly swept away down a dark tunnel.

Koveras wipes water from his eyes with one hand, his other gripping the wall. "This madness... They're killing their own!"

Jan 18, 2024 3:24 am
Aiwë looks at Koveras in surprise as he joins her, but gives a tusky grin and no argument.

At the sight of the chaos, Aiwë frowns. "They're scared, and we're the only ones who will help them. Come on." She howls, guttural and commanding—an entirely different sound than the screams and shouts of terror.

"Listen or drown!" She shouts when the surprised group looks her way. "You!" She points to those armed. "Weapons away!" She points to those trying desperately to climb the raft. "You! Stay as you are! There is air for all of us if we act now, and none at all if this continues."
Last edited January 18, 2024 3:31 am

Rolls

Cool it and listen!!! (Intimidation) - (1d20+6)

(4) + 6 = 10

Help from Koveras - (1d20+6)

(10) + 6 = 16

Jan 18, 2024 3:40 am
Koveras joins Aiwe in her howl, then stands calmly (and imperiously) beside her as she gives instructions. His glare travels specifically among the armed guards.

As Aiwe speaks, she sees the mad terror leave the eyes of most of the people. They're still riled, but at least with her present they might be reasoned with.

An older slave, one obviously overworked, underfed, and beaten all too often, clings weakly to the side of the raft-lift. His voice rings out just fine though: "You would have us work with our oppressors? They'll never let us go home."
Jan 18, 2024 3:42 am
Stella doesn't bother looking for a key. She swims over to the lock, then braces herself for the cold as her form changes to stars that rearrange and fade back into her girl form. The cold clutches at her, seeming to suck away her held breath. With a flick of her wrist, she freezes the water inside the lock, expanding it. The lock bursts with a crack that reverberates through the churning water. She puts one foot on the bars next to the door and heaves it open, then kicks furiously to get to the dwarf.

Next, Stella draws out her bag of holding—the one containing the iron ingots from Beregost; it would have at least a bit of fresh air in it. Fresher air at least.

She sculpts a small cylinder of ice, places her mouth on one end, slides the other end into the bag, then blows air through the straw. She then slides her thumb over the straw's opening to prevent water getting in and freezes where the straw meets the bag, creating a seal.

"Mmmm!!" she grunts, trying to get the dwarf's attention, then guides the straw into the dwarf's mouth, keeping her other hand tightly around where the straw enters the bag and treading water with her legs. If she could just get him enough air to hold on...
Last edited January 18, 2024 3:42 am
Jan 18, 2024 3:48 am
"And if you fight them here you will drown. As will you," Aiwë looks sharply at the guards. "A pyrrhic victory, not worth retelling, not worth your lives. First, we live."

She wipes water from her face and looks around.

"You," Aiwë points at some guards on the raft, "grab that rope and toss it here. When we have a good hold, start pulling." She looks at those clinging to the raft. "The rest of you make room for others to hold on. On my mark, start kicking. Now, act or die!"
Jan 18, 2024 3:54 am
The dwarf's mouth instinctively closes on the ice straw and he begins breathing through the tube. His emerald-green eyes flicker open as he comes to himself, and then there's a moment of near-panic as he sucks hard on the straw, hungry for more than the small amount of air permitted passage by the straw.

But this dwarf is more patient and disciplined than most folks. He turns his head to one side and coughs a stream of bubbles into the water, clearing out whatever liquid might have found its way in, then carefully and deliberately steadies his breathing through the straw. In the matter of a minute he seems to be lucid, in control, and breathing well. And inquisitive! His green eyes search Stella's features and attire. Whatever he sees seems to satisfy him, and he gives her a small nod.

Whatever the plan is, he's ready to follow along.
Jan 18, 2024 3:58 am
Both guards and slaves heed the young woman. One of them tosses the indicated rope, and Koveras moves quickly to snatch it from the water.

Behaving as he wants the rest to, he focuses all his attention on Aiwe. "What next, cousin?"
Jan 18, 2024 4:11 am
As the dwarf steadies himself, Stella feels her lungs screaming for air as the coldness pressing inward. She uncoils her rope and ties one end around the dwarf, then swims out of the cage and ties a much larger loop. She can hear Awie's encouraging words in her mind, but it only goes so far as her chilled fingers still refuse to work right. It'd have to be enough.

