5. The Wood of Sharp Teeth

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Oct 27, 2023 6:18 pm
Aldous can't stop grinning while Stella works over him, but he does wince at the mention of the drow. "Viconia. Her magic did a number on my head, I'm afraid. But not to worry, she's not here anymore. Left. I don't know about.. him."
Oct 27, 2023 6:22 pm
Koveras exhales and gives his head a shake. "Healing magic, that's a handy trick." He grips the sword with renewed strength. "Let's get out of here. I'll carry Aldous."
Oct 27, 2023 6:22 pm
Stella gets some rope and cloth ready to tie Aldous to Aiwë's back, then pauses and studies the two men for a moment. She did 'a number' on his head? What was that supposed to mean? Some kind of curse? Viconia was cunning...was there some kind of trap in all this?
Last edited October 27, 2023 6:25 pm

Rolls

Investigation (These boys alright? Anything we're missing here?) - (1d20+5)

(7) + 5 = 12

Oct 27, 2023 6:32 pm
"I got him, Blood," Aiwë says, already working with Stella to quickly rig a kind of sling on her back.

She puts her back to Aldous, looking over her shoulder at him.

"Speed is key, and you and I need free hands. Legs through here, quickly if you please, or I'll have to ask Anchev to manhandle you."
Last edited October 27, 2023 6:34 pm
Oct 27, 2023 6:34 pm
Caught up in all the excitement, Stella's thoughts slide by too fast for her to make sense of. When they're out of this situation and have some peace, she might be able to sort it out or ask Aldous for more details.

If Viconia's laid a trap... Well. There's not much to be done about it now.
Oct 27, 2023 6:39 pm
"Leg." Aldous quips as he tries to sort himself out in the sling. "Or, at least leg and stub. "

Despite his joking manner, he deliberately flexes his fingers and releases a spark of magic. He lets out a small sigh, then gently touches Stella's crystal focus. "I'm ready."
Oct 27, 2023 6:42 pm
Stella shakes her head unable to piece anything together right now. She closes her eyes breaths in, taps out the constellation of the Lady of Mystery then exhales, a cloud of stardust spreading out then fading, then blurring and fading light and sound with it. "Lady of Mystery, obscure our passage."
OOC:
Pass Without Trace. Everyone gets +10 to Stealth
"Let's be off. Quietly."
Last edited October 27, 2023 6:49 pm

Rolls

Stealth (Pass without Trace, still Adv. from chaos maybe?) - (1d20+12, 1d20+12)

1d20+12 : (20) + 12 = 32

1d20+12 : (1) + 12 = 13

Oct 27, 2023 6:43 pm
Koveras shrugs, then nods. "Ready."
Oct 27, 2023 6:45 pm
Aiwë hops slightly, resettling Aldous' weight in the sling, then tying another strip around their waists for security.

"Hrush!" She grunts, miming a beat on her shield with her hammer. Satisfied, Aiwë grins and nods. "Show me what you've got, Blood."

Koveras gets bardic inspiration.
Last edited October 27, 2023 6:50 pm

Rolls

Stealth - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (14) + 3 = 17

Oct 27, 2023 6:50 pm
With Aldous slung to Aiwe's back and Koveras grimly watching the rear, the group moves out.

Chaos assaults their senses. Smoke, blood, the clash of metal on metal, the screams of the fighting and the dying. The bandit camp is tearing itself apart.

Instead of a large unruly mob, the forces have all splintered and spread throughout the camp to fight their battles in small groups. The more skilled combatants stalk the battlefield, seeking out easy targets, while the most craven are cut down as they try to flee the nightmare.

The four companions move as quickly and silently as they can, trusting in Stella's magic to keep them safe. And for the most part, it does! The eyes of enemies seem to slide right off of the group, and the few bandits who pass too close are easily put down.

They just make it to the stream below the party's hiding place when a mote of fire flits past them through the air. It's obviously magical in nature. And it's obviously a fireball spell.
OOC:
Stella, Aiwe, Aldous, and Koveras must make DC DC 14 Dexterity saving throws or take 27 fire damage, or 13 if successful on the save. Since you're right by a body of water, I'll say you can use your reaction to dunk yourselves in just as the fireball goes off if you choose, which will give you resistance to fire damage against this instance of damage.
"Tazok!" A voice magically booms over the battlefield. "Your prisoners flee!"

A mage in purple robes strides across the battlefield. He's portly, even for a dwarf, but he shines with a nimbus of arcane power. He must have somehow tracked the group in its sneak across the killing ground.

