[ + - ] Draw Steel
Create character
Character Name:
Ancestry: Class:
Career: Subclass:
Wealth: Renown: XP/Epic:
Height: Weight: Age:
Check for Potency stat.
Size Speed Disengage Stability
Stamina
Max: Temporary:
Current: Winded: ≤ Dying: 0 to -
Recoveries
Max: Current:
Each + Stamina
Heroic Resource Surges Potency
Name: 1 surge = Damage + Strong
#: 2 surge = Potency +1 Average
#: Weak
Resource Gained: At the start of a combat encounter or some other stressful situation tracked in combat rounds (as determined by the Director), you gain equal to your Victories.
At the start of each of your turns during combat, you gain .
You lose any remaining at the end of the encounter.
Resource Quantity Passive Beneit
Traits And Perks Condition
EndofTurn Save Ends*
[ + - ] Bleeding
While a creature is bleeding, whenever they use a main action, use a triggered action, or make a test or ability roll using Might or Agility, they lose Stamina equal to 1d6 + their level after the main action, triggered action, or power roll is resolved. This Stamina loss can’t be prevented in any way. You take damage from this condition when you use a main action off your turn. For example, a signature ability used as a free triggered action with the assistance of the tactician’s Strike Now ability triggers the damage from the bleeding condition.
[ + - ] Dazed
A creature who is dazed can do only one thing on their turn: use a main action, use a maneuver, or use a move action. A dazed creature also can’t use triggered actions, free triggered actions, or free maneuvers.
[ + - ] Frightened
When a creature is frightened, any ability roll they make against the source of their fear takes a bane. If that source is a creature, their ability rolls made against the frightened creature gain an edge. A frightened creature can’t willingly move closer to the source of their fear if they know the location of that source. If a creature gains the frightened condition from one source while already frightened by a different source, the new condition replaces the old one.
[ + - ] Grabbed
A creature who is grabbed has speed 0, can’t be force moved except by a creature, object, or effect that has them grabbed, can’t use the Knockback maneuver (see Maneuvers in Chapter 10: Combat), and takes a bane on abilities that don’t target the creature, object, or effect that has them grabbed. If a creature is grabbed by another creature and that creature moves, they bring the grabbed creature with them. If a creature’s size is equal to or less than the size of a creature they have grabbed, their speed is halved while they have that creature grabbed. A creature who has another creature grabbed can use a maneuver to move the grabbed creature into an unoccupied space adjacent to them. A creature can release a creature they have grabbed at any time to end that condition (no action required). A grabbed creature can attempt to escape being grabbed using the Escape Grab maneuver (see Chapter 10: Combat). If a grabbed creature teleports, or if either the grabbed creature or the creature grabbing them is force moved so that both creatures are no longer adjacent to each other, that creature is no longer grabbed. A creature can grab only creatures of their size or smaller. If a creature’s Might score is 2 or higher, they can grab any creature larger than them with a size equal to or less than their Might score. Unless otherwise indicated, a creature can grab only one creature at a time.
[ + - ] Prone
While a creature is prone, they are flat on the ground, any strike they make takes a bane, and melee abilities used against them gain an edge. A prone creature must crawl to move along the ground, which costs 1 additional square of movement for every square crawled. A creature can’t climb, jump, swim, or fly while prone. If they are climbing, flying, or jumping when knocked prone, they fall. Unless the ability or effect that imposed the prone condition says otherwise, a prone creature can stand up using the Stand Up maneuver (see Maneuvers in Chapter 10: Combat). A creature adjacent to a willing prone creature can likewise use the Stand Up maneuver to make that creature stand up.
[ + - ] Restrained
A creature who is restrained has speed 0, can’t use the Stand Up maneuver, and can’t be force moved. A restrained creature takes a bane on ability rolls and on Might and Agility tests, and abilities used against them gain an edge. If a creature teleports while restrained, that condition ends.
[ + - ] Slowed
A creature who is slowed has speed 2 unless their speed is already lower, and they can’t shift.
[ + - ] Taunted
A creature who is taunted has a double bane on ability rolls for any ability that doesn’t target the creature who taunted them, as long as they have line of effect to that creature. If a creature gains the taunted condition from one source while already taunted by a different source, the new condition replaces the old one.
[ + - ] Weakened
A creature who is weakened takes a bane on power rolls.
*Save Ends= or higher on ldl0 at the end of your
turn removes the effect Spending Hero Tokens
1 Token: Gain 2 surges.
1 Token: Succeed on a saving throw instead of failing.
1 Token: Reroll a test and use the new result.
2 Tokens: On your turn/when you take damage, regain Stamina equal to your Recovery value without spending a Recovery.
YOUR TURN
Each creature can take a move action , a maneuver , and a main action on their tum in any order. Move Actions [ + - ] Advance
When a creature takes the Advance move action, they move a number of squares up to their speed. They can break up this movement with their maneuver and main action however they wish.
[ + - ] Disengage
When a creature takes the Disengage move action, they can shift 1 square. Certain class features, kits, and other rules allow a creature to shift more than 1 square when they disengage. A creature who does so can break up their shift with their maneuver and main action however they wish.
[ + - ] Ride
A creature can take the Ride move action only while mounted on another creature (see Mounted Combat below). When a creature takes the Ride move action, they cause their mount to move up to the mount’s speed, taking the rider with them. Alternatively, a creature can use the Ride move action to have their mount use the Disengage move action as a free triggered action. A creature can use the Ride move action only once per round. A mounted creature can only have this move action applied to them once per round. This movement can be broken up with the rider’s maneuver and main action however they wish.
Main Actions [ + - ] Charge
Move up to your speed in a straight line without shifting, and can then make a melee free strike or use an ability with the Charge keyword against a creature when you end your move.
[ + - ] Defend
All ability power rolls made against you have a double bane until the start of your next turn. You gain no benefit from this action while another creature is taunted by you.
[ + - ] Free Strike
A creature can use this main action to make a free strike (see Free Strikes below). Most of the time, you’ll want to use the more impactful main actions granted by your class, kit, or other feature, just as the Director will use the main actions in a creature’s stat block, but free strikes are available for when all else fails. For instance, a fury who has no other options for ranged strikes might use the Ranged Weapon Free Strike ability with an improvised weapon when battling a flying foe.
[ + - ] Heal
A creature who uses the Heal main action employs medicine or inspiring words to make an adjacent creature feel better and stay in the fight. The target creature can spend a Recovery to regain Stamina, or can make a saving throw against one effect they are suffering that is ended by a saving throw.
[ + - ] Trade for Maneuver
Maneuvers [ + - ] Aid Attack
A creature who uses the Aid Attack maneuver chooses an enemy adjacent to them. The next ability roll an ally makes against that enemy before the
start of the aiding creature’s next turn gains an edge.
[ + - ] Catch Breath
A creature who uses the Catch Breath maneuver spends a Recovery and regains Stamina equal to their recovery value.
[ + - ] Grab
A creature seeking to keep a foe close and locked down can attempt to grab a creature using the following ability.
Grab 2D10+
Melee, Weapon Maneuver Maneuver
◿! Melee 1 ◎1 Creature
≤11: No effect.
12-16: You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.
17+: The target is grabbed by you.
Effect: You can usually target only creatures of your size or smaller.
If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
Unless otherwise indicated, a creature can grab only one creature at a time.
[ + - ] Escape Grab
Escape Grab 2D10+ Mig or Agi
Melee, Weapon Maneuver Maneuver
◿! Self ◎ Self
≤11: No effect.
12-16: You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.
17+: You are no longer grabbed.
Effect: You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed.
[ + - ] Hide
Using the Hide maneuver, a creature attempts to hide from other creatures who aren’t observing them while they have cover or concealment
[ + - ] Knockback
A creature wanting to push an adjacent creature away from them can attempt to shove that creature using the following ability.
Knockback 2D10+ Mig or Agi
Melee, Weapon Maneuver
◿! Melee 1 ◎ 1 Creature
≤11: Push 1.
12-16: Push 2.
17+: Push 3.
Effect: You can usually target only creatures of your size or smaller.
If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score
[ + - ] Make or Assist a Test
Many tests are maneuvers if made in combat. Searching a chest with a Reason test, picking a door’s lock with an Agility test, or lifting a portcullis with a Might test would all be maneuvers. Assisting a test is also a maneuver in combat (see Assist a Test in Chapter 9: Tests). Complex or time-consuming tests might require a main action if made in combat—or could take so long that they can’t be made during combat at all. Other tests that take no time at all, such as a Reason test to recall lore about mummies, are usually free maneuvers in combat. The Director has the final say regarding which tests can be made as maneuvers.
[ + - ] Search for Hidden Creatures
The Search for Hidden Creatures maneuver allows a creature to attempt to locate creatures hidden from them
[ + - ] Stand Up
A creature can use the Stand Up maneuver to stand up if they are prone, ending that condition. Alternatively, they can use this maneuver to make a willing adjacent prone creature stand up.
[ + - ] Use Consumable
Unless otherwise noted in its description, a creature can activate a consumable treasure such as a potion with the Use Consumable maneuver. A creature can use this maneuver to administer a consumable treasure that benefits the user either to themself or to a willing adjacent creature.
Culture
Environment Organization Upbringing Languages
Skills
Career
Benefits
Inciting Incident
Complications
Details
Benefit
Drawback
Abilities [ + - ] Melee Free Strike Calculation
Action Roll
Melee Free Strike 2D10+
Charge, Melee, Strike, Weapon Main Action
◿! Melee 1 ◎One creature or object
≤11: 2+ M or A Damage
12-16: 5+ M or A Damage
17+: 7+ M or A Damage
[ + - ] Ranged Free Strike Calculation
Action Roll
Ranged Free Weapon Strike 2D10+
Ranged, Strike, Weapon Main Action
◿! Ranged 6 ◎ One creature or object
≤11: 2+ M or A Damage
12-16: 4+ M or A Damage
17+: 6+ M or A Damage
Action Roll
Free Weapon Strike 2D10+
, , Main Action
◿! ◎One creature or object
Effect:
Titles [ + - ] ---
flavortext
Prerequisite:
Effect:
Choice :
Title 1 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA1Asse=0/1] | [f=right]Bane[/f] | [_TiA1Bane=0/1]
[f=color:Red]Might[/f] [_TiA1Mi=0/1]| [color="Orange"]Agility[/color] [_TiA1Ag=0/1]| [color="green"]Reason[/color] [_TiA1Re=0/1]| [color="blue"]Intuition[/color] [_TiA1In=0/1]| [color="Violet"]Presence[/color][_TiA1Pr=0/1]
Total: | [_TiA1Stat$=(TiA1Mi*Mig)+(TiA1Ag*Agi)+(TiA1Re*Rea)+(TiA1In*Int)+(TiA1Pr*Pre)+(2*(TiA1Asse-TiA1Bane))] | [/table]
Title 1 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA1Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f]
[ + - ]
flavortext
Prerequisite:
Effect:
Choice :
Title 2 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA2Asse=0/1] | [f=right]Bane[/f] | [_TiA2Bane=0/1]
[f=color:Red]Might[/f] [_TiA2Mi=0/1]| [color="Orange"]Agility[/color] [_TiA2Ag=0/1]| [color="green"]Reason[/color] [_TiA2Re=0/1]| [color="blue"]Intuition[/color] [_TiA2In=0/1]| [color="Violet"]Presence[/color][_TiA2Pr=0/1]
Total: | [_TiA2Stat$=(TiA2Mi*Mig)+(TiA2Ag*Agi)+(TiA2Re*Rea)+(TiA2In*Int)+(TiA2Pr*Pre)+(2*(TiA2Asse-TiA2Bane))] | [/table]
Title 2 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA2Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f]
