Crystal Cave Adventure (OOC)

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May 16, 2022 5:44 pm
Bitbam says:
How would Orset's supplies be at this point? Is it up to me ...
You can each decide, we will live with the consequences as we play.

This also decides how much we, the players, care about such things.
Bitbam says:
... is there a narrative bit before I started playing that would inform that ...
The caravan guards took enough food from the caravan for 'a few days', but they picked up some new characters, and it has been about that long, so you may or may not still have a bit of food, but the water situation was established as being precarious (water is heavy and people never want to carry enough) and you are only now noticing that you are all thirsty or may have drunk more than you planned without a refill since you came down here.

If you have water you are probably thirsty, if you are not thirsty you probably drank all your water, of you are not thirsty and have water you carried a lot --tell us why-- and may be tired.

Feel free to roll dice for any of these two or three axis if you don't want to decide.
May 17, 2022 1:42 pm
Albert: Healing is risky, roll for it.
May 17, 2022 2:55 pm
vagueGM says:
Albert: Healing is risky, roll for it.
All you need is a little faith ;)
Added my roll (13)
May 17, 2022 3:17 pm
What extra benefit do we want to take for the 12+? A simple exrta die on the heal roll? I don't think removing the 'curse' can happen from that, but we could take a step towards it.
May 17, 2022 4:50 pm
vagueGM says:
What extra benefit do we want to take for the 12+? A simple exrta die on the heal roll? I don't think removing the 'curse' can happen from that, but we could take a step towards it.
I think that would fit.

Alternatively, could the heal make all weapons glow brighter to convince Asha?
May 17, 2022 4:53 pm
TheGenerator says:
Alternatively, could the heal make all weapons glow brighter to convince Asha?
A bit out of scope for what was going on.

There will be chances to convince her later when weapons are relevant again.
May 17, 2022 4:59 pm
I figured as much, but thought I'd ask ;)
Let's go with the extra die
May 17, 2022 5:23 pm
TheGenerator says:
Let's go with the extra die
An extra die doubles the dice Roald rolls. So a good option in this case.

@Airshark: If you are happy with that, describe it and roll it and describe it. You can use `2d6h1` in the dice roller code.

If you get less than 2, you can decide to keep the current 2 due to Albert's expert ministrations meaning 'it can't get worse'.
May 18, 2022 5:41 am
vagueGM says:
TheGenerator says:
Let's go with the extra die
An extra die doubles the dice Roald rolls. So a good option in this case.

@Airshark: If you are happy with that, describe it and roll it and describe it. You can use `2d6h1` in the dice roller code.

If you get less than 2, you can decide to keep the current 2 due to Albert's expert ministrations meaning 'it can't get worse'.
Out of curiosity: what does the h stand for in 2d6h1 ?
May 18, 2022 6:54 am
Airshark says:
Out of curiosity: what does the h stand for in 2d6h1 ?
"Roll 2 d6, take the highest 1". I think you can also use L for lowest.

Edit: found the documentation here.
Last edited May 18, 2022 7:18 am
May 18, 2022 9:14 pm
TheGenerator says:
Airshark says:
Out of curiosity: what does the h stand for in 2d6h1 ?
"Roll 2 d6, take the highest 1". I think you can also use L for lowest.

Edit: found the documentation here.
Tx!
May 20, 2022 6:29 pm
TheGenerator says:
(in RP)... If there are no mushrooms here, we can use torches again.
Sure, why not? Go for it.

And no signs of any life at all, no moss, no mushrooms, nothing.
May 20, 2022 6:31 pm
Albert doesn't have any torches, but to the other players:
vagueGM says:
Go for it.
May 20, 2022 6:34 pm
TheGenerator says:
Albert doesn't have any torches, but to the other players
Most people will be running low on torches. Some were throwing them around rather liberally and they don't last forever (I think I was generous and said about half an hour?), so maybe those that brought only have 2 or 3 at best? Unless you brought multiple bundles.
May 21, 2022 3:20 am
Deoring started with one set of four torches, but agreed he would only have a couple left.
May 21, 2022 4:05 am
I am not overly interested in counting and tracking such things. I figure we treat them as narrative and only worry about running out when it is germane to the story?
May 21, 2022 8:26 pm
The players can decide what they want to do and we can arrange to do it. The NPCs have no real opinion (nor say).

You are all tired and could definitely sleep. Sleeping will mean you are sharp and aware, not sleeping may mean you miss obvious things and make mistakes, or react subliminally due to tiredness.

Time taken to sleep will probably leave you more hungry and thirsty, though. And I don't promise there will be any water down here.

Sleeping without a good meal may or may not remove Roald's performance issues, or may just change how much it comes up in the fiction.

What do you want to do?
May 22, 2022 7:43 am
Aww, poor deoring.

I think I'd go for a 'short rest' to use D&D terms and find a better place, hopefully with water, further down the cave.
But I'm happy to follow the majority vote :)
May 24, 2022 7:08 pm
@Airshark: How hard does Roald fight the sleep? Everyone else is sleeping in no time, do you constantly wake them or go with the flow?
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