She traces in the water, leaving faintly glowing words in her finger's wake. "EXIT WHERE" (Just flavoring the color effect of Shape Water)

After seeing where he points, she closes her eyes, her hair loose from its usual ponytail and flowing around her. Her body dims then gleams into stars that rearrange and rematerialize back into a walrus. She swims through the loop, filling the loop and dragging the rope along when it reaches her chest and she turns her back to the dwarf for him to grab on. She turns her head baring one of her tusks to give him another handhold if he really needed it.

Once he grabs hold, she makes for the exit.
Last edited January 18, 2024 4:25 am

Rolls

Dexterity to Tie Knots - (1d20+2)

(3) + 2 = 5

Bardic Inspiration - (1d8)

(4) = 4

Jan 18, 2024 4:16 am
Aiwë thumps Koveras on the back. "You pull towards the exit, and I'll keep them in line and watch for stragglers."

Then she beats three times on her shield for their attention. "We don't have time to fix the lift, and it won't carry all of you. We want out as much as you, so trust us when we say there's another way, and we can make it if we hurry. Now. At the ready!" She points down the corridor with her mallet and cries, "Go! Pull, pull, kick, kick!" She marks each encouraging command with a beat on her shield, keeping everyone coordinated and in time.
Last edited January 18, 2024 4:30 am
Jan 18, 2024 4:39 am
The dwarf's eyes twinkle in understanding, and he makes some basic gestures to indicate the best way out: the main lift's shaft.

Finding it isn't difficult; it's the same way Stella and her friends came down to this level. She pulls the dwarf back into the previous operations room, and then to where the lift is meant to be. It's not currently on this level, but the shaft above seems clear.

Up they go, walrus and dwarf, until they come to the mine's top level.
They surface, gasping for breath, just off to the side of where Aiwe and Koveras are directing the lift-raft full of guards and slaves.
Jan 18, 2024 4:45 am
"Ah! Sweet air at long lest." The blond dwarf gives Stellrus a friendly pat on the back as he treads water. "Lass, ye saved this old dwarf's life and kept him from the fate what stole his kin long ago. May every god ye favor, favor ye in return."

The dwarf straightens his hair and beard as best he can in the water. "The name's Yeslick o' Clan Orothiar. Pleased to make yer acquaintance."

He looks at the scene around him, the broken lift and the struggling people. "Bah! I telled them the doom o' this place. 'Tis only fitting the river end the Iron Throne's business here..."
Jan 18, 2024 4:56 am
"Stella!" Aiwë cries with delight. "Can you help push? We need to make it to the exit!"
Jan 18, 2024 6:00 am
"Ooorrooo!!" Stella exclaims, still a walrus.
Quote:
May every god ye favor, favor ye in return.
Stella didn't favor any gods, though Selûne's constellation had helped save them today...still she appreciated the gesture of thanks. She jerks her head at Aiwë and then to the bag of holding. She did not want to lose all of that iron.

Stella soon gets into position, shoving some people aside, but lets them hold on to the rope around her if they needed it as she begins swimming and pushing with her powerful body and flippers.
OOC:
If it matters, she has a swim speed of 40 ft., her size is Large and she has 15 STR, which means a carrying capacity of 450 lbs. and a pushing capacity of 900 pounds.
Last edited January 18, 2024 6:01 am
Jan 18, 2024 5:27 pm
With water flooding down the various tunnels and down into the lower chambers, progress for the raft has been difficult, but with Walla's walrus bulk helping to push, the whole group starts making notable progress across the large chamber. Soon the mass of adventurers, guards, and slaves is moving back down the tunnel Aiwe and Koveras came from, and the water rushing in that direction helps to move everything along.

But of course, once things start looking a little better, some of the Iron Throne guards start acting up.

"Out of the way, slave!" A guard shoves an emaciated man off the raft and into the water, then reaches down to pull another guard up onto the relative comfort of the raft. "Push harder, you maggots, or you'll feel my club. You think mining was bad? If you don't get us out of here, I'll drown you myself!" Some of the other guards speak up with similar threats.

Face grim, Koveras puts a hand on his sword hilt but looks to Aiwe before drawing.
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