[ + - ]
flavortext
Prerequisite:
Effect:
Choice :
Title 3 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA3Asse=0/1] | [f=right]Bane[/f] | [_TiA3Bane=0/1]
[f=color:Red]Might[/f] [_TiA3Mi=0/1]| [color="Orange"]Agility[/color] [_TiA3Ag=0/1]| [color="green"]Reason[/color] [_TiA3Re=0/1]| [color="blue"]Intuition[/color] [_TiA3In=0/1]| [color="Violet"]Presence[/color][_TiA3Pr=0/1]
Total: | [_TiA3Stat$=(TiA3Mi*Mig)+(TiA3Ag*Agi)+(TiA3Re*Rea)+(TiA3In*Int)+(TiA3Pr*Pre)+(2*(TiA3Asse-TiA3Bane))] | [/table]
Title 3 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA3Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f]
[ + - ]
flavortext
Prerequisite:
Effect:
Choice :
Title 4 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA4Asse=0/1] | [f=right]Bane[/f] | [_TiA4Bane=0/1]
[f=color:Red]Might[/f] [_TiA4Mi=0/1]| [color="Orange"]Agility[/color] [_TiA4Ag=0/1]| [color="green"]Reason[/color] [_TiA4Re=0/1]| [color="blue"]Intuition[/color] [_TiA4In=0/1]| [color="Violet"]Presence[/color][_TiA4Pr=0/1]
Total: | [_TiA4Stat$=(TiA4Mi*Mig)+(TiA4Ag*Agi)+(TiA4Re*Rea)+(TiA4In*Int)+(TiA4Pr*Pre)+(2*(TiA4Asse-TiA4Bane))] | [/table]
Title 4 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA4Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f]
Trinkets [ + - ]
Trinket 1 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA1Asse=0/1] | [f=right]Bane[/f] | [_TriA1Bane=0/1]
[f=color:Red]Might[/f] [_TriA1Mi=0/1]| [color="Orange"]Agility[/color] [_TriA1Ag=0/1]| [color="green"]Reason[/color] [_TriA1Re=0/1]| [color="blue"]Intuition[/color] [_TriA1In=0/1]| [color="Violet"]Presence[/color][_TriA1Pr=0/1]
Total: | [_TriA1Stat$=(TriA1Mi*Mig)+(TriA1Ag*Agi)+(TriA1Re*Rea)+(TriA1In*Int)+(TriA1Pr*Pre)+(2*(TriA1Asse-TriA1Bane))] | [/table]
Trinket 1 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA1Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
[ + - ]
Trinket 2 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA2Asse=0/1] | [f=right]Bane[/f] | [_TriA2Bane=0/1]
[f=color:Red]Might[/f] [_TriA2Mi=0/1]| [color="Orange"]Agility[/color] [_TriA2Ag=0/1]| [color="green"]Reason[/color] [_TriA2Re=0/1]| [color="blue"]Intuition[/color] [_TriA2In=0/1]| [color="Violet"]Presence[/color][_TriA2Pr=0/1]
Total: | [_TriA2Stat$=(TriA2Mi*Mig)+(TriA2Ag*Agi)+(TriA2Re*Rea)+(TriA2In*Int)+(TriA2Pr*Pre)+(2*(TriA2Asse-TriA2Bane))] | [/table]
Trinket 2 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA2Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
[ + - ]
Trinket 3 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA3Asse=0/1] | [f=right]Bane[/f] | [_TriA3Bane=0/1]
[f=color:Red]Might[/f] [_TriA3Mi=0/1]| [color="Orange"]Agility[/color] [_TriA3Ag=0/1]| [color="green"]Reason[/color] [_TriA3Re=0/1]| [color="blue"]Intuition[/color] [_TriA3In=0/1]| [color="Violet"]Presence[/color][_TriA3Pr=0/1]
Total: | [_TriA3Stat$=(TriA3Mi*Mig)+(TriA3Ag*Agi)+(TriA3Re*Rea)+(TriA3In*Int)+(TriA3Pr*Pre)+(2*(TriA3Asse-TriA3Bane))] | [/table]
Trinket 3 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA3Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
[ + - ]
Trinket 4 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA4Asse=0/1] | [f=right]Bane[/f] | [_TriA4Bane=0/1]
[f=color:Red]Might[/f] [_TriA4Mi=0/1]| [color="Orange"]Agility[/color] [_TriA4Ag=0/1]| [color="green"]Reason[/color] [_TriA4Re=0/1]| [color="blue"]Intuition[/color] [_TriA4In=0/1]| [color="Violet"]Presence[/color][_TriA4Pr=0/1]
Total: | [_TriA4Stat$=(TriA4Mi*Mig)+(TriA4Ag*Agi)+(TriA4Re*Rea)+(TriA4In*Int)+(TriA4Pr*Pre)+(2*(TriA4Asse-TriA4Bane))] | [/table]
Trinket 4 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA4Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
Leveled Treasures
Carry Three Safely [ + - ]
Keywords:
Item Prerequisite:
Project Source:
Project Roll Characteristic:
Project Goal:
1st Level:
5th Level:
9th Level: Leveled Treasure 1 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr1Asse=0/1] | [f=right]Bane[/f] | [_LeTr1Bane=0/1]
[f=color:Red]Might[/f] [_LeTr1Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr1Ag=0/1]| [color="green"]Reason[/color] [_LeTr1Re=0/1]| [color="blue"]Intuition[/color] [_LeTr1In=0/1]| [color="Violet"]Presence[/color][_LeTr1Pr=0/1]
Total: | [_LeTr1Stat$=(LeTr1Mi*Mig)+(LeTr1Ag*Agi)+(LeTr1Re*Rea)+(LeTr1In*Int)+(LeTr1Pr*Pre)+(2*(LeTr1Asse-LeTr1Bane))] | [/table]
Leveled Treasure 1 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr1Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f]
[ + - ]
Keywords:
Item Prerequisite:
Project Source:
Project Roll Characteristic:
Project Goal:
1st Level:
5th Level:
9th Level: Leveled Treasure 3 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr2Asse=0/1] | [f=right]Bane[/f] | [_LeTr2Bane=0/1]
[f=color:Red]Might[/f] [_LeTr2Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr2Ag=0/1]| [color="green"]Reason[/color] [_LeTr2Re=0/1]| [color="blue"]Intuition[/color] [_LeTr2In=0/1]| [color="Violet"]Presence[/color][_LeTr2Pr=0/1]
Total: | [_LeTr2Stat$=(LeTr2Mi*Mig)+(LeTr2Ag*Agi)+(LeTr2Re*Rea)+(LeTr2In*Int)+(LeTr2Pr*Pre)+(2*(LeTr2Asse-LeTr2Bane))] | [/table]
Leveled Treasure 2 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr2Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f]
[ + - ]
Keywords:
Item Prerequisite:
Project Source:
Project Roll Characteristic:
Project Goal:
1st Level:
5th Level:
9th Level: Leveled Treasure 3 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr3Asse=0/1] | [f=right]Bane[/f] | [_LeTr3Bane=0/1]
[f=color:Red]Might[/f] [_LeTr3Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr3Ag=0/1]| [color="green"]Reason[/color] [_LeTr3Re=0/1]| [color="blue"]Intuition[/color] [_LeTr3In=0/1]| [color="Violet"]Presence[/color][_LeTr3Pr=0/1]
Total: | [_LeTr3Stat$=(LeTr3Mi*Mig)+(LeTr3Ag*Agi)+(LeTr3Re*Rea)+(LeTr3In*Int)+(LeTr3Pr*Pre)+(2*(LeTr3Asse-LeTr3Bane))] | [/table]
Leveled Treasure 3 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr3Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f]
[ + - ]
Keywords:
Item Prerequisite:
Project Source:
Project Roll Characteristic:
Project Goal:
1st Level:
5th Level:
9th Level: Leveled Treasure 4 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr4Asse=0/1] | [f=right]Bane[/f] | [_LeTr4Bane=0/1]
[f=color:Red]Might[/f] [_LeTr4Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr4Ag=0/1]| [color="green"]Reason[/color] [_LeTr4Re=0/1]| [color="blue"]Intuition[/color] [_LeTr4In=0/1]| [color="Violet"]Presence[/color][_LeTr4Pr=0/1]
Total: | [_LeTr4Stat$=(LeTr4Mi*Mig)+(LeTr4Ag*Agi)+(LeTr4Re*Rea)+(LeTr4In*Int)+(LeTr4Pr*Pre)+(2*(LeTr4Asse-LeTr4Bane))] | [/table]
Leveled Treasure 4 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr4Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f]
Consumables [ + - ] ---
flavor text
Keywords:
Consumable 1 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA1Asse=0/1] | [f=right]Bane[/f] | [_ConA1Bane=0/1]
[f=color:Red]Might[/f] [_ConA1Mi=0/1]| [color="Orange"]Agility[/color] [_ConA1Ag=0/1]| [color="green"]Reason[/color] [_ConA1Re=0/1]| [color="blue"]Intuition[/color] [_ConA1In=0/1]| [color="Violet"]Presence[/color][_ConA1Pr=0/1]
Total: | [_ConA1Stat$=(ConA1Mi*Mig)+(ConA1Ag*Agi)+(ConA1Re*Rea)+(ConA1In*Int)+(ConA1Pr*Pre)+(2*(ConA1Asse-ConA1Bane))] | [/table]
Consumable 1 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA1Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
[ + - ] ---
flavor text
Keywords:
Consumable 2 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA2Asse=0/1] | [f=right]Bane[/f] | [_ConA2Bane=0/1]
[f=color:Red]Might[/f] [_ConA2Mi=0/1]| [color="Orange"]Agility[/color] [_ConA2Ag=0/1]| [color="green"]Reason[/color] [_ConA2Re=0/1]| [color="blue"]Intuition[/color] [_ConA2In=0/1]| [color="Violet"]Presence[/color][_ConA2Pr=0/1]
Total: | [_ConA2Stat$=(ConA2Mi*Mig)+(ConA2Ag*Agi)+(ConA2Re*Rea)+(ConA2In*Int)+(ConA2Pr*Pre)+(2*(ConA2Asse-ConA2Bane))] | [/table]
Consumable 2 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA2Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
[ + - ] ---
flavor text
Keywords:
Consumable 3 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA3Asse=0/1] | [f=right]Bane[/f] | [_ConA3Bane=0/1]
[f=color:Red]Might[/f] [_ConA3Mi=0/1]| [color="Orange"]Agility[/color] [_ConA3Ag=0/1]| [color="green"]Reason[/color] [_ConA3Re=0/1]| [color="blue"]Intuition[/color] [_ConA3In=0/1]| [color="Violet"]Presence[/color][_ConA3Pr=0/1]
Total: | [_ConA3Stat$=(ConA3Mi*Mig)+(ConA3Ag*Agi)+(ConA3Re*Rea)+(ConA3In*Int)+(ConA3Pr*Pre)+(2*(ConA3Asse-ConA3Bane))] | [/table]
Consumable 3 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA3Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
[ + - ] ---
flavor text
Keywords:
Consumable 4 Ability Calculation
Notes [table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA4Asse=0/1] | [f=right]Bane[/f] | [_ConA4Bane=0/1]
[f=color:Red]Might[/f] [_ConA4Mi=0/1]| [color="Orange"]Agility[/color] [_ConA4Ag=0/1]| [color="green"]Reason[/color] [_ConA4Re=0/1]| [color="blue"]Intuition[/color] [_ConA4In=0/1]| [color="Violet"]Presence[/color][_ConA4Pr=0/1]
Total: | [_ConA4Stat$=(ConA4Mi*Mig)+(ConA4Ag*Agi)+(ConA4Re*Rea)+(ConA4In*Int)+(ConA4Pr*Pre)+(2*(ConA4Asse-ConA4Bane))] | [/table]
Consumable 4 Ability
Notes Action Roll
2D10+
Resource Cost:
, , Action
◿! ◎
Effect:
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA4Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f]
Projects
Project Name Assigned Hero/Follower Characteristic Goal Points
/
/
/
/
Test Vulnerabilities and Immunitues
Test
[f=display:flex flex-direction:column width:99%][img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS_xZDscrs6atb7xIFcBatyrDwJ6uJ7heo2xsnHpDp6QA&s=10[/img][/f]
[2column][col][table=][f=color:red bold]Character Name: [/f] | [f=color:red][_=][/f]
[f=color:springgreen bold]Ancestry: [/f] [f=color:lightgreen][_=][/f] | [f=color:teal bold]Class: [/f] [f=color:teal][_=][/f]
[f=color:springgreen bold]Career: [/f] [f=color:lightgreen][_=][/f]| [f=color:teal bold]Subclass: [/f] [f=color:teal][_=][/f]
[/table][/col][col]
[table=][f=color:red][b]Victories: [/b][_=][/f] |[f=color:red][b]Level: [/b][_LV=][/f][/table] [table=][f=color:lightgreen][b]Wealth: [/b][_=][/f]|[color="lightgreen"][b]Renown: [/b][_=][/color] |[color="lightGreen"][b]XP/Epic: [/b][_=][/color]
[f=small color:gray]Height: [_=][/f] | [f=small color:gray]Weight: [_=][/f] | [f=small color:gray]Age: [_=][/f] [/table]
[/col][/2column]
[linebreak]
[3column][col][f=tiny centre]Check for Potency stat.[/f]
[table=rolls][f=large color:black bold]Attributes[/f] ||
| Edge:[_EdgAtt=0/1]| Bane:[_BanAtt=0/1]
[f=large color:red]Might[/f] [_Mpo=0/1]| [f=large color:red][_Mig=0][/f] |[color="red"] 2D10+[_$=Mig+(2*(EdgAtt-BanAtt))][/color]
[f=large color:Orange]Agility[/f] [_Apo=0/1]| [f=large color:Orange][_Agi=0][/f] |[color="Orange"] 2D10+[_$=Agi+(2*(EdgAtt-BanAtt))][/color]
[f=large color:lime]Reason[/f] [_Rpo=0/1]| [f=large color:green][_Rea=0][/f] |[color="Lime"] 2D10+[_$=Rea+(2*(EdgAtt-BanAtt))][/color]
[f=large color:aqua]Intuition[/f] [_Ipo=0/1]| [f=large color:Aqua][_Int=0][/f] |[color="Aqua"] 2D10+[_$=Int+(2*(EdgAtt-BanAtt))][/color]
[f=large color:violet]Presence[/f] [_Ppo=0/1]| [f=large color:Violet][_Pre=0][/f]|[color="Violet"] 2D10+[_$=Pre+(2*(EdgAtt-BanAtt))][/color][/table][table=][f=bold centre]Size[/f] | [f=bold centre]Speed[/f] | [f=bold centre]Disengage[/f] | [f=bold centre]Stability[/f]
[f=bold centre][_=][/f] | [f=bold centre][_=][/f] | [f=bold centre][_=][/f] | [f=bold centre][_=][/f] [/table][/col][col]
[f=color:teal bold][u]Stamina[/u][/f]
[table=compact][f=color:teal][b]Max:[/b] [_MaxSta=][/f] | [f=small]Temporary: [_=][/f]
[f=color:teal][b]Current:[/b] [_=][/f] | [f=color:teal][b]Winded:[/b] ≤[_winded$=floor(MaxSta/2)] | [color="teal"][b]Dying:[/b] 0 to -[_$=floor(MaxSta/2)][/f][/color][/table][/col][col][f=color:green bold][u]Recoveries[/u][/f]
[table=compact] [f=color:lime][b]Max:[/b] [_=][/f] | [f=color:lime]Current: [_=][/f]
[color="green"]Each +[_$=floor(MaxSta/3)] Stamina[/color][/table]
[/col][/3column]
[table=ht][color="red"][b]Heroic Resource[/b][/color] | [f=color:teal bold]Surges[/f] | [color="green"][b][u]Potency[/u][/b][/color]
[u][color="red"]Name: [_HeroRes=][/color][/u] | [color="teal"]1 surge = Damage +[_=][/color] | [color="forestgreen"]Strong[/color] [color="forestgreen"][_Pot$=(Mig*Mpo)+(Agi*Apo)+(Rea*Rpo)+(Int*Ipo)+(Pre*Rpo)+0][/color]
[color="red"]#: [_=][/color] | [color="teal"]2 surge = Potency +1[/color] | [color="forestgreen"]Average[/color] [color="forestgreen"][_$=Pot-1][/color]
|[color="teal"]#: [_=][/color] |[color=forestgreen"]Weak[/color] [color="forestgreen"][_$=Pot-2][/color][/table]
[color="red"][b]Resource Gained:[/b] At the start of a combat encounter or some other stressful situation tracked in combat rounds (as determined by the Director), you gain [_$=HeroRes] equal to your Victories.
