"Folk will stick to even a dead god, if they feel like he justifies them. That's all they need. But still, does Bhaal have a pantheon he left behind? Like how Gruumsh left Luthic and Shargaas?"
1. The Cloakwood
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"Folk will stick to even a dead god, if they feel like he justifies them. That's all they need. But still, does Bhaal have a pantheon he left behind? Like how Gruumsh left Luthic and Shargaas?"
Dieter can't see her, but from her gasping breaths he knows she's back to her human form. Her bare footsteps splash in the blood from the two corpses as she retreats a short distance down the passage, the sound of hands slapping stone a sign that she can no longer see in this darkness.
Then she stops.
"If you are death... you are a failure, Dieter!"
She begins chanting, and there's a dim glow of light from her fingers as she casts her spell. Enough light that Dieter can make out the large bell hanging from the ceiling. And a large circle of wood protruding from the wall.
On the far side of the Plug, the shadow druid causes roots to grow out of the floor, ceiling, and walls. They slip into the smallest cracks around the Plug's edge and then surge with growth. A magical rune appears on the Plug's surface, and for a moment it seems that even this druidic magic won't be enough to pop it open. But then the woman's eyes glow with nature's pure wrath, and under her outstretched hands the roots swell even larger...
...and the Plug breaks.
Rolls
Saves str then con - (1D20+7, 1D20+4)
1D20+7 : (3) + 7 = 10
1D20+4 : (14) + 4 = 18
Luck - (1D20+7)
(7) + 7 = 14
He turns to Aiwe and shrugs. "I don't know that the Dead Three ever had much in the way of company beyond each other. Bhaal least of all. I suppose Bane probably lorded over a number of other gods... What that might have to do with our cultists here, I've no idea."
As he struggles to take in what's happened, Dieter realizes that soon this entire mine will fill with water.
And his friends are at the bottom of it.
Rolls
dmg to Dieter - (4d8)
(5512) = 13
"WATER! GET OUT!" Dieter yells at the top of his lungs. He screams it until his throat is raw.
He runs to Daveron’s lift. If the lift isn’t on its way down he starts sending it down all the while screaming down the hole "GET OUT!"
"Who is your family? Where do they live?"
Locating Davaeorn's personal lift isn't easy. By the time Dieter finds it, a lot of water has already poured down the shaft. The lift itself is at the bottom, as Davaeorn was home when the party found him.
Dieter's one consolation is that his friends must be aware of the situation by now!
Stephan immediately pales. "...we're all going to die..."
Up, up, up. The lift is meant to bypass the other levels of the mine and go straight up to the top. Ropes creak, wood groans, and water roars. It makes for an unnerving, uncomfortable, long trip.
It's also dark.
The lift hasn't ascended more than a couple dozen feet when a section of the wooden floor of the lift suddenly gives way. Ancient wood bearing too much weight. It's unlucky Runeson who is atop the section when it breaks, and the heavily-armored knight nearly falls away into the darkness below. Fortunately he gets his strong hands around one of the lift's beams and manages to halt his fall with only his lower half dangling out the bottom. For the moment.
The paladin's grip on the wet, old wood is slipping even as the beam bends threateningly.
Rolls
Mystery Roll - (1d6)
(3) = 3
Runeson Str save DC 16 - (1d20+6)
(10) + 6 = 16
She grows solemn as the discussion turns to discuss dead gods and cultists.
When the sounds of alarm come, her face pales and her eyes widen in panic, scoops up her fallen bow and staff and joins the group in their sudden escape.
Stella screams as the floor breaks and she clings onto Aiwë. She draws a brief constellation, then tries her best to give her some room to help Runeson. "Strength of the Centaur..." (Guidance for +1d4 on a check to help Runeson)
"Don't stand up!" She shouts over the rushing water. "We need to spread our weight, like on weak ice!"
Rolls
No you don't! (Athletics) - (1d20+1d4+7)
(19) + (3) + 7 = 29
to make things worse, from the whimpers heard between splashes, someone in the group is close to panicking.
"My mother says I have Orcish eyes," she begins with the first song that comes to mind. "Orcish eyes!" her cry echoes into the shaft. "Orcish eyes. My mother says I have Orcish eyes. They're as strong as the sun in the cloudless sky, but they're never so strong as when I let them cry."
Her song has a strong beat, drawing the others into it and encouraging their beating hearts and heaving breaths to align. ((Aiwë casts Calm Emotion))
"My father says I have Elvish hair, Elvish hair! Elvish hair.
Brown like the bark of the Oak so fair,
Like the bed of a lake where the hemlock grows,
Like the thorn in the stem of a blooming rose.
I'm a map of the world and the ones before, one foot in sea and one on shore, every step every hope held high! Im a map of them all with my Orcish eyes."
Dieter attempts to assist the machine
Rolls
Athletics - (1D20+7)
(4) + 7 = 11
Luck - (1D20+7)
(20) + 7 = 27
And then Aiwe's song reaches the ears and hearts of those around her. Despite the seemingly odd circumstances, all the distractions work to her advantage. The pouring water creates a percussive backdrop, and the lift sways idly in time. They're not hanging, they're floating in a calm, empty space for a timeless moment as Aiwe sings through her verses.
In the darkness, arms wrapped tightly around an overhead beam, Koveras is motionless as he listens to Aiwe's song. The half-orc's red-glowing eyes are mirrored in Aiwe's own as he watches and listens. Even Stephan ceases his cries.
They all feel a noticeable change as Dieter re-engages the winch and gets cranking. It's exhausting work for all involved, but when the lift reaches the top and the party is reunited, Dieter hardly seems winded.
Rolls
Aldous con save - (1d20+5)
(12) + 5 = 17
Koveras con save - (1d20+6)
(19) + 6 = 25
Stephan con save - (1d20+1)
(5) + 1 = 6