1. The Cloakwood
Rolls
Perception - (1D20+2)
(11) + 2 = 13
Rolls
Fist strike grappling strike bonus action maneuver - (1D20+6, 1D4+4, 1D20+1D8+7)
1D20+6 : (12) + 6 = 18
1D4+4 : (2) + 4 = 6
1D20+1D8+7 : (5) + (3) + 7 = 15
Lucky grappling. - (1D20+7+3)
(11) + 10 = 21
"MROARR!!!"
Despite the ferocious roar, there's a glint of intelligence and humanity in the bear's eyes. It would prefer not to maul the young human trying to grapple it.
"Speak your business, druid! If you're the guardian of this wood we have no quarrel with you."
He folds his arms into the sleeves of his simple brown robe. "Forgive my spying. I only sought to discover if you were threats to the forest. Since you are here to remove the Iron Throne, we have no need to be enemies."
"What Circle are you from, if any?" Stella asks in druidic, once the party gets the answers they're looking for. Her eye-stars tinkle with specks of curious green.
Rolls
Druid Circle History - (1d20+2)
(13) + 2 = 15
(Insight: Stella catches a hesitation in Seniyad's words. It would seem that not all druids in the Cloakwood are as united as he claims. Perhaps he's just unwilling to share any Circle troubles with an outsider.)
He turns back to the group and opens his mouth to speak, but is interrupted by... a squirrel. The little beast scurry-hops across the ground to Seniyad's leg, then quickly climbs up the druid's robe, chittering furiously.
Seniyad's frown, which seems to never leave his face, deepens. He speaks in Common: "My small friend says she has found another group of interlopers. As you travel with a fellow druid, I trust you to respect the forest and rid us of the Iron Throne. I must see to these newcomers and judge their intentions."
"Or if you would prefer to show us, we could come with you to investigate the interlopers first?"
During the trek, Seniyad remains his somber self. He answers questions, but with as few words as possible. He never comes across as rude, just kind of dour. Perhaps a bit like Aiwe's Uncle Xan, though without the flowery melodrama.
Within an hour or so they arrive at a clearing where several men have set up camp. Two of the men are dressed in hunter's leathers, while the third wears a fashionable nobleman's coat.
Seniyad doesn't slow his steps, but strolls on out and calls to the men. "You! I recognize you, Aldeth Sashenstar. You were warned never to enter these woods again. Tell me what reason you have to risk your life so."
He looks to the party members who have accompanied the druid. "I have come here on vacation to hunt some game, but Old Seniyad thinks he owns the whole of the Cloakwood, when he possesses no deed to even a single part of it. He seeks to enforce his wild laws with violence. Surely you see that I am in the right here!" He pats the large coinpurse hanging from his belt. "Remove the wildman from here, or convince him to leave well enough alone, and I'll see that you're compensated for your time."