At the start of each of your turns during combat, you gain [_=] [_$=HeroRes].
[_=] [_=] [_=] [_=]
You lose any remaining [_$=HeroRes] at the end of the encounter.[/color]
[table=ht][f=color:lightcoral bold centre]Resource Quantity[/f] | [f=color:lightcoral bold centre]Passive Beneit[/f]
[f=color:lightcoral right][_=][/f] | [color="lightcoral"][_=][/color]
[f=color:coral right][_=][/f] | [color="coral"][_=][/color]
[f=color:lightcoral right][_=][/f] |[color="lightcoral"] [_=][/color]
[f=color:coral right][_=][/f] | [color="coral"][_=][/color]
[f=color:lightcoral right][_=][/f] | [color="lightcoral"][_=][/color]
[f=color:coral right][_=][/f] |[color="coral"] [_=][/color][/table][linebreak]
[f=large color:teal centre]Traits And Perks[/f]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=][/spoiler]
[spoiler=[_=]][_=]
Trait 1 Calculation[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_Tra1Asse=0/1] | [f=right]Bane[/f] | [_Tra1Bane=0/1]
[f=color:red]Might[/f] [_Tra1Mi=0/1]| [color="Orange"]Agility[/color] [_Tra1Ag=0/1]| [color="green"]Reason[/color] [_Tra1Re=0/1]| [color="blue"]Intuition[/color] [_Tra1In=0/1]| [color="Violet"]Presence[/color][_Tra1Pr=0/1]
Total: | [_Tra1Stat$=(Tra1Mi*Mig)+(Tra1Ag*Agi)+(Tra1Re*Rea)+(Tra1In*Int)+(Tra1Pr*Pre)+(2*(Tra1Asse-Tra1Bane))] | [/table]
[color="DarkCyan"][table=rolls]Action[/color] | [color="DarkCyan"]Roll[/color]
[f=color:DarkCyan bold centre][_=][/f] | [color="DarkCyan"]2D10+[_$=Tra1Stat+0][/color]
[color="DarkCyan"]Resource Cost: [_=][/color]
[color="DodgerBlue"][_=], [_=], [_=][/color] |[f=right color:DarkCyan][_=] Action[/f]
[color="DarkCyan"]◿! [_=][/color] | [color="DarkCyan"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="DarkCyan"]≤11:[/color] | [color="DodgerBlue"][_=][/color]
[color="DarkCyan"]12-16:[/color] | [color="DodgerBlue"][_=][/color]
[color="DarkCyan"]17+:[/color] | [color="DodgerBlue"][_=][/color][/table]
[color="DarkCyan"]Effect:[/color] [color="DodgerBlue"][_=]
[_=][/color][/spoiler]
[linebreak]
[2column][col][f=color:coral bold centre large]Equipment And Modifiers[/f]
[f=right color:coral][_=0/1]Kit[/f]
[color="orange"][b]Name:[/b] [_=][/color]
[color="orange"][b]Weapon/Implement:[/b] [_=][/color]
[color="orange"][b]Armor/Ward:[/b] [_=][/color]
[table=center compact][f=color:orange bold]Speed[/f] | [f=color:orange bold]Disengage[/f] | [f=color:orange bold]Stamina[/f] | [f=color:orange bold]Stability[/f] | [f=color:orange bold]Melee Dist.[/f] | [f=color:orange bold]Ranged Dist.[/f]
[_=]|[_=]|[_=]|[_=]|[_=]|[_=][/table]
[table=][f=color:coral bold centre]Melee Damage Bonus[/f] | [f=color:coral bold centre]Ranged Damage Bonus[/f]
[f=color:coral centre]≤11:[_=] 12-16:[_=] 17+:[_=][/f] | [f=color:coral centre]≤11:[_=] 12-16:[_=] 17+:[_=][/f][/table]
[f=color:orangered centre bold]Effects:[/f]
[f=color:orangered centre][_=][_=][/f]
[f=color:orangered centre][_=][_=][/f]
[/col] [col]
[f=color:violet bold centre large]Condition[/f]
[table=]| [f=color:violet bold]EndofTurn[/f] | [f=color:violet bold]Save Ends*[/f]
[color="violet"][spoiler=Bleeding] While a creature is bleeding, whenever they use a main action, use a triggered action, or make a test or ability roll using Might or Agility, they lose Stamina equal to 1d6 + their level after the main action, triggered action, or power roll is resolved. This Stamina loss can’t be prevented in any way. You take damage from this condition when you use a main action off your turn. For example, a signature ability used as a free triggered action with the assistance of the tactician’s Strike Now ability triggers the damage from the bleeding condition.[/color][/spoiler] |[_=]| [_=]
[color="violet"][spoiler=Dazed]A creature who is dazed can do only one thing on their turn: use a main action, use a maneuver, or use a move action. A dazed creature also can’t use triggered actions, free triggered actions, or free maneuvers.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Frightened]When a creature is frightened, any ability roll they make against the source of their fear takes a bane. If that source is a creature, their ability rolls made against the frightened creature gain an edge. A frightened creature can’t willingly move closer to the source of their fear if they know the location of that source. If a creature gains the frightened condition from one source while already frightened by a different source, the new condition replaces the old one.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Grabbed]A creature who is grabbed has speed 0, can’t be force moved except by a creature, object, or effect that has them grabbed, can’t use the Knockback maneuver (see Maneuvers in Chapter 10: Combat), and takes a bane on abilities that don’t target the creature, object, or effect that has them grabbed. If a creature is grabbed by another creature and that creature moves, they bring the grabbed creature with them. If a creature’s size is equal to or less than the size of a creature they have grabbed, their speed is halved while they have that creature grabbed. A creature who has another creature grabbed can use a maneuver to move the grabbed creature into an unoccupied space adjacent to them. A creature can release a creature they have grabbed at any time to end that condition (no action required). A grabbed creature can attempt to escape being grabbed using the Escape Grab maneuver (see Chapter 10: Combat). If a grabbed creature teleports, or if either the grabbed creature or the creature grabbing them is force moved so that both creatures are no longer adjacent to each other, that creature is no longer grabbed. A creature can grab only creatures of their size or smaller. If a creature’s Might score is 2 or higher, they can grab any creature larger than them with a size equal to or less than their Might score. Unless otherwise indicated, a creature can grab only one creature at a time.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Prone]While a creature is prone, they are flat on the ground, any strike they make takes a bane, and melee abilities used against them gain an edge. A prone creature must crawl to move along the ground, which costs 1 additional square of movement for every square crawled. A creature can’t climb, jump, swim, or fly while prone. If they are climbing, flying, or jumping when knocked prone, they fall. Unless the ability or effect that imposed the prone condition says otherwise, a prone creature can stand up using the Stand Up maneuver (see Maneuvers in Chapter 10: Combat). A creature adjacent to a willing prone creature can likewise use the Stand Up maneuver to make that creature stand up.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Restrained]A creature who is restrained has speed 0, can’t use the Stand Up maneuver, and can’t be force moved. A restrained creature takes a bane on ability rolls and on Might and Agility tests, and abilities used against them gain an edge. If a creature teleports while restrained, that condition ends.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Slowed]A creature who is slowed has speed 2 unless their speed is already lower, and they can’t shift.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Taunted]A creature who is taunted has a double bane on ability rolls for any ability that doesn’t target the creature who taunted them, as long as they have line of effect to that creature. If a creature gains the taunted condition from one source while already taunted by a different source, the new condition replaces the old one.[/spoiler][/color] |[_=]| [_=]
[color="violet"][spoiler=Weakened]A creature who is weakened takes a bane on power rolls.[/spoiler][/color] |[_=]| [_=]
[color="violet"][_=][/color] |[_=]| [_=]
[color="violet"][_=][/color] |[_=]| [_=][/table]
[color="violet"]*Save Ends= [_=] or higher on ldl0 at the end of your
turn removes the effect[/color]
[/col][/2column]
[linebreak]
[f=border][f=bold centre]Spending Hero Tokens[/f]
1 Token: Gain 2 surges.
1 Token: Succeed on a saving throw instead of failing.
1 Token: Reroll a test and use the new result.
2 Tokens: On your turn/when you take damage, regain Stamina equal to your Recovery value without spending a Recovery.[/f]
[f=color:steelblue centre]YOUR TURN
Each creature can take a [color="deepskyblue"]move action[/color], a [color="dodgerblue"]maneuver[/color], and a [color="royalblue"]main action[/color] on their tum in any order.[/f]
[3column][col][color="deepskyblue"][b]Move Actions[/b]
[spoiler=Advance]When a creature takes the Advance move action, they move a number of squares up to their speed. They can break up this movement with their maneuver and main action however they wish.[/spoiler]
[spoiler=Disengage]When a creature takes the Disengage move action, they can shift 1 square. Certain class features, kits, and other rules allow a creature to shift more than 1 square when they disengage. A creature who does so can break up their shift with their maneuver and main action however they wish.[/spoiler]
[spoiler=Ride]A creature can take the Ride move action only while mounted on another creature (see Mounted Combat below). When a creature takes the Ride move action, they cause their mount to move up to the mount’s speed, taking the rider with them. Alternatively, a creature can use the Ride move action to have their mount use the Disengage move action as a free triggered action. A creature can use the Ride move action only once per round. A mounted creature can only have this move action applied to them once per round. This movement can be broken up with the rider’s maneuver and main action however they wish.[/spoiler][/color][/col][col][color="royalblue"][b]Main Actions[/b]
[spoiler=Charge]Move up to your speed in a straight line without shifting, and can then make a melee free strike or use an ability with the Charge keyword against a creature when you end your move.[/spoiler]
[spoiler=Defend]All ability power rolls made against you have a double bane until the start of your next turn. You gain no benefit from this action while another creature is taunted by you.[/spoiler]
[spoiler=Free Strike]A creature can use this main action to make a free strike (see Free Strikes below). Most of the time, you’ll want to use the more impactful main actions granted by your class, kit, or other feature, just as the Director will use the main actions in a creature’s stat block, but free strikes are available for when all else fails. For instance, a fury who has no other options for ranged strikes might use the Ranged Weapon Free Strike ability with an improvised weapon when battling a flying foe.[/spoiler]
[spoiler=Heal]A creature who uses the Heal main action employs medicine or inspiring words to make an adjacent creature feel better and stay in the fight. The target creature can spend a Recovery to regain Stamina, or can make a saving throw against one effect they are suffering that is ended by a saving throw.[/spoiler]
[spoiler=Trade for Maneuver][/spoiler]
[spoiler=Trade for Move][/spoiler][/color] [/col][col][color="dodgerblue"][b]Maneuvers[/b]
[spoiler=Aid Attack]A creature who uses the Aid Attack maneuver chooses an enemy adjacent to them. The next ability roll an ally makes against that enemy before the
start of the aiding creature’s next turn gains an edge.[/spoiler]
[spoiler=Catch Breath]A creature who uses the Catch Breath maneuver spends a Recovery and regains Stamina equal to their recovery value.[/spoiler]
[spoiler=Grab]A creature seeking to keep a foe close and locked down can attempt to grab a creature using the following ability.
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_GraRoAsse=0/1] | [f=right]Bane[/f] | [_GraRoBane=0/1]
[f=color:Red]Might[/f] [_GraRoMi=1/1]| [f=color:Orange]Agility[/f] [_GraRoAg=0/1]| [f=color:Green]Reason[/f] [_GraRoRe=0/1]| [f=color:Blue]Intuition[/f] [_GraRoIn=0/1]| [f=color:Violet]Presence[/f][_GraRoPr=0/1]
Total: | [_GraRoStat$=(GraRoMi*Mig)+(GraRoAg*Agi)+(GraRoRe*Rea)+(GraRoIn*Int)+(GraRoPr*Pre)+(2*(GraRoAsse-GraRoBane))] | [/table]
[table=rolls][f=color:SteelBlue]Grab[/f] | [f=color:SteelBlue]2D10+[_$=GraRoStat+0][/f]
[f=color:DeepSkyBlue]Melee, Weapon Maneuver [/f] |[f=right color:SteelBlue]Maneuver[/f]
[f=color:SteelBlue]◿! Melee 1[/f] | [f=color:SteelBlue]◎1 Creature[/f] [/table]
[table=compact][f=color:SteelBlue]≤11:[/f] | [f=color:DeepSkyBlue]No effect.[/f]
[f=color:SteelBlue]12-16:[/f] | [f=color:DeepSkyBlue]You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.[/f]
[f=color:SteelBlue]17+:[/f] | [f=color:DeepSkyBlue]The target is grabbed by you.[/f][/table]
[f=color:SteelBlue]Effect:[/f] [f=color:DeepSkyBlue]You can usually target only creatures of your size or smaller.
If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score.
Unless otherwise indicated, a creature can grab only one creature at a time.[/f]
[/spoiler]
[spoiler= Escape Grab][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_EscGrAsse=0/1] | [f=right]Bane[/f] | [_EscGrBane=0/1]
[f=color:Red]Might[/f] [_EscGrMi=1/1]| [f=color:Orange]Agility[/f] [_EscGrAg=0/1]| [f=color:Green]Reason[/f] [_EscGrRe=0/1]| [f=color:Blue]Intuition[/f] [_EscGrIn=0/1]| [f=color:Violet]Presence[/f][_EscGrPr=0/1]
Total: | [_EscGrStat$=(EscGrMi*Mig)+(EscGrAg*Agi)+(EscGrRe*Rea)+(EscGrIn*Int)+(EscGrPr*Pre)+(2*(EscGrAsse-EscGrBane))] | [/table]
[table=rolls][f=color:DeepSkyBlue]Escape Grab[/f] | [f=color:DeepSkyBlue]2D10+[_$=EscGrStat+0] [f=small italic]Mig or Agi[/f][/f]
[f=color:SteelBlue]Melee, Weapon Maneuver [/f] |[f=right color:DeepSkyBlue]Maneuver[/f]
[f=color:DeepSkyBlue]◿! Self[/f] | [f=color:DeepSkyBlue]◎ Self[/f] [/table]
[table=compact][f=color:DeepSkyBlue]≤11:[/f] | [f=color:SteelBlue]No effect.[/f]
[f=color:DeepSkyBlue]12-16:[/f] | [f=color:SteelBlue]You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.[/f]
[f=color:DeepSkyBlue]17+:[/f] | [f=color:SteelBlue]You are no longer grabbed.[/f][/table]
[f=color:DeepSkyBlue]Effect:[/f] [f=color:SteelBlue]You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed.[/f]
[/spoiler]
[spoiler=Hide]Using the Hide maneuver, a creature attempts to hide from other creatures who aren’t observing them while they have cover or concealment[/spoiler]
[spoiler=Knockback]A creature wanting to push an adjacent creature away from them can attempt to shove that creature using the following ability.