Rolls

Aldous Stealth - (1d20-1)

(20) - 1 = 19

Koveras stealth - (1d20+6)

(5) + 6 = 11

Mystery Roll - (1d20)

fireball damage - (8d6)

(26131554) = 27

Oct 28, 2023 12:01 am
Round 1 Player Phase!
OOC:
Aiwe, Stella, Aldous, and Koveras are by the stream at the bottom of the cliff where the rest of the party waits.

Dieter, Ida, Runeson, and the Flaming Fist soldiers are at the top of the cliff. It's about 30 feet down to the stream, or you can spend a round Dashing to find a more roundabout way and get to where Aiwe and Stella are.

The mage is about 100 feet away from Aiwe and Stella at the moment.

The battle between bandit/mercenary factions rages on!
https://i.pinimg.com/564x/c9/19/c0/c919c03836a57f62319c577cc2e85150.jpg
Oct 28, 2023 12:20 am
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Last edited October 28, 2023 12:47 am

Rolls

Dex Save vs. Fireball - (1d20+2)

(14) + 2 = 16

CON save for concentration (not that it super matters anymore) - (1d20)

(4) = 4

Oct 28, 2023 12:21 am
Emerging from his hiding place Dieter stands tall with his longbow "cover their retreat!" Dieter orders before targeting the mage
OOC:
The fists should shoot from the ridge, those without ranged weapons will move to the outer limit of the camp to retrieve the raiding party

Dieter deals 20 pts of damage to fatty McPhatso

Hp 38/38
Ac 18
On the ridge line
Last edited October 28, 2023 7:28 pm

Rolls

??disarming - (1D20+7, 2D8+4)

1D20+7 : (16) + 7 = 23

2D8+4 : (11) + 4 = 6

Distracting - (1D20+7, 2D8+4)

1D20+7 : (2) + 7 = 9

2D8+4 : (61) + 4 = 11

Lucky on distracting - (1D20+7)

(3) + 7 = 10

Action surge, distracting strike - (1D20+7, 2D8+4)

1D20+7 : (19) + 7 = 26

2D8+4 : (37) + 4 = 14

Disarming again - (1D20+7, 2D8+4)

1D20+7 : (2) + 7 = 9

2D8+4 : (35) + 4 = 12

Luck on last disarming - (1D20+7)

(5) + 7 = 12

Wizard disarm check dc 15 - (1D20-1)

(5) - 1 = 4

Oct 28, 2023 12:28 am
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Last edited October 28, 2023 12:44 am

Rolls

Dex save - (1d20+2)

(9) + 2 = 11

Inspiration reroll! - (1d20+3)

(2) + 3 = 5

Oct 28, 2023 12:43 am
Stella's eye-stars shift white and she sees a streak of fiery stardust shoot past and explode, blasting into Aiwë. She then hears the yell of the wizard. She gasps. "Aiwë, fireball!" she shouts in warning.

Per DM allowance, Stella is using Portent on Aiwë to give her a 14 on her DEX save d20, for a total of 16.

She then throws herself into the water as the real fireball hits. (Reaction to gain resistance.)

She unslings her bow as she scrambles out of the water and to her feet, then fires a bolt of radiant stardust. (Guiding Bolt vs Mage. 11 damage and next round someone will have advantage.)

"Get that focus!" Stella telepathically tells her familiar when she sees the mage drop it from Dieter's expert shot. The bird wasn't quite close enough yet, and she wasn't sure how far the bird could carry it, but perhaps it could manage something.

Stella then starts to help Aldous get up and tries to get them out the mage's line of sight.

21 / 27 HP
13 AC
Last edited October 28, 2023 8:59 pm

Rolls

Guiding Bolt vs Mage - (1d20+7, 4d6)

1d20+7 : (8) + 7 = 15

4d6 : (1514) = 11

Heist Die for Attack Roll - (1d8)

(5) = 5

Oct 28, 2023 12:47 am
Aiwë saw the fireball coming. Or would have, a split second later, when it was too late to save Aldous and herself. At Stella's shout Aiwë moves without thinking. She cuts Aldous free and throws him over her shoulders into the river, leaving herself just enough time to turn to the side to take the edge of the fireball, rather than it's full force.

She screams in pain and the sound of it seems to shatter sound, rippling and warping the air until it stops around the wizard. Aiwë casts Silence on the Wizard.

"Get the mage!" she hollers hoarsely. "My spell won't last long! She grips Ida's hammer and her shield tightly as moves stiffly toward the cliffs, making sure to keep her eye on the enemy, and herself between him and Stella and Aldous.

