May 25, 2022 2:12 am
Got it and fixed.
Brawn - (2d10)
(65) = 11
Cunning - (2d10)
(27) = 9
Daring - (2d10)
(107) = 17
Commitment - (2d10)
(210) = 12
Charm - (2d10)
(89) = 17
Awareness - (2d10)
(67) = 13
Silver Coins - (2d12)
(126) = 18
| Class Sheet: | |
| Name: | |
| Concept: | |
| Adventuring Goal: |
| Armor Class: | |
| Hit Points: | |
| Awesome Points: | |
| Experience (AP used): |
| Attribute | Bonus | Roll | Notes |
| Brawn | 0 | 1d12+ | sheer size, number of heavy things you can carry, physical intimidation factor |
| Cunning | 0 | 1d12+ | trickery, sneakiness, doing stuff that others are trying to prevent |
| Daring | 0 | 1d12+ | courage, facing your fears and attempting dangerous stuff without hesitation |
| Commitment | 0 | 1d12+ | devotion and intensity, catch-all saving throw, shrugging off magic and other wiles |
| Charm | 0 | 1d12+ | social aptitude, ability to inspire or encourage people to see things your way |
| Awareness | 0 | 1d12+ | alertness and perception, reflexes, "reading between the lines" |
| Weapon (Dmg) | Type | Arena | Roll | Encumbrance | Notes |
| WpnName (1 dmg) | L | 1 | |||
| blank (1 dmg) | 1 |
| Description | Type | Encumbrance |
| ArmorName | ||
| * None (AC 0), Light (AC +1), Heavy (AC +2, -2 Tricky/Sneaky), Very Heavy (AC +4, -5 Tricky/Sneaky) | ||
| list starting equipment |
| 5 or lower | -2 |
| 6 to 8 | -1 |
| 9 to 11 | 0 |
| 12 or 13 | +1 |
| 14 or 15 | +2 |
| 16 or 17 | +3 |
| 18 or 19 | +4 |
| 20 | +5 |