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_KnocAsse=0/1] | [f=right]Bane[/f] | [_KnocBane=0/1]
[f=color:Red]Might[/f] [_KnocMi=1/1]| [f=color:Orange]Agility[/f] [_KnocAg=0/1]| [f=color:Green]Reason[/f] [_KnocRe=0/1]| [f=color:Blue]Intuition[/f] [_KnocIn=0/1]| [f=color:Violet]Presence[/f][_KnocPr=0/1]
Total: | [_KnocStat$=(KnocMi*Mig)+(KnocAg*Agi)+(KnocRe*Rea)+(KnocIn*Int)+(KnocPr*Pre)+(2*(KnocAsse-KnocBane))] | [/table]
[table=rolls][f=color:DeepSkyBlue]Knockback[/f] | [f=color:DeepSkyBlue]2D10+[_$=KnocStat+0] Mig or Agi[/f]
[f=color:RoyalBlue]Melee, Weapon[/f] |[f=right color:DeepSkyBlue]Maneuver[/f]
[f=color:DeepSkyBlue]◿! Melee 1[/f] | [f=color:DeepSkyBlue]◎ 1 Creature[/f] [/table]
[table=compact][f=color:DeepSkyBlue]≤11:[/f] | [f=color:RoyalBlue]Push 1.[/f]
[f=color:DeepSkyBlue]12-16:[/f] | [f=color:RoyalBlue]Push 2.[/f]
[f=color:DeepSkyBlue]17+:[/f] | [f=color:RoyalBlue]Push 3.[/f][/table]
[f=color:DeepSkyBlue]Effect:[/f] [f=color:RoyalBlue]You can usually target only creatures of your size or smaller.
If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score[/f]
[/spoiler]
[spoiler=Make or Assist a Test]Many tests are maneuvers if made in combat. Searching a chest with a Reason test, picking a door’s lock with an Agility test, or lifting a portcullis with a Might test would all be maneuvers. Assisting a test is also a maneuver in combat (see Assist a Test in Chapter 9: Tests). Complex or time-consuming tests might require a main action if made in combat—or could take so long that they can’t be made during combat at all. Other tests that take no time at all, such as a Reason test to recall lore about mummies, are usually free maneuvers in combat. The Director has the final say regarding which tests can be made as maneuvers.[/spoiler]
[spoiler=Search for Hidden Creatures]The Search for Hidden Creatures maneuver allows a creature to attempt to locate creatures hidden from them[/spoiler]
[spoiler=Stand Up]A creature can use the Stand Up maneuver to stand up if they are prone, ending that condition. Alternatively, they can use this maneuver to make a willing adjacent prone creature stand up.[/spoiler]
[spoiler=Use Consumable]Unless otherwise noted in its description, a creature can activate a consumable treasure such as a potion with the Use Consumable maneuver. A creature can use this maneuver to administer a consumable treasure that benefits the user either to themself or to a willing adjacent creature. [/spoiler][/color][/col][/3column]
[linebreak]
[f=large color:lime centre]Culture[/f]
[table=][f=color:green bold centre]Environment[/f] | [f=color:green bold centre]Organization[/f] | [f=color:green bold centre]Upbringing[/f] | [f=color:green bold centre]Languages[/f]
[f=color:green][_=][/f] | [f=color:green][_=][/f] | [f=color:green][_=][/f] | [f=color:green][_=][/f]
[_=] | [_=] | [_=] | [_=]
[/table] [linebreak]
[f=large][f=centre h3]Skills[/f][/f]
[table=] |Edge:[_EdgSki=0/1]| Bane:[_BanSki=0/1]|[/table]
[table=][f=bold centre]Roll with:[/f] | [f=color:red]Might[/f] [_SkMi=0/1]| [color="Orange"]Agility[/color] [_SkAg=0/1]| [color="green"]Reason[/color] [_SkRe=0/1]| [color="blue"]Intuition[/color] [_SkIn=0/1]| [color="Violet"]Presence[/color][_SkPr=0/1][/table]
[3column][col][table=rolls compact][f=color:maroon bold]Crafting[/f] |[f=small centre]Train[/f] | [f=small centre]Honed[/f] |
[color="maroon"]Alchemy[/color] | [f=centre color:maroon][_Alch=0/1][/f] |[_AlcHo=0/1]| [color="maroon"]2D10+[_$=(Alch*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==AlcHo)?0:2)][/color]
[color="maroon"]Architecture[/color] | [f=centre color:maroon][_Arch=0/1][/f] |[_ArcHo=0/1]|[color="maroon"]2D10+[_$=(Arch*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==ArcHo)?0:2)][/color]
[color="maroon"]Blacksmithing[/color] | [f=centre color:maroon][_Blac=0/1][/f] |[_BlaHo=0/1]|[color="maroon"]2D10+[_$=(Blac*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==BlaHo)?0:2)][/color]
[color="maroon"]Carpentry[/color] | [f=centre color:maroon][_Carp=0/1][/f] |[_CarHo=0/1]|[color="maroon"]2D10+[_$=(Carp*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==CarHo)?0:2)][/color]
[color="maroon"]Cooking[/color] | [f=centre color:maroon][_Cook=0/1][/f] |[_CooHo=0/1]|[color="maroon"]2D10+[_$=(Cook*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==CooHo)?0:2)][/color]
[color="maroon"]Fletching [/color] | [f=centre color:maroon][_Flet=0/1][/f] |[_FleHo=0/1]|[color="maroon"]2D10+[_$=(Flet*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==FleHo)?0:2)][/color]
[color="maroon"]Forgery [/color] | [f=centre color:maroon][_Forg=0/1][/f] |[_ForHo=0/1]|[color="maroon"]2D10+[_$=(Forg*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==ForHo)?0:2)][/color]
[color="maroon"]Jewelry [/color] | [f=centre color:maroon][_Jewe=0/1][/f] |[_JewHo=0/1]|[color="maroon"]2D10+[_$=(Jewe*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==JewHo)?0:2)][/color]
[color="maroon"]Mechanics [/color] | [f=centre color:maroon][_Mech=0/1][/f] |[_MecHo=0/1]|[color="maroon"]2D10+[_$=(Mech*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==MecHo)?0:2)][/color]
[color="maroon"]Tailoring [/color] | [f=centre color:maroon][_Tail=0/1][/f] |[_TaiHo=0/1]|[color="maroon"]2D10+[_$=(Tail*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==TaiHo)?0:2)][/color][/table][/col]
[col][table=rolls compact][f=color:sienna bold]Exploration[/f] | [f=small centre]Train[/f] | [f=small centre]Honed[/f] |
[color="sienna"]Climb[/color] | [f=centre color:Sienna][_Clim=0/1][/f] |[_CliHo=0/1]|[color="Sienna"]2D10+[_$=(Clim*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==CliHo)?0:2)][/color]
[color="sienna"]Drive[/color] | [f=centre color:Sienna][_Driv=0/1][/f] |[_DriHo=0/1]|[color="Sienna"]2D10+[_$=(Driv*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==DriHo)?0:2)][/color]
[color="sienna"]Endurance[/color] | [f=centre color:Sienna][_Endu=0/1][/f] |[_EndHo=0/1]|[color="Sienna"]2D10+[_$=(Endu*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==EndHo)?0:2)][/color]
[color="sienna"]Gymnastics[/color]| [f=centre color:Sienna][_Gymn=0/1][/f] |[_GymnHo=0/1]|[color="Sienna"]2D10+[_$=(Gymn*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==GymnHo)?0:2)][/color]
[color="sienna"]Heal[/color] | [f=centre color:Sienna][_Heal=0/1][/f] |[_HeaHo=0/1]|[color="Sienna"]2D10+[_$=(Heal*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==HeaHo)?0:2)][/color]
[color="sienna"]Jump[/color] | [f=centre color:Sienna][_Jump=0/1][/f] |[_JumHo=0/1]|[color="Sienna"]2D10+[_$=(Jump*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==JumHo)?0:2)][/color]
[color="sienna"]Lift[/color] | [f=centre color:Sienna][_Lift=0/1][/f] |[_LifHo=0/1]|[color="Sienna"]2D10+[_$=(Lift*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==LifHo)?0:2)][/color]
[color="sienna"]Navigate[/color] | [f=centre color:Sienna][_Navi=0/1][/f] |[_NavHo=0/1]|[color="Sienna"]2D10+[_$=(Navi*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==NavHo)?0:2)][/color]
[color="sienna"]Ride[/color] | [f=centre color:Sienna][_Ride=0/1][/f] |[_RidHo=0/1]|[color="Sienna"]2D10+[_$=(Ride*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==RidHo)?0:2)][/color]
[color="sienna"]Swim[/color] | [f=centre color:Sienna][_Swim=0/1][/f] |[_SwiHo=0/1]|[color="Sienna"]2D10+[_$=(Swim*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==SwiHo)?0:2)][/color][/table][/col]
[col][table=rolls compact][f=color:peru bold]Interpersonal[/f] |[f=small centre]Train[/f] | [f=small centre]Honed[/f] |
[color="peru"]Brag[/color] | [f=centre color:peru][_Brag=0/1][/f] |[_BraHo=0/1]|[color="peru"]2D10+[_$=(Brag*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==BraHo)?0:2)][/color]
[color="peru"]Empathize[/color] | [f=centre color:peru][_Empa=0/1][/f] |[_EmpHo=0/1]|[color="peru"]2D10+[_$=(Empa*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==EmpHo)?0:2)][/color]
[color="peru"]Flirt[/color] | [f=centre color:peru][_Flir=0/1][/f] |[_FliHo=0/1]|[color="peru"]2D10+[_$=(Flir*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==FliHo)?0:2)][/color]
[color="peru"]Gamble[/color]| [f=centre color:peru][_Gamb=0/1][/f] |[_GamHo=0/1]|[color="peru"]2D10+[_$=(Gamb*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==GamHo)?0:2)][/color]
[color="peru"]Handle Animals[/color] | [f=centre color:peru][_HandA=0/1][/f] |[_HanAHo=0/1]|[color="peru"]2D10+[_$=(HandA*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==HanAHo)?0:2)][/color]
[color="peru"]Interrogate[/color] | [f=centre color:peru][_Inte=0/1][/f] |[_InteHo=0/1]|[color="peru"]2D10+[_$=(Inte*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==InteHo)?0:2)][/color]
[color="peru"]Intimidate[/color] | [f=centre color:peru][_Inti=0/1][/f] |[_IntiHo=0/1]|[color="peru"]2D10+[_$=(Inti*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==IntiHo)?0:2)][/color]
[color="peru"]Lead[/color] | [f=centre color:peru][_Lead=0/1][/f] |[_LeaHo=0/1]|[color="peru"]2D10+[_$=(Lead*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==LeaHo)?0:2)][/color]
[color="peru"]Lie[/color] | [f=centre color:peru][_Lie=0/1][/f] |[_LieHo=0/1]|[color="peru"]2D10+[_$=(Lie*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==LieHo)?0:2)][/color]
[color="peru"]Music[/color] | [f=centre color:peru][_Musi=0/1][/f] |[_MusHo=0/1]|[color="peru"]2D10+[_$=(Musi*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==MusHo)?0:2)][/color]
[color="peru"]Perform[/color] | [f=centre color:peru][_Perf=0/1][/f] |[_PerfHo=0/1]|[color="peru"]2D10+[_$=(Perf*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==PerfHo)?0:2)][/color]
[color="peru"]Persuade[/color] | [f=centre color:peru][_Pers=0/1][/f] |[_PersHo=0/1]|[color="peru"]2D10+[_$=(Pers*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==PersHo)?0:2)][/color]
[color="peru"]Read Person[/color] | [f=centre color:peru][_ReadP=0/1][/f] |[_ReaPHo=0/1]|[color="peru"]2D10+[_$=(ReadP*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==ReaPHo)?0:2)][/color][/table][/col][/3column]
[3column][col][table=rolls compact][f=color:darkgoldenrod bold]Intrigue[/f] |[f=small centre]Train[/f] | [f=small centre]Honed[/f] |
[color="darkgoldenrod"]Alertness[/color] | [f=centre color:darkgoldenrod][_Aler=0/1][/f] |[_AlerHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Aler*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==AlerHo)?0:2)][/color]
[color="darkgoldenrod"]Conceal Object[/color] | [f=centre color:darkgoldenrod][_ConcO=0/1][/f] |[_ConcOHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(ConcO*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==ConcOHo)?0:2)][/color]
