The wizard jerks as Wirrow's spectral attack finds purchase, and he gropes at his neck. "What in the Nine?" When Wirrow flees, 'Sheemish' regains his composure and begins casting another spell. Then illusory face turns to a scowl as Aiwe reaches the top of the stairs. He doesn't respond to her offer to talk, but then suddenly there are three more of him in the hallway, each one moving and reacting differently, and the original is quickly lost among the group of clones.
Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
HP 23/38
AC 15