Crystal Cave Adventure (OOC)

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Jul 11, 2022 2:19 pm
Albert 20 posts ago: "I think I should be the distraction that gets you all out."
Somehow, he ended up being the only one not distracting the bad guys.
https://media3.giphy.com/media/xT9DPJVjlYHwWsZRxm/giphy.gif
Jul 11, 2022 2:20 pm
Medics are important when you have injured comrades. We don't sacrifice them.
Jul 11, 2022 3:02 pm
TheGenerator says:
Albert 20 posts ago: "I think I should be the distraction that gets you all out."
Somehow, he ended up being the only one not distracting the bad guys.
https://media3.giphy.com/media/xT9DPJVjlYHwWsZRxm/giphy.gif
I feel your pain. I fear I let Deoring disengage too soon.
Jul 11, 2022 3:27 pm
TrailHead says:
... I fear I let Deoring disengage too soon.
If you had rolled better it would/could have been perfect timing. :)

C'est la vie.
Jul 11, 2022 8:37 pm
Looks like this might be the last of the fresh faced adventurers.

Didn't roll because not sure if you wanted me to roll for con
Jul 12, 2022 4:42 am
Airshark says:
Didn't roll because not sure if you wanted me to roll for con
Airshark says:
(in RP)some kind of defence roll?
What is our intent? To 'defend' the other characters or to defend ourselves? (best way to defend yourselves would be to move, so I assume you want to buy Albert time?)

Trying to draw the attention away from other people sounds like a +CHA, not so? You are not actually 'defending' them so much as 'distracting' but I don't see the gargoyle heading for the captain seeing any reason to come back to people who are not fleeing (they are trying to stop you from leaving, after all) so maybe +CON will result in the captain seeing your bravery and being heartened?
Airshark says:
Looks like this might be the last of the fresh faced adventurers.
Why, oh why is it so hard to get adventurers to run away. So many TPKs could be prevented by just running away.

You are almost out, one more roll could have gotten you away... still can if you fly unlike fools.
Jul 12, 2022 10:16 am
vagueGM says:
Airshark says:
Didn't roll because not sure if you wanted me to roll for con
Airshark says:
(in RP)some kind of defence roll?
What is our intent? To 'defend' the other characters or to defend ourselves? (best way to defend yourselves would be to move, so I assume you want to buy Albert time?)

Trying to draw the attention away from other people sounds like a +CHA, not so? You are not actually 'defending' them so much as 'distracting' but I don't see the gargoyle heading for the captain seeing any reason to come back to people who are not fleeing (they are trying to stop you from leaving, after all) so maybe +CON will result in the captain seeing your bravery and being heartened?
Airshark says:
Looks like this might be the last of the fresh faced adventurers.
Why, oh why is it so hard to get adventurers to run away. So many TPKs could be prevented by just running away.

You are almost out, one more roll could have gotten you away... still can if you fly unlike fools.
I triiiiieeed ?. but it is SO ... HARD...

?
Jul 14, 2022 2:50 am
VagueGM, what do you suggest I roll for this?
Jul 14, 2022 10:35 am
TrailHead says:
VagueGM, what do you suggest I roll for this?
What are you trying to do? There are elements in there of attacking, but also elements of trying to get the attention back on yourself. What you roll depends on what your goal is.

Attacking would be the normal attack stats (STR or DEX?). But you know that your weapons are not likely to be very effective.

Surviving the return attack could be +CON or +DEX (depending on how you are doing it).

Getting the attention away from your companions and back on yourself sounds like +CHA. But a very easy (almost too easy to need a roll) +WIS might tell you that, since their apparent goal is to prevent people from leaving (they did not attack before, for some reason), the chances of getting them to give up on everyone else is slim.

If you want to roll +WIS you may learn something, there may be something (important? who can say) that you can pick up from their reaction to your attempt, but you will leave yourself vulnerable.
Jul 14, 2022 10:35 am
@TheGenerator: It sounds like Albert is straining a bit. Maybe roll +STR to see if you can get to the woods?
Jul 14, 2022 10:45 am
vagueGM says:
It sounds like Albert is straining a bit. Maybe roll +STR to see if you can get to the woods?
Looks like I REALLY angered the gods by leaving this temple
Jul 14, 2022 10:47 am
Or by trying to remortgage your life dedication to a god you were already dedicated to? :)
Jul 14, 2022 11:05 am
vagueGM says:
Or by trying to remortgage your life dedication to a god you were already dedicated to? :)
Well he's not making himself very popular right now :P
Jul 14, 2022 11:07 am
TheGenerator says:
Well he's not making himself very popular right now :P
Who? Your god of conquest? No, I suppose not. :)
Jul 14, 2022 6:49 pm
Airshark says:
(in RP)I inserted the chance to escape because of the 12 I rolled. Maybe a con roll is still necessary to get to the edge of the forest?
Absolutely. If you want to make it to the forest (and discover it is safe) a 12 will get you there.

Depending on how(/what) Deoring does, Albert may be in need of help. Maybe the 12 gets you there fast enough to turn and see their need and help them in some way?

If you are willing to risk your own skin, then the 12 could also allow you to notice earlier and help Albert get 'Asha' to to safety, but you would both be subject to harm from your respective gargoyles (1d6). Deoring may be able to mitigate this, decide before you know if it is safe.
Jul 14, 2022 8:22 pm
vagueGM says:
Airshark says:
(in RP)I inserted the chance to escape because of the 12 I rolled. Maybe a con roll is still necessary to get to the edge of the forest?
Absolutely. If you want to make it to the forest (and discover it is safe) a 12 will get you there.

Depending on how(/what) Deoring does, Albert may be in need of help. Maybe the 12 gets you there fast enough to turn and see their need and help them in some way?

If you are willing to risk your own skin, then the 12 could also allow you to notice earlier and help Albert get 'Asha' to to safety, but you would both be subject to harm from your respective gargoyles (1d6). Deoring may be able to mitigate this, decide before you know if it is safe.
The problem is that we deliberately ran in a different direction than Asha to lure the gargoyles away. So I don't think that's an option.
Jul 14, 2022 8:37 pm
Airshark says:
The problem is that we deliberately ran in a different direction than Asha to lure the gargoyles away. So I don't think that's an option.
Fair enough.

I thought that, maybe, 'forest' was close enough to the same direction.

Go ahead and narrate yourself getting to the forest's edge and the gargoyle chasing you getting pulled up short (like a dog on a leash?). Maybe now that you know they won't/can't come in, you can circle round and be there to help the others 'next round'?

I don't know what a gargoyle would do once you get away, but I don't see it tracking you on the other side, it probably goes back to help its buddies with those still in its demesne.

They did not stop you from coming in, so it probably won't try to prevent you from coming back to help. I am not sure the characters have enough information to know this, but you could discover this if you try.
Jul 14, 2022 9:41 pm
I'm in the forest, they're in the woods. ?
Jul 14, 2022 9:41 pm
Oh yeah. Physical smartphone keyboard kicks ass!
Jul 14, 2022 9:45 pm
Glad to hear it...

Posted from my phone... Sans keyboard.
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