[color="darkgoldenrod"]Disguise[/color] | [f=centre color:darkgoldenrod][_Disg=0/1][/f] |[_DisgHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Disg*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==DisgHo)?0:2)][/color]
[color="darkgoldenrod"]Eavesdrop[/color]| [f=centre color:darkgoldenrod][_Eavs=0/1][/f] |[_EaveHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Eavs*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==EaveHo)?0:2)][/color]
[color="darkgoldenrod"]Escape Artist[/color] | [f=centre color:darkgoldenrod][_EscaA=0/1][/f] |[_EscaAHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(EscaA*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==EscaAHo)?0:2)][/color]
[color="darkgoldenrod"]Hide[/color]| [f=centre color:darkgoldenrod][_Hide=0/1][/f] |[_HideHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Hide*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==HideHo)?0:2)][/color]
[color="darkgoldenrod"]Pick Lock [/color] | [f=centre color:darkgoldenrod][_PickL=0/1][/f] |[_PickLHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(PickL*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==PickLHo)?0:2)][/color]
[color="darkgoldenrod"]Pick Pocket[/color] | [f=centre color:darkgoldenrod][_PickP=0/1][/f] |[_PickPHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(PickP*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==PickPHo)?0:2)][/color]
[color="darkgoldenrod"]Sabotage [/color]| [f=centre color:darkgoldenrod][_Sabo=0/1][/f] |[_SaboHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Sabo*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==SaboHo)?0:2)][/color]
[color="darkgoldenrod"]Search [/color]| [f=centre color:darkgoldenrod][_Stea=0/1][/f] |[_SearHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Stea*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==SearHo)?0:2)][/color]
[color="darkgoldenrod"]Sneak[/color] | [f=centre color:darkgoldenrod][_Snea=0/1][/f] |[_SneaHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Snea*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==SneaHo)?0:2)][/color]
[color="darkgoldenrod"]Track[/color] | [f=centre color:darkgoldenrod][_Trac=0/1][/f] |[_TracHo=0/1]|[color="darkgoldenrod"]2D10+[_$=(Trac*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==TracHo)?0:2)][/color][/table][/col]
[col][table=rolls compact][f=color:chocolate bold]Lore[/f] |[f=small centre]Train[/f] | [f=small centre]Honed[/f] |
[color="chocolate"]Criminal Underworld[/color] | [f=centre color:chocolate][_CrimU=0/1][/f] |[_CrimUHo=0/1]|[color="chocolate"]2D10+[_$=(CrimU*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==CrimUHo)?0:2)][/color]
[color="chocolate"]Culture[/color] | [f=centre color:chocolate][_Cult=0/1][/f] |[_CultHo=0/1]|[color="chocolate"]2D10+[_$=(Cult*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==CultHo)?0:2)][/color]
[color="chocolate"]History[/color] | [f=centre color:chocolate][_Hist=0/1][/f] |[_HistHo=0/1]|[color="chocolate"]2D10+[_$=(Hist*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==HistHo)?0:2)][/color]
[color="chocolate"]Magic[/color] | [f=centre color:chocolate][_Magi=0/1][/f] |[_MagiHo=0/1]|[color="chocolate"]2D10+[_$=(Magi*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==MagiHo)?0:2)][/color]
[color="chocolate"]Monsters[/color] | [f=centre color:chocolate][_Mons=0/1][/f] |[_MonsHo=0/1]|[color="chocolate"]2D10+[_$=(Mons*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==MonsHo)?0:2)][/color]
[color="chocolate"]Nature[/color] | [f=centre color:chocolate][_Natu=0/1][/f] |[_NatuHo=0/1]|[color="chocolate"]2D10+[_$=(Natu*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==NatuHo)?0:2)][/color]
[color="chocolate"]Psionics[/color] | [f=centre color:chocolate][_Psio=0/1][/f] |[_PsioHo=0/1]|[color="chocolate"]2D10+[_$=(Psio*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==PsioHo)?0:2)][/color]
[color="chocolate"]Religion[/color] | [f=centre color:chocolate][_Reli=0/1][/f] |[_ReliHo=0/1]|[color="chocolate"]2D10+[_$=(Reli*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==ReliHo)?0:2)][/color]
[color="chocolate"]Rumors[/color] | [f=centre color:chocolate][_Rumo=0/1][/f] |[_RumoHo=0/1]|[color="chocolate"]2D10+[_$=(Rumo*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==RumoHo)?0:2)][/color]
[color="chocolate"]Society[/color] | [f=centre color:chocolate][_Soci=0/1][/f] |[_SociHo=0/1]|[color="chocolate"]2D10+[_$=(Soci*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==SociHo)?0:2)][/color]
[color="chocolate"]Strategy[/color] | [f=centre color:chocolate][_Stra=0/1][/f] |[_StraHo=0/1]|[color="chocolate"]2D10+[_$=(Stra*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==StraHo)?0:2)][/color]
[color="chocolate"]Timescape[/color] | [f=centre color:chocolate][_Time=0/1][/f] |[_TimeHo=0/1]|[color="chocolate"]2D10+[_$=(Time*2)+((SkMi*Mig)+(SkAg*Agi)+(SkRe*Rea)+(SkIn*Int)+(SkPr*Pre))+(2*(0-BanSki))+((EdgSki==TimeHo)?0:2)][/color][/table][/col][col][/col][/3column]
[2column][col][f=color:Orchid border][f=color:Orchid large bold centre]Career[/f]
[f=color:Orchid centre][_=][/f]
[f=color:orchid bold centre]Benefits[/f]
[color="orchid"][_=][/color]
[f=color:orchid bold centre]Inciting Incident[/f]
[color="orchid"][_=][/f][/color][/col][col][f=color:Magenta border][f=color:magenta large bold centre]Complications[/f]
[f=color:magenta centre][_=][/f]
[f=color:magenta bold centre]Details[/f]
[color="magenta"][_=][/color]
[f=color:magenta bold centre]Benefit[/f]
[color="magenta"][_=][/color]
[f=color:magenta bold centre]Drawback
[color="magenta"][_=][/color][/f][/f][/col][/2column]
[f=color:white background-color:maroon bold centre Large]Abilities[/f]
[3column][col][spoiler="Melee Free Strike Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_FSMAsse=0/1] | [f=right]Bane[/f] | [_FSMBane=0/1]
[f=color:red]Might[/f] [_FSMMi=0/1]| [color="Orange"]Agility[/color] [_FSMAg=0/1]| [color="green"]Reason[/color] [_FSMRe=0/1]| [color="blue"]Intuition[/color] [_FSMIn=0/1]| [color="Violet"]Presence[/color][_FSMPr=0/1]
Total: | [_FSMStat$=(FSMMi*Mig)+(FSMAg*Agi)+(FSMRe*Rea)+(FSMIn*Int)+(FSMPr*Pre)+(2*(FSMAsse-FSMBane))] | [/table][/spoiler]
[color="DimGray"][table=rolls]Action[/color] | [color="DimGray"]Roll[/color]
[f=color:DimGray bold centre]Melee Free Strike[/f] | [color="DimGray"]2D10+[_$=FSMStat+0][/color]
[color="DarkSlateGray"]Charge, Melee, Strike, Weapon[/color] |[f=right color:DimGray]Main Action[/f]
[color="DimGray"]◿! Melee 1[/color] | [color="DimGray"]◎One creature or object[/color] [/table]
[table=compact][color="DimGray"]≤11:[/color] | [color="DarkSlateGray"]2+[f=background-color:black color:red] M [/f]or[f=background-color:black color:Orange] A [/f] Damage[/color]
[color="DimGray"]12-16:[/color] | [color="DarkSlateGray"]5+[f=background-color:black color:red] M [/f]or[f=background-color:black color:Orange] A [/f] Damage[/color]
[color="DimGray"]17+:[/color] | [color="DarkSlateGray"]7+[f=background-color:black color:red] M [/f]or[f=background-color:black color:Orange] A [/f] Damage[/color][/table][/col]
[col][spoiler="Ranged Free Strike Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_FSRAsse=0/1] | [f=right]Bane[/f] | [_FSRBane=0/1]
[f=color:Red]Might[/f] [_FSRMi=0/1]| [color="Orange"]Agility[/color] [_FSRAg=1/1]| [color="green"]Reason[/color] [_FSRRe=0/1]| [color="blue"]Intuition[/color] [_FSRIn=0/1]| [color="Violet"]Presence[/color][_FSRPr=0/1]
Total: | [_FSRStat$=(FSRMi*Mig)+(FSRAg*Agi)+(FSRRe*Rea)+(FSRIn*Int)+(FSRPr*Pre)+(2*(FSRAsse-FSRBane))] | [/table][/spoiler]
[color="DarkSlateGray"][table=rolls]Action[/color] | [color="DarkSlateGray"]Roll[/color]
[f=color:DarkSlateGray bold centre]Ranged Free Weapon Strike[/f] | [color="DarkSlateGray"]2D10+[_$=FSRStat+0][/color]
[color="DimGray"]Ranged, Strike, Weapon[/color] |[f=right color:DarkSlateGray]Main Action[/f]
[color="DarkSlateGray"]◿! Ranged 6[/color] | [color="DarkSlateGray"]◎ One creature or object[/color] [/table]
[table=compact][color="DarkSlateGray"]≤11:[/color] | [color="DimGray"]2+[f=background-color:black color:red] M [/f]or[f=background-color:black color:Orange] A [/f] Damage[/color]
[color="DarkSlateGray"]12-16:[/color] | [color="DimGray"]4+[f=background-color:black color:red] M [/f]or[f=background-color:black color:Orange] A [/f] Damage[/color]
[color="DarkSlateGray"]17+:[/color] | [color="DimGray"]6+[f=background-color:black color:red] M [/f]or[f=background-color:black color:Orange] A [/f] Damage[/color][/table][/col]
[col][spoiler="Free Strike 3"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_FS3Asse=0/1] | [f=right]Bane[/f] | [_FS3Bane=0/1]
[f=color:Red]Might[/f] [_FS3Mi=0/1]| [color="Orange"]Agility[/color] [_FS3Ag=0/1]| [color="green"]Reason[/color] [_FS3Re=0/1]| [color="blue"]Intuition[/color] [_FS3In=0/1]| [color="Violet"]Presence[/color][_FS3Pr=0/1]
Total: | [_FS3Stat$=(FS3Mi*Mig)+(FS3Ag*Agi)+(FS3Re*Rea)+(FS3In*Int)+(FS3Pr*Pre)+(2*(FS3Asse-FS3Bane))] | [/table][/spoiler]
[color="Gray"][table=rolls]Action[/color] | [color="Gray"]Roll[/color]
[f=color:Gray bold centre][_=Free Weapon Strike][/f] | [color="Gray"]2D10+[_$=FS3Stat+0][/color]
[color="SlateGray"][_=], [_=], [_=][/color] |[f=right color:Gray][_=Main] Action[/f]
[color="Gray"]◿! [_=][/color] | [color="Gray"]◎[_=One creature or object][/color] [/table]
[table=compact][color="Gray"]≤11:[/color] | [color="SlateGray"][_=][/color]
[color="Gray"]12-16:[/color] | [color="SlateGray"][_=][/color]
[color="Gray"]17+:[/color] | [color="SlateGray"][_=][/color][/table]
[color="Gray"]Effect:[/color] [color="SlateGray"][_=]
[_=][/color]
[/col][/3column]
[3column][col][spoiler="Ability 1 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A1Asse=0/1] | [f=right]Bane[/f] | [_A1Bane=0/1]
[f=color:red]Might[/f] [_A1Mi=0/1]| [color="Orange"]Agility[/color] [_A1Ag=0/1]| [color="green"]Reason[/color] [_A1Re=0/1]| [color="blue"]Intuition[/color] [_A1In=0/1]| [color="Violet"]Presence[/color][_A1Pr=0/1]
Total: | [_A1Stat$=(A1Mi*Mig)+(A1Ag*Agi)+(A1Re*Rea)+(A1In*Int)+(A1Pr*Pre)+(2*(A1Asse-A1Bane))] | [/table][/spoiler]
[color="Salmon"][table=rolls]Action[/color] | [color="Salmon"]Roll[/color]
[f=color:Salmon bold centre][_=][/f] | [color="Salmon"]2D10+[_$=A1Stat+0][/color]
[color="Salmon"]Resource Cost: [_=][/color]
[color="MediumSlateBlue"][_=], [_=], [_=][/color] |[f=right color:Salmon][_=] Action[/f]
[color="Salmon"]◿! [_=][/color] | [color="Salmon"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="Salmon"]≤11:[/color] | [color="MediumSlateBlue"][_=][/color]