HP: 15
Last edited October 28, 2023 12:47 am
Oct 29, 2023 4:10 am
Seeing the danger that my companions are in, I sprint down the their aid.
Oct 29, 2023 4:10 am
Seeing the danger that my companions are in, I sprint down the their aid.
Oct 30, 2023 11:11 pm
Round 1 Summary

The roar of the fireball ends and its flames die away. Somehow, all of Stella and Aiwe's group are alive. Aldous manages to put his back against a large rock and lift himself onto his foot, grunting the words to a spell as his hands clutch at the air in clumsy arcane gestures.

Above, the Flaming Fists follow orders and unleash a volley of crossbow bolts at the dwarven mage. Six bolts fly towards the mage, and six bolts stop dead in the air just before impact, then fall to the ground. A ripple of purple magic around the mage reveals his trick: a spell that wards him against most projectiles.

Unfortunately for the mage, such a spell doesn't hinder Dieter's arrows at all, which he fires from a magical longbow. One such arrow pierces his hand, an expert shot, forcing him to drop his spellcasting focus - some sort of glass sphere. It's too large for Stella's familiar to grip well, but the bird does manage to scoot it several feet away from the mage. When he tries to pursue, Stella's radiant bolt hits him in the shoulder, lighting him up for all to see.

This dwarven mage is made of tough stuff, though, and manages to keep concentrating on his defensive spell. He points a finger at Stella's familiar, ready to zap it with a mere cantrip, when Aiwe's silence spell slams into place on the area. The mage's lips turn in a silent snarl as his spell fails, and then to an expression of fear as he realizes his doom. Looking for a way out of the silence sphere, he turns to run...

But not before Koveras catches him! Patches of flame eating at his close, it seems the half-orc chose not to jump into the stream, but instead charge the wizard head-on. But how did he cover so much ground so quickly? It's a sore point for the wizard, who takes a nasty slash on his arm from Koveras' longsword (Koveras deals 13 dmg to Mage). The half-orc looms over the dwarven mage, but grips the sword in only one hand. The other arm looks too severely burned for use in battle at the moment.

As warrior and wizard glare at each other, each sporting grievous wounds, it's hard to say who might come out the victor. But while the mage is alone, Koveras isn't.

Twin fire snakes swim through the air, unleashed from Aldous' outstretched hand, and streak across the battleground, into the effect of Aiwe's silence sphere, and bite into the dwarven mage with searing fangs (Aldous casts Scorching Ray, deals 14 dmg to Mage), then dissipate into smoke.

The mage, somehow still alive, drops to his knees before Koveras and lifts a bloody hand in surrender.

The party doesn't have time to celebrate the victory, however, for the battle between bandits still rages around them - and at least one of them heard the dwarven mage's initial call.

Tazok steps out of the fray nearby. In one hand he brandishes his sword, and the deceased Ardenor Crush that lies impaled on it. In the other massive hand he holds Taurgosz above the ground by his helmet. The Blacktalon leader's legs kick as he futilely punches at Tazok's arm. Until Tazok squeezes, muscles in his arm bulging, and crushes the helmet in his palm.

The half-ogre's gaze falls on the party and his escaped captives. "Do I feed your livers to crows, or do I EAT THEM MYSELF!!!"

He charges towards Aiwe and Stella, the nearest of the companions.

Rolls

mage con saves (x3) - (3d20)

(191517) = 51

Koveras Dex save vs fireball - (1d20+1)

(8) + 1 = 9

Koveras vs Mage - (1d20+8)

(5) + 8 = 13

Koveras vs Mage (2nd attack) - (1d20+8)

(11) + 8 = 19

dmg to mage - (1d8+5)

(8) + 5 = 13

Scorching Ray vs mage - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (8) + 6 = 14

1d20+6 : (16) + 6 = 22

1d20+6 : (3) + 6 = 9

dmg to mage (fire) - (4d6)

(3632) = 14

Oct 31, 2023 5:45 pm
Round 2 Player Phase!!
OOC:
And Ida gets 2 turns!

So the group's currently a bit spread out. Imagine the camera panning from left to right across the battlefield, and I'll say where the characters are:

Dieter, Ida, Flaming Fists - on the cliff above the stream.

Aiwe, Stella, Aldous - in/at the stream.

Runeson - just arriving at the stream, he can make a heroic entrance!

Tazok - charging into the stream area to attack Stella/Aiwe.

Koveras, Mage (surrendered) - out a little ways further

Aw heckin' heck, I just drew a map. Clear as mud?
https://i.pinimg.com/564x/87/ff/15/87ff153c81e1accd07278759466a963a.jpg

https://i.pinimg.com/564x/d5/70/71/d57071ae29ed13a305e1b9054bfa87c0.jpg
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