[color="Salmon"]12-16:[/color] | [color="MediumSlateBlue"][_=][/color]
[color="Salmon"]17+:[/color] | [color="MediumSlateBlue"][_=][/color][/table]
[color="Salmon"]Effect:[/color] [color="MediumSlateBlue"][_=]
[_=][/color]
[/col]
[col][spoiler="Ability 2 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A2Asse=0/1] | [f=right]Bane[/f] | [_A2Bane=0/1]
[f=color:Red]Might[/f] [_A2Mi=0/1]| [color="Orange"]Agility[/color] [_A2Ag=0/1]| [color="green"]Reason[/color] [_A2Re=0/1]| [color="blue"]Intuition[/color] [_A2In=0/1]| [color="Violet"]Presence[/color][_A2Pr=0/1]
Total: | [_A2Stat$=(A2Mi*Mig)+(A2Ag*Agi)+(A2Re*Rea)+(A2In*Int)+(A2Pr*Pre)+(2*(A2Asse-A2Bane))] | [/table][/spoiler]
[color="DarkOrange"][table=rolls]Action[/color] | [color="DarkOrange"]Roll[/color]
[f=color:DarkOrange bold centre][_=][/f] | [color="DarkOrange"]2D10+[_$=A2Stat+0][/color]
[color="DarkOrange"]Resource Cost: [_=][/color]
[color="Salmon"][_=], [_=], [_=][/color] |[f=right color:DarkOrange][_=] Action[/f]
[color="DarkOrange"]◿! [_=][/color] | [color="DarkOrange"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="DarkOrange"]≤11:[/color] | [color="Salmon"][_=][/color]
[color="DarkOrange"]12-16:[/color] | [color="Salmon"][_=][/color]
[color="DarkOrange"]17+:[/color] | [color="Salmon"][_=][/color][/table]
[color="DarkOrange"]Effect:[/color] [color="Salmon"][_=]
[_=][/color]
[/col]
[col][spoiler="Ability 3 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A3Asse=0/1] | [f=right]Bane[/f] | [_A3Bane=0/1]
[f=color:Red]Might[/f] [_A3Mi=0/1]| [color="Orange"]Agility[/color] [_A3Ag=0/1]| [color="green"]Reason[/color] [_A3Re=0/1]| [color="blue"]Intuition[/color] [_A3In=0/1]| [color="Violet"]Presence[/color][_A3Pr=0/1]
Total: | [_A3Stat$=(A3Mi*Mig)+(A3Ag*Agi)+(A3Re*Rea)+(A3In*Int)+(A3Pr*Pre)+(2*(A3Asse-A3Bane))] | [/table][/spoiler]
[color="Olive"][table=rolls]Action[/color] | [color="Olive"]Roll[/color]
[f=color:Olive bold centre][_=][/f] | [color="Olive"]2D10+[_$=A3Stat+0][/color]
[color="Olive"]Resource Cost: [_=][/color]
[color="DarkOrange"][_=], [_=], [_=][/color] |[f=right color:Olive][_=] Action[/f]
[color="Olive"]◿! [_=][/color] | [color="Olive"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="Olive"]≤11:[/color] | [color="DarkOrange"][_=][/color]
[color="Olive"]12-16:[/color] | [color="DarkOrange"][_=][/color]
[color="Olive"]17+:[/color] | [color="DarkOrange"][_=][/color][/table]
[color="Olive"]Effect:[/color] [color="DarkOrange"][_=]
[_=][/color]
[/col][/3column]
[3column][col][spoiler="Ability 4 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A4Asse=0/1] | [f=right]Bane[/f] | [_A4Bane=0/1]
[f=color:Red]Might[/f] [_A4Mi=0/1]| [color="Orange"]Agility[/color] [_A4Ag=0/1]| [color="green"]Reason[/color] [_A4Re=0/1]| [color="blue"]Intuition[/color] [_A4In=0/1]| [color="Violet"]Presence[/color][_A4Pr=0/1]
Total: | [_A4Stat$=(A4Mi*Mig)+(A4Ag*Agi)+(A4Re*Rea)+(A4In*Int)+(A4Pr*Pre)+(2*(A4Asse-A4Bane))] | [/table][/spoiler]
[color="LimeGreen"][table=rolls]Action[/color] | [color="LimeGreen"]Roll[/color]
[f=color:LimeGreen bold centre][_=][/f] | [color="LimeGreen"]2D10+[_$=A4Stat+0][/color]
[color="LimeGreen"]Resource Cost: [_=][/color]
[color="Olive"][_=], [_=], [_=][/color] |[f=right color:LimeGreen][_=] Action[/f]
[color="LimeGreen"]◿! [_=][/color] | [color="LimeGreen"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="LimeGreen"]≤11:[/color] | [color="Olive"][_=][/color]
[color="LimeGreen"]12-16:[/color] | [color="Olive"][_=][/color]
[color="LimeGreen"]17+:[/color] | [color="Olive"][_=][/color][/table]
[color="LimeGreen"]Effect:[/color] [color="Olive"][_=]
[_=][/color][/col]
[col][spoiler="Ability 5 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A5Asse=0/1] | [f=right]Bane[/f] | [_A5Bane=0/1]
[f=color:Red]Might[/f] [_A5Mi=0/1]| [color="Orange"]Agility[/color] [_A5Ag=0/1]| [color="green"]Reason[/color] [_A5Re=0/1]| [color="blue"]Intuition[/color] [_A5In=0/1]| [color="Violet"]Presence[/color][_A5Pr=0/1]
Total: | [_A5Stat$=(A5Mi*Mig)+(A5Ag*Agi)+(A5Re*Rea)+(A5In*Int)+(A5Pr*Pre)+(2*(A5Asse-A5Bane))] | [/table][/spoiler]
[color="DodgerBlue"][table=rolls]Action[/color] | [color="DodgerBlue"]Roll[/color]
[f=color:DodgerBlue bold centre][_=][/f] | [color="DodgerBlue"]2D10+[_$=A5Stat+0][/color]
[color="DodgerBlue"]Resource Cost: [_=][/color]
[color="LimeGreen"][_=], [_=], [_=][/color] |[f=right color:DodgerBlue][_=] Action[/f]
[color="DodgerBlue"]◿! [_=][/color] | [color="DodgerBlue"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="DodgerBlue"]≤11:[/color] | [color="LimeGreen"][_=][/color]
[color="DodgerBlue"]12-16:[/color] | [color="LimeGreen"][_=][/color]
[color="DodgerBlue"]17+:[/color] | [color="LimeGreen"][_=][/color][/table]
[color="DodgerBlue"]Effect:[/color] [color="LimeGreen"][_=]
[_=][/color][/col]
[col][spoiler="Ability 6 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A6Asse=0/1] | [f=right]Bane[/f] | [_A6Bane=0/1]
[f=color:Red]Might[/f] [_A6Mi=0/1]| [color="Orange"]Agility[/color] [_A6Ag=0/1]| [color="green"]Reason[/color] [_A6Re=0/1]| [color="blue"]Intuition[/color] [_A6In=0/1]| [color="Violet"]Presence[/color][_A6Pr=0/1]
Total: | [_A6Stat$=(A6Mi*Mig)+(A6Ag*Agi)+(A6Re*Rea)+(A6In*Int)+(A6Pr*Pre)+(2*(A6Asse-A6Bane))] | [/table][/spoiler]
[color="DarkOrchid"][table=rolls]Action[/color] | [color="DarkOrchid"]Roll[/color]
[f=color:DarkOrchid bold centre][_=][/f] | [color="DarkOrchid"]2D10+[_$=A6Stat+0][/color]
[color="DarkOrchid"]Resource Cost: [_=][/color]
[color="DodgerBlue"][_=], [_=], [_=][/color] |[f=right color:DarkOrchid][_=] Action[/f]
[color="DarkOrchid"]◿! [_=][/color] | [color="DarkOrchid"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="DarkOrchid"]≤11:[/color] | [color="DodgerBlue"][_=][/color]
[color="DarkOrchid"]12-16:[/color] | [color="DodgerBlue"][_=][/color]
[color="DarkOrchid"]17+:[/color] | [color="DodgerBlue"][_=][/color][/table]
[color="DarkOrchid"]Effect:[/color] [color="DodgerBlue"][_=]
[_=][/color][/col]
[/3column]
[3column][col][spoiler="Ability 7 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A7Asse=0/1] | [f=right]Bane[/f] | [_A7Bane=0/1]
[f=color:Red]Might[/f] [_A7Mi=0/1]| [color="Orange"]Agility[/color] [_A7Ag=0/1]| [color="green"]Reason[/color] [_A7Re=0/1]| [color="blue"]Intuition[/color] [_A7In=0/1]| [color="Violet"]Presence[/color][_A7Pr=0/1]
Total: | [_A7Stat$=(A7Mi*Mig)+(A7Ag*Agi)+(A7Re*Rea)+(A7In*Int)+(A7Pr*Pre)+(2*(A7Asse-A7Bane))] | [/table][/spoiler]
[color="Tomato"][table=rolls]Action[/color] | [color="Tomato"]Roll[/color]
[f=color:Tomato bold centre][_=][/f] | [color="Tomato"]2D10+[_$=A7Stat+0][/color]
[color="Tomato"]Resource Cost: [_=][/color]
[color="DarkOrchid"][_=], [_=], [_=][/color] |[f=right color:Tomato][_=] Action[/f]
[color="Tomato"]◿! [_=][/color] | [color="Tomato"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="Tomato"]≤11:[/color] | [color="DarkOrchid"][_=][/color]
[color="Tomato"]12-16:[/color] | [color="DarkOrchid"][_=][/color]
[color="Tomato"]17+:[/color] | [color="DarkOrchid"][_=][/color][/table]
[color="Tomato"]Effect:[/color] [color="DarkOrchid"][_=]
[_=][/color][/col]
[col][spoiler="Ability 8 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A8Asse=0/1] | [f=right]Bane[/f] | [_A8Bane=0/1]
[f=color:Red]Might[/f] [_A8Mi=0/1]| [color="Orange"]Agility[/color] [_A8Ag=0/1]| [color="green"]Reason[/color] [_A8Re=0/1]| [color="blue"]Intuition[/color] [_A8In=0/1]| [color="Violet"]Presence[/color][_A8Pr=0/1]
Total: | [_A8Stat$=(A8Mi*Mig)+(A8Ag*Agi)+(A8Re*Rea)+(A8In*Int)+(A8Pr*Pre)+(2*(A8Asse-A8Bane))] | [/table][/spoiler]
[color="OrangeRed"][table=rolls]Action[/color] | [color="OrangeRed"]Roll[/color]
[f=color:OrangeRed bold centre][_=][/f] | [color="OrangeRed"]2D10+[_$=A8Stat+0][/color]
[color="OrangeRed"]Resource Cost: [_=][/color]
[color="Tomato"][_=], [_=], [_=][/color] |[f=right color:OrangeRed][_=] Action[/f]
[color="OrangeRed"]◿! [_=][/color] | [color="OrangeRed"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="OrangeRed"]≤11:[/color] | [color="Tomato"][_=][/color]
[color="OrangeRed"]12-16:[/color] | [color="Tomato"][_=][/color]
[color="OrangeRed"]17+:[/color] | [color="Tomato"][_=][/color][/table]
[color="OrangeRed"]Effect:[/color] [color="Tomato"][_=]
[_=][/color]
[/col]
[col][spoiler="Ability 9 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A9Asse=0/1] | [f=right]Bane[/f] | [_A9Bane=0/1]
[f=color:Red]Might[/f] [_A9Mi=0/1]| [color="Orange"]Agility[/color] [_A9Ag=0/1]| [color="green"]Reason[/color] [_A9Re=0/1]| [color="blue"]Intuition[/color] [_A9In=0/1]| [color="Violet"]Presence[/color][_A9Pr=0/1]
Total: | [_A9Stat$=(A9Mi*Mig)+(A9Ag*Agi)+(A9Re*Rea)+(A9In*Int)+(A9Pr*Pre)+(2*(A9Asse-A9Bane))] | [/table][/spoiler]
[color="DarkGoldenRod"][table=rolls]Action[/color] | [color="DarkGoldenRod"]Roll[/color]
[f=color:DarkGoldenRod bold centre][_=][/f] | [color="DarkGoldenRod"]2D10+[_$=A9Stat+0][/color]
[color="DarkGoldenRod"]Resource Cost: [_=][/color]
[color="OrangeRed"][_=], [_=], [_=][/color] |[f=right color:DarkGoldenRod][_=] Action[/f]
[color="DarkGoldenRod"]◿! [_=][/color] | [color="DarkGoldenRod"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="DarkGoldenRod"]≤11:[/color] | [color="OrangeRed"][_=][/color]
[color="DarkGoldenRod"]12-16:[/color] | [color="OrangeRed"][_=][/color]
[color="DarkGoldenRod"]17+:[/color] | [color="OrangeRed"][_=][/color][/table]
[color="DarkGoldenRod"]Effect:[/color] [color="OrangeRed"][_=]
[_=][/color][/col][/3column][3column][col][spoiler="Ability 10 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A10Asse=0/1] | [f=right]Bane[/f] | [_A10Bane=0/1]
[f=color:Red]Might[/f] [_A10Mi=0/1]| [color="Orange"]Agility[/color] [_A10Ag=0/1]| [color="green"]Reason[/color] [_A10Re=0/1]| [color="blue"]Intuition[/color] [_A10In=0/1]| [color="Violet"]Presence[/color][_A10Pr=0/1]
Total: | [_A10Stat$=(A10Mi*Mig)+(A10Ag*Agi)+(A10Re*Rea)+(A10In*Int)+(A10Pr*Pre)+(2*(A10Asse-A10Bane))] | [/table][/spoiler]
[color="SpringGreen"][table=rolls]Action[/color] | [color="SpringGreen"]Roll[/color]
[f=color:SpringGreen bold centre][_=][/f] | [color="SpringGreen"]2D10+[_$=A10Stat+0][/color]
[color="SpringGreen"]Resource Cost: [_=][/color]
[color="DarkGoldenRod"][_=], [_=], [_=][/color] |[f=right color:SpringGreen][_=] Action[/f]
[color="SpringGreen"]◿! [_=][/color] | [color="SpringGreen"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="SpringGreen"]≤11:[/color] | [color="DarkGoldenRod"][_=][/color]
[color="SpringGreen"]12-16:[/color] | [color="DarkGoldenRod"][_=][/color]
[color="SpringGreen"]17+:[/color] | [color="DarkGoldenRod"][_=][/color][/table]
[color="SpringGreen"]Effect:[/color] [color="DarkGoldenRod"][_=]
[_=][/color][/col][col][spoiler="Ability 11 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A11Asse=0/1] | [f=right]Bane[/f] | [_A11Bane=0/1]
[f=color:Red]Might[/f] [_A11Mi=0/1]| [color="Orange"]Agility[/color] [_A11Ag=0/1]| [color="green"]Reason[/color] [_A11Re=0/1]| [color="blue"]Intuition[/color] [_A11In=0/1]| [color="Violet"]Presence[/color][_A11Pr=0/1]
Total: | [_A11Stat$=(A11Mi*Mig)+(A11Ag*Agi)+(A11Re*Rea)+(A11In*Int)+(A11Pr*Pre)+(2*(A11Asse-A11Bane))] | [/table][/spoiler]
[color="CornflowerBlue"][table=rolls]Action[/color] | [color="CornflowerBlue"]Roll[/color]
[f=color:CornflowerBlue bold centre][_=][/f] | [color="CornflowerBlue"]2D10+[_$=A11Stat+0][/color]
[color="CornflowerBlue"]Resource Cost: [_=][/color]
[color="SpringGreen"][_=], [_=], [_=][/color] |[f=right color:CornflowerBlue][_=] Action[/f]
[color="CornflowerBlue"]◿! [_=][/color] | [color="CornflowerBlue"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="CornflowerBlue"]≤11:[/color] | [color="SpringGreen"][_=][/color]
[color="CornflowerBlue"]12-16:[/color] | [color="SpringGreen"][_=][/color]
[color="CornflowerBlue"]17+:[/color] | [color="SpringGreen"][_=][/color][/table]
[color="CornflowerBlue"]Effect:[/color] [color="SpringGreen"][_=]
[_=][/color][/col][col][spoiler="Ability 12 Calculation"][table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_A12Asse=0/1] | [f=right]Bane[/f] | [_A12Bane=0/1]
[f=color:Red]Might[/f] [_A12Mi=0/1]| [color="Orange"]Agility[/color] [_A12Ag=0/1]| [color="green"]Reason[/color] [_A12Re=0/1]| [color="blue"]Intuition[/color] [_A12In=0/1]| [color="Violet"]Presence[/color][_A12Pr=0/1]
Total: | [_A12Stat$=(A12Mi*Mig)+(A12Ag*Agi)+(A12Re*Rea)+(A12In*Int)+(A12Pr*Pre)+(2*(A12Asse-A12Bane))] | [/table][/spoiler]
[color="BlueViolet"][table=rolls]Action[/color] | [color="BlueViolet"]Roll[/color]
[f=color:BlueViolet bold centre][_=][/f] | [color="BlueViolet"]2D10+[_$=A12Stat+0][/color]
[color="BlueViolet"]Resource Cost: [_=][/color]
[color="CornflowerBlue"][_=], [_=], [_=][/color] |[f=right color:BlueViolet][_=] Action[/f]
[color="BlueViolet"]◿! [_=][/color] | [color="BlueViolet"]◎[_=][/color] [/table]
[_=0/1]Free Strike [_=0/1]Signature [_=0/1]Heroic [_=0/1]Other
[table=compact][color="BlueViolet"]≤11:[/color] | [color="CornflowerBlue"][_=][/color]
[color="BlueViolet"]12-16:[/color] | [color="CornflowerBlue"][_=][/color]
[color="BlueViolet"]17+:[/color] | [color="CornflowerBlue"][_=][/color][/table]
[color="BlueViolet"]Effect:[/color] [color="CornflowerBlue"][_=]
[_=][/color][/col][/3column]
[linebreak]
[2column][col][f=color:blue bold centre large]Titles[/f]
[spoiler=[color="transparent"]---[/color][_=]][f=small italic][_=flavortext][/f]
[b]Prerequisite:[/b] [_=]
[b]Effect:[/b] [_=]
[i][_=Choice][/i]: [_=]
[f=tiny][abilities="Title 1 Ability"][/f]
# [f=large]Title 1 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA1Asse=0/1] | [f=right]Bane[/f] | [_TiA1Bane=0/1]
[f=color:Red]Might[/f] [_TiA1Mi=0/1]| [color="Orange"]Agility[/color] [_TiA1Ag=0/1]| [color="green"]Reason[/color] [_TiA1Re=0/1]| [color="blue"]Intuition[/color] [_TiA1In=0/1]| [color="Violet"]Presence[/color][_TiA1Pr=0/1]
Total: | [_TiA1Stat$=(TiA1Mi*Mig)+(TiA1Ag*Agi)+(TiA1Re*Rea)+(TiA1In*Int)+(TiA1Pr*Pre)+(2*(TiA1Asse-TiA1Bane))] | [/table]
# [f=large]Title 1 Ability[/f]
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA1Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[_=]][f=small italic][_=flavortext][/f]
[b]Prerequisite:[/b] [_=]
[b]Effect:[/b] [_=]
[i][_=Choice][/i]: [_=][f=tiny][abilities="Title 2 Ability"][/f]
# [f=large]Title 2 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA2Asse=0/1] | [f=right]Bane[/f] | [_TiA2Bane=0/1]
[f=color:Red]Might[/f] [_TiA2Mi=0/1]| [color="Orange"]Agility[/color] [_TiA2Ag=0/1]| [color="green"]Reason[/color] [_TiA2Re=0/1]| [color="blue"]Intuition[/color] [_TiA2In=0/1]| [color="Violet"]Presence[/color][_TiA2Pr=0/1]
Total: | [_TiA2Stat$=(TiA2Mi*Mig)+(TiA2Ag*Agi)+(TiA2Re*Rea)+(TiA2In*Int)+(TiA2Pr*Pre)+(2*(TiA2Asse-TiA2Bane))] | [/table]
# [f=large]Title 2 Ability[/f]
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA2Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[_=]][f=small italic][_=flavortext][/f]
[b]Prerequisite:[/b] [_=]
[b]Effect:[/b] [_=]
[i][_=Choice][/i]: [_=][f=tiny][abilities="Title 3 Ability"][/f]
# [f=large]Title 3 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA3Asse=0/1] | [f=right]Bane[/f] | [_TiA3Bane=0/1]
[f=color:Red]Might[/f] [_TiA3Mi=0/1]| [color="Orange"]Agility[/color] [_TiA3Ag=0/1]| [color="green"]Reason[/color] [_TiA3Re=0/1]| [color="blue"]Intuition[/color] [_TiA3In=0/1]| [color="Violet"]Presence[/color][_TiA3Pr=0/1]
Total: | [_TiA3Stat$=(TiA3Mi*Mig)+(TiA3Ag*Agi)+(TiA3Re*Rea)+(TiA3In*Int)+(TiA3Pr*Pre)+(2*(TiA3Asse-TiA3Bane))] | [/table]
# [f=large]Title 3 Ability[/f]
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA3Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[_=]][f=small italic][_=flavortext][/f]
[b]Prerequisite:[/b] [_=]
[b]Effect:[/b] [_=]
[i][_=Choice][/i]: [_=][f=tiny][abilities="Title 4 Ability"][/f]
# [f=large]Title 4 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TiA4Asse=0/1] | [f=right]Bane[/f] | [_TiA4Bane=0/1]
[f=color:Red]Might[/f] [_TiA4Mi=0/1]| [color="Orange"]Agility[/color] [_TiA4Ag=0/1]| [color="green"]Reason[/color] [_TiA4Re=0/1]| [color="blue"]Intuition[/color] [_TiA4In=0/1]| [color="Violet"]Presence[/color][_TiA4Pr=0/1]
Total: | [_TiA4Stat$=(TiA4Mi*Mig)+(TiA4Ag*Agi)+(TiA4Re*Rea)+(TiA4In*Int)+(TiA4Pr*Pre)+(2*(TiA4Asse-TiA4Bane))] | [/table]
# [f=large]Title 4 Ability[/f]
[table=rolls][color="SteelBlue"]Action[/color] | [color="SteelBlue"]Roll[/color]
[f=color:SteelBlue bold centre][_=][/f] | [color="SteelBlue"]2D10+[_$=TiA4Stat+0][/color]
[color="SteelBlue"]Resource Cost: [_=][/color]
[color="SlateGrey"][_=], [_=], [_=][/color] |[f=right color:SteelBlue][_=] Action[/f]
[color="SteelBlue"]◿! [_=][/color] | [color="SteelBlue"]◎ [_=][/color] [/table]
[table=compact][color="SteelBlue"]≤11:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]12-16:[/color] | [color="SlateGrey"][_=][/color]
[color="SteelBlue"]17+:[/color] | [color="SlateGrey"][_=][/color][/table]
[f=large][color="SteelBlue"]Effect:[/color] [color="SlateGrey"][_=]
[_=][/color][/f][/abilities][/spoiler][/col][col][f=color:maroon bold centre large]Trinkets[/f]
[spoiler=[_=]][_=][f=tiny][abilities="Trinket 1 Ability"][/f]
# [f=large]Trinket 1 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA1Asse=0/1] | [f=right]Bane[/f] | [_TriA1Bane=0/1]
[f=color:Red]Might[/f] [_TriA1Mi=0/1]| [color="Orange"]Agility[/color] [_TriA1Ag=0/1]| [color="green"]Reason[/color] [_TriA1Re=0/1]| [color="blue"]Intuition[/color] [_TriA1In=0/1]| [color="Violet"]Presence[/color][_TriA1Pr=0/1]
Total: | [_TriA1Stat$=(TriA1Mi*Mig)+(TriA1Ag*Agi)+(TriA1Re*Rea)+(TriA1In*Int)+(TriA1Pr*Pre)+(2*(TriA1Asse-TriA1Bane))] | [/table]
# [f=large]Trinket 1 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA1Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[_=]][_=][f=tiny][abilities="Trinket 2 Ability"][/f]
# [f=large]Trinket 2 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA2Asse=0/1] | [f=right]Bane[/f] | [_TriA2Bane=0/1]
[f=color:Red]Might[/f] [_TriA2Mi=0/1]| [color="Orange"]Agility[/color] [_TriA2Ag=0/1]| [color="green"]Reason[/color] [_TriA2Re=0/1]| [color="blue"]Intuition[/color] [_TriA2In=0/1]| [color="Violet"]Presence[/color][_TriA2Pr=0/1]
Total: | [_TriA2Stat$=(TriA2Mi*Mig)+(TriA2Ag*Agi)+(TriA2Re*Rea)+(TriA2In*Int)+(TriA2Pr*Pre)+(2*(TriA2Asse-TriA2Bane))] | [/table]
# [f=large]Trinket 2 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA2Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[_=]][_=][f=tiny][abilities="Trinket 3 Ability"][/f]
# [f=large]Trinket 3 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA3Asse=0/1] | [f=right]Bane[/f] | [_TriA3Bane=0/1]
[f=color:Red]Might[/f] [_TriA3Mi=0/1]| [color="Orange"]Agility[/color] [_TriA3Ag=0/1]| [color="green"]Reason[/color] [_TriA3Re=0/1]| [color="blue"]Intuition[/color] [_TriA3In=0/1]| [color="Violet"]Presence[/color][_TriA3Pr=0/1]
Total: | [_TriA3Stat$=(TriA3Mi*Mig)+(TriA3Ag*Agi)+(TriA3Re*Rea)+(TriA3In*Int)+(TriA3Pr*Pre)+(2*(TriA3Asse-TriA3Bane))] | [/table]
# [f=large]Trinket 3 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA3Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[_=]][_=][f=tiny][abilities="Trinket 4 Ability"][/f]
# [f=large]Trinket 4 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_TriA4Asse=0/1] | [f=right]Bane[/f] | [_TriA4Bane=0/1]
[f=color:Red]Might[/f] [_TriA4Mi=0/1]| [color="Orange"]Agility[/color] [_TriA4Ag=0/1]| [color="green"]Reason[/color] [_TriA4Re=0/1]| [color="blue"]Intuition[/color] [_TriA4In=0/1]| [color="Violet"]Presence[/color][_TriA4Pr=0/1]
Total: | [_TriA4Stat$=(TriA4Mi*Mig)+(TriA4Ag*Agi)+(TriA4Re*Rea)+(TriA4In*Int)+(TriA4Pr*Pre)+(2*(TriA4Asse-TriA4Bane))] | [/table]
# [f=large]Trinket 4 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=TriA4Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler][/col][/2column]
[f=color:darkolivegreen bold centre large]Leveled Treasures[/f]
[f=small centre]Carry Three Safely [_=0/1][_=0/1][_=0/1][/f]
[spoiler= [_=]][f=small italic][_=][/f]
[b]Keywords:[/b] [_=]
[b]Item Prerequisite:[/b] [_=]
[b]Project Source:[/b] [_=]
[b]Project Roll Characteristic:[/b] [_=]
[b]Project Goal:[/b] [_=]
[b]1st Level:[/b] [_=]
[b]5th Level:[/b] [_=]
[b]9th Level:[/b] [_=][f=tiny][abilities="Leveled Treasure 1 Ability"][/f]
# [f=large]Leveled Treasure 1 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr1Asse=0/1] | [f=right]Bane[/f] | [_LeTr1Bane=0/1]
[f=color:Red]Might[/f] [_LeTr1Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr1Ag=0/1]| [color="green"]Reason[/color] [_LeTr1Re=0/1]| [color="blue"]Intuition[/color] [_LeTr1In=0/1]| [color="Violet"]Presence[/color][_LeTr1Pr=0/1]
Total: | [_LeTr1Stat$=(LeTr1Mi*Mig)+(LeTr1Ag*Agi)+(LeTr1Re*Rea)+(LeTr1In*Int)+(LeTr1Pr*Pre)+(2*(LeTr1Asse-LeTr1Bane))] | [/table]
# [f=large]Leveled Treasure 1 Ability[/f]
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr1Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler= [_=]][f=small italic][_=][/f]
[b]Keywords:[/b] [_=]
[b]Item Prerequisite:[/b] [_=]
[b]Project Source:[/b] [_=]
[b]Project Roll Characteristic:[/b] [_=]
[b]Project Goal:[/b] [_=]
[b]1st Level:[/b] [_=]
[b]5th Level:[/b] [_=]
[b]9th Level:[/b] [_=][f=tiny][abilities="Leveled Treasure 2 Ability"][/f]
# [f=large]Leveled Treasure 3 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr2Asse=0/1] | [f=right]Bane[/f] | [_LeTr2Bane=0/1]
[f=color:Red]Might[/f] [_LeTr2Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr2Ag=0/1]| [color="green"]Reason[/color] [_LeTr2Re=0/1]| [color="blue"]Intuition[/color] [_LeTr2In=0/1]| [color="Violet"]Presence[/color][_LeTr2Pr=0/1]
Total: | [_LeTr2Stat$=(LeTr2Mi*Mig)+(LeTr2Ag*Agi)+(LeTr2Re*Rea)+(LeTr2In*Int)+(LeTr2Pr*Pre)+(2*(LeTr2Asse-LeTr2Bane))] | [/table]
# [f=large]Leveled Treasure 2 Ability[/f]
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr2Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler= [_=]][f=small italic][_=][/f]
[b]Keywords:[/b] [_=]
[b]Item Prerequisite:[/b] [_=]
[b]Project Source:[/b] [_=]
[b]Project Roll Characteristic:[/b] [_=]
[b]Project Goal:[/b] [_=]
[b]1st Level:[/b] [_=]
[b]5th Level:[/b] [_=]
[b]9th Level:[/b] [_=][f=tiny][abilities="Leveled Treasure 3 Ability"][/f]
# [f=large]Leveled Treasure 3 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr3Asse=0/1] | [f=right]Bane[/f] | [_LeTr3Bane=0/1]
[f=color:Red]Might[/f] [_LeTr3Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr3Ag=0/1]| [color="green"]Reason[/color] [_LeTr3Re=0/1]| [color="blue"]Intuition[/color] [_LeTr3In=0/1]| [color="Violet"]Presence[/color][_LeTr3Pr=0/1]
Total: | [_LeTr3Stat$=(LeTr3Mi*Mig)+(LeTr3Ag*Agi)+(LeTr3Re*Rea)+(LeTr3In*Int)+(LeTr3Pr*Pre)+(2*(LeTr3Asse-LeTr3Bane))] | [/table]
# [f=large]Leveled Treasure 3 Ability[/f]
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr3Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler= [_=]][f=small italic][_=][/f]
[b]Keywords:[/b] [_=]
[b]Item Prerequisite:[/b] [_=]
[b]Project Source:[/b] [_=]
[b]Project Roll Characteristic:[/b] [_=]
[b]Project Goal:[/b] [_=]
[b]1st Level:[/b] [_=]
[b]5th Level:[/b] [_=]
[b]9th Level:[/b] [_=][f=tiny][abilities="Leveled Treasure 4 Ability"][/f]
# [f=large]Leveled Treasure 4 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_LeTr4Asse=0/1] | [f=right]Bane[/f] | [_LeTr4Bane=0/1]
[f=color:Red]Might[/f] [_LeTr4Mi=0/1]| [color="Orange"]Agility[/color] [_LeTr4Ag=0/1]| [color="green"]Reason[/color] [_LeTr4Re=0/1]| [color="blue"]Intuition[/color] [_LeTr4In=0/1]| [color="Violet"]Presence[/color][_LeTr4Pr=0/1]
Total: | [_LeTr4Stat$=(LeTr4Mi*Mig)+(LeTr4Ag*Agi)+(LeTr4Re*Rea)+(LeTr4In*Int)+(LeTr4Pr*Pre)+(2*(LeTr4Asse-LeTr4Bane))] | [/table]
# [f=large]Leveled Treasure 4 Ability[/f]
[table=rolls][color="MediumSeaGreen"]Action[/color] | [color="MediumSeaGreen"]Roll[/color]
[f=color:MediumSeaGreen bold centre][_=][/f] | [color="MediumSeaGreen"]2D10+[_$=LeTr4Stat+0][/color]
[color="MediumSeaGreen"]Resource Cost: [_=][/color]
[color="Darkolivegreen"][_=], [_=], [_=][/color] |[f=right color:MediumSeaGreen][_=] Action[/f]
[color="MediumSeaGreen"]◿! [_=][/color] | [color="MediumSeaGreen"]◎ [_=][/color] [/table]
[table=compact][color="MediumSeaGreen"]≤11:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]12-16:[/color] | [color="Darkolivegreen"][_=][/color]
[color="MediumSeaGreen"]17+:[/color] | [color="Darkolivegreen"][_=][/color][/table]
[f=large][color="MediumSeaGreen"]Effect:[/color] [color="Darkolivegreen"][_=]
[_=][/color][/f][/abilities][/spoiler]
[f=color:purple bold large Centre]Consumables[/f]
[spoiler=[color="transparent"]---[/color][_=]][i][_=flavor text][/i]
[b]Keywords:[/b] [_=]
[f=tiny][abilities="Consumable 1 Ability"][/f]
# [f=large]Consumable 1 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA1Asse=0/1] | [f=right]Bane[/f] | [_ConA1Bane=0/1]
[f=color:Red]Might[/f] [_ConA1Mi=0/1]| [color="Orange"]Agility[/color] [_ConA1Ag=0/1]| [color="green"]Reason[/color] [_ConA1Re=0/1]| [color="blue"]Intuition[/color] [_ConA1In=0/1]| [color="Violet"]Presence[/color][_ConA1Pr=0/1]
Total: | [_ConA1Stat$=(ConA1Mi*Mig)+(ConA1Ag*Agi)+(ConA1Re*Rea)+(ConA1In*Int)+(ConA1Pr*Pre)+(2*(ConA1Asse-ConA1Bane))] | [/table]
# [f=large]Consumable 1 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA1Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[color="transparent"]---[/color][_=]][i][_=flavor text][/i]
[b]Keywords:[/b] [_=]
[f=tiny][abilities="Consumable 2 Ability"][/f]
# [f=large]Consumable 2 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA2Asse=0/1] | [f=right]Bane[/f] | [_ConA2Bane=0/1]
[f=color:Red]Might[/f] [_ConA2Mi=0/1]| [color="Orange"]Agility[/color] [_ConA2Ag=0/1]| [color="green"]Reason[/color] [_ConA2Re=0/1]| [color="blue"]Intuition[/color] [_ConA2In=0/1]| [color="Violet"]Presence[/color][_ConA2Pr=0/1]
Total: | [_ConA2Stat$=(ConA2Mi*Mig)+(ConA2Ag*Agi)+(ConA2Re*Rea)+(ConA2In*Int)+(ConA2Pr*Pre)+(2*(ConA2Asse-ConA2Bane))] | [/table]
# [f=large]Consumable 2 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA2Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[color="transparent"]---[/color][_=]][i][_=flavor text][/i]
[b]Keywords:[/b] [_=]
[f=tiny][abilities="Consumable 3 Ability"][/f]
# [f=large]Consumable 3 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA3Asse=0/1] | [f=right]Bane[/f] | [_ConA3Bane=0/1]
[f=color:Red]Might[/f] [_ConA3Mi=0/1]| [color="Orange"]Agility[/color] [_ConA3Ag=0/1]| [color="green"]Reason[/color] [_ConA3Re=0/1]| [color="blue"]Intuition[/color] [_ConA3In=0/1]| [color="Violet"]Presence[/color][_ConA3Pr=0/1]
Total: | [_ConA3Stat$=(ConA3Mi*Mig)+(ConA3Ag*Agi)+(ConA3Re*Rea)+(ConA3In*Int)+(ConA3Pr*Pre)+(2*(ConA3Asse-ConA3Bane))] | [/table]
# [f=large]Consumable 3 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA3Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[spoiler=[color="transparent"]---[/color][_=]][i][_=flavor text][/i]
[b]Keywords:[/b] [_=]
[f=tiny][abilities="Consumable 4 Ability"][/f]
# [f=large]Consumable 4 Ability Calculation[/f]
[table=][f=bold centre]Roll with:[/f] | [f=right]Asset[/f] | [_ConA4Asse=0/1] | [f=right]Bane[/f] | [_ConA4Bane=0/1]
[f=color:Red]Might[/f] [_ConA4Mi=0/1]| [color="Orange"]Agility[/color] [_ConA4Ag=0/1]| [color="green"]Reason[/color] [_ConA4Re=0/1]| [color="blue"]Intuition[/color] [_ConA4In=0/1]| [color="Violet"]Presence[/color][_ConA4Pr=0/1]
Total: | [_ConA4Stat$=(ConA4Mi*Mig)+(ConA4Ag*Agi)+(ConA4Re*Rea)+(ConA4In*Int)+(ConA4Pr*Pre)+(2*(ConA4Asse-ConA4Bane))] | [/table]
# [f=large]Consumable 4 Ability[/f]
[table=rolls][color="Maroon"]Action[/color] | [color="Maroon"]Roll[/color]
[f=color:Maroon bold centre][_=][/f] | [color="Maroon"]2D10+[_$=ConA4Stat+0][/color]
[color="Maroon"]Resource Cost: [_=][/color]
[color="SaddleBrown"][_=], [_=], [_=][/color] |[f=right color:Maroon][_=] Action[/f]
[color="Maroon"]◿! [_=][/color] | [color="Maroon"]◎ [_=][/color] [/table]
[table=compact][color="Maroon"]≤11:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]12-16:[/color] | [color="SaddleBrown"][_=][/color]
[color="Maroon"]17+:[/color] | [color="SaddleBrown"][_=][/color][/table]
[f=large][color="Maroon"]Effect:[/color] [color="SaddleBrown"][_=]
[_=][/color][/f][/abilities][/spoiler]
[linebreak]
[f=large centre color:olive bold]Projects[/f]
[table=ht][f=color:Olive bold centre]Project Name[/f] | [f=color:Olive bold centre]Assigned Hero/Follower Characteristic[/f] | [f=color:Olive bold centre] Goal Points[/f]
[color="Olive"][_=][/color] | [color="Olive"][_=][/color] | [color="Olive"][_=] [b]/[/b] [_=][/color]
[color="olivedrab"][_=][/color] | [color="olivedrab"][_=][/color] | [color="olivedrab"][_=] [b]/[/b] [_=][/color]
[color="Olive"][_=][/color] | [color="Olive"][_=][/color] | [color="Olive"][_=] [b]/[/b] [_=][/color]
[color="olivedrab"][_=][/color] | [color="olivedrab"][_=][/color] | [color="olivedrab"][_=] [b]/[/b] [_=][/color]
[/table]
[color="transparent"]Test[/color]
[linebreak]
[f=color:aqua bold centre]Vulnerabilities and Immunitues[/f]
[f=small color:green][spoiler=Acid]Equal to: LV[_LvAc=0/1] Might[_MiAc=0/1] Agility[_AgAc=0/1] Reason[_ReAc=0/1] Intuition[_InAc=0/1] Presence[_PrAc=0/1] Base Score:[_ScAc=0][/spoiler][/f][f=color:green extra-space]Acid [_$=(LvAc*LV)+(MiAc*Mig)+(AgAc*Agi)+(ReAc*Rea)+(InAc*Int)+(PrAc*Pre)+(ScAc)][/f]
[f=small color:teal][spoiler=Cold]Equal to: LV[_LvCo=0/1] Might[_MiCo=0/1] Agility[_AgCo=0/1] Reason[_ReCo=0/1] Intuition[_InCo=0/1] Presence[_PrCo=0/1] Base Score:[_ScCo=0][/spoiler][/f][f=color:teal extra-space]Cold [_$=(LvCo*LV)+(MiCo*Mig)+(AgCo*Agi)+(ReCo*Rea)+(InCo*Int)+(PrCo*Pre)+(ScAc)][/f]
[f=small color:fuchsia][spoiler=Corruption]Equal to: LV[_LvCr=0/1] Might[_MiCr=0/1] Agility[_AgCr=0/1] Reason[_ReCr=0/1] Intuition[_InCr=0/1] Presence[_PrCr=0/1] Base Score:[_ScCr=0][/spoiler][/f][f=color:fuchsia extra-space]Corruption [_$=(LvCr*LV)+(MiCr*Mig)+(AgCr*Agi)+(ReCr*Rea)+(InCr*Int)+(PrCr*Pre)+(ScAc)][/f]
[f=small color:tomato][spoiler=Fire]Equal to: LV[_LvFi=0/1] Might[_MiFi=0/1] Agility[_AgFi=0/1] Reason[_ReFi=0/1] Intuition[_InFi=0/1] Presence[_PrFi=0/1] Base Score:[_ScFi=0][/spoiler][/f][f=color:tomato extra-space]Fire [_$=(LvFi*LV)+(MiFi*Mig)+(AgFi*Agi)+(ReFi*Rea)+(InFi*Int)+(PrFi*Pre)+(ScAc)][/f]
[f=small color:nocolor][spoiler=Holy]Equal to: LV[_LvHo=0/1] Might[_MiHo=0/1] Agility[_AgHo=0/1] Reason[_ReHo=0/1] Intuition[_InHo=0/1] Presence[_PrHo=0/1] Base Score:[_ScHo=0][/spoiler][/f][f=color:nocolor extra-space]Holy [_$=(LvHo*LV)+(MiHo*Mig)+(AgHo*Agi)+(ReHo*Rea)+(InHo*Int)+(PrHo*Pre)+(ScAc)][/f]
[f=small color:Olive][spoiler=Lightning]Equal to: LV[_LvLi=0/1] Might[_MiLi=0/1] Agility[_AgLi=0/1] Reason[_ReLi=0/1] Intuition[_InLi=0/1] Presence[_PrLi=0/1] Base Score:[_ScLi=0][/spoiler][/f][f=color:Olive extra-space]Lightning [_$=(LvLi*LV)+(MiLi*Mig)+(AgLi*Agi)+(ReLi*Rea)+(InLi*Int)+(PrLi*Pre)+(ScAc)][/f]
[f=small color:MediumSeaGreen][spoiler=Poison]Equal to: LV[_LvPo=0/1] Might[_MiPo=0/1] Agility[_AgPo=0/1] Reason[_RePo=0/1] Intuition[_InPo=0/1] Presence[_PrPo=0/1] Base Score:[_ScPo=0][/spoiler][/f][f=color:MediumSeaGreen extra-space]Poison [_$=(LvPo*LV)+(MiPo*Mig)+(AgPo*Agi)+(RePo*Rea)+(InPo*Int)+(PrPo*Pre)+(ScAc)][/f]
[f=small color:Violet][spoiler=Psychic]Equal to: LV[_LvPs=0/1] Might[_MiPs=0/1] Agility[_AgPs=0/1] Reason[_RePs=0/1] Intuition[_InPs=0/1] Presence[_PrPs=0/1] Base Score:[_ScPs=0][/spoiler][/f][f=color:Violet extra-space]Psychic [_$=(LvPs*LV)+(MiPs*Mig)+(AgPs*Agi)+(RePs*Rea)+(InPs*Int)+(PrPs*Pre)+(ScAc)][/f]
[f=small color:CornflowerBlue][spoiler=Sonic]Equal to: LV[_LvSo=0/1] Might[_MiSo=0/1] Agility[_AgSo=0/1] Reason[_ReSo=0/1] Intuition[_InSo=0/1] Presence[_PrSo=0/1] Base Score:[_ScSo=0][/spoiler][/f][f=color:CornflowerBlue extra-space]Sonic [_$=(LvSo*LV)+(MiSo*Mig)+(AgSo*Agi)+(ReSo*Rea)+(InSo*Int)+(PrSo*Pre)+(ScAc)][/f]
[color="transparent"]Test[/color]